Project Victim of the Week

i ctrl+f'd all the pages and couldn't see suicune. so i'm takin it.

big doge = hard body(it rhymes) check

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

majestical dog and stuff. just standard crocune. a really big fret and wincon. it walls exca and sets up all over it. it has the bulk to switchin and take all of it's attacks decently well. exca only has a 25.8% chance to 2hko after rocks and sand dmg after lefties. evs are simple nothin complicated and the extra speed is to creep like a boss.

252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Suicune: 157-187 (38.8 - 46.2%) -- 25.8% chance to 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
252+ Atk Life Orb Excadrill Rock Slide vs. 252 HP / 252+ Def Suicune: 79-94 (19.5 - 23.2%) -- 14.5% chance to 4HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Suicune: 62-74 (15.3 - 18.3%) -- possible 5HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
 

looiiyut

GIOVANE AUTISMOTTA
is a Tiering Contributor Alumnus
i ctrl+f'd all the pages and couldn't see suicune. so i'm takin it.

big doge = hard body(it rhymes) check

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

majestical dog and stuff. just standard crocune. a really big fret and wincon. it walls exca and sets up all over it. it has the bulk to switchin and take all of it's attacks decently well. exca only has a 25.8% chance to 2hko after rocks and sand dmg after lefties. evs are simple nothin complicated and the extra speed is to creep like a boss.

252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Suicune: 157-187 (38.8 - 46.2%) -- 25.8% chance to 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
252+ Atk Life Orb Excadrill Rock Slide vs. 252 HP / 252+ Def Suicune: 79-94 (19.5 - 23.2%) -- 14.5% chance to 4HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Suicune: 62-74 (15.3 - 18.3%) -- possible 5HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
Imo Crocune is not a hard check and i'm going to explain my reasons now.
First of all 0 SpA Suicune Scald vs. 0 HP / 0 SpD Excadrill: 224-266 (62 - 73.6%) -- guaranteed 2HKO so exca can take 2 or 3 LO recoil.
1) crocune switch into eq:
eq, eq, scald, eq --> exca win or double KO but exca is the winner in 1vs1
2) crocune switch into rockslide: Rock slide+eq+eq=97.1% with the minum damage to all 3 attacks
3) crocune switch into iron head: iron head+eq+eq with a medium damage 16+42+42=100%
In this 3 cases crocune can't setup but going for rest and you just hope to one"rest talk-scald"
 
Imo Crocune is not a hard check and i'm going to explain my reasons now.
First of all 0 SpA Suicune Scald vs. 0 HP / 0 SpD Excadrill: 224-266 (62 - 73.6%) -- guaranteed 2HKO so exca can take 2 or 3 LO recoil.
1) crocune switch into eq:
eq, eq, scald, eq --> exca win or double KO but exca is the winner in 1vs1
2) crocune switch into rockslide: Rock slide+eq+eq=97.1% with the minum damage to all 3 attacks
3) crocune switch into iron head: iron head+eq+eq with a medium damage 16+42+42=100%
In this 3 cases crocune can't setup but going for rest and you just hope to one"rest talk-scald"
Well since Rapid Spin is a attack, I guess it can switch into that? But to prevent this reasoning I'm still for replacing rapid spin on Excadrill.
 
Soft Counter


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- Knock Off / Superpower
- Roost
- U-turn

Defensive M-Scizor is capable of surviving two earthquakes from drill and stalling out its life orb hits with roost. It takes a pittance from rock slide and iron head, and its immunity to sandstorm damage gives it an edge over many other drill checks. Superpower is a guaranteed OHKO on drill, while knock off will cut its damage output to a point where Scizor can wall it comfortably.

calcs:
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 252+ Def Mega Scizor: 136-161 (39.5 - 46.8%) -- guaranteed 3HKO
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 252+ Def Mega Scizor: 136-161 (39.5 - 46.8%) -- 37.9% chance to 2HKO after Stealth Rock

252+ Atk Excadrill Earthquake vs. 248 HP / 252+ Def Mega Scizor: 105-124 (30.6 - 36.1%) -- 51.9% chance to 3HKO
252+ Atk Excadrill Earthquake vs. 248 HP / 252+ Def Mega Scizor: 105-124 (30.6 - 36.1%) -- guaranteed 3HKO after Stealth Rock


