Volbeat (QC 3/3) [GP 2/2]

Komodo

Huff
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[Overview]

<p>A few of years ago, Owl City's Fireflies rocked the Billboard charts. Now, Volbeat seems to be impacting the RU tier just as significantly, which at first glance may be pretty hard to believe; after all, Volbeat sports horrible stats and a small movepool. A mere five words may change your mind, however: Prankster, Tail Glow, and Baton Pass. Volbeat has access to all of those tools, which makes for a pretty deadly combination, especially since BW upgraded Tail Glow to raise Special Attack by 3 stages. That's more than enough to turn any special attacker, such as Rotom formes, Manectric, and Typhlosion, into deadly sweepers. All isn't good, however, since Volbeat's new niche automatically makes it Taunt bait, which is bad considering its horrible offensive stats. Worse, phazing is prevalent in RU, making all of Volbeat's hard work just disappear before your eyes. Still, if you're looking for a quick and simple way to give your special attacker a huge boost and have a team slot to spare, Volbeat may be just what you're looking for.</p>

[SET]
name: Baton Pass
move 1: Tail Glow
move 2: Baton Pass
move 3: Encore
move 4: Thunder Wave / Substitute
item: Leftovers
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

<p>This is Volbeat's bread and butter set, and in fact, the only reason to use it. Prankster gives Volbeat an advantage over Smeargle, the only other Pokemon that learns these moves. This set does not need to spend much time on the field, since Volbeat only has to use Tail Glow twice before its Special Attack is maximized, subsequently turning any ordinary special attacker into a dangerous sweeper. If an opposing Volbeat should get that boost against you, it's more than likely time to kiss your team goodbye. This set works best as a lead, largely because most leads set up Stealth Rock or Spikes instead of attacking, which Volbeat is vulnerable to. Upon entering the field, Volbeat can set up Tail Glow if predicting a switch, or Encore the opposing lead into a non-damaging move. Substitute can prevent status from harming Volbeat, but Thunder Wave cripples the opponent and offers a bit more support for the rest of the team, including a slow Baton Pass recipient.</p>

[ADDITIONAL COMMENTS]

<p>Quite obviously, Volbeat must run alongside a special attacking teammate, preferably fast ones that have good coverage, such as Kadabra, Moltres, and Porygon-Z—note that Moltres is also weak to Stealth Rock. Dual screens help Volbeat get that second Tail Glow in, due to its subpar defensive stats; Uxie, Swoobat, and Claydol can provide them. Rapid Spinners go a long way in helping both Volbeat and its target, given Volbeat's weakness to Stealth Rock and vulnerability to Spikes. Claydol, Sandslash, and Cryogonal are all great choices for this role; the former two can set up Stealth Rock for Volbeat's special attacking teammate, while Cryogonal has access to Recover to keep it alive longer.</p>

[Other Options]

<p>Despite Volbeat's seemingly small movepool, it still has a couple of other tricks up its sleeve. Swagger and Confuse Ray are two examples to spread confusion if Volbeat needs some more time to take its chance with hax. Moonlight is a semi-reliable form of recovery, if Volbeat needs to heal. If Volbeat finds itself being constantly OHKOed, it could use a Focus Sash to guarantee at least one Tail Glow boost. Volbeat can also be used to set up weather due to its access to Sunny Day and Rain Dance; Sunny Day further increases Moonlight's healing. Volbeat could use the Tail Glow boosts itself despite its horrid Special Attack, and it can surprise Taunt users, or use U-turn to make a quick escape if needed. If being OHKOed is not a problem and Volbeat doesn't need the Leftovers recovery, a Mental Herb could be run to surprise Taunt users. Among other things, it can run an annoyer set thanks to Moonlight, Thunder Wave, and Toxic, though Volbeat's horrible defenses keep it from posing a threat. Finally, Volbeat can Trick a Choice item to cripple the opponent and give more time for it to set up, or it can give its teammate an easier switch in.</p>

[Checks and Counters]

<p>Its main set fully relies on non-attacking moves; therefore, after being Taunted, it's a fish out of water, since both its offensive and defensive stats are poor, which results in an easy KO for the opponent. Additionally, phazers can switch in and erase all of Volbeat's stat boosts. Priority users can bypass Prankster's priority boost and attack Volbeat before it can pass the boosts, possibly KOing it. Encore users, such as Primeape, Gallade, Accelgor, can shut down Volbeat for a couple of turns unless it is Baton Passing, forcing it to switch, or risk getting KOed. Cincinno stands out as one of the best counters, since it can switch in and use either a Skill-Link or Technician-boosted Rock Blast to destroy even Focus Sash or Substitute-carrying Volbeat.</p>
 
