Yoo, Oshony finna showcase a new voltturn team featuring CB Dino.
I wanted to use the powerful physical aurorus since its wallbreaking power is amazing and many teams are weak to ice. But aurorus has so many weaknesses and has prolems switchin in.
First I needed a cool lead, so i chose vivillon.
Vivillon @ Focus Sash
Ability: Compound Eyes
Hasty Nature
Evs: 4 Atk / 252 Spa / 252 Spe
- Sleep Powder
- Hurricane
- HP Ground / Bug Buzz
- Uturn
I decided to lead off with sash lead vivillon, with uturn instead of quiver dance. Magneton be all over the place so hp ground is mandatory, but bug buzz for malamar or hp fire is for ferroseed also an option. . Use Vivilons good speed tier to get off a sleep powder, and depending on the team whether u should uturn or spam hurricane first turn.
Since this is voltturn, i knew i needed another voltturn user and good type synergy, i choose lanturn.
^So kawaii
Lanturn @ Leftovers
Ability: Volt Absorb
Calm Nature
Evs: 44 HP / 252 Def / 212 SpD
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave
Pretty standard lanturn to counter magneton. Provides a nice fire resist and most of its switchins (grasses and brave ground types) are raped by aurorus.
Next we have the star of the show
^Fax
Aurorus @ Choice Band
Ability: Refrigerate
Adamant Nature
Evs: 252 Atk / 4 SpD / 252 Spe
- Return
- Earthquake
- Stone Edge
- Facade
One day aurorus walked into a bar. The bar had no counters... This thing is a monster, capable of 2hko a majority of the tier if not outrite ohkoing walls. Even mega audino cant handle the power of this monster.
252+ Atk Choice Band Refrigerate Aurorus Return vs. 252 HP / 252+ Def Mega Audino: 154-183 (37.5 - 44.6%) -- guaranteed 3HKO (clear who is top dino, f#$k meganium).
Even uninvested aurorus can switchin on most neutral hits with plenty of hp to spare. Natural 123/72/92 bulk paired with an amazing ability and low risk high power moves make this a hard thing to take down. It even counters standard fletchinder since it can tank will o wisp that Sawk despises.
Even with all its glory, it has several checks like kabutops, fighting types.. etc. but all of those have struggle to switchin.
Try to keep aurorus from being damaged early game, even tho its bulky it is worn down very easily with stealth rocks and weak attacks.
Return is mandatory stab, eq for best coverage alongside of it. Stone edge is to hit mons like pelipper and mantine, as well as sneasel, although they all take a chunk from return. Facade makes it an amazing switchin to mons like weezing who rely on status to do damage.
Enough about aurorus lets talk about another pivot i picked.
^^UBER KAWAII^^
Togetic @ Eviolite
Ability: Serene Grace
Bold/Calm Nature
Evs: 248 HP / 160 Def / 100 SpD
- Roost
- Baton Pass
- Dazzling Gleam
- Defog
I needed a defogger that didnt lose momentum, and togetic seemed to fit the bill. A ground immunity as well as hariyama switchin made togetic obvious to add. Slow baton pass to pivot into aurorus against say vileplume or garbodor, who aurorus does work on.
We cant have a team without rocks can we?
^Those cheeks tho
Uxie @ Leftovers/Kasib Berry
Ability: Levitate
200 HP / 132 Atk / 176 Spe
Adamant Nature
- Zen Headbutt
- U-Turn
- Thunder Wave
- Stealth Rock
Originally it was choice band Uxie, but i stopped being a bad player and made it offensive pivot uxie. Xatu is a great switchin opportunity for aurorus, since giga drain does 0. Im using zen headbutt to damage hariyama more without sacrificing bulk or uturn damage. Thunder Wave to help slow down the opposition and rocks are absolutely mandatory. I run enough speed to outrun adamant sawk and a couple attack evs so zen headbutt can do damage if need be. Kasib berry is also an option since mismagius can give this team a bit of troubles at times, but leftovers is more consistent.
This team is very slow albeit 2 twave users, so I needed something to hit offense.
Since my only normal resist is aurorus and i have a noticeable rock weakness, i tosses on scarf Sawk.
^Sawk is my man crush dont hate^
Sawk @ Choice Scarf
Ability: Sturdy
Jolly Nature
Evs: 252 Atk / 4 Def / 252 Spe
- Close Combat
- Knock Off
- Ice Punch
- Stone Edge
Added scarf sawk for the nice surprise factor and also to nuke tauros/mismagius when given the opportunity. Sturdy is that ability to help tank random crits which this team is susceptible too. Pretty standard none the less, but a great help to this team.
Importable:
I wanted to use the powerful physical aurorus since its wallbreaking power is amazing and many teams are weak to ice. But aurorus has so many weaknesses and has prolems switchin in.
First I needed a cool lead, so i chose vivillon.
Vivillon @ Focus Sash
Ability: Compound Eyes
Hasty Nature
Evs: 4 Atk / 252 Spa / 252 Spe
- Sleep Powder
- Hurricane
- HP Ground / Bug Buzz
- Uturn
I decided to lead off with sash lead vivillon, with uturn instead of quiver dance. Magneton be all over the place so hp ground is mandatory, but bug buzz for malamar or hp fire is for ferroseed also an option. . Use Vivilons good speed tier to get off a sleep powder, and depending on the team whether u should uturn or spam hurricane first turn.