A few things to keep in mind when using Scizor against drill: First, it needs to mega-evolve and keep its health at or near 100% in order to switch into earthquake and survive more than one. Second, entry hazards make switching into drill more of a gamble, as rocks alone lower your chances of surviving 2 earthquakes from 100% to about 60%.
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Week 24:
Ok so there 17 Drill checks and 15 drill counters. No way this is getting decided soon - sorry :'(

However I can easily post the next victim! Salemance requested SD Crawdaunt, so SD Crawdaunt this week will be! I do acknowledge it is nowhere near as influential as the past 19 victims currently still OU, but it still is a threat.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Crawdaunt is an offensive terror; it has two extremely powerful STAB moves, thanks their naturally decent power + adaptability, which gives them a 1.33 boost, which allows Craw to break walls like no other. It also has very powerful priority that lets it do well against offense. SD allows it to break slower teams with Knock Off + Crabhammer and offensive teams with aqua jet easily.

I also want to post this calc to sway you away from posting blue bunny:
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 240 HP / 0 Def Azumarill: 354-416 (88.2 - 103.7%) -- guaranteed OHKO after Stealth Rock

Have fun checking/countering this monster! :)
 
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I still laugh at people thinking normal azu is a counter or reliable and junk.

Reserving Mega venu then. Also let me clarify then defensive Mega venu for a counter.

Mega Dino! (Mega Venusaur) @ Venusaurite
56 Speed / 248 HP / 204 Def
Bold Nature
- Giga Drain
- Earthquake
- Synthesis
- Sludge Bomb

A bit more of a change from the conventional Defensive Mega Venusaur in that you are investing more speed which is absolutely needed in order to effectively counter it. While you can live a wallop of a hit, you don't want to risk the chance of being taken out before getting rid of him. You can live a + 2 Knock Off well after SR (not as well as Chesnaught but that's the universal counter there) and get back with its HP and drain. Its even better if you switch in during the set up as really craw will be a bit screwed there. Is it as good o a counter to the lobster as the bunny? Nah but its still a reliable on that sees consistent presence but just needs a slight tweak in EVs to reliably beat it.

Have fun killing the crawfish :D
 
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Counter

Chesnaught @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Wood Hammer / Hammer Arm

This is probably the best counter to Crawdaunt there is(no one runs aerial ace, thank god) next to Mega Venusaur. With fantastic physical bulk and its typing, it can switch in on any move Crawdaunt can go for(as long as its not already +2) and OHKO with a STAB move. Wood Hammer is more practical once again, as it lets it take on a threat to stall teams in Sub/Taunt Mega-Gyara.

252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Chesnaught: 92-109 (24.2 - 28.6%) -- possible 5HKO after Leftovers recovery
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Chesnaught: 90-107 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Chesnaught: 183-217 (48.1 - 57.1%) -- 42.6% chance to 2HKO after Leftovers recovery
 
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blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Check: Breloom

Breloom @ Focus Sash/Life Orb (Item doesn't really matter for this)
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Mach Punch
-Rock Tomb
-Spore
-Bullet Seed

The Fruit of the Loom is IMO a very good Crawdaunt check, as Breloom can switch in on any attack provided it is not weakened too much, and then nuke it with Technician boosted Mach Punch, as it is an OHKO after one round of Crawdaunt's life orb. If you predict a switch, punish it by Sporing the switch in. As stated earlier, even Adamant Breloom outspeeds Jolly Crawdaunt, meaning if you don't mind your opponent sacking Crawdaunt to sleep, feel free to use Spore(unless you predict a grass type switch in)Adamant nature is used to guarantee the OHKO after one LO round, but Jolly still makes sure it dies after 2 LO rounds.
Calcs:
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 0 HP / 4 Def Breloom: 177-208 (67.8 - 79.6%) -- guaranteed 2HKO
252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Crawdaunt: 248-294 (92.5 - 109.7%) -- 56.3% chance to OHKO
252 Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Crawdaunt: 224-266 (83.5 - 99.2%) -- guaranteed 2HKO


Reserving Keldeo as check
 
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Strong Check: Ferrothorn


Ferrothorn @ No Item
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Thunder Wave
- Leech Seed
- Power Whip
- Gyro Ball/Protect

If Ferrothorn comes in on the SD against Jolly Craw, it can take Knock Off every time and OHKO back with Power Whip (fingers crossed it hits!). I took away the item to weaken the initial Knock Off. Even though it loses some passive recovery from Lefties, Leech Seed can also provide recovery at times. The only way Craw beats itemless Ferro is through a surprise Superpower, but that takes away from coverage and makes Craw easier to check overall.

