Hello! This is the first time I have posted on an RMT so thank you for your patience if I make any mistakes. This is also my first team! I created this team around Alolan-Raichu. I'm rather new to competitive Pokemon and so my team might be quite bad, but please tell me anything I can do to improve.
Raichu-Alola @ Focus Sash
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Grass Knot
- Psychic
- Nasty Plot
I did max SpA and Spa to strike hard and fast first so Raichu isn't KOd before it can move. However, I wanted to be able to set up Nasty Plot to 1HKO any more fragile Pokemon with a type disadvantage so I equipped Focus Sash so it could at least move once after Nasty Plot. I put Thunder and Psychic as STAB and Grass Knot to take down heavier Pokemon and have more grass- moves to my team. Alolan Raichu is also useful against Tapu Koko, which is rather common as its Electric Terrain doubles Raichu's speed.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Baneful Bunker
- Scald
Toxapex is a defensive wall that is very hard to kill and can stall with Toxic. I used Black Sludge, Recover, and max HP/Def IVs to keep it alive as long as possible. I used Regenerator so Toxapex can be switched out with enough health to survive a turn and use Recover when it's put back in.
Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Recover
- Shadow Ball
- Blizzard
I use Z-Hyper Beam to 1HKO some more fragile threats and Adaptability for STAB-Hyper Beam, which can take at least 70% HP from most Pokemon in the meta. Max HP to stay alive longer and SpA to hit hard. Blizzard checks Garchomp (a threat to Raichu and Kommo-o) and Shadow Ball is much-needed ghost type coverage. Finally, a timid nature to boost speed so it can hopefully use it's Z-move before being killed.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Impish Nature
- Leech Seed
- Rock Slide
- Iron Head
- Protect
Celesteela has incredible defense and a good typing that is immune to earthquake, a threat to some of my other 'mons. I maxed HP and Attack to keep it alive while doing at least decent damage. I used leech seed and leftovers to, again, keep it alive. Iron Head to take out fairies that can threaten Kommo-o, Rock Slide to hit both enemies on low HP, and Protect pretty much essential in VGC.
Kommo-o @ Assault Vest
Ability: Bulletproof
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Clanging Scales
- Flamethrower
- Shadow Claw
- Focus Blast
I like Kommo-o because of it's solid typing and offensive capabilities. I used Assault Vest to improve SpD, and Clanging Scales and Focus Blast as a strong, multi-hitting STAB. Flamethrower takes grass- and steel- types, and Shadow Claw to take on ghost- types. Max HP and SpA to maximize longevity and damage.
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Protect
- Hydro Pump
Milotic is a strong, bulky, but versatile Pokemon that works well in doubles. Competitive can rocket it's SpA and Calm nature improved it's already high SpD. Hydro Pump as a STAB, Ice Beam as an alternate attack, and Recover and Protect to keep it healthy. Also a Sitrus Berry to turn around a bad situation.
And that's that! Please feel free to help, I'd be very grateful
Raichu-Alola @ Focus Sash
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Grass Knot
- Psychic
- Nasty Plot
I did max SpA and Spa to strike hard and fast first so Raichu isn't KOd before it can move. However, I wanted to be able to set up Nasty Plot to 1HKO any more fragile Pokemon with a type disadvantage so I equipped Focus Sash so it could at least move once after Nasty Plot. I put Thunder and Psychic as STAB and Grass Knot to take down heavier Pokemon and have more grass- moves to my team. Alolan Raichu is also useful against Tapu Koko, which is rather common as its Electric Terrain doubles Raichu's speed.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Baneful Bunker
- Scald
Toxapex is a defensive wall that is very hard to kill and can stall with Toxic. I used Black Sludge, Recover, and max HP/Def IVs to keep it alive as long as possible. I used Regenerator so Toxapex can be switched out with enough health to survive a turn and use Recover when it's put back in.
Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Recover
- Shadow Ball
- Blizzard
I use Z-Hyper Beam to 1HKO some more fragile threats and Adaptability for STAB-Hyper Beam, which can take at least 70% HP from most Pokemon in the meta. Max HP to stay alive longer and SpA to hit hard. Blizzard checks Garchomp (a threat to Raichu and Kommo-o) and Shadow Ball is much-needed ghost type coverage. Finally, a timid nature to boost speed so it can hopefully use it's Z-move before being killed.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Impish Nature
- Leech Seed
- Rock Slide
- Iron Head
- Protect
Celesteela has incredible defense and a good typing that is immune to earthquake, a threat to some of my other 'mons. I maxed HP and Attack to keep it alive while doing at least decent damage. I used leech seed and leftovers to, again, keep it alive. Iron Head to take out fairies that can threaten Kommo-o, Rock Slide to hit both enemies on low HP, and Protect pretty much essential in VGC.
Kommo-o @ Assault Vest
Ability: Bulletproof
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Clanging Scales
- Flamethrower
- Shadow Claw
- Focus Blast
I like Kommo-o because of it's solid typing and offensive capabilities. I used Assault Vest to improve SpD, and Clanging Scales and Focus Blast as a strong, multi-hitting STAB. Flamethrower takes grass- and steel- types, and Shadow Claw to take on ghost- types. Max HP and SpA to maximize longevity and damage.
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Protect
- Hydro Pump
Milotic is a strong, bulky, but versatile Pokemon that works well in doubles. Competitive can rocket it's SpA and Calm nature improved it's already high SpD. Hydro Pump as a STAB, Ice Beam as an alternate attack, and Recover and Protect to keep it healthy. Also a Sitrus Berry to turn around a bad situation.
And that's that! Please feel free to help, I'd be very grateful