Taken from Mambo (approved by macle)
QC: Obvious Power, The Avalanches, Yagura
Overview
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+ Speed Boost allows it to outspeed opposition.
+ Access to both Spikes and Toxic Spikes.
+ Pretty good defensive typing, x4 resist to fighting and grass
+ Pin Missile with a little bit of luck can hit multiple times to ignore possible Sashes.
+/- Faces competition from other hazard setters such as Dwebble and Pineco, but has a niche of Speed Boost and Endeavour.
- Not very bulky.
- Poor offensive ability.
- Doesn't get Baton Pass.
- Looks depressed all the time.
Hazardous
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name: Hazardous
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Pin Missile
ability: Speed Boost
item: Eviolite
evs: 196 HP / 124 Def / 124 SpD / 60 Spe
nature: Jolly
Moves
========
- Toxic Spikes and Spikes coupled with Speed Boost are the main reason for choosing Venipede, allowing it to lay down at least a few layers of Spikes.
- Toxic Spikes are a rare occurrence in LC, so this is a big draw for using Venipede, it also helps boost the effectiveness of other Pokemon using Venoshock or Hex.
- Protect is used for getting free Speed Boost boosts, and for protection against Fake Out.
- Endeavor can be used toward the end of Venipede's life such as when sash activates to weaken the foe, and leave it where it can be KOed easily, especially with Pin Missile.
- STAB Pin Missile does a fair amount of damage.
Set Details
========
- Jolly nature and max Speed EVs allow it to outspeed most Pokemon without needing to protect.
- Max Attack Evs for boosted effectiveness of Pin Missile.
- Other EVs into defence for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor, if you do this you might as well lower the IVs to 0 as well.
Usage Tips
========
- Venipede is only really good for setting up Spikes and Toxic Spikes
- Although tempting to lead with Venipede, most leads can stop Venipede so if the foe has a counter such as Dwebble save Venipede for mid to late game.
- Protect should be used to gain enough speed to outspeed the foe, and to stop Fake Out.
- Venipede can stack hazards effectively against walls who often fail to deal enough damage to 3/4HKO. Pokemon such as Spritzee, Snubbull, Foongus (Once sleep clause is active), and non bulk up Timburr are examples of Pokemon Venipede can switch in on.
- IT's ideal to save Venipede until all Defoggers/Spinners are gone before hazard stacking.
Team Options
========
- Pokemon that appreciate general wear down such as Zigzagoon, or any other kind of setup sweeper such as, Fletchling, and Timburr also make good teammates.
- Venipede is neutered by Rapid Spinners / Defoggers on the opposition, Pokemon such as Staryu, and especially Drilbur. So Pokemon such as Pumpkaboo and Pawniard make great teammates. Pumpkaboo is a bulky spinblocker, capable of beating both Staryu and Drilbur, while Pawniard can switch in on opponents using Defog, receiving a Defiant boost if they do. Gastly is also another option instead of Pumpkaboo for a spinblocker. Although a frail spinblocker, Gastly benefits greatly from the presence of entry hazards, it can fire off a 130 STAB Venoshock if the opponent is poisoned a thing Venipede can help with by setting up Toxic Spikes.
- More stall oriented Pokemon such as Spritzee, Lickitung, and Hippopotas make good teammates because of the switches they force, so the entry hazard damage will add up while they can recover off stray damage.
Other Options
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- STAB Poison Jab ruins Fairy-Types, OHKOing Cottonee who can encore Venipede into a move and has a chance to 2HKO Spritzee.
- Infestation could be used to trap foes if they are of little threat (and are without U-Turn or Volt Switch), allowing easy set up of Entry Hazards. Although, bulkier Shelmet does that a little more consistently.
- Venipede could run an offensive Life Orb set with a combination of Pin Missile / Protect / Pursuit / Toxic. Poison Jab could be used instead of Toxic, while Steamroller is a cool option over Pin Missile that's consistent and has a flinch chance that benefits from being able to outspeed everything. However, Pin Missile will generally do more damage.
-A set with evs: 236 Atk / 44 Def / 220 Spe could be used with Focus Sash as well.
Checks & Counters
########
Hazard Removers - Hazard Removing Pokemon such as, Drilbur, Staryu, and Vullaby counters Venipede's entire existence with Rapid Spin/Defog and threaten it out with their respected attacks.
Flying-types - Flying-types such as Archen and Vullaby can Defog and have Flying STAB to counter Venipede. Fletchling's priority Acrobatics OHKO's Venipede.
Setup Sweepers - Setup Sweepers like Swords Dance Pawniard, Swords Dance Fletching, and other setup sweepers can easily set up on Venipede due to it's weak attack.
Ghost-types - Ghost-types can take Venipedes attacks with ease while Ghost-types such as Gastly can use the opportunity to set up a substitute.