+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 88+ Def Ferrothorn: 234-278 (66.4 - 78.9%) -- guaranteed 2HKO
252 Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 88+ Def Ferrothorn: 117-140 (33.2 - 39.7%) -- 100% chance to 3HKO
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 88+ Def Ferrothorn: 179-212 (50.8 - 60.2%) -- guaranteed 2HKO
+2 252 Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 252 HP / 88+ Def Ferrothorn: 73-86 (20.7 - 24.4%) -- guaranteed 5HKO

0 Atk Ferrothorn Power Whip vs. 4 HP / 0 Def Crawdaunt: 282-332 (105.2 - 123.8%) -- guaranteed OHKO
 
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Hogg

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CHECK: Toxicroak



Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Oh, hey, another wallbreaker that Toxicroak handily checks, along with other fierce threats like Keldeo and Azumarill. It's also especially nice now, as rain seems to be super popular at the moment.

I posted this same set for checking AV Azu, so there should be no surprise here. Switch in on any move. You outspeed even Jolly Crawdaunt and OHKO (and then some) with Drain Punch (or even Gunk Shot), even if your Life Orb was knocked off on the switch. Unlike most other checks and counters, Dry Skin means a boosted Crawdaunt can't escape his fate by means of a boosted Aqua Jet.

Toxicroak is healed by two out of Crawdaunt's three main attacks, and resists the third, taking ~65% from Knock Off. It can't take a +2 Knock Off, but the whole point of something like Toxicroak is that you switch it in early and prevent Crawdaunt from setting up. Seriously, just the threat of Toxicroak will keep Crawdaunt at bay in most games. Even after switching into a Knock Off, if it manages to regain 10 or 15% health via Drain Punch, it can do it again thanks to Knock Off's reduced power after its Life Orb is removed.

Relevant calcs:

  • 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 4 Def Toxicroak: 183-217 (59.6 - 70.6%) -- guaranteed 2HKO
  • 252 Atk Life Orb Adaptability Crawdaunt Knock Off vs. 0 HP / 4 Def Toxicroak: 123-146 (40 - 47.5%) -- guaranteed 3HKO
  • Crawdaunt Crabhammer vs. Dry Skin Toxicroak: 0-0 (0 - 0%) -- aim for the horn next time
  • 252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def Crawdaunt: 351-413 (130.9 - 154.1%) -- guaranteed OHKO
  • 252+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def Crawdaunt: 270-318 (100.7 - 118.6%) -- guaranteed OHKO
  • 252+ Atk Life Orb Toxicroak Gunk Shot vs. 4 HP / 0 Def Crawdaunt: 278-329 (103.7 - 122.7%) -- guaranteed OHKO
 
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Check

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

Defensive zappy is a check since if it goes in on a SD, it can 0HKO with thunderbolt. It does have to worry about going in on a boosted move because a +2 Knock Off / crabhammer kills it.
 
Due to recent mons Azu, keldeo, crawd, suicune having pretty similar checks/counters and even some exa and thunderus check/counters being pretty similar Can we do something that has checks/counters besides bulky grass type?
 

Aragorn the King

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is a Forum Moderator Alumnusis a Community Contributor Alumnus
Due to recent mons Azu, keldeo, crawd, suicune having pretty similar checks/counters and even some exa and thunderus check/counters being pretty similar Can we do something that has checks/counters besides bulky grass type?
Um sure. jts i didn't really plan that, I was just randomly choosing good mons. Expect bird spam to cover most of October though!
 
Due to recent mons Azu, keldeo, crawd, suicune having pretty similar checks/counters and even some exa and thunderus check/counters being pretty similar Can we do something that has checks/counters besides bulky grass type?
Sorta silly but it was a Tad coincidental there. It can be fixed easily enough tho (fire!) So guess next one then.
 

Check
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Flying

Keldeo is a very common offensive pokemon and one of offensive team's best switch ins to Crawdaunt.

It can easily kill it: 252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 0 Def Crawdaunt: 474-560 (176.8 - 208.9%)

Also with bit of chip: 252 SpA Choice Specs Keldeo Hydro Pump vs. 4 HP / 0 SpD Crawdaunt: 216-255 (80.5 - 95.1%) In case they have gengar or something and don't want to risk secret sword.

