Victim Of The Week [On hiatus]

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Victim of the Week 37 - Mega Mawile

Up next we have the Deceiver Pokemon, Mawile! It has a good typing in Steel/Fairy, great abilities in Intimidate(pre-mega) and Huge Power, along with the movepool to support it, with options such as Fire Fang, Knock Off and Sucker Punch. It is a bit slow, but that means it can be used under Trick Room. So, how do you deal with this mon?

Submissions will be closed in 4 days from now. Good Luck!
 


Heatran @ Leftovers
Ability: Flash Fire
Level: 50
EVs: 212 HP / 116 Def / 40 SpA / 140 Spe
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect

x4 resists dual STAB and Magma Storm OHKO's 252 HP Mega Mawile. This is pretty much standard set I use to trap and eliminate the likes of Celesteela, Chansey, Cresseila, physically defensive Toxapex, and other problematic walls. 140 Speed allows Heatran to outspeed neutral-nature'd 252 Speed Celesteela to make sure it is taunted and doesn't use Leech Seed or Autotomize.

EV spread is set to live +2 Knock Off which is probably the hardest relevant blow that Mega Mawile can throw at Heatran. This means Heatran with my EV spread is able to reliably counter Mega Mawile even when Trick Room is up. I gave 212 HP because of my OCD to get that HP of 16n + 1 to maximize Leftovers' efficiency.

+2 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 212 HP / 116+ Def Heatran: 162-191 (83.9 - 98.9%) -- guaranteed 2HKO after Leftovers recovery

40 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Mawile-Mega: 152-180 (96.8 - 114.6%) -- 75% chance to OHKO
 
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 228 HP / 68 Def / 212 Spe
Impish Nature
- Substitute
- Protect
- Earthquake
- Guillotine / Toxic

Gliscor doesn't fear the STABs of Mega-Mawile and can setup as an incredible physical wall. Just use Protect on turn 1 to activate Poison Heal before Mawile uses Knock Off. Then things are going quickly (or not).

0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Mega Mawile: 90-108 (57.3 - 68.7%) -- guaranteed 2HKO

252+ Atk Huge Power Mega Mawile Play Rough vs. 228 HP / 68+ Def Gliscor: 103-123 (57.5 - 68.7%) -- guaranteed 2HKO after Poison Heal (3HKO with a turn of Protect)
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 228 HP / 68+ Def Gliscor: 74-88 (41.3 - 49.1%) -- 100% chance to 3HKO after Poison Heal
 
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Camel from Hell(Cameruptite)
Ability : Solid Rock-->Sheer Force
EV Spread : 244 Hp / 12 Def / 252 SpA
Quiet Nature

Earth Power
Flamethrower/Fire Blast
Hp Ice
Rock Slide / Stone Edge

My boy disintegrates Mawile with both its STAB moves while Mawile from its side even with Swords Dance up cant OHKO it. Also Camerupt is a badass against TR teams where Mawile usually resides.
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 244 HP / 12 Def Camerupt-Mega: 74-88 (42 - 50%) -- 0.4% chance to 2HKO
+2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 244 HP / 12 Def Camerupt-Mega: 148-175 (84 - 99.4%)
+2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 244 HP / 12 Def Camerupt-Mega: 143-168 (81.2 - 95.4%)


Hp Ice for 4x folks like Mega-Mence and so on. Rock Slide/Stone Edge against mostly Volcarona/Zard-Y
 


Rotom-Heat @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt/Toxic/Will-o-Wisp

probably my least favorite heattom set since firium is so fun, it beats every mmawile beyond +2 sucker punch crit, or stone edge (not rock slide, stone edge exclusively)
252+ Atk Huge Power Mawile-Mega Rock Slide vs. 252 HP / 252+ Def Rotom-Heat: 112-134 (71.3 - 85.3%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 252+ Def Rotom-Heat: 52-62 (33.1 - 39.4%) -- 100% chance to 3HKO

in return, it one-shots it, overheat miss notwithstanding.
0 SpA Rotom-Heat Overheat vs. 252 HP / 4 SpD Mawile-Mega: 158-188 (100.6 - 119.7%) -- guaranteed OHKO

