LC Venipede




Overview
########

Venipede has access to Speed Boost, which allows it to quickly outspeed the opposition and set up entry hazards. It has a pretty good defensive typing and 4x resistances to Fighting and Grass. Pin Missile, with a little bit of luck, can hit multiple times to break Focus Sashes. Venipede faces competition from other hazard setters such as Dwebble and Pineco, but has a niche in Speed Boost and Endeavor; however, it is not very bulky, it has a poor offensive presence, and doesn't learn Baton Pass.

Entry Hazard Setter
########
name: Entry Hazard Setter
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor / Pin Missile
ability: Speed Boost
item: Eviolite / Focus Sash
evs: 236 Atk / 44 Def / 220 Spe
nature: Jolly

Moves
========

Speed Boost helps Venipede lay down at least a few layers of Spikes and Toxic Spikes, the latter of which is a rare, unexpected entry hazard in LC. Toxic Spikes's presence also helps boost the effectiveness of other Pokemon using Venoshock or Hex, and chip damage helps sweeping teammates. Protect confers free Speed boosts and protection against Fake Out. Endeavor can be used toward the end of Venipede's life, such as when Focus Sash activates, to weaken the foe so that it can be KOed easily, especially with Pin Missile. STAB Pin Missile does a fair amount of damage, breaking possible Focus Sashes.

Set Details
========

A Jolly nature and max Speed EVs allow Venipede to outspeed most Pokemon without needing to Protect, and max Attack EVs maximize the effectiveness of Pin Missile. The remaining EVs go into Defense for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor; if you do this, you might as well lower the IVs to 0 as well.

Usage Tips
========

Venipede is only really good for setting up Spikes and Toxic Spikes, and although it's tempting to lead with it, most leads can stop Venipede, so if the foe has a counter such as Dwebble, save Venipede for mid- or late-game. Protect should be used to stop Fake Out and to gain enough Speed to outspeed the foe. Venipede can stack entry hazards effectively against walls that often fail to deal enough damage to 3HKO it. Pokemon such as Spritzee, Snubbull, Foongus, and non-Bulk Up Timburr are examples of Pokemon Venipede can switch into. It's ideal to save Venipede until all Defoggers and Spinners are gone before entry hazard stacking.

Team Options
========

Pokemon that appreciate general chip damage, such as Zigzagoon, or any other setup sweeper, such as Fletchling or Timburr, make good teammates. Venipede's primary role is neutered by Rapid Spinners and Defoggers such as Staryu and Drilbur, so spinblockers and Defiant users such as Pumpkaboo and Pawniard, respectively, make great teammates. Gastly is a more offensive option instead of Pumpkaboo for a spinblocker. Although it is frail, Gastly benefits greatly from the presence of entry hazards, as it can fire off a 130 Base Power STAB Venoshock if the target is poisoned, which Venipede can ensure by setting up Toxic Spikes. More stall-oriented Pokemon such as Spritzee, Lickitung, and Hippopotas make good teammates because of the switches they force, so the entry hazard damage will add up while they can recover off stray damage.

Other Options
########

STAB Poison Jab OHKOes or heavily damages most Fairy-types, such as Cottonee, which can encore Venipede into a move, and Spritzee, which is potentially 2HKOed. Infestation can trap foes if they are of little threat and are without U-turn or Volt Switch, allowing easy setup, but the bulkier Shelmet does this a little more consistently. Venipede could run an offensive Life Orb set with Pin Missile / Protect / Pursuit / Poison Jab. A set with a 236 Atk / 44 Def / 220 Spe spread could be used with Focus Sash as well.

Checks & Counters
########

**Entry Hazard Removers**: Entry hazard removing Pokemon such as Drilbur, Staryu, and Vullaby eliminate Venipede's entry hazards with Rapid Spin or Defog and threaten it out with their respective attacks.

**Flying-types**: Flying-types such as Archen and Vullaby can Defog away Venipede's entry hazards and have Flying-type STAB moves to counter Venipede. They are also immune to Spikes and Toxic Spikes.

