Hi guys, I've been lurking for quite a while since I've been only sparring with my friend just for fun. Now I have the confidence to show you my team because I feel this team can net wins in the OU ladder if it gets a few modifications. Initially a team to inflict burns just to annoy my friend (and to battle physical attackers), the team evolved into a burn team with a VoltTurn core. Here's the roster:
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Forretress is part of the VoltTurn core, my physical defense tank, the spiker, and also my spinner. He does wonders tanking those hits with his defensive typing and his Def stat. What I do not like about him is that his SDef is low and that he has a 4x weakness against Fire shared with Scizor. However, his main job on my team is to only spin the hazards since I will be switching very often which is why I chose Stealth Rock over Spikes.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Rotom-W is also part of the VoltTurn core and one of my SDef Tanks. He is one of the two pokemon in the team to inflict the burn status on the opponent's team which makes life easier since I do not have that much Def on my pokemon. His main job is to stall with Will-o-Wisp and Pain Split and He also has a good SAtk stat which makes him a pseudo-bulky attacker. Levitate also helps my team in case I need immunity from Ground attacks.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Will-O-Wisp
- Recover
- Surf
- Ice Beam / Shadow Ball
Here comes the main man with the mustache. This guy is one defensive monster. He counters the rain teams (especially Keldeo) and even CB/scarf Terrakion and Scizor locked into Close Combat or Superpower, forcing them to switch out and let the next pokemon take a Will-o-Wisp. The burn status he inflicts help alleviate my team's low defense stats and recover the damage off with Water Absorb, Recover, and Leftovers. My only problem with him is that I have a hard time choosing what to put on the fourth slot. Also, both Jellicent and Rotom-W are here to switch into Fire attacks which would otherwise OHKO both Scizor and Forretress.
PEST (Scizor) @ Choice Band
Trait: Technician
EVs: 8 Spd / 248 HP / 252 Atk
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Bullet Punch
- Pursuit
- U-turn
- Superpower
There's a reason why I named him PEST, and we all know how much of a pest Scizor can be to your opponent. STAB-CB-Technician-priority Bullet Punch is his primary attack for revenge killing and will always leave a dent. Not much else to say about him except that he is one big PEST to deal with.
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Grass Knot
- Thunderbolt
- Volt Switch
Thundurus-T's main job is to widen my team's coverage with his moveset and resistances and try to OHKO the opposition with his Expert Belt boosted super effective attacks. He can also switch into electric and grass attacks which would OHKO Jellicent and Rotom-W and hit back with super effective moves for the kill. He is the last member of the VoltTurn and is VERY GRATEFUL for the VoltTurn core pokemon's low speed stats and high defensive stats so that the other members can switch him in safely while taking the damage for him beforehand.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
This Scarfmence is one physical attacking behemoth. He is the team's late-game sweeper with Moxie and Scarf combined. Once the steel types are gone or weakened to the extent of being OHKO'd by STAB Outrage, he tears through teams like they're made of paper. Also, with Scarf equipped combined with excellent coverage, he is also one of the team's revenge killers, killing whatever Scizor cannot revenge kill such as non-scarfed Dragons and other Steel types.
With that, I leave you guys to rate my team whether it be positive or negative. Thank you for reading and I hope to hear constructive criticism from the community.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Forretress is part of the VoltTurn core, my physical defense tank, the spiker, and also my spinner. He does wonders tanking those hits with his defensive typing and his Def stat. What I do not like about him is that his SDef is low and that he has a 4x weakness against Fire shared with Scizor. However, his main job on my team is to only spin the hazards since I will be switching very often which is why I chose Stealth Rock over Spikes.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Rotom-W is also part of the VoltTurn core and one of my SDef Tanks. He is one of the two pokemon in the team to inflict the burn status on the opponent's team which makes life easier since I do not have that much Def on my pokemon. His main job is to stall with Will-o-Wisp and Pain Split and He also has a good SAtk stat which makes him a pseudo-bulky attacker. Levitate also helps my team in case I need immunity from Ground attacks.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Will-O-Wisp
- Recover
- Surf
- Ice Beam / Shadow Ball
Here comes the main man with the mustache. This guy is one defensive monster. He counters the rain teams (especially Keldeo) and even CB/scarf Terrakion and Scizor locked into Close Combat or Superpower, forcing them to switch out and let the next pokemon take a Will-o-Wisp. The burn status he inflicts help alleviate my team's low defense stats and recover the damage off with Water Absorb, Recover, and Leftovers. My only problem with him is that I have a hard time choosing what to put on the fourth slot. Also, both Jellicent and Rotom-W are here to switch into Fire attacks which would otherwise OHKO both Scizor and Forretress.
PEST (Scizor) @ Choice Band
Trait: Technician
EVs: 8 Spd / 248 HP / 252 Atk
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Bullet Punch
- Pursuit
- U-turn
- Superpower
There's a reason why I named him PEST, and we all know how much of a pest Scizor can be to your opponent. STAB-CB-Technician-priority Bullet Punch is his primary attack for revenge killing and will always leave a dent. Not much else to say about him except that he is one big PEST to deal with.
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Grass Knot
- Thunderbolt
- Volt Switch
Thundurus-T's main job is to widen my team's coverage with his moveset and resistances and try to OHKO the opposition with his Expert Belt boosted super effective attacks. He can also switch into electric and grass attacks which would OHKO Jellicent and Rotom-W and hit back with super effective moves for the kill. He is the last member of the VoltTurn and is VERY GRATEFUL for the VoltTurn core pokemon's low speed stats and high defensive stats so that the other members can switch him in safely while taking the damage for him beforehand.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
This Scarfmence is one physical attacking behemoth. He is the team's late-game sweeper with Moxie and Scarf combined. Once the steel types are gone or weakened to the extent of being OHKO'd by STAB Outrage, he tears through teams like they're made of paper. Also, with Scarf equipped combined with excellent coverage, he is also one of the team's revenge killers, killing whatever Scizor cannot revenge kill such as non-scarfed Dragons and other Steel types.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Will-O-Wisp
- Recover
- Scald
- Ice Beam
PEST (Scizor) @ Choice Band
Trait: Technician
EVs: 8 Spd / 248 HP / 252 Atk
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Grass Knot
- Thunderbolt
- Volt Switch
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Will-O-Wisp
- Recover
- Scald
- Ice Beam
PEST (Scizor) @ Choice Band
Trait: Technician
EVs: 8 Spd / 248 HP / 252 Atk
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Grass Knot
- Thunderbolt
- Volt Switch
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
With that, I leave you guys to rate my team whether it be positive or negative. Thank you for reading and I hope to hear constructive criticism from the community.