overheat is for that purpose as well as being one of the main reasons to use heattom in the first place, volt switch is a fantastic move that rotom should never forgo just because of how good momentum is, hp ice is for mence/chomp, the last slot can be for doing slightly more damage for your main stab without pivoting, which may be undesirable depending on the situation, or if your team hates p2 you can slap a random toxic on it; seeing as it's a boltbeam resist. wisp is something that very few mons like taking on a switchin, and exists mostly as a noncommittal option on a predicted switch if you feel like your predictions with other moves may be punished

good stuff

edit: removed incorrect def iv since ps doesn't recognize that it was bss and thus ht'd
 


Cofagrigus @ Icium Z
Ability: Mummy
Level: 50
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Destiny Bond / Pain Split
- Will-O-Wisp
- Haze
- Hex

The logic behind this is that it is faster under Trick Room and can burn Mawile before it can do anything, tank a hit if no trick room anyway and proceed to burn it, and Mummy can strip Mawile of Huge Power, pressuring Mawile to switch. Z-Haze functions as recovery, as well as ridding Mawile of Swords dance boosts.

252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 196+ Def Cofagrigus: 84-100 (50.9 - 60.6%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 196+ Def Cofagrigus: 88-104 (53.3 - 63%) -- guaranteed 2HKO

While Burned:
252+ Atk Huge Power burned Mawile-Mega Sucker Punch vs. 252 HP / 196+ Def Cofagrigus: 44-52 (26.6 - 31.5%) -- guaranteed 4HKO
252+ Atk Huge Power burned Mawile-Mega Play Rough vs. 252 HP / 196+ Def Cofagrigus: 42-50 (25.4 - 30.3%) -- guaranteed 4HKO

Mummy activation:
252+ Atk Mawile-Mega Sucker Punch vs. 252 HP / 196+ Def Cofagrigus: 44-54 (26.6 - 32.7%) -- guaranteed 4HKO
252+ Atk Mawile-Mega Play Rough vs. 252 HP / 196+ Def Cofagrigus: 42-51 (25.4 - 30.9%) -- guaranteed 4HKO

If both burned and Mummy, it does minimal damage, failing to KO Cofagrigus, even if it gets high rolls on all it's moves. It'll almost never land a sucker punch, but I decided to throw it in for the sake of calcs.

Offensive calcs:
0 SpA Cofagrigus Hex (65 BP) vs. 252 HP / 4 SpD Mawile-Mega: 37-45 (23.5 - 28.6%) -- 91.8% chance to 4HKO
0 SpA Cofagrigus Hex (130 BP) vs. 252 HP / 4 SpD Mawile-Mega: 73-87 (46.4 - 55.4%) -- 98.4% chance to 2HKO after burn damage
 

Arcanine @ Firium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat

252 Atk Arcanine Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 152-180 (96.8 - 114.6%) -- 75% chance to OHKO
or if you really wanna make sure & avoid recoil damage...
252 Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 0 Def Mega Mawile: 240-284 (152.8 - 180.8%) -- guaranteed OHKO

Yeah, pretty straight forward: switch in and bop it. Between resisting both of Mega Mawile's STABs & Intimidate, Arcanine has little to no trouble switching into it.

-1 252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Arcanine: 58-69 (35.1 - 41.8%) -- guaranteed 3HKO
-1 252+ Atk Huge Power Mega Mawile Knock Off vs. 0 HP / 0 Def Arcanine: 56-67 (33.9 - 40.6%) -- guaranteed 3HKO
 
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Heatran @ Leftovers
Ability: Flash Fire
Level: 50
EVs: 212 HP / 116 Def / 40 SpA / 140 Spe
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect

x4 resists dual STAB and Magma Storm OHKO's 252 HP Mega Mawile. This is pretty much standard set I use to trap and eliminate the likes of Celesteela, Chansey, Cresseila, physically defensive Toxapex, and other problematic walls. 140 Speed allows Heatran to outspeed neutral-nature'd 252 Speed Celesteela to make sure it is taunted and doesn't use Leech Seed or Autotomize.