**Setup Sweepers**: Setup sweepers such as Swords Dance Pawniard and Fletchling can easily set up on Venipede due to its weak Attack stat.

**Ghost-types**: Ghost-types can take Venipede's attacks with ease, while Ghost-types such as Gastly can use the opportunity to set up a Substitute or boost in preparation of a sweep.
 
Last edited:

Celestavian

Smooth
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
The Set Details portion seems to be talking about a completely different EV spread than what is actually there. The Venipede set is running max defenses, not Speed and Attack. Update it to talk about the actual EV spread.

The offensive Life Orb set listed in Other Options should have Poison Jab over Toxic. I was going to say Pursuit is bad too, but after looking at it's movepool, it's probably the best option to deal with Ghost-types, so keep that on there I guess.

In Checks and Counters, mention how Flying-types are also immune to both of Venipede's hazards.

QC 4/4
 

antemortem

is a Forum Moderatoris a Community Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnus
Socialization Head
the usual

Overview
########

Venipede has access to Speed Boost,(AC) which allows it to quickly outspeed the opposition,(RC) and set up entry hazards to both Spikes and Toxic Spikes. (This is the Overview, so reserve specific descriptions for Set Details) It has a pretty good defensive typing and a x4x resist to Fighting- and Grass-types. Pin Missile,(AC) with a little bit of luck,(AC) can hit multiple times to break possible Focus Sashes. It faces competition from other hazard setters such as Dwebble and Pineco, but has a niche of in Speed Boost and Endeavour,(RC);(add) but however, it is not very bulky, it has a poor offensive ability presence, and doesn't learn Baton Pass.(add period)

Entry Hazard Setter
########
name: Entry Hazard Setter
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor / Pin Missile
ability: Speed Boost
item: Eviolite / Focus Sash
evs: 236 Atk / 44 Def / 220 Spe
nature: Jolly

Moves
========
(add empty space)
Toxic Spikes and Spikes coupled with Speed Boost are the main reason for choosing Venipede, allowing it to (fluff) helps Venipede lay down at least a few layers of Spikes.(remove) and Toxic Spikes,(AC) the latter of which are is a rare, unexpected occurrence in LC.(add period), so this is a big draw for using Venipede, it Toxic Spikes' presence also helps boost the effectiveness of other Pokemon using Venoshock or Hex, and secondary recoil chip damage helps sweeping teammates. Protect is used for getting confers free Speed Boosts boosts, and for protection against Fake Out. Endeavor can be used toward the end of Venipede's life such as when Sash activates to weaken the foe, and leave it where it can be KOed easily, especially with Pin Missile. STAB Pin Missile is the STAB and does a fair amount of damage, breaking possible Focus Sashes.

Set Details
========
(add empty space)
Jolly nature and max Speed EVs allow it to outspeed most Pokemon without needing to Protect, and max Attack EVs for boosted maximize the effectiveness of Pin Missile. Other The remaining EVs go into defence Defense for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor,(remove);(add) if you do this,(AC) you might as well lower the IVs to 0 as well.

Usage Tips
========
(add empty space)
Venipede is only really good for setting up Spikes and Toxic Spikes, and although it's tempting to lead with Venipede, most leads can stop Venipede,(AC) so if the foe has a counter such as Dwebble,(AC) save Venipede for mid-(hyphen) to late-(hyphen)game. Protect should be used to gain enough Speed to outspeed the foe, and to stop Fake Out. It can stack entry hazards effectively against walls who often fail to deal enough damage to 3/4HKO. Pokemon such as Spritzee, Snubbull, Foongus (Once sleep clause is active), and non-(hyphen)Bulk Up Timburr are examples of Pokemon Venipede can switch in on. It's ideal to save Venipede until all Defoggers/Spinners are gone before entry hazard stacking.