In return:
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Keldeo: 156-185 (48.2 - 57.2%)
252+ Atk Life Orb Adaptability Crawdaunt Knock Off vs. 0 HP / 0 Def Keldeo: 105-125 (32.5 - 38.6%)
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 0 HP / 0 Def Keldeo: 161-190 (49.8 - 58.8%)
252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Keldeo: 65-77 (20.1 - 23.8%)
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Keldeo: 129-152 (39.9 - 47%)

You can comfortable switch Keldeo into Crawd at least once a match and possibly twice depending on what you switch into.

Also with Keldeo's sheer prowess you can apply immediate pressure on opposing team

So incoming talonflame?
 
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Hard check:


Whimsicott (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Encore
- Giga Drain
- Tailwind
- U-turn

Calcs:
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 248 HP / 252+ Def Whimsicott: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 248 HP / 252+ Def Whimsicott: 117-139 (36.2 - 43%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 SpA Whimsicott Giga Drain vs. 4 HP / 0 SpD Crawdaunt: 210-248 (78.3 - 92.5%) -- 31.3% chance to OHKO after Stealth Rock


Whimsicott can come in on any unboosted attack fairly easily, and has a good chance of ko'ing with giga drain (almost always kills after lo damage). While whimsicott can't take a plus 2 attack very well, if it comes in on swords dance it can use encore, forcing it out and giving you the momentum
 
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Counter:



Hydreigon @ Life Orb
Ability: Levitate
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Roost
- Charge Beam

Yeah don't laugh at the set I run (screw those Azumarill alright? also it's kind of funny when the opponent is switching around trying to scout the moves)

Anyways, the important moves here vs Crawdaunt are Draco Meteor and Roost, you can replace the others if they're too gimmicky. Hell you can even replace Draco Meteor with Dragon Pulse if you want, or give up Roost and Hydreigon becomes a Check.

Roost allows Hydreigon to stay healthy, on average, Crawdaunt's attacks do about half health so if you want you can dork around Roosting for 11 turns so it kills itself with Life Orb (I don't recommend, Crabhammer has high crit rate). Draco Meteor easily OHKOs Crawdaunt if you want to finish things up easy, Charge Beam also OHKOs after a round of Life Orb recoil, provided Hydreigon still has its own Life Orb, so you can kill Crawdaunt and possibly get a free SpA boost out of it.

The EVs out speed Adamant Excadrill and Mega Heracross (and any Crawdaunt besides lol scarf), max out SpA and put the rest into HP since Hydreigon has usable bulk. Not too much runs between 275 and 299 speed anyways, basically just Kyurem-B and other mons trying to creep the same mark as Hydreigon here.

Calcs:
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 80 HP / 0 Def Hydreigon: 161-190 (46.6 - 55%) -- 64.5% chance to 2HKO
252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 80 HP / 0 Def Hydreigon: 65-77 (18.8 - 22.3%) -- possible 5HKO

+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 80 HP / 0 Def Hydreigon: 129-152 (37.3 - 44%) -- guaranteed 3HKO
(you shouldn't need to take +2 Crabhammer or Knock Off, Hydreigon is faster)

252+ SpA Life Orb Hydreigon Draco Meteor vs. 4 HP / 0 SpD Crawdaunt: 476-562 (177.6 - 209.7%) -- guaranteed OHKO
252+ SpA Life Orb Hydreigon Charge Beam vs. 4 HP / 0 SpD Crawdaunt: 247-291 (92.1 - 108.5%) -- 56.3% chance to OHKO

Without LO:
252+ SpA Hydreigon Draco Meteor vs. 4 HP / 0 SpD Crawdaunt: 366-432 (136.5 - 161.1%) -- guaranteed OHKO
252+ SpA Hydreigon Charge Beam vs. 4 HP / 0 SpD Crawdaunt: 190-224 (70.8 - 83.5%) -- guaranteed 2HKO

One final note, watch out for superpower on Crawdaunt. It KOs.



Altaria @ Altarite (?)
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hyper Voice
- Roost
- Draco Meteor
- Fire Blast / Heal Bell

Mega Altaria resists both stabs, OHKOs with Pixilate Hyper Voice. It also forces the 65 BP Knock Off. It can Roost off damage easily to stay healthy through the game.

