Hi everyone this is Chapapa. I decided my first post ever on the Smogon Forums to be a RMT. And the team I'm featuring is my signature team, the one I like using the most: a Vivillon-centered team.
Although it worked pretty well (for my standards) in the early RU beta days, it just can't cut it anymore in the current metagame. So I decided to ask the veterans of Smogon what could be improved.
HOW THE TEAM WAS ASSEMBLED
The idea of using Vivillon dates back to the early XY threads on this forum. Everyone was excited about this pokemon being a very strong and unique special attacker for lower tiers, but I just couldn't understand just how one of the many weak Bug/Flying butterfly Pokémon could actually be a threat. I mean, just everyone learned to hate Butterfree just a couple of levels after it learned Confusion back in the good ole RBY days!
Then I looked at stats, movepool and ability. It outclassed both Butterfree and Beautifly in term of potential and could be considered dangerous because of one little thing: quiver dance+compound eyes+hurricane.
I chose a life orb set with the sleep powder+quiver dance combo to hit hard quickly, sacrificing durability. The EVs are also customized to hit hard right off the bat.
With Compound Eyes, Vivillon gets an almost perfect accuracy for Sleep Powder and Hurricane. This set works in a very simple way. You look for a switch opportunity, put to sleep the enemy and use the free turn to quiver dance. After a quiver dance boost, you can OHKO many of the Pokémon you usually see in RU, after two boosts it can 2HKO a Calm Cresselia with full investment in Special Defense even after leftovers recovery! The only thing that hurts Vivi is its poor coverage. In fact I chose HP Fire to hit steel types, but its base power is really low, it doesn't get STAB and it doesn't help against rock types. I have thought about switching it with HP Fighting, but then I'd lose coverage against Doublade, which is not good news. Also, this Poke needs a lot of support, as it's weak to SR, priority and status, so I needed to build a team to cover its weaknesses well. NOTE: I gave it 2 IVs instead of the usual 30 to weaken Foul Play. It's a trick I learned to do back when Spiritomb was a prominent threat and I still use it nowadays.
Vivillon @ Life Orb
Ability: Compound Eyes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Sleep Powder
- Quiver Dance
- Hurricane
- Hidden Power [Fire]
First of all I tried to think of a Pokémon that could sponge all of the hits directed to Vivillon, especially priority, such as Ambipom's Technician-boosted Fake Out, and at the same time be useful. My choice was Ferroseed. With its typing and stats it could stomach any physical attack thrown at him and even some special ones. With its awesome ability Iron Barbs it can punish contact moves, and since most of priority attacks fall in this category, it is the perfect switching partner for Vivillon. The only bad thing about Ferroseed is its lack of recovery outside of Leech Seed/Protect, and it is just powerless against things like Amoongus or some setup sweepers.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
After adding Ferroseed, two bells rang: the Stealth Rock problem was still unsolved, and I needed a fire resist.
So I added Xatu. I'm not very fond of this choice actually, even if I must admit it could be very useful if only it lasted longer (I'm looking at you, Knock Off). Magic Bounce is such an awesome ability, protecting me against hazards and status. Also I use it to put up the screens and make my Pokémon harder to kill (and with a team full of glass cannons it's really welcomed). The only bad thing about it is the mind play it generates: since I don't have a spinner, if I can't predict every attempt of setting hazard or kill the hazard setter before it could lay them I have to play without a team member. So I think I ought to replace it with a spinner... I'll talk about this later. I gave it special bulk to counter things like Shadow Balls and Dark Pulses, but just... Knock Off.
Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Light Screen
- Reflect
- Thunder Wave
- U-turn
Once solved (meh...) the hazards problem, I decided to think about how to counter fire types. Gatrodon was the perfect choice. Not only it could wall most of the fire-types completely, it could also hit back, aim for a burn with scald and worked well in synergy with Ferroseed. I use alternatively Earth Power and Earthquake as a Ground-Type STAB, depending on the mood.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold/Relaxed Nature
- Earth Power/Earthquake
- Scald
- Toxic
- Recover
Then here comes the other attackers. First a Physical one, Cinccino. Cinccino is just awesome. It's fast, it has good attack, Skill Link and a great movepool to go with that. My set is modeled after the BW standard life orb one, I just replaced Aqua Tail with Knock Off, which is just a great addition to its arsenal. Cinccino is great at countering things like Sub-Moltres, Delphox or Rock-Types, that would otherwise trouble my team, and has an almost perfect coverage. But then again it falls prey to priority and burns, so Ferrothorn and Xatu are perfect partners.