The annoyer set is terrible, it's completely walled by Steel-types, specifically Steelix, who's also immune to Thunder Wave. I would get rid of that. The Trick set I'm still somewhat dubious about, but it seems like it could work, though very gimmicky. Volbeat should really only be used to Baton Pass Tail Glow. I wouldn't use it for anything else tbh. Also the first set should look like this:

[SET]
name: Baton Pass
move 1: Tail Glow
move 2: Baton Pass
move 3: Encore
move 4: Thunder Wave / Substitute
item: Leftovers
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

Volbeat doesn't need Speed thanks to Prankster, so investing in bulk is well worth your while. The given ev spread provides an odd HP stat so Volbeat takes less damage from Stealth Rock, maximizes Defense, and puts a bit into Special Defense. Speed is highly unnecessary on a pure support Pokemon with Prankster. Bug Buzz can go in AC, U-turn in OO. Actually, I think the Baton Pass set is the only set that should be there.

Also, you still have some formatting errors, and you are missing the [ADDITIONAL COMMENTS] section for the sets (but like I said, I would relegate the last two sets to OO, and keep Volbeat to what it's good at - Baton Pass.). Try to clean up your analysis, right now, it's a bit difficult to read. One last thing, you should really expand your set comments, they're a bit lacking.
 
Well actually, I invested in speed to avoid problems with Murkrow if not anything else, although I guess the bulk would most likely help a bit more. And I guess I could put Bug Buzz, although I sort of feel the quick escape is sort of better for it although Bug Buzz would most likely hurt more after a Tail Glow.

I've also added the AC section, and will be cleaning the sets as soon as I can. I also feel that the choice tricking set is sort of unique, since I think only Cottonee and Volbeat have access to Prankster and item switching moves, which makes it a bit more valuable then others, but I guess I'll remove it. I'll remove the annoyer set though, that's definitely left to better things. As for the sets lacking, I'll be adding a few more points as soon as I can. Thanks for the advice.
 
remove add comments

[Overview]
<p>A couple few or "couple of" years ago, Owl City's Fireflies rocked the Billboard charts. Now, Volbeat seems to be impacting the RU tier just as hard significantly, which at first glance optional; your preference is may be pretty hard to believe; after all, Volbeat sports horrible stats and a small movepool. The answer can be given in A mere five words, however, may change your mind: Prankster, Tail Glow, and Baton Pass. Volbeat has access to all of those things moves, which is makes for a pretty deadly combination, especially / particularly since this generation BW upgraded Tail Glow to raise Special Attack by 3 stages each time. That's more than optional enough to make turn any special attacker into a deadly sweeper, including such as Rotom formes Rotom-A, Manectric, or Typhlosion, and more into a deadly sweeper.

All isn't good however, since this new title given by Prankster Volbeat's new niche automatically makes Volbeat it Taunt bait, which is bad considering its horrible offensive stats. Worse, phazing is all but gone i do not think this phrase means what you think it means :p extremely prevalent in RU; which this can make all of Volbeat's hard work just disappear before your eyes. Still though, if you wanna you're looking for a quick and simple way to give a special attacker a huge optional boost and have an open spot on your team a team slot to spare preferential, Volbeat may just be just what you're looking for.</p>
<space>
[SET]
name: Baton Pass
move 1: Tail Glow
move 2: Baton Pass
move 3: Encore
move 4: Thunder Wave / Substitute
item: Leftovers
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

<p>This set is Volbeat's bread and butter, a set unique to it and Smeargle, but a bit more suitable for Volbeat considering the fact it has Prankster and in fact the only reason to use it optional but some filler makes the sentence flow better. Prankster gives Volbeat an advantage over Smeargle, the only other Pokemon who receives these moves. This set also does not need to spend much time on the field, since Volbeat only has to use Tail Glow two times twice before reaching +6 its Special Attack is maximized should you be boosting twice most of the time though? you're already taunt / phazing bait as it is so shouldn't you be trying to get out of there ASAP? .It can subsequently turning any ordinary special attacker into a menacing sweeper. and new pov, new sentence If it an opposing Volbeat should gets that boost against you, you can most likely say goodbye to your team kiss your team goodbye preferential.

