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Videogame thread

Discussion in 'The Great Library' started by Bummer, Feb 22, 2015.

  1. Mr. Uncompetitive

    Mr. Uncompetitive VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK!
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    With summer coming to a close, I decided it might be a good idea to write up a post of thoughts on the various games I've beaten during the break, mostly from my backlog.

    Kirby and the Amazing Mirror (open)
    Fun like the other Kirby games, but not particularly great to be honest. The Metroidvania gameplay isn't implemented very well: There's not much in the way of meaningful collectables, and while the map is useful, it's a pain to actually find in most of the levels, often being a well-hidden collectible itself, making it very easy to get lost and wander aimlessly trying to figure out where you're supposed to go (i.e. trying to find out how to enter Radish Ruins <_<). Level designs aren't very good either; Cabbage Caverns and Olive Ocean are just obnoxious with their water, with the former also being very difficult to navigate and easy to just end up going in circles. There are of areas with tight hallways you need to traverse through as well, which are also a pain. Boss fights are mostly eh (Dark MK and the Hands were pretty good, Dark Mind sucked though), while the midbosses were plain obnoxious because they respawn after leaving the screen and can't be escaped from .-. Music's quite good as to be expected from Kirby, highlights include Candy Constellation, Dark Meta Knight, and Dark Mind's theme. Other than that, it's a Kirby game, which is why I was still able to have some fun with it despite all these issues I just listed. Honestly, I think I prefer Squeak Squad over this, looking at them in retrospect.

    Donkey Kong (Game Boy) (open)
    It's a simple but fun portable puzzle platformer/arcade game, not much more to it. Very pick-up and play, but is pretty deep with tons of different obstacles and a few extra moves. You're prolly gonna die a lot, at least I did, but there's so many chances to get 1-ups (don't think I ever dipped below 40 lives by the midway point), and the game's fun enough to keep playing, so this isn't really a huge deal. Music is mostly just ok, but Showdown at the Tower is fantastic (also check out Gametal's remix of it :D). Not much more to say, definitely one to look into if you want a good game when you're travelling. It's fairly lengthy the first time around too, took me over 10 hours iirc.

    Pokemon Sun (open)
    I'm really late on getting around to this game, and I really wish I had played it sooner. I never played XY (I did play ORAS), so my perception is a bit skewed in that regard, but I loved just about everything in this game. OST was phenomonal, environments were gorgeous, gameplay was as fun as ever, and while the story could've been a bit deeper given how many cutscenes there were, I personally loved the characters and they really helped the carry the game. It was also the first game in a very long time where I felt "the void" after playing it for a full week. I just couldn't get over the fact that I had just finished something so great. I'm sure my opinion of this game will go down in the future, as was the case with BW1 and ORAS (two other Pokemon games I fully loved the first time around), but as it stands, it's one of my all-time favorite games, as weird as it may seem.

    To the Moon (open)
    Already covered it in this post. Also wrote a more detailed Steam review so check that if you want lol.

    Pokemon Platinum (open)
    I have a bit of interesting history with this game, since I bought my copy on launch day and yet, even after four previous attempts, I never actually managed to finish this game, and I kinda ended up blaming the game for it, despite everyone seeming to love this game. After finally finishing it, I must say it's still not one of my favorite Pokemon games, but it's wayyyy better than I was giving it credit for. The Pokemon variety is great (but it does make me concerned about D/P holding up), music was much better than I remember, and there were some cool locales and battles to be had, even if it wasn't as stunning as SuMo. Great game, that's about it really.

    Super Mario Land (open)
    I was in the mood to play something short and simple, and so I did. This game helped prove to me how awful I am at Mario, considering it took me a few hours to figure out how to do it. The controls and physics felt kinda off, as did the hit detection at times, but it was still a fun romp. The music was probably the best part of the game, featuring one of the best 2D Mario OSTs. The catchy as hell and kinda nostalgic-feeling Overworld Theme, the other stage themes (especially Chai Kingdom) being wonderful as well, the final boss theme is being surprisingly intense for how short and repetitive it is and also makes the fight feel so much more intense, and that ending theme...wow. Not a great game, just a decent one that's got it where it counts.

