VirajVora's pokemon:
Smeargle[Male][Sketch]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Locked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 0/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Brave Bird
Counter
Cross Chop
Crunch
Earthquake
Facade
Fire Fang
Flare Blitz
Fly
Force Palm
Ice Fang
Iron Tail
Outrage
Reversal
Rock Tomb
Rock Slide
Superpower
Thrash
Thunder Fang
U-Turn
Wild Charge
Zen Headbutt
Special
Other
Agility
Copycat
Double Team
Endure
Rest
Roost
Sketch
Sketch (Used up and are in Claiming...)
Sketch
Sketch
Sleep Talk
Substitute
Solid Gold's pokemon:
Porky (Makuhita) (M)
Nature: Brave
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Thick Fat
Guts
Sheer Force (HA Locked)
Stats:
Hp: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 4/6
MC: 0
AC: 4/5
Moves (29/???):
Tackle (*)
Focus Energy (*)
Sand Attack (*)
Arm Thrust (*)
Vital Throw (*)
Fake Out (*)
Whirlwind (*)
Knock Off (*)
Smelling Salts (*)
Belly Drum (*)
Endure
Close Combat
Heavy Slam
Bullet Punch (*)
Counter (*)
Feint
Foresight (*)
Focus Punch (*)
Wide Guard (*)
Toxic (*)
Protect (*)
Smack Down
Earthquake (*)
Dig
Rock Slide (*)
Poison Jab (*)
Fire Punch
Ice Punch
Thunder Punch
Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (37/???):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Psyshock (*)
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Shadow Ball (*)
Overheat
Focus Blast
Infestation (*)
Substitute (*)
Electroweb
Helping Hand
Icy Wind
Role Play
Skill Swap
S0L1D G0LD sends out and equips.
VirajVora sends out, equips and orders.
Solid Gold orders.

Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Locked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 0/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Brave Bird
Counter
Cross Chop
Crunch
Earthquake
Facade
Fire Fang
Flare Blitz
Fly
Force Palm
Ice Fang
Iron Tail
Outrage
Reversal
Rock Tomb
Rock Slide
Superpower
Thrash
Thunder Fang
U-Turn
Wild Charge
Zen Headbutt
Special
Other
Agility
Copycat
Double Team
Endure
Rest
Roost
Sketch
Sketch (Used up and are in Claiming...)
Sketch
Sketch
Sleep Talk
Substitute
Solid Gold's pokemon:

Nature: Brave
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Thick Fat
Guts
Sheer Force (HA Locked)
Stats:
Hp: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 4/6
MC: 0
AC: 4/5
Moves (29/???):
Tackle (*)
Focus Energy (*)
Sand Attack (*)
Arm Thrust (*)
Vital Throw (*)
Fake Out (*)
Whirlwind (*)
Knock Off (*)
Smelling Salts (*)
Belly Drum (*)
Endure
Close Combat
Heavy Slam
Bullet Punch (*)
Counter (*)
Feint
Foresight (*)
Focus Punch (*)
Wide Guard (*)
Toxic (*)
Protect (*)
Smack Down
Earthquake (*)
Dig
Rock Slide (*)
Poison Jab (*)
Fire Punch
Ice Punch
Thunder Punch

Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (37/???):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Psyshock (*)
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Shadow Ball (*)
Overheat
Focus Blast
Infestation (*)
Substitute (*)
Electroweb
Helping Hand
Icy Wind
Role Play
Skill Swap
S0L1D G0LD sends out and equips.
VirajVora sends out, equips and orders.
Solid Gold orders.