INTRODUCTION I have been using this team since late August and it has been extremely consistent in both ladder and official matches. I used it in every game two of NU Open—which was in my opinion the most important game—and it did not disappoint, going 5-0. The purpose of this team is wear down the opponent through constant offensive pressure while still being able to take hits relatively well. Nearly every team member can be considered as a "Bulky Attacker". Most games end with Gurdurr sweeping since opposing Psychic and Flying types do not tend to last throughout the match with Skuntank, Golurk, and Rotom-S in the wings. ......... UNDER THE MICROSCOPE GOLURK @ Trait: Iron Fist EVs: 172 HP | 252 Atk | 84 Spd Nature: Adamant (+Atk, -SAtk) Moveset: Stealth Rock | Earthquake | Ice Punch | Shadow Punch ......... LUDICOLO @ Trait: Swift Swim EVs: 4 Def | 252 SAtk | 252 Spd Nature: Timid (+Spe, -Atk) Moveset: Giga Drain | Hydro Pump | Ice Beam | Rain Dance ......... TORKOAL @ Trait: Shell Armor EVs: 4 Def | 252 SAtk | 252 Spd Nature: Modest (+SAtk, -Atk) Moveset: Fire Blast | Earth Power | Shell Smash | Rapid Spin ......... GURDURR @ Trait: Guts EVs: 252 HP | 252 Atk | 4 Def Nature: Adamant (+Atk, -SAtk) Moveset: Bulk Up | Drain Punch | Ice Punch | Mach Punch ......... SKUNTANK @ Trait: Aftermath EVs: 20 HP | 252 Atk | 236 Spd Nature: Adamant (+Atk, -SAtk) Moveset: Poison Jab | Sucker Punch | Pursuit | Taunt ......... ROTOM-FAN @ Trait: Levitate EVs: 4 Def | 252 SAtk | 252 Spd Nature: Timid (+Spe, -Atk) Moveset: Air Slash | Volt Switch | Trick | Thunderbolt ......... THREATS This team mostly has troubles with Flying-types that are not Choiced, such as Swellow. Articuno can really mess up this team as well since it can basically OHKO everything with its Life Orb set. Setting up Stealth Rocks early and making sure Rotom-S is healthy are key steps to keeping these Pokemon in check. Opposing Smashkoals are also difficult to play around if they set up on Gurdurr; luckily they aren't as common.