    Mega Man ZX Advent (open)
    A great 2D Action game from Inti Creates, but definitely a step down compared to its predecessor in my eyes. User GatoDelFuego really nagged me to play this game, and while it was definitely a bumpy road, there were still plenty of things to like. I pesonally found that the game gets hard very quickly, unlike ZX which, for better or worse, had a slow and fairly easy start before ramping things up about 4 stages in, while this game's first level plays very differently from how you'll be playing the rest of the game, while the 2nd level is more comparable to a level after ZX's first 4 in terms of difficulty, which definitely caught me off guard. Level designs in general were a bit more questionable than ZX imo, though this is partly due to the main character not being as fun to use as that in ZX, as while ZX also has some iffy level designs, this was compensated by the main character being so much fun to play as, making moment-to-moment gameplay enjoyable even if the levels were only competent. This is not the case in Advent, where the main character far worse off in being able to tackle what the levels throw at you and just isn't as satisfying to play as. The Scrapyard feels like a drag and doesn't fit well with how Mega Man levels are typically designed: This level is basically a maze featuring levers that need to be pulled to open doors and lots of switches you need to press to move blocks around so you can progress. The Highway is also a pain, being basically a messy gauntlet of enemies and three bad boss fights (first is super easy but time-consuming, second is just plain annoying and can get you insta-killed, and the third is very difficult until you get down his pattern/rhythm).

    A lot of the problem I have with the levels is that this game has weaker graphics and sound compared to ZX: While there are still some excellent tunes (see: Destiny, Drifting Ice Floe, Mysterious Lab, United Forces, and Soul Ablaze), a lot of songs feel kinda samey or are just plain uninteresting, while other songs (like Floating Ruins, compare to the excellent remastered version) just suffer from not-so-good instrumentation and a surprising amount of compression, especially weird considering how clear ZX was on a audio standpoint. The game also reuses a lot of assets from ZX, namely the Snake and airship bosses. The colors of levels feel a lot less eye-catching compared to ZX, which had a rather bright color-scheme compared to this game and the Zero games using more drab colors. Even the themes/locations of the levels are kinda boring (so many levels take place inside buildings or labs; admittedly nothing is gonna top ZX's Amusement Park), and the backgrounds are also noticably less interesting. Of course, the bosses are still excellent, like all the other Zero/ZX games. And while the game was very difficult, it didn't really stop me from playing it (save for Highway and Scrapyard, though after taking some time off from the game I figured out how to beat them). I still managed to somehow finish the game without touching my subtanks, even Ouroboros, one of the hardest levels I've ever seen in a video game, and damn did it feel good to do so. I would definitely recommend this game, but I honestly think ZX, despite having some weird issues, is the better game at its core, so play that first.

    Super Mario World (open)
    Yet another game that proves how horrible I am at 2D Mario. Really can't count how many times I died in this game, and I honestly found this game more frustrating than most Mega Man games just because of how easily you can die, but it was still fun regardless. For the most part, levels, graphics, and sound are all par for the course for Mario. I do really like the physics of the game and just the sheer number of different ideas that are showcased as obstacles or gimmicks for the levels, to the point where I'd be down to combing around for all those secret levels I've missed out on. Oh yeah, Mario World really embraces the idea of secret exits this time around, which can really change up the route you take throughout the game. That being said, I don't think it's okay to force secrets onto the player. Like with of Forest of Illusion it's kinda in the name already, and I honestly didn't have trouble figuring out what to do, but Chocolate Island 3 is just silly. Chocolate Island in general kinda sucked, but I must say that almost everything from Wendy's Castle onwards was a lot of fun, featuring some challenging but very well-designed levels, with less of an emphasis on pits (thank god).

    Another issue I had with the game is...strangely enough, the save system. The game only saves after completing a Ghost House, Switch Palace, or Fortress/Castle stage. However, it's any time you complete those stages, not just your first time, and while most of these levels can only be accessed once, you can go to the Ghost House as often as you like. This means that I often found myself backtracking for a full minute just to get to the Donut Ghost House and clear it so I could save the game. At that point, it really makes me wonder why they didn't bother to just implement a save system for every time you clear a level in the game. One more thing I wanna note is that this game me realize how much Mega Man and Kirby and spoiled me, because I always holding the run button while playing. I know Mario is substantially easier as long as you take things carefully, but I just find the gameplay to be much for fun this way, seeing as walking Mario moves so much more slowly, and all Mario can do is jump, unlike Mega Man and Kirby who have all kinds of offensive at their disposal. This probably also explains why I prefer Mega Man and Kirby games to Mario games.