Since this is voltturn, i knew i needed another voltturn user and good type synergy, i choose lanturn.
^So kawaii
Lanturn @ Leftovers
Ability: Volt Absorb
Calm Nature
Evs: 44 HP / 252 Def / 212 SpD
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave
Pretty standard lanturn to counter magneton. Provides a nice fire resist and most of its switchins (grasses and brave ground types) are raped by aurorus.
Next we have the star of the show
^Fax
Aurorus @ Choice Band
Ability: Refrigerate
Adamant Nature
Evs: 252 Atk / 4 SpD / 252 Spe
- Return
- Earthquake
- Stone Edge
- Facade
One day aurorus walked into a bar. The bar had no counters... This thing is a monster, capable of 2hko a majority of the tier if not outrite ohkoing walls. Even mega audino cant handle the power of this monster.
252+ Atk Choice Band Refrigerate Aurorus Return vs. 252 HP / 252+ Def Mega Audino: 154-183 (37.5 - 44.6%) -- guaranteed 3HKO (clear who is top dino, f#$k meganium).
Even uninvested aurorus can switchin on most neutral hits with plenty of hp to spare. Natural 123/72/92 bulk paired with an amazing ability and low risk high power moves make this a hard thing to take down. It even counters standard fletchinder since it can tank will o wisp that Sawk despises.
Even with all its glory, it has several checks like kabutops, fighting types.. etc. but all of those have struggle to switchin.
Try to keep aurorus from being damaged early game, even tho its bulky it is worn down very easily with stealth rocks and weak attacks.
Return is mandatory stab, eq for best coverage alongside of it. Stone edge is to hit mons like pelipper and mantine, as well as sneasel, although they all take a chunk from return. Facade makes it an amazing switchin to mons like weezing who rely on status to do damage.
Enough about aurorus lets talk about another pivot i picked.
^^UBER KAWAII^^
Togetic @ Eviolite
Ability: Serene Grace
Bold/Calm Nature
Evs: 248 HP / 160 Def / 100 SpD
- Roost
- Baton Pass
- Dazzling Gleam
- Defog
I needed a defogger that didnt lose momentum, and togetic seemed to fit the bill. A ground immunity as well as hariyama switchin made togetic obvious to add. Slow baton pass to pivot into aurorus against say vileplume or garbodor, who aurorus does work on.
We cant have a team without rocks can we?
^Those cheeks tho
Uxie @ Leftovers/Kasib Berry
Ability: Levitate
200 HP / 132 Atk / 176 Spe
Adamant Nature
- Zen Headbutt
- U-Turn
- Thunder Wave
- Stealth Rock
Originally it was choice band Uxie, but i stopped being a bad player and made it offensive pivot uxie. Xatu is a great switchin opportunity for aurorus, since giga drain does 0. Im using zen headbutt to damage hariyama more without sacrificing bulk or uturn damage. Thunder Wave to help slow down the opposition and rocks are absolutely mandatory. I run enough speed to outrun adamant sawk and a couple attack evs so zen headbutt can do damage if need be. Kasib berry is also an option since mismagius can give this team a bit of troubles at times, but leftovers is more consistent.
This team is very slow albeit 2 twave users, so I needed something to hit offense.
Since my only normal resist is aurorus and i have a noticeable rock weakness, i tosses on scarf Sawk.
^Sawk is my man crush dont hate^
Sawk @ Choice Scarf
Ability: Sturdy
Jolly Nature
Evs: 252 Atk / 4 Def / 252 Spe
- Close Combat
- Knock Off
- Ice Punch
- Stone Edge
Added scarf sawk for the nice surprise factor and also to nuke tauros/mismagius when given the opportunity. Sturdy is that ability to help tank random crits which this team is susceptible too. Pretty standard none the less, but a great help to this team.
Importable:
Cant Trust Thots (Vivillon) @ Focus Sash
Ability: Compound Eyes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sleep Powder
- Hurricane
- Hidden Power [Ground]
- U-turn
Cometh And Goeth (Togetic) @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 160 Def / 100 SpD
Bold Nature
- Defog
- Baton Pass
- Roost
- Dazzling Gleam
Herb (Uxie) @ Leftovers
Ability: Levitate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Thunder Wave
- Stealth Rock
Pick A Fodder (Aurorus) @ Choice Band
Ability: Refrigerate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Earthquake
- Stone Edge
- Facade
Fuckin Magnets (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 44 HP / 252 Def / 212 SpD
Calm Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave
OG Ernie (Sawk) (M) @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Stone Edge
Ability: Compound Eyes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sleep Powder
- Hurricane
- Hidden Power [Ground]
- U-turn
Cometh And Goeth (Togetic) @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 160 Def / 100 SpD
Bold Nature
- Defog
- Baton Pass
- Roost
- Dazzling Gleam
Herb (Uxie) @ Leftovers
Ability: Levitate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Thunder Wave
- Stealth Rock
Pick A Fodder (Aurorus) @ Choice Band
Ability: Refrigerate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Earthquake
- Stone Edge
- Facade
Fuckin Magnets (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 44 HP / 252 Def / 212 SpD
Calm Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave
OG Ernie (Sawk) (M) @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Stone Edge