standard flash match rules
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Brick Break
Bullet Seed
Circle Throw
Comet Punch
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Mega Punch
Metal Burst
Meteor Mash
Night Slash
Outrage
Poison Fang
Poison Jab
Power-Up Punch
Psycho Cut
Reversal
Rage
Rapid Spin
Rock Tomb
Rock Slide
Sacred Sword
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wake-Up Slap
Wild Charge
X-Scissor
Zen Headbutt
Special
Blast Burn
Blizzard
Bug Buzz
Dazzling Gleam
Dragon Pulse
Dream Eater
Earth Power
Fire Blast
Flamethrower
Focus Blast
Future Sight
Heal Pulse
Hydro Pump
Hyper Beam
Infestation
Lava Plume
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Psychic
Relic Song
Sheer Cold
Solar Beam
Surf
Trump Card
Venoshock
Zap Cannon
Other
Agility
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Focus Energy
Foresight
Grassy Terrain
Gravity
Guard Swap
Hail
Haze
Heal Bell
Helping Hand
Iron Defense
Leech Seed
Light Screen
Magic Coat
Me First
Pain Split
Perish Song
Power Swap
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Sing
Sketch x 60
Skill Swap
Sleep Talk
Stealth Rock
Sticky Web
Substitute
Sunny Day
Synthesis
Tail Glow
Tailwind
Taunt
Thunder Wave
Transform
Trick
Trick Room
Toxic
Will-O-Wisp
Wish
Yawn
void's team
Thanatos (Mime Jr.) (M)
Nature: Bold
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Soundproof
Filter
Technician (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Moves (21/???):
Tickle (*)
Barrier (*)
Confusion (*)
Copycat (*)
Meditate (*)
Encore (*)
Double Slap (*)
Mimic (*)
Light Screen (*)
Reflect (*)
Psybeam (*)
Confuse Ray (*)
Fake Out (*)
Future Sight (*)
Icy Wind (*)
Healing Wish (*)
Psyshock (*)
Taunt (*)
Thunderbolt (*)
Torment (*)
Grass Knot (*)
Salsa (Mankey) (M)
Nature: Jolly
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit
Anger Point
Defiant (HA Locked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+15% speed, + 15% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 2/6
Mc: 0
AC: 2/5
Moves (24/???):
Covet (*)
Scratch (*)
Low Kick (*)
Leer (*)
Focus Energy (*)
Fury Swipes (*)
Karate Chop (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Close Combat
Beat Up (*)
Counter (*)
Encore (*)
Focus Punch (*)
Foresight (*)
Taunt (*)
Earthquake (*)
Acrobatics (*)
U-turn (*)
Substitute (*)
Endure
Role Play
Carpainter (Smeargle) (M)
Nature: Timid
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo
Technician
Moody (HA LOCKED)
Stats:
Hp: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+15% Speed, +9% Accuracy)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
AC: 1/5
Moves (18/641):
Sketch (*)
Barrier (*)
Bide (*)
Counter (*)
Endure (*)
Explosion (*)
Fissure (*)
Guillotine (*)
Imprison (*)
Mind Reader (*)
Mirror Coat (*)
Recover (*)
Sheer Cold (*)
Spider Web (*)
Stealth Rock
Taunt (*)
Thunder (*)
Torment (*)
Sketch
S0L1D G0LD sends out/equips.
Black Heart equips/orders.
goid orders.

Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Brick Break
Bullet Seed
Circle Throw
Comet Punch
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Mega Punch
Metal Burst
Meteor Mash
Night Slash
Outrage
Poison Fang
Poison Jab
Power-Up Punch
Psycho Cut
Reversal
Rage
Rapid Spin
Rock Tomb
Rock Slide
Sacred Sword
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wake-Up Slap
Wild Charge
X-Scissor
Zen Headbutt
Special
Blast Burn
Blizzard
Bug Buzz
Dazzling Gleam
Dragon Pulse
Dream Eater
Earth Power
Fire Blast
Flamethrower
Focus Blast
Future Sight
Heal Pulse
Hydro Pump
Hyper Beam
Infestation
Lava Plume
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Psychic
Relic Song
Sheer Cold
Solar Beam
Surf
Trump Card
Venoshock
Zap Cannon
Other
Agility
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Focus Energy
Foresight
Grassy Terrain
Gravity
Guard Swap
Hail
Haze
Heal Bell
Helping Hand
Iron Defense
Leech Seed
Light Screen
Magic Coat
Me First
Pain Split
Perish Song
Power Swap
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Sing
Sketch x 60
Skill Swap
Sleep Talk
Stealth Rock
Sticky Web
Substitute
Sunny Day
Synthesis
Tail Glow
Tailwind
Taunt
Thunder Wave
Transform
Trick
Trick Room
Toxic
Will-O-Wisp
Wish
Yawn

Thanatos (Mime Jr.) (M)
Nature: Bold
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Soundproof
Filter
Technician (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Moves (21/???):
Tickle (*)
Barrier (*)
Confusion (*)
Copycat (*)
Meditate (*)
Encore (*)
Double Slap (*)
Mimic (*)
Light Screen (*)
Reflect (*)
Psybeam (*)
Confuse Ray (*)
Fake Out (*)
Future Sight (*)
Icy Wind (*)
Healing Wish (*)
Psyshock (*)
Taunt (*)
Thunderbolt (*)
Torment (*)
Grass Knot (*)

Salsa (Mankey) (M)
Nature: Jolly
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit
Anger Point
Defiant (HA Locked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+15% speed, + 15% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 2/6
Mc: 0
AC: 2/5
Moves (24/???):
Covet (*)
Scratch (*)
Low Kick (*)
Leer (*)
Focus Energy (*)
Fury Swipes (*)
Karate Chop (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Close Combat
Beat Up (*)
Counter (*)
Encore (*)
Focus Punch (*)
Foresight (*)
Taunt (*)
Earthquake (*)
Acrobatics (*)
U-turn (*)
Substitute (*)
Endure
Role Play

Carpainter (Smeargle) (M)
Nature: Timid
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo
Technician
Moody (HA LOCKED)
Stats:
Hp: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+15% Speed, +9% Accuracy)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
AC: 1/5
Moves (18/641):
Sketch (*)
Barrier (*)
Bide (*)
Counter (*)
Endure (*)
Explosion (*)
Fissure (*)
Guillotine (*)
Imprison (*)
Mind Reader (*)
Mirror Coat (*)
Recover (*)
Sheer Cold (*)
Spider Web (*)
Stealth Rock
Taunt (*)
Thunder (*)
Torment (*)
Sketch
S0L1D G0LD sends out/equips.
Black Heart equips/orders.
goid orders.