    Again though, the endgame is where the game really starts to shine in my opinion, featuring a really cool final level (love the multiple pathways, since it encourages exploring to find the path that you're most comfortable with and gives you good power-ups, the Bowser fight which, while simple, is still wonderful after all these years, and, of course, that iconic ending theme. Definitely not one of my absolute favorites, but Super Mario World is a classic game that I'm glad I played in the end.

    VA-11 HALL-A (open)
    I really don't know how to properly explain this game, other than to say that you should really go play it. It's basically a slice-of-life sort of story that just so happens to be set in a chaotic cyberpunk world, the characters and dialogue are all great, and the world that the game creates is very fascinating. Graphically and musically the game is great, but while the jukebox was a novel idea, it makes it harder for me to remember and associate moments with certain songs, which is one of the reasons why I love OSTs and is especially important for an Adventure game.

    I think the one interesting aspect about this game I'd want to talk about is how it really embraces its "slice-of-life" feel. Many of the characters already have established relationships and experiences with Jill, resulting in the game just kinda starting and not really needing to establish much else of the world, since that's all done through the dialogue (not really exposition-wise) and the forums/news page. Much of the game relates to people trying to solve the problems of their past and move along in life, something I can personally relate to.

    eek ending spoilers (open)
    Perhaps most surprisingly of all is that Valhalla is one of the very few stories I've seen that ends on a lot of loose ends and has interesting story bits that are very much unresolved, and yet I still feel very satisfied with how it all ends. Like, yeah, it would've been awesome to learn about Alma's relation to Alice Rabbit (keep in mind that Jill knows nothing about it, only the player), what happens to the dogs, how Dana got her arm, anything about Gillian, and even the fate of Valhalla itself and the people going/working there. But you know, maybe it's okay that we didn't get those answers, cause it's not really that important; life goes on, they're alive, those events/aspects were mostly pretty small parts of their life in the end (some probably being meaningless in the grand scheme of things, like the dogs), and they still remain friends in the end; that's what matters most.


    But yes, go get this game. It's of decent length (fyi brightobject), clocking in at about 10-12 hours, though there's extra endings to get and a couple side-stories to extend that playtime. The quality of the main story alone definitely makes it worth it.

    Mega Man 10 (open)
    Managed to beat this without using Tanks or Shop items :) ... though I died a bunch :( It's pretty by-the-numbers yeah, but it's still good ol' classic Mega Man, even if I'm not the biggest fan of classic Mega Man . Out of the classic Mega Man games I've played it's definitely inferior 9 (even if 9 is way too hard for me) and superior to 2 (very overrated game btw), and on par or maybe a little below 3. Some people have expressed that the OST for this game is pretty weak for a Mega Man game and...yeah they're kinda right. While there is one song that is truly excellent, Abandoned Memory, the Robot Masters themes are quite catchy and nothing is really bad but they're not especially great, save for Solar Man. Interestingly, this game features many guest composers from previous Mega Man games, who did the Robot Master themes, but everything else, including Abandoned Memory (as well as the Wily Machine Fight and Wily Stage 3 themes, some of the other particularly good songs) were done by Inti Creates's own composers. Anyways, fun game, not amazing though.

    Kirby's Dream Land 3 (open)
    Finished this one a few hours ago actually. It seems like the common consensus on this game is that it's decent, but it's one of the more forgettable Kirby games. Personally, I'm really torn on this game. First of all, there's the graphics, and holy shit does it look amazing. It can get a little pixelated and muddy up-close, but I personally love the pastel-esque art style, the backgrounds are all great, and geez the animations are just so adorable to look at. The music is pretty stunning, a nice mix of typical Kirby fare with Grass Land 1, the excellent melodies of Ripple Field 1 and Sand Canyon 1, more relaxing music like Grass Land 2 and Ripple Field 2, the incredible and more ambient tunes of Ripple Field 3 (my personal fav song, partly cuz canvas curse and the awesome levels it played in) and Iceberg, the short but very catchy mini-game and Friends themes, the climactic final boss themes, and a gorgeous ending theme. Between the graphics and music, you could probably convince me this was an early 5th gen console game instead of a SNES game.