Cinccino @ Life Orb
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Knock Off
- Bullet Seed
- Rock Blast
- Tail Slap
Last but not least Electivire. Electivire is a great pokemon that can take hits quite well and dish them out in return. It can be very dangerous after a Motor Drive boost as it has a great coverage, hitting right in the spot where it hurts most. The set is the standard mixed set from 5th gen, that still remains a very solid choice in XY.
Electivire @ Expert Belt
Ability: Motor Drive
EVs: 248 Atk / 36 SAtk / 224 Spd
Naive Nature
- Wild Charge
- Earthquake
- Flamethrower
- Ice Punch
POKÉMON THAT THREATEN MY TEAM
Hitmonlee
The Unburden variant is a death sentence to my team. It could be stopped by Xatu but... Knock Off! It could be countered by Gastrodon, but experienced players can still nullify my defensive strategy and usually kill it before using Hitmonlee. I just don't have a solid counter for the kicking monster.
Delphox
If it runs Choice Scarf and Grass Knot, it can easily corner my team, as again the only Poke that can reliabily wall it is Gastrodon.
Yanmega
Well, that monster is probably getting banned to UU soon, so who cares?
Cresselia
It can wall, wall, wall, wall and wall again my whole team. Outside of Knock Off and Vivillon with at least 2 QD under its belt, there's nothing that can kill that fat purple banana-moon thing.
CHANGES I WOULD MAKE
If someone brought me this team asking for advice, I'd tell him to get rid of Xatu and get a good rapid spinner, like for example Kabutops or the Hitmon-trio. But I'm not quite sure of the choice, maybe just investing in Physical bulk instead would make Xatu a better teammate, but then I'd have to lower Gastrodon's Defense and invest in Special Bulk. Another option would be switching Gatrodon with a specially defensive Cresselia and Xatu with Kabutops to keep the screens and not being weak on the special side. I'm really not sure about this, what should I do?
Although it worked pretty well (for my standards) in the early RU beta days, it just can't cut it anymore in the current metagame. So I decided to ask the veterans of Smogon what could be improved.
HOW THE TEAM WAS ASSEMBLED
The idea of using Vivillon dates back to the early XY threads on this forum. Everyone was excited about this pokemon being a very strong and unique special attacker for lower tiers, but I just couldn't understand just how one of the many weak Bug/Flying butterfly Pokémon could actually be a threat. I mean, just everyone learned to hate Butterfree just a couple of levels after it learned Confusion back in the good ole RBY days!
Then I looked at stats, movepool and ability. It outclassed both Butterfree and Beautifly in term of potential and could be considered dangerous because of one little thing: quiver dance+compound eyes+hurricane.
I chose a life orb set with the sleep powder+quiver dance combo to hit hard quickly, sacrificing durability. The EVs are also customized to hit hard right off the bat.
With Compound Eyes, Vivillon gets an almost perfect accuracy for Sleep Powder and Hurricane. This set works in a very simple way. You look for a switch opportunity, put to sleep the enemy and use the free turn to quiver dance. After a quiver dance boost, you can OHKO many of the Pokémon you usually see in RU, after two boosts it can 2HKO a Calm Cresselia with full investment in Special Defense even after leftovers recovery! The only thing that hurts Vivi is its poor coverage. In fact I chose HP Fire to hit steel types, but its base power is really low, it doesn't get STAB and it doesn't help against rock types. I have thought about switching it with HP Fighting, but then I'd lose coverage against Doublade, which is not good news. Also, this Poke needs a lot of support, as it's weak to SR, priority and status, so I needed to build a team to cover its weaknesses well. NOTE: I gave it 2 IVs instead of the usual 30 to weaken Foul Play. It's a trick I learned to do back when Spiritomb was a prominent threat and I still use it nowadays.