Team Options
========
(add empty space)
Pokemon that appreciate general wear down chip damage such as Zigzagoon, or any other kind of setup sweeper such as, Fletchling,(RC) and Timburr,(AC) also make good teammates. Venipede's primary role is neutered by Rapid Spinners / and Defoggers on the opposition, Pokemon such as Staryu, and especially Drilbur.(remove),(add) so Pokemon spinblockers and Defiant users such as Pumpkaboo and Pawniard, respectively, make great teammates, Pumpkaboo is a bulky spinblocker, capable of beating both Staryu and Drilbur, while Pawniard can switch in on opponents using Defog, receiving a Defiant boost if they do. Gastly is also another more offensive option instead of Pumpkaboo for a spinblocker. Although a frail spinblocker, Gastly benefits greatly from the presence of entry hazards, as it can fire off a base 130 STAB Venoshock if the opponent is poisoned,(AC) a thing which Venipede can help with ensure by setting up Toxic Spikes.(space) More stall oriented Pokemon such as Spritzee, Lickitung, and Hippopotas make good teammates because of the switches they force, so the entry hazard damage will add up while they can recover off stray damage.

Other Options
########
(add empty space)
STAB Poison Jab ruins OHKOes or heavily damages most Fairy-types, KO such as Cottonee,(AC) who can encore Venipede into a move,(AC) and has a chance to 2HKO Spritzee, which is potentially 2HKOed. Infestation could be used to can trap foes if they are of little threat (and are without U-Turn or Volt Switch), allowing easy set up of entry hazards.(remove),(add) Although, but the bulkier Shelmet does that a little more consistently. Venipede could run an offensive Life Orb set with a combination of Pin Missile / Protect / Pursuit / Poison Jab. However, Pin Missile will generally do more damage. A set with a evs: 236 Atk / 44 Def / 220 Spe spread could be used with Focus Sash as well. (why? what does this set do well?)

Checks & Counters
########

**Entry Hazard Removers**: Entry hazard removing Pokemon such as,(RC) Drilbur, Staryu, and Vullaby counters eliminate Venipede's entire existence entry hazards with Rapid Spin / or Defog and threaten it out with their respected respective attacks.

**Flying-types**: Flying-types such as Archen and Vullaby can Defog and have Flying-type STAB moves to counter Venipede and Flying-type is immune to Spikes and Toxic Spikes;(remove).(add) Fletchling's priority Acrobatics OHKO's Venipede.

**Setup Sweepers**: Setup sweepers like such as Swords Dance Pawniard,(RC) and Swords Dance Fletching, and other setup sweepers can easily set up on Venipede due to it'(remove)s weak Attack stat, it's a set up fodder. (you already say it's setup fodder)

**Ghost-types**: Ghost-types can take Venipede's attacks with ease while Ghost-types such as Gastly can use the opportunity to set up a Substitute or boost in preparation of a sweep.
GP 1/2
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Venipede has access to Speed Boost, which allows it to quickly outspeed the opposition and set up entry hazards. It has a pretty good defensive typing and a 4x resistances to Fighting- (remove dash) and Grass-types. Pin Missile, with a little bit of luck, can hit multiple times to break Focus Sashes. It Venipede faces competition from other hazard setters such as Dwebble and Pineco, but has a niche in Speed Boost and Endeavor; however, it is not very bulky, it has a poor offensive presence, and doesn't learn Baton Pass.

Entry Hazard Setter
########
name: Entry Hazard Setter
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor / Pin Missile
ability: Speed Boost
item: Eviolite / Focus Sash
evs: 236 Atk / 44 Def / 220 Spe
nature: Jolly

Moves
========

Speed Boost helps Venipede lay down at least a few layers of Spikes and Toxic Spikes, the latter of which is a rare, unexpected entry hazard occurrence in LC. Toxic Spikes's presence also helps boost the effectiveness of other Pokemon using Venoshock or Hex, and chip damage helps sweeping teammates. Protect confers free Speed boosts and protection against Fake Out. Endeavor can be used toward the end of Venipede's life, (comma) such as when Focus Sash activates, (comma) to weaken the foe, and leave it where so that it can be KOed easily, especially with Pin Missile. STAB Pin Missile does a fair amount of damage, breaking possible Focus Sashes.