    Gameplay-wise, I mostly had a lot of fun with this game. The level designs are overall pretty nice (except Cloudy Park, most of those stages suck), all of the copy abilities are great as are the animal friends, which give Kirby some slightly different platforming and movement (Nago being my personal favorite) as well as varying up how each of the powerups work (Kine having some especially fun ones). I think the most important part about a Kirby game is that they're fun. And this game really embraces that; there aren't really any horribly broken partner/copy ability combinations, so it's just a lot of fun to mess around with all the combos and not only learn about them but have a lot of fun using them all. That being said, I often realized that it's generally safer to play the game as Kirby, seeing as some of the animal buddies can't fly at all, let alone as easily as Kirby, and Kirby being a smaller character makes him much easier to manuver. Beyond this, there are a few more subtle, but very noticable changes made to the game compared to the other Kirby games: One of my personal favorites is that Kirby does not take contact damage from enemies so long as you hit them from the top of the bottom (which still destroys the enemies, kinda like Mario). But then one of the not so great ones was extending Kirby's health at a whopping 10 units (most give you ~6). This sounds really awesome, but you'll eventually realize that in order to "balance" this, the game gives Kirby a very small amount of iframes after being hit (maybe about 1 second's worth), often resulting in you getting hit multiple times by obstacles should you get stuck in them, and the animal buddy's big sizes don't really help in this regard.

    Finally, there's one of Dream Land 3's more infamous inclusions, the Friend system. Basically, every level has a sort of objective you can "optionally" complete. And by optionally, I mean you need to do all of them in order to fight the game's true final boss and not get the bad ending. These objectives aren't told to you outright, as this game has absolutely no dialogue, instead using visuals and sound effects to dictate what's going on. These tasks can range from doing something with flowers, playing minigames, collectathons, that one task with Metroids, and plenty more. For the most part, it was fairly straightforward to figure out what to do, even if I knew some of them already from watching various gameplay bits of this game online. This resulting in some stages that were admittedly quite brilliant, like 2-5 and 3-6, which really make use of the animal friends and copy abilities to let Kirby interact with the environment in some different ways and solve some puzzles. However, there were still some stages that I had to look up hints for since I was pretty lost on what to do (namely 1-2, 3-2, 4-1, and 4-5). Speaking of 4-1, that brings up another issue; a lot of parts of this game can be a drag. Some stages, especially 4-1 and 4-2 (not 5-5, that stage was quite fun despite its length and simplicity), tend to go on for way too long, and the fact that missions are sometimes placed at the end of a level, forcing you to start over the stage if you fail, certainly doesn't help matters. Pretty much all of the bosses also tend to go on for way too long and/or are just plain annoying to hit. Again, copy abilities either are not especially strong or force you to use an animal buddy, whose mobility and size make them pretty unfit for a boss fight, so you're probably sticking to your basic inhales. The exception of course is the final boss, which was weird and kinda easy, but very fun nonetheless.

    Geez I wrote a ton on this game, guess that goes to show how much I cared about this game (or how recently it's been since I've played it). In the end, I really liked this game, but there's too many things I didn't like for me to truly love it and proclaim that it's better than Super Star Ultra. Still, it's very underrated and is more than just "a forgettable Kirby game", definitely worth looking into.

    Oh and yes, many quality memes have been made with this game's OST


    What games did you guys get around to finishing?
    Last edited: Sep 9, 2017
  2. starry blanket

    starry blanket
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    i got a switch in may, and i've only been gaming on it since then. it's a super fun console with some great games, and the whole gimmick (handheld to docked mode) is really great. it's cool wake up on a lazy sunday, make my coffee, and then play zelda for 30 minutes or so. i rarely played games in this fashion with my other portable games consoles, but it was a frequent thing with the switch lol.

    (spoilers on botw here)

