VGC VGC 2018 Doubles

Charizard (M) @ Charizardite Y
IVs: 0 Atk
EVs: 4 Def / 252 SpA / 252 Spe
Ability: Blaze
Level: 50
Timid Nature
- Heat Wave
- Solar Beam
- Tailwind
- Protect
Heat Wave is a great move that hits both mons and does big damage. Solar Beam is good to check water types, and requires no charging thanks to Drought.

Snorlax (M) @ Iapapa Berry
IVs: 0 Spe
EVs: 72 HP / 116 Atk / 212 Def / 108 SpD
Ability: Gluttony
Level: 50
Brave Nature
- Double-Edge
- High Horsepower
- Belly Drum
- Recycle
I went with Belly Drum because Snorlax can max out its attack and still have full HP (thanks to Iapapa). If Trick Room is going, Snorlax moves right away upon being sent out and won't take any damage. Double-Edge is STAB, and High Horsepower is a great choice to check Electric-types.

Cresselia (F) @ Aguav Berry
IVs: 0 Atk
EVs: 228 HP / 188 Def / 4 SpA / 68 SpD / 20 Spe
Ability: Levitate
Level: 60
Calm Nature
- Ally Switch
- Psychic
- Trick Room
- Ice Beam
Ally Switch can be useful to take damage for an opponent who might get it hit by a Super Effective move (like a Charizard using Flamethrower on Aegislash, which hits Cress instead). It uses Trick Room mainly, and the other two moves are for coverage.

Landorus-Therian (M) @ Assault Vest
EVs: 228 HP / 12 Atk / 84 Def / 4 SpD / 180 Spe
Ability: Intimidate
Level: 60
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- Knock Off
Landorus is super-powerful, and can rock-slide to get flinching and hit multiple mons at once. Superpower to check normal and steel types, and Knock Off to get rid of a Recycle-using Snorlax's Berry.

Aegislash (M) @ Ghostium Z
EVs: 252 HP / 252 SpA / 4 Spe
Ability: Stance Change
Level: 50
Modest Nature
- Shadow Ball
- Flash Cannon
- King’s Shield
- Wide Guard
He uses his Z-Move for tough opponents. Shadow Ball can OHKO Lele and other Psychic and Ghost types. Flash Cannon deals with Tyranitar. Wide Guard is to prevent Rock Slide or Heat Wave.

Zapdos @ Sitrus Berry
IVs: 30 Atk / 30 Def
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Pressure
Level: 60
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost
Zapdos's main role is to set up Tailwind. Hidden Power Ice is killer for Landorus (As long as it doesn't use Rock Slide) and Thunderbolt is STAB. Roost is for when the going gets tough.

CONCLUSION
This team has won 5/14 battles in Battle Spot. Help me improve it and rate it too!
 
Cool team, very meta. There are only a few things I would change. Namely those 252/252 spreads. For example, a Timid Char Y only needs 188 speed EVs to outspeed max investment Jolly Lando-T. You can also drop 8 EVs from SpA and put 4 into each defensive stat for a free stat point (if you were unaware, at level 50, it takes 8 EVs to raise a stat unless it is the first 4 EVs you put into a stat). Put the rest into HP and you have a slightly bulkier Zard which can take a -1 Rockslide from max attack, Adamant Lando-T. I'd also either either drop Tailwind for Flamethrower or replace Zapdos. We'll get to that in a second, though.

Cress looks good, though I would personally drop psychic for Moonlight, as the sun boosts it's efficiency.

Aegislash @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 236 HP / 28 Def / 76 SpA / 100 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

This spread is meant to be used with Tailwind. It outspeeds Mega Metagross and lives a dark pulse from Hydreigon and a Heat Wave from 44+ Char Y, though it's technically, like BST 720 or something, so if you don't like this spread feel free to keep it as is.
Edit; Corkscrew Crash nets the OHKO on most Tyranitar if that sounds like something you'd want to try, but I think having a way to hit Cresselia is a bit more advantageous.

Having two Tailwind setters is a little redundant, especially considering you do have Cress. I suggest replacing it with Electrium Z Koko.
 
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