EV spread is set to live +2 Knock Off which is probably the hardest relevant blow that Mega Mawile can throw at Heatran. This means Heatran with my EV spread is able to reliably counter Mega Mawile even when Trick Room is up. I gave 212 HP because of my OCD to get that HP of 16n + 1 to maximize Leftovers' efficiency.

+2 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 212 HP / 116+ Def Heatran: 162-191 (83.9 - 98.9%) -- guaranteed 2HKO after Leftovers recovery

40 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Mawile-Mega: 152-180 (96.8 - 114.6%) -- 75% chance to OHKO

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 228 HP / 68 Def / 212 Spe
Impish Nature
- Substitute
- Protect
- Earthquake
- Guillotine / Toxic

Gliscor doesn't fear the STABs of Mega-Mawile and can setup as an incredible physical wall. Just use Protect on turn 1 to activate Poison Heal before Mawile uses Knock Off. Then things are going quickly (or not).

0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Mega Mawile: 90-108 (57.3 - 68.7%) -- guaranteed 2HKO

252+ Atk Huge Power Mega Mawile Play Rough vs. 228 HP / 68+ Def Gliscor: 103-123 (57.5 - 68.7%) -- guaranteed 2HKO after Poison Heal (3HKO with a turn of Protect)
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 228 HP / 68+ Def Gliscor: 74-88 (41.3 - 49.1%) -- 100% chance to 3HKO after Poison Heal

Camel from Hell(Cameruptite)
Ability : Solid Rock-->Sheer Force
EV Spread : 244 Hp / 12 Def / 252 SpA
Quiet Nature

Earth Power
Flamethrower/Fire Blast
Hp Ice
Rock Slide / Stone Edge

My boy disintegrates Mawile with both its STAB moves while Mawile from its side even with Swords Dance up cant OHKO it. Also Camerupt is a badass against TR teams where Mawile usually resides.

252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 244 HP / 12 Def Camerupt-Mega: 74-88 (42 - 50%) -- 0.4% chance to 2HKO
+2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 244 HP / 12 Def Camerupt-Mega: 148-175 (84 - 99.4%)
+2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 244 HP / 12 Def Camerupt-Mega: 143-168 (81.2 - 95.4%)


Hp Ice for 4x folks like Mega-Mence and so on. Rock Slide/Stone Edge against mostly Volcarona/Zard-Y

Rotom-Heat @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt/Toxic/Will-o-Wisp

probably my least favorite heattom set since firium is so fun, it beats every mmawile beyond +2 sucker punch crit, or stone edge (not rock slide, stone edge exclusively)
252+ Atk Huge Power Mawile-Mega Rock Slide vs. 252 HP / 252+ Def Rotom-Heat: 112-134 (71.3 - 85.3%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 252+ Def Rotom-Heat: 52-62 (33.1 - 39.4%) -- 100% chance to 3HKO

in return, it one-shots it, overheat miss notwithstanding.
0 SpA Rotom-Heat Overheat vs. 252 HP / 4 SpD Mawile-Mega: 158-188 (100.6 - 119.7%) -- guaranteed OHKO

overheat is for that purpose as well as being one of the main reasons to use heattom in the first place, volt switch is a fantastic move that rotom should never forgo just because of how good momentum is, hp ice is for mence/chomp, the last slot can be for doing slightly more damage for your main stab without pivoting, which may be undesirable depending on the situation, or if your team hates p2 you can slap a random toxic on it; seeing as it's a boltbeam resist. wisp is something that very few mons like taking on a switchin, and exists mostly as a noncommittal option on a predicted switch if you feel like your predictions with other moves may be punished

good stuff

Cofagrigus @ Icium Z
Ability: Mummy
Level: 50
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Destiny Bond / Pain Split
- Will-O-Wisp
- Haze
- Hex

The logic behind this is that it is faster under Trick Room and can burn Mawile before it can do anything, tank a hit if no trick room anyway and proceed to burn it, and Mummy can strip Mawile of Huge Power, pressuring Mawile to switch. Z-Haze functions as recovery, as well as ridding Mawile of Swords dance boosts.

