
Mawile [Koboi] (F)
Nobody trusts Koboi. And with good reason. She doesn't have any regard for the rights of others, and in general thinks torture is fun. Fortunately for all, she...isn't very good at getting her way.
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Mawile [Koboi] (F)
When Mowtom participated in his first flash battle ever, he chose Koboi to come along with him. The battle awarded Mowtom 1 CC, pushing him over 10. Koboi flatly refused to come back home unless Mowtom spent those 10 CC on a certain stone. What choice did he have?
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]
MC: 0
AC: 5/5
Attacks (42/102):
Physical
Astonish
Bite
Brick Break
Counter
Crunch
Fire Fang
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Head
Knock Off
Metal Burst
Payback
Play Rough
Rock Slide
Sucker Punch
Super Fang
Thunder Fang
Thunder Punch
Vice Grip
Special
Fairy Wind
Status
Baton Pass
Endure
Fake Tears
Growl
Iron Defense
Magnet Rise
Misty Terrain
Pain Split
Protect
Rest
Sandstorm
Sleep Talk
Snatch
Stealth Rock
Substitute
Swagger
Sweet Scent
Taunt
Torment
Toxic

Azumarill [Captain Hammer] (M)
One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Captain Hammer was being played by an Azurill. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.
Type: Water / Fairy
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
- This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
Stats:
HP: 110
Atk: 3 (+) [6 Huge Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks (34/98):
Physical
Aqua Jet
Aqua Tail
Body Slam
Bounce
Dig
Dive
Double-Edge
Knock Off
Play Rough
Rollout
Slam
Tackle
Waterfall
Special
Bubble
Bubble Beam
Water Gun
Whirlpool
Status
Aqua Ring
Charm
Defense Curl
Encore
Endure
Helping Hand
Light Screen
Perish Song
Protect
Refresh
Sing
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport

Gardevoir [Dr. Horrible] (M)
One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Dr. Horrible was being played by a Ralts. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gardevoir [Dr. Horrible] (M)
What is this doing here? Dr. Horrible can't Mega Evolve...
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 7
AC: 5/5
Attacks (25/102):
Physical
Special
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Magical Leaf
Moonblast
Psyshock
Stored Power
Status
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Healing Wish
Lucky Chant
Mean Look
Misty Terrain
Protect
Substitute
Teleport
Toxic
Wish
VS


[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Grass | Ice
[Abilities]
Snow Warning
Soundproof (✓)
[Stats]Soundproof (✓)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
S&W: 4 | 5
Total: 17
[Mega Stats]Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
S&W: 4 | 5
Total: 17
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 26 (-)
S&W: 5 | 5
Total: 23
[Tokens]Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 26 (-)
S&W: 5 | 5
Total: 23
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[50 | 75]
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Double-Edge
Earthquake
Endure
Energy Ball
Facade
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Hidden Power [Fire]
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Mist
Outrage
Powder Snow
Protect
Razor Leaf
Rock Slide
Rock Smash
Role Play
Safeguard
Seed Bomb
Shadow Ball
Sheer Cold
Skull Bash
Stomp
Substitute
Swagger
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Double-Edge
Earthquake
Endure
Energy Ball
Facade
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Hidden Power [Fire]
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Mist
Outrage
Powder Snow
Protect
Razor Leaf
Rock Slide
Rock Smash
Role Play
Safeguard
Seed Bomb
Shadow Ball
Sheer Cold
Skull Bash
Stomp
Substitute
Swagger
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed

Smoothie @ Abomasite @ Heart Scale