This set works best a lead, mostly due to the fact that largely because most leads set up rocks Stealth Rock or Spikes before instead of attacking, and because of the fact that Volbeat is vulnerable to all entry hazards and weak to rocks Stealth Rock. At this opportunity Upon entering the field, Volbeat could use can set up with Tail Glow if predicting a switch after, or Encore the opposing lead to make then unable to damage it into a non-damaging move. Substitute is a good move to can prevent status from impacting harming Volbeat, but Thunder Wave cripples the opponent and offers a bit more support for the rest of the team, maybe even the baton pass target which could use the paralysis to outspeed and KO including a slow Baton Pass recipient. EVs are best invested in bulk, so as to increase the chances of Volbeat surviving a move a little more opposing assaults.</p>

[ADDITIONAL COMMENTS]

<p>Quite obviously, Volbeat must be run alongside a special attacking teammates is best for Volbeat, preferably fast ones that have large good coverage, such as Kadabra. A dual screener is great for helping Volbeat get that second Tail Glow in, due to its not so great sub-par defensive stats. Rapid Spinners go a long way in helping not only Volbeat, but both Volbeat and its target, since, as stated above, Volbeat is weak to rocks Stealth Rock and vulnerable to Spikes.</p>

[Other Options]

<p>Volbeat may have a small movepool, but Despite Volbeat's seemingly small movepool, optionallll it still has a couple of other tricks up its sleeve. that it can use. Volbeat has access to both Swagger and Confuse Ray are two examples; each has their its pros and cons, and both provide ways to spread Confusion if Volbeat needs some more time to set up and isn't afraid to hax for it take its chances with hax. If Volbeat needs a way to heal, Moonlight is a semi-reliable way of healing form of recovery. If Volbeat finds itself constantly is getting OHKOed, a Focus Sash could be run on it so that it can get at least one Tail Glow in it could use a Focus Sash to ensure one Tail Glow boost. Volbeat can also be used to optional set up weather due to its access to Sunny Day and Rain Dance; Sunny Day itself being able to make Moonlight heal more further increases Moonlight's healing. Volbeat could use the Tail Glow boosts itself despite its horrid Special Attack, which to can surprise Taunt users, or use U-turn to make a quick escape if it needs to needed, though it will lose any accumulated boosts. If being OHKOed is not a problem and you don't Volbeat doesn't need the Leftovers health recovery, a Mental Herb could be run to take a Taunt and again surprise users of Taunt.

Among other things it can do is run an annoyer set due thanks to the fact it has its access to a healing move, Thunder Wave, and Toxic. Again, however, here again Volbeat's horrible defenses keep it from doing any real damage posing a real threat preferential. Finally, Volbeat can Trick a Choice item to cripple the opponent and either give buy it more set-up time for it to set up or let it provide an opportunity for its a teammate to switch in.

[Checks and Counters]

<p>Because of Its main set fully relying relies on non-attacking moves; therefore, Volbeat is usually shut down by Taunt. After this happens being Taunted, it's a fish out of water, since both its attack/special attack offensive and defensive stats are bad poor preferential, which results in an easy KOing for the opponent. A phazer itself Additionally, most phazers can switch in and send vaporize / wipe out / erase all Volbeat's work to god knows where.

Priority users themselves can take advantage of Prankster's only giving +1 priority can bypass Prankster's priority boost and attack Volbeat before it can pass the boosts, and possibly KOing it. Encore users, such as Primeape, Gallade, and Accelgor, and others, can also shut down Volbeat for a couple of turns unless it is Baton Passing, and take it down forcing it to switch and lose its boosts or be KOed. Cincinno stands out as one of the best counters, since it can switch in and use either a Skill Link- or Technician-boosted Rock Blast or a Technician Rock Blast to scare destroy even Focus Sash- or Substitute-carrying Volbeat even if it has a Focus Sash or has a Substitute.</p>
 

jake

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A note on sirndpt's check, in the overview: Prankster isn't a move, so instead I would try to use a word like "tools" rather than "things" or "moves".

Volbeat has access to all of those tools, which makes for a pretty deadly combination
 

Komodo

Huff
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I've taken over the op to get this analysis through the GP stage. Turtwig_A hasn't been online in 2 weeks, and this hasn't been touched in over a month. As sirndpt is on the official GP team now, I'll count her check as official. This needs a last check, then it can be uploaded. Thank you.
 