252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 196+ Def Cofagrigus: 84-100 (50.9 - 60.6%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 196+ Def Cofagrigus: 88-104 (53.3 - 63%) -- guaranteed 2HKO

While Burned:
252+ Atk Huge Power burned Mawile-Mega Sucker Punch vs. 252 HP / 196+ Def Cofagrigus: 44-52 (26.6 - 31.5%) -- guaranteed 4HKO
252+ Atk Huge Power burned Mawile-Mega Play Rough vs. 252 HP / 196+ Def Cofagrigus: 42-50 (25.4 - 30.3%) -- guaranteed 4HKO

Mummy activation:
252+ Atk Mawile-Mega Sucker Punch vs. 252 HP / 196+ Def Cofagrigus: 44-54 (26.6 - 32.7%) -- guaranteed 4HKO
252+ Atk Mawile-Mega Play Rough vs. 252 HP / 196+ Def Cofagrigus: 42-51 (25.4 - 30.9%) -- guaranteed 4HKO

If both burned and Mummy, it does minimal damage, failing to KO Cofagrigus, even if it gets high rolls on all it's moves. It'll almost never land a sucker punch, but I decided to throw it in for the sake of calcs.

Offensive calcs:
0 SpA Cofagrigus Hex (65 BP) vs. 252 HP / 4 SpD Mawile-Mega: 37-45 (23.5 - 28.6%) -- 91.8% chance to 4HKO
0 SpA Cofagrigus Hex (130 BP) vs. 252 HP / 4 SpD Mawile-Mega: 73-87 (46.4 - 55.4%) -- 98.4% chance to 2HKO after burn damage
Arcanine @ Firium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat

252 Atk Arcanine Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 152-180 (96.8 - 114.6%) -- 75% chance to OHKO
or if you really wanna make sure & avoid recoil damage...
252 Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 0 Def Mega Mawile: 240-284 (152.8 - 180.8%) -- guaranteed OHKO

Yeah, pretty straight forward: switch in and bop it. Between resisting both of Mega Mawile's STABs & Intimidate, Arcanine has little to no trouble switching into it.

-1 252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Arcanine: 58-69 (35.1 - 41.8%) -- guaranteed 3HKO
-1 252+ Atk Huge Power Mega Mawile Knock Off vs. 0 HP / 0 Def Arcanine: 56-67 (33.9 - 40.6%) -- guaranteed 3HKO
 
voting for RNGIsFatal's Heatran.

Nice, clean and splashable way to remove Mawile. Rotom-H would be my second choice but with the increased popularity of Stealth Rocks, I'm not really a fan of anything that is weak to it. Gliscor sounds cool but not resisting Play Rough means it can't switch-in as easily as the other two and I think Cofagrigus & Camerupt are too restricted by the kind of team they're supposed to be in, so that leaves me with Heatran.
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
klaklaka's Cofagrigus
I really like Camerupt too but Cofag has the added benefit of dealing with physical attackers more easily in general, particularly Kangaskhan. Heatran loses to Sub Focus Punch so nty
 
Congratulations Kanon90! Your submission will be logged in the Archive!
Victim of the Week #38 - Heatran


Up next we have the Lava Dome Pokemon, Heatran! It has an incredible typing in Fire/Steel, great 91/106/106 defenses and a good movepool. Heatran can run ulky sets, with options like Magma Storm + Toxic to trap and cripple targets, or Lava Plume to try to burn physical attackers. However, it can also run offensive sets as well, using Z-Crystals or Choice Specs. So, how do you deal with this mon?

Submissions will be closed in 4 days from now. Good Luck!

Thanks NOVED for the suggestion!
 

Hydreigon @ Life Orb
Ability: Levitate
Level: 50
EVs: 76 HP / 252 SpA / 88 SpD / 92 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Earth Power
- Roost

Resists Magma Storm, immune to Earth Power. Flash Cannon is rather uncommon. Hydreigon also has good matchup against sets with lures such as Grassium Z or Flame Charge.