    breath of the wild is pretty much just as great as everyone says it is. the shrines overall are pretty decent: some are really great, some are really bad, the bulk just sorta make you go "that was neat". i kinda wish they put the shrines into different tiers of difficulty because now that i'm near the very end of the game, it's really strange to stumble upon a super duper easy puzzle or a minor test of strength. putting them into tiers of difficulty and throwing them at you that way would still allow for some structure while just making things progress easier. my only considerable gripe with the game is enemy variety. i'm fine with bokoblins and moblins being the main guys, but the lizalfolos being standard terrain enemies, the water enemies, the snow enemies, the death mountain enemies, and the desert enemies is just bland. yeah, there are different variants (ones that spit, ones that breath fire, ones that shoot snowballs, and ones that make electric domes), but it would've been cool to see different types of enemies in the snowy area, death mountain, and the gerudo desert. it's also a bit of a bummer because the enemies in the game are really well designed imo: they have a lot of personality, and they're fun to fight, even for the thousandth time. i would've also liked it if the game had more minibosses. with the nature of the game, the main boss fights aren't really that special, but fighting guardians, lynels, and moldugas is super fun. having more fights like those throughout the game would've made combat a bit better. it would also be cool to have more scenarios like when you're infiltrating the yiga clan where you can't save and you get one shot.

    those are my only complaints really. the only other thing i can think of is maybe having a few small camps and a few more little bonfires set up. it'd give the world more character, and it'd allow for more NPCs to fight outside of the villages. it kinda sounds like i complained about a lot, but these things are honestly forgivable considering how great everything else is. the open world aspect to this game is definitely the main thing, and it's just so well done. there's always stuff to do, monsters to fight, weapons and loot to get, etc.. hyrule is just super beautiful and huge, and there's something in every little corner. the NPCs have a lot of personality, and the villages are all really neat. combat is pretty straightforward, but it's really fun and well done in this game. i didn't care for the combat in other 3D zeldas tbh: in ocarina of time, for example, it always felt like fights were very 1v1. it seemed like the game wanted me to focus on one enemy at a time. also, the game gave you very few options when approaching and fighting enemies. botw fights can be intense 1v1s with powerful enemies, or fun assaults on a group of bokoblins. also, there are a so many different ways to approach combat. you can fly in from above and use the slow-mo thingy to land headshots, you can sneak up on a group and get stealth attacks, you can just charge in with strong armor and weapons, you can steal their weapons while they sleep, you can use environmental stuff (exploding barrels, giant metal objects, stasis on enemies, boulders, other enemies even, etc.) to your advantage, etc.. also, the weapons are super fun, and they all feel super great to use. there's a lot of variety here, and you are constantly finding new weapons. this is why i think the breakable weapons mechanic is actually a good thing: it encourages you to get new weapons, and it's never really a hindrance to you.

    there's even more fun stuff to do in the game like cooking, just plain roaming around and exploring areas, riding horses, doing the little minigames that are scattered about, etc.. i was worried this game was gonna be overhyped, but it really is a nearly perfect experience in my opinion.

    i also played some splatoon and arms. they're pretty fun.
    Mr. Uncompetitive likes this.
  3. Mr.E

    Mr.E im the best
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    Done. Alongside Sakura Wars: So Long, My Love. Kinda wonder if I shouldn't also nab a copy of Tales of Symphonia 2 while I'm here buying old releases, but oh well.

    Being console purchases, I shall interject these before my previously planned slate of Ryse: Son of Rome / Megadimension Neptunia VII / Rabi-Ribi / XCOM2 which just got a big-time, ol-school expansion release in War of the Chosen. Who knows when I'll actually get around to doing it all because I still have GoS to finish as I have so little time back to working 50+ hours a week. :pirate: While doing minor shit on the side to kill time and football season eating up a lot of my Sundays. Hard to console and hang out on the web at the same time, I don't wanna be constantly running up and down stairs. Prob try to mash through one of them over Thanksgiving/Christmas while I have some quality home time, and then the other will have to wait for next summer? *shrug*
  4. tcr

    tcr stay trippy little hippie
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    Hollow Knight

    Can't believe there's only been one or two posts in this thread on this game when I might consider it one of the greatest modern indie games. If you're a fan of Metroid or Dark Souls then you will absolutely love this game, as it combines the Metroidvania aspects of Metroid 2 --> Fusion with the difficulty and overall atmosphere of Dark Souls. I have always been a fan of metroidvania games and the sort of "use your later abilities to unlock new areas and backtrack for new items" type of game (LoZ falls into this category). Hollow Knight details your journey through the land of Hallowsnest, a kingdom in disarray and being taken over by some mysterious infection that turns the citizens into mindless insects (the theme of the people are all bugs or bug like creatures). Only armed with a simple sword and the ability to jump you have to traverse the land in typical metroid fashion, beating up bosses to access new areas and gain new powerups until maybe 10-20% in the game you get your first real mission clue. What makes this so cool is that you can literally beat the game with a percentage as low as 14%, fighting 4 bosses if you know how to correctly sequence break it (obviously first timers won't, but that doesn't mean that they will go down some linear path). I've seen a video where a dude manages to get to one of the latest game areas, an oppressive centipede / silverfish maze with literally no light unless you happen to buy a lantern in one of the shops, extremely early on. It definitely feels like you're this lonely tiny warrior traversing an entire civilization for clues as to your past and directions for the future; uncovering these little lore tablets as you go that detail the kingdom's history, such as their feud with a clan of Praying Mantises, the origins of the mysterious Pale King, even your birthplace (which I gotta say that specific area was one of the best "what the fuck" moments I've had in a long while, since the original Bioshock I'd say).