Set Details
========

A Jolly nature and max Speed EVs allow it Venipede to outspeed most Pokemon without needing to Protect, and max Attack EVs maximize the effectiveness of Pin Missile. The remaining EVs go into Defense for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor; if you do this, you might as well lower the IVs to 0 as well.

Usage Tips
========

Venipede is only really good for setting up Spikes and Toxic Spikes, and although it's tempting to lead with it Venipede, most leads can stop Venipede, so if the foe has a counter such as Dwebble, save Venipede for mid- to or late-game. Protect should be used to stop Fake Out and to gain enough Speed to outspeed the foe, and to stop Fake Out. It Venipede can stack entry hazards effectively against walls who that often fail to deal enough damage to 3HKO it 3/4HKO. Pokemon such as Spritzee, Snubbull, Foongus, and non-Bulk Up Timburr are examples of Pokemon Venipede can switch into on. It's ideal to save Venipede until all Defoggers/ (remove slash) and Spinners are gone before entry hazard stacking.

Team Options
========

Pokemon that appreciate general chip damage, (comma) such as Zigzagoon, or any other kind of setup sweeper, (comma) such as, (remove comma) Fletchling and or Timburr,(AC) also make good teammates. Venipede's primary role is neutered by Rapid Spinners and Defoggers such as Staryu and Drilbur, so spinblockers and Defiant users such as Pumpkaboo and Pawniard, respectively, make great teammates. Gastly is a more offensive option instead of Pumpkaboo for a spinblocker. Although it is a frail spinblocker, Gastly benefits greatly from the presence of entry hazards, as it can fire off a base 130 Base Power STAB Venoshock if the target opponent is poisoned, which Venipede can ensure by setting up Toxic Spikes. More stall-oriented (dash) Pokemon such as Spritzee, Lickitung, and Hippopotas make good teammates because of the switches they force, so the entry hazard damage will add up while they can recover off stray damage.

Other Options
########

STAB Poison Jab OHKOes or heavily damages most Fairy-types, (comma) such as Cottonee, who which can encore Venipede into a move, and Spritzee, which is potentially 2HKOed. Infestation can trap foes if they are of little threat and are without U-turn (decapitalize) or Volt Switch, allowing easy setup of entry hazards, but the bulkier Shelmet does that this a little more consistently. Venipede could run an offensive Life Orb set with a combination of Pin Missile / Protect / Pursuit / Poison Jab. A set with a 236 Atk / 44 Def / 220 Spe spread could be used with Focus Sash as well.

Checks & Counters
########

**Entry Hazard Removers**: Entry hazard removing Pokemon such as Drilbur, Staryu, and Vullaby eliminate Venipede's entry hazards with Rapid Spin or Defog and threaten it out with their respective attacks.

**Flying-types**: Flying-types such as Archen and Vullaby can Defog away Venipede's entry hazards and have Flying-type STAB moves to counter Venipede. (period) They are also and Flying-type is immune to Spikes and Toxic Spikes.

**Setup Sweepers**: Setup sweepers such as Swords Dance Pawniard and Fletchling can easily set up on Venipede due to its weak Attack stat.

**Ghost-types**: Ghost-types can take Venipede's attacks with ease, (comma) while Ghost-types such as Gastly can use the opportunity to set up a Substitute or boost in preparation of a sweep.
 
2/2 :)

add remove (comments)

Overview
########

Venipede has access to Speed Boost, which allows it to quickly outspeed the opposition and set up entry hazards. It has a pretty good defensive typing and a 4x resistances to Fighting- (remove dash) and Grass-types. Pin Missile, with a little bit of luck, can hit multiple times to break Focus Sashes. It Venipede faces competition from other hazard setters such as Dwebble and Pineco, but has a niche in Speed Boost and Endeavor; however, it is not very bulky, it has a poor offensive presence, and doesn't learn Baton Pass.