252 SpA Heatran Flash Cannon vs. 76 HP / 88 SpD Hydreigon: 67-81 (37.8 - 45.7%) -- 10.9% chance to 2HKO after Stealth Rock

252 SpA Life Orb Hydreigon Earth Power vs. 244 HP / 0 SpD Heatran: 250-296 (126.9 - 150.2%) -- guaranteed OHKO


92 Speed + Timid lets Hydreigon outspeed max Speed Heatran.
 
Tapu Fini @ Waterium Z / Icium Z
Ability: Misty Surge
Level: 50
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Nature's Madness
- Hydro Pump
- Moonblast
- Hidden Power Fire / Calm Mind / Taunt / Haze

Pretty basic Tapu Fini offensive set. Walls Heatran pretty good. You got your Nature's Madness to screw with fat walls, Hydro Pump as your damage dealer, and Moonblast for your usual anti-Dragon coverage. Last slot depends on what you need more.

Run Waterium Z most of the time, and only run Icium Z if you run Haze and want some recovery.
 
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Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Flare Blitz
- High Jump Kick
- Protect
- SD / SE / TPunch / BP / filler

Blaziken can OHKO Hearan with its Fighting-type STAB move and is enough bulky to absorb an Earth Power for Tran (bar the Specs). Customize this set as you need and kick the crab.

252 Atk Mega Blaziken High Jump Kick vs. 252 HP / 252 Def Heatran: 198-234 (100 - 118.1%) -- guaranteed OHKO

0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Mega Blaziken: 102-120 (65.8 - 77.4%) -- guaranteed 2HKO
44 SpA Heatran Earth Power vs. 0 HP / 4 SpD Mega Blaziken: 106-126 (68.3 - 81.2%) -- guaranteed 2HKO
252+ SpA Heatran Earth Power vs. 0 HP / 4 SpD Mega Blaziken: 136-160 (87.7 - 103.2%) -- 18.8% chance to OHKO
 
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Charizard-Mega-X @ Charizardite X
Ability: Blaze
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Dance
- Flare Blitz
- Dragon Claw / Outrage

The one case where dd is my favorite choice on xzard, when it needs this particular coverage. Pre-mega, only cares about rock tomb on a switchin from a heatran invested in speed, as rock tomb doesn't ohko without investment:
0 Atk Heatran Rock Tomb vs. 0 HP / 4 Def Charizard: 104-124 (67.9 - 81%) -- guaranteed 2HKO
and the speed drop requires speed investment on tran to outpace it (116 speed evs with a netural nature required to outspeed 167 after a tomb)

an ancientpower also one-shots premega. statistics say that it's somehow 20% usage despite how many useful utilities it has for the non-stab+ep moveslot, but i don't believe it since i have literally seen it zero times. perhaps the opponents i face are pants-wetting sissies who can't click their meme coverage against something against which it blanks.

post-mega, takes literally 0 from its stabs, and only has earth power to fear. takes exactly one on the chin at least.
252 SpA Heatran Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 118-140 (77.1 - 91.5%) -- guaranteed 2HKO


generally the matchup would go like this.

if it tombs you on the switchin, immediately mega eq and pray it's a slow boy. this is unlikely to be the matchup since tomb has like 12% usage but it's still something to watch out for

if it doesn't, and grassy terrain isn't up, mega eq to rock its world.
252 Atk Charizard-Mega-X Earthquake vs. 0 HP / 0 Def Heatran: 220-260 (132.5 - 156.6%) -- guaranteed OHKO

if it doesn't, but grassy is up, guess if they have ancientpower or tomb, and mega or non-mega dd accordingly, then do this to em
+1 252 Atk Charizard-Mega-X Earthquake vs. 0 HP / 0 Def Heatran in Grassy Terrain: 160-192 (96.3 - 115.6%) -- 81.3% chance to OHKO
if they did something like bloom doom or earth power that blanked on you, just immediately mega dd since earth power can't oneshot you barring crits or specs/life orb/soft sand.


the game for countering this is full of chess games and nuances, but to check it, "just earthquake lol". it's really that easy with this bad boy.

every mon can easily be a victim to heatran with sufficiently ""unique"" coverage or sufficiently good burn hax with plume. xzard doesn't care if the roll for plume is 100%, it won't get burned.