    The combat is extremely immersive, especially when movement abilities are unlocked such as a dash similar to Mega-Man dashes, a double jump, a wall climbing claw, and an upgrade to your dash that turns you into an invincible shadow for the duration of it (on a small cooldown). Downward strikes on enemies in the air propel you further upward, giving you the ability to "pogo" so to speak, or even juggle yourself in the air if you're good enough. With over 100 different enemies to face, 27 of which are unique bosses many of which have some sort of backstory, you never really feel like you're doing the same thing over and over, as games like Metroid: Samus Returns or the original Metroid 2 do. The different levels and such differ, from one section of the game being a literal combat gladiator arena that tests your skills in combat (where pogoing and moving around the tiny boxed area is essential) to an area deemed "the hardest in the game" by many people. An area that has no enemies. It's all super meat boy platforming. The best part is that I'd say maybe 80% of the game is completely optional, as you literally only have to fight a minimum of 4 bosses, one of those being skippable if you practice a glitch hard enough.

    Probably the only complaint I had was the difficulty of some of the fights in the game. I especially had trouble with one of the 4 mandatory bosses, and I literally had to take a break from playing the game for a day and a half because an optional boss was kicking my ass. There really isn't much you can do outside collecting another Life container or trying different charm setups (the games customisation and rpg type element) to power through fights. Additionally there is an area somewhat early on that has a mass of teleporting enemies that often appear right under wherever you are jumping or moving to, and the unpredictability of fighting them bummed me out. I also don't think much replay value can be had after a complete 100% run unless you value self-imposed challenges or speed runs of some sort, similar to Dark Souls. Obviously there are people out there that love that type of shit, but I myself am more of an "explorer" so it was cool to see all these new areas pop up as I progressed but on a second playthrough the magic gets lost a little.

    Its only 15$ on Steam for easily over 70 hours of gameplay without a guide (with a full sized map on my first playthrough I completed it in 51 hours, only getting 60% completion done. Hadn't even gotten the true ending for it), with one free DLC already out and another free DLC coming this Halloween. This is one of those games I say people should definitely support, especially if you value indie (the studio had three people not including composer) companies over big brand name studios (I for one am not really that impressed when a studio releases the next Assassins Creed, or the next CoD). Easily a 10/10 game for me and I can only hope the game inspires countless other games in the future
    Fishin likes this.
  5. Mr.E

    Mr.E im the best
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    Speaking of shit nobody is talking about (prob cuz the thread just isn't that active in the first place), Cuphead is here and apparently its gameplay is closer to that of its graphics than the cautious pre-release skepticism that it may have been all style and no substance, so that's nice.

    Not knocking Hollow Knight but there's so many good Metroidvania games made in the past few years that it's hard to pick just one out to stick on a pedestal and exclude the rest. 'Tis on my wishlist but I can say with great certainty I'm not getting around to it myself anytime soon. :[
    tcr likes this.
  6. GatoDelFuego

    GatoDelFuego I'm going to demolish this whole wretched world!!!!!!!!
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    From what I've seen it has...no levels and is only boss battles. Is this true?
  7. Mr.E

    Mr.E im the best
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    It largely seems to be Boss Rush: The Game, but there are some sustained run-and-gun platforming levels. The music and sound really tie into the old timey cartoon aesthetic too.
  8. Thatsjustpeachy

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    [​IMG]

    Trails of cold steel 3 was recently released in Japan and I finally got my copy of it. Came with a cute Juna strap : )

    Goodbye world as I drown myself in the game.
    Mr.E and Fabulous but lazy like this.
  9. Pilo