Calcs: Note I did not even change any stats. I only put in what we know: Its typing (Dragon/Fairy) and its ability (Pixilate).
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Altaria: 114-135 (32.2 - 38.1%) -- 96.5% chance to 3HKO
252+ Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 252+ Def Altaria: 74-88 (20.9 - 24.8%) -- guaranteed 5HKO

+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Altaria: 227-268 (64.1 - 75.7%) -- guaranteed 2HKO

0 SpA Pixilate Altaria Hyper Voice vs. 4 HP / 0 SpD Crawdaunt: 306-360 (114.1 - 134.3%) -- guaranteed OHKO
 
Counter:



Hydreigon @ Life Orb
Ability: Levitate
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Roost
- Charge Beam

Yeah don't laugh at the set I run (screw those Azumarill alright? also it's kind of funny when the opponent is switching around trying to scout the moves)

Anyways, the important moves here vs Crawdaunt are Draco Meteor and Roost, you can replace the others if they're too gimmicky. Hell you can even replace Draco Meteor with Dragon Pulse if you want, or give up Roost and Hydreigon becomes a Check.

Roost allows Hydreigon to stay healthy, on average, Crawdaunt's attacks do about half health so if you want you can dork around Roosting for 11 turns so it kills itself with Life Orb (I don't recommend, Crabhammer has high crit rate). Draco Meteor easily OHKOs Crawdaunt if you want to finish things up easy, Charge Beam also OHKOs after a round of Life Orb recoil, provided Hydreigon still has its own Life Orb, so you can kill Crawdaunt and possibly get a free SpA boost out of it.

The EVs out speed Adamant Excadrill and Mega Heracross (and any Crawdaunt besides lol scarf), max out SpA and put the rest into HP since Hydreigon has usable bulk. Not too much runs between 275 and 299 speed anyways, basically just Kyurem-B and other mons trying to creep the same mark as Hydreigon here.

Calcs:
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 80 HP / 0 Def Hydreigon: 161-190 (46.6 - 55%) -- 64.5% chance to 2HKO
252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 80 HP / 0 Def Hydreigon: 65-77 (18.8 - 22.3%) -- possible 5HKO

+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 80 HP / 0 Def Hydreigon: 129-152 (37.3 - 44%) -- guaranteed 3HKO
(you shouldn't need to take +2 Crabhammer or Knock Off, Hydreigon is faster)

252+ SpA Life Orb Hydreigon Draco Meteor vs. 4 HP / 0 SpD Crawdaunt: 476-562 (177.6 - 209.7%) -- guaranteed OHKO
252+ SpA Life Orb Hydreigon Charge Beam vs. 4 HP / 0 SpD Crawdaunt: 247-291 (92.1 - 108.5%) -- 56.3% chance to OHKO

Without LO:
252+ SpA Hydreigon Draco Meteor vs. 4 HP / 0 SpD Crawdaunt: 366-432 (136.5 - 161.1%) -- guaranteed OHKO
252+ SpA Hydreigon Charge Beam vs. 4 HP / 0 SpD Crawdaunt: 190-224 (70.8 - 83.5%) -- guaranteed 2HKO

One final note, watch out for superpower on Crawdaunt. It KOs.



Altaria @ Altarite (?)
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hyper Voice
- Roost
- Draco Meteor
- Fire Blast / Heal Bell

Mega Altaria resists both stabs, OHKOs with Pixilate Hyper Voice. It also forces the 65 BP Knock Off. It can Roost off damage easily to stay healthy through the game.

Calcs: Note I did not even change any stats. I only put in what we know: Its typing (Dragon/Fairy) and its ability (Pixilate).
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Altaria: 114-135 (32.2 - 38.1%) -- 96.5% chance to 3HKO
252+ Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 252+ Def Altaria: 74-88 (20.9 - 24.8%) -- guaranteed 5HKO

+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Altaria: 227-268 (64.1 - 75.7%) -- guaranteed 2HKO

0 SpA Pixilate Altaria Hyper Voice vs. 4 HP / 0 SpD Crawdaunt: 306-360 (114.1 - 134.3%) -- guaranteed OHKO
I ran that too! :D
 
Gyarados: Check
Gyarados @ Gyaradosite
Ability: Intimidate -> Mold Breaker
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang / Taunt / Substitute
- Dragon Dance

As long as Gyara has MEvoed it can switch in on any move minus Swords Dance and 2HKO with EQ. It it hasn't MEvoed, then it has to watch out for a Knock Off. Even if it has Mega Evolved, be careful when coming in on a Swords Dance because +2 Crabhammer -> +2 Aqua Jet kills Mega Gyara, which is why it is only a Check and not a Counter.