Vivillon @ Life Orb
Ability: Compound Eyes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Sleep Powder
- Quiver Dance
- Hurricane
- Hidden Power [Fire]
First of all I tried to think of a Pokémon that could sponge all of the hits directed to Vivillon, especially priority, such as Ambipom's Technician-boosted Fake Out, and at the same time be useful. My choice was Ferroseed. With its typing and stats it could stomach any physical attack thrown at him and even some special ones. With its awesome ability Iron Barbs it can punish contact moves, and since most of priority attacks fall in this category, it is the perfect switching partner for Vivillon. The only bad thing about Ferroseed is its lack of recovery outside of Leech Seed/Protect, and it is just powerless against things like Amoongus or some setup sweepers.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
After adding Ferroseed, two bells rang: the Stealth Rock problem was still unsolved, and I needed a fire resist.
So I added Xatu. I'm not very fond of this choice actually, even if I must admit it could be very useful if only it lasted longer (I'm looking at you, Knock Off). Magic Bounce is such an awesome ability, protecting me against hazards and status. Also I use it to put up the screens and make my Pokémon harder to kill (and with a team full of glass cannons it's really welcomed). The only bad thing about it is the mind play it generates: since I don't have a spinner, if I can't predict every attempt of setting hazard or kill the hazard setter before it could lay them I have to play without a team member. So I think I ought to replace it with a spinner... I'll talk about this later. I gave it special bulk to counter things like Shadow Balls and Dark Pulses, but just... Knock Off.
Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Light Screen
- Reflect
- Thunder Wave
- U-turn
Once solved (meh...) the hazards problem, I decided to think about how to counter fire types. Gatrodon was the perfect choice. Not only it could wall most of the fire-types completely, it could also hit back, aim for a burn with scald and worked well in synergy with Ferroseed. I use alternatively Earth Power and Earthquake as a Ground-Type STAB, depending on the mood.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold/Relaxed Nature
- Earth Power/Earthquake
- Scald
- Toxic
- Recover
Then here comes the other attackers. First a Physical one, Cinccino. Cinccino is just awesome. It's fast, it has good attack, Skill Link and a great movepool to go with that. My set is modeled after the BW standard life orb one, I just replaced Aqua Tail with Knock Off, which is just a great addition to its arsenal. Cinccino is great at countering things like Sub-Moltres, Delphox or Rock-Types, that would otherwise trouble my team, and has an almost perfect coverage. But then again it falls prey to priority and burns, so Ferrothorn and Xatu are perfect partners.
Cinccino @ Life Orb
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Knock Off
- Bullet Seed
- Rock Blast
- Tail Slap
Last but not least Electivire. Electivire is a great pokemon that can take hits quite well and dish them out in return. It can be very dangerous after a Motor Drive boost as it has a great coverage, hitting right in the spot where it hurts most. The set is the standard mixed set from 5th gen, that still remains a very solid choice in XY.
Electivire @ Expert Belt
Ability: Motor Drive
EVs: 248 Atk / 36 SAtk / 224 Spd
Naive Nature
- Wild Charge
- Earthquake
- Flamethrower
- Ice Punch
POKÉMON THAT THREATEN MY TEAM
Hitmonlee
The Unburden variant is a death sentence to my team. It could be stopped by Xatu but... Knock Off! It could be countered by Gastrodon, but experienced players can still nullify my defensive strategy and usually kill it before using Hitmonlee. I just don't have a solid counter for the kicking monster.
Delphox
If it runs Choice Scarf and Grass Knot, it can easily corner my team, as again the only Poke that can reliabily wall it is Gastrodon.
Yanmega
Well, that monster is probably getting banned to UU soon, so who cares?
Cresselia
It can wall, wall, wall, wall and wall again my whole team. Outside of Knock Off and Vivillon with at least 2 QD under its belt, there's nothing that can kill that fat purple banana-moon thing.
CHANGES I WOULD MAKE
If someone brought me this team asking for advice, I'd tell him to get rid of Xatu and get a good rapid spinner, like for example Kabutops or the Hitmon-trio. But I'm not quite sure of the choice, maybe just investing in Physical bulk instead would make Xatu a better teammate, but then I'd have to lower Gastrodon's Defense and invest in Special Bulk. Another option would be switching Gatrodon with a specially defensive Cresselia and Xatu with Kabutops to keep the screens and not being weak on the special side. I'm really not sure about this, what should I do?