    Pilo mechanical marvel
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    I'm actually a bit upset that Cuphead is mostly a boss rush. What few platforming levels I've seen so far haven't been particularly strong but they were definitely interesting and I think having more of them would add a bit more of the substance if you will that some say the game is lacking.
  10. RODAN

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    the game is lacking no substance, the bosses are incredibly difficult and incredibly varied. if you think of it more like a touhou/rhythm game thats all about muscle memory than a true run and gun you will enjoy the game a lot more. it doesn't really fit itself into any boxes.

    also its my goty so far.
  11. Mr.E

    Mr.E im the best
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    I agree with Pilo, but the general sentiment I've heard around is that they should've done the opposite and cut out the platforming levels entirely.

    OH SHIT COLD STEEL 3
  12. Fishin

    Fishin
    is a Forum Moderator Alumnusis a Contributor Alumnus

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    I think Hollow Knight is honestly my favorite metroidvania. It's just such a solid package all around, it's got the visuals, the combat, the lore, a world that's big and open enough to give you a real sense of freedom and enough powerups or other game elements (loved the Dream Nail stuff) to keep exploration interesting, a good enough challenge level that searching for goodies feels worth it, etc. I have some minor niggles like the difficulty of finding maps or the lack of health bars making it possible to try to fight a boss who's way too strong for you without realizing it or how obtuse the true final boss is but its strong points easily overcome those.


    Nice, Cold Steel 3 looks really good. I finished 3rd (not the worst thing, but easily the low point of the series so far) and moved onto Ao recently (which seems to be the best yet, conversely) since I already played Zero awhile back. Looking forward to CS3 but it won't be for awhile, I'm still kinda hoping they'll do a PS4 release of CS 1/2 with enhanced graphics and more voicing.
  13. Mr.E

    Mr.E im the best
    is a Pre-Contributoris a Past SPL Champion

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    If ya'lls ain't heard by now, ya'lls should be playing DOKI DOKI LITERATURE CLUB by ya boi Dan Salvato, best known by his contributions to the Melee scene (P:M player-dev, 20XX TE dev) or as developer of FrankerFaceZ. It's free to play and only takes a few hours to play through. It releases on Steam tomorrow if for some reason you don't want to direct download.

    It's quite the experience. also this Twitch clip
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  14. Blue_Tornado

    Blue_Tornado

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    Danganronpa V3: Killing Harmony came out in the west a week ago and it's uhh hard to describe. When I went through the first two games half a decade ago I thought the second game was a straight upgrade to the first, but this one's a lot weirder than that. While the graphics and aesthetics got a boost, you could kinda tell that the creator struggled to find new stuff for the killing game formula. Oh boy though, the end result kinda explodes in your face, no spoilers. It's a game that probably won't hold up well over time, but I'd totally recommend it just for the trip.
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  15. Fishin

    Fishin
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    Honestly, I think Danganronpa V3 is probably the best direction the series could've taken. It's basically impossible to explain why without getting heavily into spoiler territory though. Story stuff aside, the cast was the weakest of the three main games imo, Kokichi was great and there were a couple other decent characters like Maki and Miu and K1-b0 but overall there definitely weren't as many I liked compared to 1 or 2. The cases were generally all good too, you could tell they were recycling ideas with some of them (particularly 4 and 5) but there was enough of a new spin on them that it still felt fresh.

    full spoilers (for all 3 games):
    Show Hide
    The killing game being some sort of futuristic game show is honestly a much more reasonable explanation for it than 1 or 2 had. I hugely enjoyed the long chain of hinting, twists, and reveals up until that point too, after they stated that this game is unrelated to the previous ones but then they had it take place in a world where 1 and 2 were just previous seasons of the same game show. The final chapter itself did kinda drag on at the end but I also liked the way that they finally moved away from the old hope vs despair theme.

    Anyways, it seemed to be hinting that this will be the last Danganronpa and I'm fine with that. I love the series but better to go out with style while things are still good than to drag on and get stale. Honestly, there's probably a lot more potential for the killing game part, but the meta part (ie why the killing game is happening and how to stop it) has always been the finale of each game and idk that they can do better than v3 in that respect. Or maybe they can, only time will tell I suppose.