Cobalion: Counter
Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head / Taunt

Cobalion can switch in on pretty much any attack and OHKO with Close Combat even with minimal Atk investment. Any combination of 2 attack from Crawdaunt will never get the 2HKO on Cobalion. Even Crabhammer + Aqua Jet fails to 2HKO after the Leftovers recovery. The only problem is that Crawdaunt can switch out and come back in to wreck trouble again, but that doesn't make Cobalion any less of a counter.

On a totally unrelated note, I remember 10 month ago when I made the Crawdaunt thread people were refusing to believe Crawdaunt is viable. And I'm here having a good laugh. I'm rather amused by the fact that people are finding obscure counters for it.
 
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reserving Rotom-W
someone plz reminds me if i forgot
Rotom-W Check


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Standard Defensive Set here. 44 speed to outspeed Jolly Max Speed Azumarill, which also outspeed Crawdaunt too. Rotom-w can easily play around Crawdaunt if played correctly.

Volt Switch gets a nice chance of OHKO:0 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD Crawdaunt: 254-302 (94.7 - 112.6%) -- 68.8% chance to OHKO
*If Crawdaunt Knock Off switch-in Rotom:
252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 212+ Def Rotom-W: 185-218 (60.8 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
After losing item, Knock Off only 3HKO:
252 Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 212+ Def Rotom-W: 125-148 (41.1 - 48.6%) -- guaranteed 3HKO
Rotom can then threaten to KO with Volt Switch, since LO make Crawdaunt lose 10% heal, which is a Guarantee KO

*If Crawdaunt use SD on the switch, that's even better. Rotom'll Volt Switch to a good teammate that can take a +2 knock off (Volt Switch +LO damage => OHKO), or burn it first and take a hit:
+2 252 Atk Life Orb Adaptability burned Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 212+ Def Rotom-W: 183-217 (60.1 - 71.3%) -- guaranteed 2HKO
then the same, OHKO it with Volt Switch, or Pain Split to heal and take 65BP burned +2 Knock Off:
+2 252 Atk Life Orb Adaptability burned Crawdaunt Knock Off vs. 252 HP / 212+ Def Rotom-W: 125-147 (41.1 - 48.3%) -- guaranteed 3HKO



 
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Nominating Clefable (cuz it's da bomb :P)
Note: Hazard control is useful because if SR is set up, Crab Hammer has a 18.8% chance for OHKOing Clefable.

Clefable (the lovable fairy)


CHECK

Clefable, as we all know, checks and counters a lot of different things. Crawdant is no exception if you tweak your EVs a bit. While a variety of sets are plausible, I chose a Physically Defensive set.

SET
Clefable @ Leftovers
Ability: Unaware
EVs: 40 HP / 252 Def / 216 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Thunder Wave

SET DESCRIPTION

Unaware renders the Swords Dance setup useless (if it does set it up). Moonblast OHKOes Crawdaunt. Nuff' said.

0 SpA Clefable Moonblast vs. 4 HP / 0 SpD Crawdaunt: 318-374 (118.6 - 139.5%) -- guaranteed OHKO

The EVs are set in such a way that Clefable outspeeds Crawdaunt by 1 point. The Def & HP EVs are for not getting 2HKOed and OHKOed. With these EVs, Clefable is able to switch into Knock Off & Aqua Jet (even Crab Hammer but I will get onto that later) and OHKO them the next turn due to the Speed EVs.

252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 40 HP / 252+ Def Clefable: 125-148 (36.6 - 43.4%) -- 99.3% chance to 3HKO after Leftovers recovery

252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 40 HP / 252+ Def Clefable: 104-125 (30.4 - 36.6%) -- guaranteed 4HKO after Leftovers recovery


The only problem to this set is Crab Hammer :

252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 40 HP / 252+ Def Clefable: 260-307 (76.2 - 90%) -- guaranteed 2HKO after Leftovers recovery

After Crab Hammer, the opponent can use Aqua Jet and kill Clefable. IF Crawdaunt uses Crab Hammer again, you are gonna beat it.
 
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