Entry Hazard Setter
########
name: Entry Hazard Setter
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor / Pin Missile
ability: Speed Boost
item: Eviolite / Focus Sash
evs: 236 Atk / 44 Def / 220 Spe
nature: Jolly

Moves
========

Speed Boost helps Venipede lay down at least a few layers of Spikes and Toxic Spikes, the latter of which is a rare, unexpected entry hazard occurrence in LC. Toxic Spikes's presence also helps boost the effectiveness of other Pokemon using Venoshock or Hex, and chip damage helps sweeping teammates. Protect confers free Speed boosts and protection against Fake Out. Endeavor can be used toward the end of Venipede's life, (comma) such as when Focus Sash activates, (comma) to weaken the foe, and leave it where so that it can be KOed easily, especially with Pin Missile. STAB Pin Missile does a fair amount of damage, breaking possible Focus Sashes.

Set Details
========

A Jolly nature and max Speed EVs allow it Venipede to outspeed most Pokemon without needing to Protect, and max Attack EVs maximize the effectiveness of Pin Missile. The remaining EVs go into Defense for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor; if you do this, you might as well lower the IVs to 0 as well.

Usage Tips
========

Venipede is only really good for setting up Spikes and Toxic Spikes, and although it's tempting to lead with it Venipede, most leads can stop Venipede, so if the foe has a counter such as Dwebble, save Venipede for mid- to or late-game. Protect should be used to stop Fake Out and to gain enough Speed to outspeed the foe, and to stop Fake Out. It Venipede can stack entry hazards effectively against walls who that often fail to deal enough damage to 3HKO it 3/4HKO. Pokemon such as Spritzee, Snubbull, Foongus, and non-Bulk Up Timburr are examples of Pokemon Venipede can switch into on. It's ideal to save Venipede until all Defoggers/ (remove slash) and Spinners are gone before entry hazard stacking.

Team Options
========

Pokemon that appreciate general chip damage, (comma) such as Zigzagoon, or any other kind of setup sweeper, (comma) such as, (remove comma) Fletchling and or Timburr,(AC) also make good teammates. Venipede's primary role is neutered by Rapid Spinners and Defoggers such as Staryu and Drilbur, so spinblockers and Defiant users such as Pumpkaboo and Pawniard, respectively, make great teammates. Gastly is a more offensive option instead of Pumpkaboo for a spinblocker. Although it is a frail spinblocker, Gastly benefits greatly from the presence of entry hazards, as it can fire off a base 130 Base Power STAB Venoshock if the target opponent is poisoned, which Venipede can ensure by setting up Toxic Spikes. More stall-oriented (dash) Pokemon such as Spritzee, Lickitung, and Hippopotas make good teammates because of the switches they force, so the entry hazard damage will add up while they can recover off stray damage.

Other Options
########

STAB Poison Jab OHKOes or heavily damages most Fairy-types, (comma) such as Cottonee, who which can encore Venipede into a move, and Spritzee, which is potentially 2HKOed. Infestation can trap foes if they are of little threat and are without U-turn (decapitalize) or Volt Switch, allowing easy setup of entry hazards, but the bulkier Shelmet does that this a little more consistently. Venipede could run an offensive Life Orb set with a combination of Pin Missile / Protect / Pursuit / Poison Jab. A set with a 236 Atk / 44 Def / 220 Spe spread could be used with Focus Sash as well.

Checks & Counters
########

**Entry Hazard Removers**: Entry hazard removing Pokemon such as Drilbur, Staryu, and Vullaby eliminate Venipede's entry hazards with Rapid Spin or Defog and threaten it out with their respective attacks.

**Flying-types**: Flying-types such as Archen and Vullaby can Defog away Venipede's entry hazards and have Flying-type STAB moves to counter Venipede. (period) They are also and Flying-type is immune to Spikes and Toxic Spikes.

**Setup Sweepers**: Setup sweepers such as Swords Dance Pawniard and Fletchling can easily set up on Venipede due to its weak Attack stat.

**Ghost-types**: Ghost-types can take Venipede's attacks with ease, (comma) while Ghost-types such as Gastly can use the opportunity to set up a Substitute or boost in preparation of a sweep.
Implemented thank you!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top