Andy Snype

Mr. Music
Add/replace with
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[Overview]

<p>A few of years ago, Owl City's Fireflies rocked the Billboard charts. Now, Volbeat seems to be impacting the RU tier just as significantly, which at first glance may be pretty hard to believe; after all, Volbeat sports horrible stats and a small movepool. A mere five words may change your mind, however: Prankster, Tail Glow,<insert space>and Baton Pass. Volbeat has access to all of those tools, which makes for a pretty deadly combination, especially since BW upgraded Tail Glow to raise Special Attack by 3 stages. That's more than enough to turn any special attacker, such as Rotom formes, Manectric, and Typhlosion, into deadly sweepers. This isn't all good, however, since Volbeat's new niche automatically makes it Taunt bait, which is bad considering its horrible offensive stats. Worse, phazing is extremely prevalent in RU, making all of Volbeat's hard work just disappear before your eyes. Still, if you're looking for a quick and simple way to give your special attacker a huge boost and have a team slot to spare, Volbeat may be just what you're looking for.</p>

[SET]
name: Baton Pass
move 1: Tail Glow
move 2: Baton Pass
move 3: Encore
move 4: Thunder Wave / Substitute
item: Leftovers
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

<p>This is Volbeat's bread and butter set, and in fact, the only reason to use it. Prankster gives Volbeat an advantage over Smeargle, the only other Pokemon that learns these moves. This set does not need to spend much time on the field, since Volbeat only has to use Tail Glow twice before it maximizes Special Attack is maximized, subsequently turning any ordinary special attacker into a dangerous sweeper. If an opposing Volbeat should get that boost against you, it's more than likely time to kiss your team goodbye. This set works best a lead, largely because most leads set up Stealth Rock or Spikes instead of attacking, which Volbeat is vulnerable to.[/B] all hazards and is weak to Stealth Rock. Upon entering the field, Volbeat can set up Tail Glow if predicting a switch, or Encore the opposing lead into a non-damaging move. Substitute can prevent status from harming Volbeat, but Thunder Wave cripples the opponent and offers a bit more support for the rest of the team, including a slow Baton Pass recipient.</p>

[ADDITIONAL COMMENTS]

<p>Quite obviously, Volbeat must run alongside a special attacking teammate, preferably fast ones that have good coverage, such as Kadabra, Moltres, and Porygon-Z—note that Moltres is also weak to Stealth Rock. Dual screenshelp Volbeat get that second Tail Glow in, due to its subpar defensive stats; Uxie, Swoobat, and Claydol can provide them. Rapid Spinners go a long way in helping both Volbeat and its target,given Volbeat's vulnerability to entry hazards. Claydol, Sandslash, and Cryogonal are all great choices for this role; the former two can set up Stealth Rock for Volbeat's special attacking teammate, while Cryogonal has access to Recover to keep it alive longer.</p>

[Other Options]

<p>Despite Volbeat's seemingly small movepool, it still has a couple of other tricks up its sleeve. Swagger and Confuse Ray are two examples; each has its pros and cons, and both provide ways to spread confusion if Volbeat needs some more time. to take its chance with hax. If Volbeat needs a way to heal, Moonlight is a semi-reliable form of recovery. If Volbeat finds itself being constantly OHKOed, it could use a Focus Sash to guarantee at least one Tail Glow boost. Volbeat can also be used to set up weather due to its access to Sunny Day and Rain Dance; Sunny Day further increases Moonlight's healing. Volbeat could use the Tail Glow boosts itself despite its horrid Special Attack, and it can surprise Taunt users, or use U-turn to make a quick escape if needed. If being OHKOed is not a problem and Volbeat doesn't need the Leftovers recovery, a Mental Herb could be run to surprise Taunt users. Among other things it can run an annoyer set thanks to Moonlight, Thunder Wave, and Toxic, though Volbeat's horrible defenses keep it from posing a threat. Finally, Volbeat can Trick a Choice item to cripple the opponent and give more time for it to set up or give its teammate an easier switch in.</p>

[Checks and Counters]

<p>Its main set fully relies on non-attacking moves; therefore, Taunt usually shuts Volbeat down, forcing Volbeat to rely on its terrible stats, resulting in an easy KO. Additionally, phazers can switch in and erase all of Volbeat's stat boosts. Priority users can bypass Prankster's priority boost and attack Volbeat before it can pass the boosts, possibly KOing it. Encore users, such as Primeape, Gallade, Accelgor, can shut down Volbeat for a couple of turns unless it is Baton Passing, forcing it to switch, or risk getting KOed. Cincinno stands out as one of the best counters, since it can switch in and use either a Skill-Link or Technician-boosted Rock Blast to destroy even Focus Sash or Substitute-carrying Volbeat.</p>
 
Stamping, though nitpicks:
5th sentence, Set Comments: This set works best as a lead
Add spaces before SS's additions in AC
In OO: Among other things, (comma) it can run an annoyer set
Also OO: If Volbeat needs a way to heal, Moonlight is a semi-reliable form of recovery, providing Volbeat with a way to heal. (Gets rid of that "if Volbeat" repitition)


2/2
 

Komodo

Huff
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Uploading this, as, it isn't my own analysis, I just took it over, and it has received two GP checks from official members.
 

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