QC: Obvious Power, The Avalanches, Yagura
Overview
########
+ Speed Boost allows it to outspeed opposition.
+ Access to both Spikes and Toxic Spikes.
+ Pretty good defensive typing, x4 resist to fighting and grass
+ Pin Missile with a little bit of luck can hit multiple times to ignore possible Sashes.
+/- Faces competition from other hazard setters such as Dwebble and Pineco, but has a niche of Speed Boost and Endeavour.
- Not very bulky.
- Poor offensive ability.
- Doesn't get Baton Pass.
- Looks depressed all the time.
Hazardous
########
name: Hazardous
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Pin Missile
ability: Speed Boost
item: Eviolite
evs: 196 HP / 124 Def / 124 SpD / 60 Spe
nature: Jolly
Moves
========
- Toxic Spikes and Spikes coupled with Speed Boost are the main reason for choosing Venipede, allowing it to lay down at least a few layers of Spikes.
- Toxic Spikes are a rare occurrence in LC, so this is a big draw for using Venipede, it also helps boost the effectiveness of other Pokemon using Venoshock or Hex.
- Protect is used for getting free Speed Boost boosts, and for protection against Fake Out.
- Endeavor can be used toward the end of Venipede's life such as when sash activates to weaken the foe, and leave it where it can be KOed easily, especially with Pin Missile.
- STAB Pin Missile does a fair amount of damage.
Set Details
========
- Jolly nature and max Speed EVs allow it to outspeed most Pokemon without needing to protect.
- Max Attack Evs for boosted effectiveness of Pin Missile.
- Other EVs into defence for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor, if you do this you might as well lower the IVs to 0 as well.
Usage Tips
========
- Venipede is only really good for setting up Spikes and Toxic Spikes
- Although tempting to lead with Venipede, most leads can stop Venipede so if the foe has a counter such as Dwebble save Venipede for mid to late game.
- Protect should be used to gain enough speed to outspeed the foe, and to stop Fake Out.
- Venipede can stack hazards effectively against walls who often fail to deal enough damage to 3/4HKO. Pokemon such as Spritzee, Snubbull, Foongus (Once sleep clause is active), and non bulk up Timburr are examples of Pokemon Venipede can switch in on.
- IT's ideal to save Venipede until all Defoggers/Spinners are gone before hazard stacking.
Team Options
========
- Pokemon that appreciate general wear down such as Zigzagoon, or any other kind of setup sweeper such as, Fletchling, and Timburr also make good teammates.
- Venipede is neutered by Rapid Spinners / Defoggers on the opposition, Pokemon such as Staryu, and especially Drilbur. So Pokemon such as Pumpkaboo and Pawniard make great teammates. Pumpkaboo is a bulky spinblocker, capable of beating both Staryu and Drilbur, while Pawniard can switch in on opponents using Defog, receiving a Defiant boost if they do. Gastly is also another option instead of Pumpkaboo for a spinblocker. Although a frail spinblocker, Gastly benefits greatly from the presence of entry hazards, it can fire off a 130 STAB Venoshock if the opponent is poisoned a thing Venipede can help with by setting up Toxic Spikes.
- More stall oriented Pokemon such as Spritzee, Lickitung, and Hippopotas make good teammates because of the switches they force, so the entry hazard damage will add up while they can recover off stray damage.
Other Options
########
- STAB Poison Jab ruins Fairy-Types, OHKOing Cottonee who can encore Venipede into a move and has a chance to 2HKO Spritzee.
- Infestation could be used to trap foes if they are of little threat (and are without U-Turn or Volt Switch), allowing easy set up of Entry Hazards. Although, bulkier Shelmet does that a little more consistently.
- Venipede could run an offensive Life Orb set with a combination of Pin Missile / Protect / Pursuit / Toxic. Poison Jab could be used instead of Toxic, while Steamroller is a cool option over Pin Missile that's consistent and has a flinch chance that benefits from being able to outspeed everything. However, Pin Missile will generally do more damage.
-A set with evs: 236 Atk / 44 Def / 220 Spe could be used with Focus Sash as well.
Checks & Counters
########
Hazard Removers - Hazard Removing Pokemon such as, Drilbur, Staryu, and Vullaby counters Venipede's entire existence with Rapid Spin/Defog and threaten it out with their respected attacks.
Flying-types - Flying-types such as Archen and Vullaby can Defog and have Flying STAB to counter Venipede. Fletchling's priority Acrobatics OHKO's Venipede.
Setup Sweepers - Setup Sweepers like Swords Dance Pawniard, Swords Dance Fletching, and other setup sweepers can easily set up on Venipede due to it's weak attack.
Ghost-types - Ghost-types can take Venipedes attacks with ease while Ghost-types such as Gastly can use the opportunity to set up a substitute.
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