    Probably would've preferred Kaede as the protag over another wimpy-looking short haired guy, but Shoe1 wasn't bad. This game also had a low number of legitimately villainous culprits which tied in with the need to get over his fear of finding the truth, only really Kiyotaka and to a much lesser extent Kirumi (and I guess Miu, though she failed).

    Not-Kokichi gesturing from inside the robot in the ch5 trial was one of my favorite things.
  16. Pyritie

    Pyritie

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    monster hunter stories is hella cute
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  17. tcr

    tcr stay trippy little hippie
    is a Team Rater Alumnusis a Contributor Alumnus

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    speaking of cute A Hat in Time is out and is absolutely adorable.

    If you're a fan of games like Super Mario Sunshine, Super Mario 64, and enjoy the spritework of games like Wind Waker then you will really enjoy AHiT. It is easily one of the best platformers out there right now with a fluid control system, so far very unique and entertaining level designs, and a whole plethora of random shit to collect (and stuff that actually has value and can be used, not just collectathons for the sake of collectathons like Sunshine's blue coins gimmick). I've only put in a couple hours into the game and already I'm having a ton of fun with memorable experiences. Basically the plot (from what I can gather) is you're a girl in a spaceship who is trying to get back to her homeworld when suddenly you pass over a world and the stuff that powers your ship gets scattered all across different worlds. You have to go retrieve that stuff; sounds simple right? It is. I can't exactly say that the plot is all that exciting, but its one of those games that has a really cool aesthetic. People always go on about "CGDCT shows" (cute girls doing cute things) and this is something like that. The main character and main supporting character (mustache girl) basically spend the whole game playing one giant game of tag / make believe, and it really nails that "I'm a 6yo girl just doing pretend shit for fun" aesthetic. The jokes are on point, almost Undertale levels funny but not as grating (just dumb humor. The first level in particular is my favorite). On top of that the controls are what really nails the game for me. This game can be compared to Yooka-Laylee, another recently released collectathon reminiscient of old Banjo-Kazooie games that flopped hard due to a ton of issues (namely controls + camera). This game doesn't have any real issues with either camera or controls as far as I can tell. Movement is heavily accentuated, with Hat Girl having a double jump, a dash mid air that can be canceled, the ability to wallclimb for short distances, and tons of different "hats" that give you different powerups (so far I've found one that lets you sprint, one that gives you hints to where to go, one that lets you turn into ice thats used for some puzzles, and one that lets you throw "concoctions"(bombs)). The sandbox type areas you are introduced to allow a lot of platforming fun. I spent almost an hour in the first level alone just fiddling with the controls and moving the character lol.

    Some flaws I've noticed though have been stuttering at times. This game runs pretty easily but even with capped 60 fps it randomly slowed down during one or two cutscenes. It seems to have some visual glitch as well where if you to confined in an area the camera might start shaking and stuff. Hard to explain without actually showing a clip of it happening. Luckily that doesn't happen often due to the nature of your environments. The game also seems really easy, but then a lot of collectathons are. Not many of the missions seem to be difficult, you start off with hint hat that tells you where to go so you're never lost, and even then the missions themselves are really fucking easy (go here and turn off these valves thats a little platforming challenge, navigate this level without being seen, mini boss fight that isn't really all that difficult). The real fun comes in the environments you're in though, and the jokes and dialogue you hear. Mini nods to other series, like a badge you can equip to your hat that turns all voice acting into Banjo Kazooie mumbling, are welcome. I do however think that the novelty of the game affects my playthrough personally. Not sure if it will be as charming on a second playthrough, but then I'm not too much a fan of platformers in general. The only real platformers I liked were Sunshine and Jak and Daxter, games like Spyro / Crash / etc never really held my attention that well for me to replay them over and over
  18. Tera Melos

    Tera Melos formerly Hasukura

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    I've been meaning to pick this up but I'm debating on just waiting till MH Worlds, I get tired of MH games fairly quickly.
  19. ChrystalFalchion

    ChrystalFalchion
    is a Pre-Contributor

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    Really looking forward to Mario Odyseey, the game looks incredible. Picking up a Switch soon, going to get the aforementioned Mario along with Mario Kart 8 Deluxe, Sonic Mania and Fast RMX. Already got the Wii U Breath of the Wild
  20. Pyritie

    Pyritie

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    There's a demo on the eshop that's just the first couple hours of the game. If you end up buying the full game later, you can transfer your demo progress directly to the full game, so you don't have to repeat anything.

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