W.A.R. - Weather Arms Race
Welcome Smogon to DEMo_Gorgon47's latest RMT. As you can probably see, I have finally surccomed to the ways of the weather war in the B/W metagame. Though unlike most weather orientated teams, my does not rely on weather, and simply utilizes it ravage my opponenets strategy. Also, to avoid being to common, I tried to use Pokemon outside the top 10 (unfortunately Heatran is just to useful to pass by-- though I have considered Chandelure-- and Ttar was forced to join out of necessity.) Not only does thist team use weather to fight weather, but also employs a battalion of anti-weather Pokemon and a F/W/G core ward off opponents. So without further ado, let me show you the team.
Team Building Process
So first off I needed a Pokemon that could induce weather while at the same time not being to bog common (looking at you Tar, Toed, Tales). So basically my options came down to Hippowdon and Abamasnow. While Abamasnow was nice for a weather effect that could injure more foes as well as fairing better against the more common weather starters, I felt that its ever-so-common weaknesses and lack of utility moves wasnt worth it. So In its place I chose Hippowdon, who had better bulk, and the utility moves I needed.
Now the weather is up and the war is started. But what is a war without soldiers? So first I looked for a Pokemon that synergized relatively well with Hippowdon, and who also could help fight the war. So with some thought I came to Bulk Up Breloom, which is a favorite set of mine. Despite it not having perfect synergy, it works extremely well against Rain, Sandstorm, and even Hail, as well as Volt-Turn and non-weather teams.
Now I saw that I had a gaping weakness to Ice attacks, as well as Fire, and to some extent Water (I hate Water attacks.) So I thought to myself: "What type resists all the attacks I am weak to?" Well obviously the answer is a Water-type. So now it came to a matter of picking the Water-type for my team. I immediately thought bulky-water, and then not soon after I thought of Tentacruel. With the ability to set up Toxic Spikes and Rapid Spin other hazards away he seemed to be a good fit.
Looking at my team I noticed two things. One, that I had two-thirds of a Fire-Water-Grass core, and that I lacked a Specially Offensive Presence. So to patch up both these holes, Heatran joined the ranks. With Offensive Heatran Sun teams were no longer so threatening, and I could hit hard right off the bat.
Looking, I noticed how I lacked not only a revenge killer, but also I still wanted some more Special Power. So with that, the staple of my team Choice Scarf Latios entered as my aerial support in combat. With Latios, not only did I have an extremely powerful revenge killer, but I also had a Pokemon that had great coverage and could operate in Sun, Rain, Sandstorm, and in regular conditions.
Alright, at this point I came to the pivotal point of the team. I had two walls (Hippowdon and Tentacruel), two tanks (Heatran and Breloom), and a revenge killer (Latios), all that remains is the glue. Here I had a lot of options; I could place a mixed wall for support, but that would leave me offensively lacking, I could put another choice abuser, but I felt that wouldn't provide what I wanted. So I decided I needed an extremely good Set-up sweeper. And immediately my mind came to an old favorite of mine: Double Priority Sword Dance Lucario. With great offensive presence and resistances he can easily set up and wreak havoc. It was a no brainer for him to be the final member of the team, glueing it all together.
After some rounds and suggestions I have updated my team. Tentacruel was nice, as was Hippowdon, but there days were numbered. So after some modifications I have introduced the ever-to-common Tyrantiar and the not-so-common Slowbro to the team.
And here is my updated team. Please, I would like more suggestions.
The Team in Detail
Tyranitar (M) @ Leftovers
Ability: Sand Stream
Nature: Brave
EV's: 252 HP/60 Atk/64 SpA/132 SpD
Moves: Ice Beam, Crunch, Stealth Rock, Fire Blast
Ability: Sand Stream
Nature: Brave
EV's: 252 HP/60 Atk/64 SpA/132 SpD
Moves: Ice Beam, Crunch, Stealth Rock, Fire Blast
Tyranitar is my weather inducer and Stealth Rock setter-upper. After a suggestion by New World Order I placed this guy on my team. First I had Chopple Berry, but since I didnt seem to use that match, I switched back to Leftovers for recovery. Then Montagua made a suggestion on using his own personal Mixtar set and now it is working great. I now finally think this guy is here for the long haul. **Though if there was some way to include Abamasnow I would try it out**
Breloom (M) @ Toxic Orb
Ability: Toxic Heal
Nature: Careful
EV's: 236 HP/ 212 SpD/ 60 Spe
Moves: Bulk Up, Spore, Drain Punch, Seed Bomb
Ability: Toxic Heal
Nature: Careful
EV's: 236 HP/ 212 SpD/ 60 Spe
Moves: Bulk Up, Spore, Drain Punch, Seed Bomb
Breloom is without a doubt one of my favorite Pokemon. Utilizing its extremely unique assets Breloom has proved invaluable on this team. With a very specific but extremely useful set of resistances Breloom can switch in and set up on a number of unboosted NVE special attacks, Spore the switch in, and proceed to Bulk Up. It is not uncommon for Breloom to achieve 2 or 3 Bulk Ups, and by that point my foe is in a really tight spot. Countering Rain and Volt-Turn is just icing on the cake. And when you add in his ability to heal off Sand Storm damage thanks to his ability you got a Pokemon that is darn tough to take down. **If Abamasnow was added in place of Ttar I'd probably switch this guy for Conkledurr**
Slowbro (F) @ Leftovers
Ability: Regenerator
Nature: Relaxed
EV's: 252 HP/252 Def/ 4 SpA
IV's: 3 Spe, 3 Atk
Moves: Scald, Hidden Power [Electric], Ice Beam, Slack Off
Ability: Regenerator
Nature: Relaxed
EV's: 252 HP/252 Def/ 4 SpA
IV's: 3 Spe, 3 Atk
Moves: Scald, Hidden Power [Electric], Ice Beam, Slack Off
Slowbro is my new Defensive wall, also suggested by New World Order. With already wonderful coverage in Scald and Ice Beam, HP Electric is just icing on the cake, allowing me to beat Gyarados, who is a huge threat to my team. Slowbro is a much better member to my team, and with it I am able to survive much more threatening foes than before. The IV's simply allow me to outpace -- well outslow really -- Conkledurr and to provide minimal confusion damage while providing the strongest HP Electric I can have.
Heatran (F) @ Air Balloon
Ability: Flash Fire
Nature: Modest
EV's: 4 HP/252 SpA/252 Spe
Moves: Fire Blast, Hidde Power [Ice], Earth Power, Flame Charge
Ability: Flash Fire
Nature: Modest
EV's: 4 HP/252 SpA/252 Spe
Moves: Fire Blast, Hidde Power [Ice], Earth Power, Flame Charge
Heatran is the fiery gal of the team, and the final piece of my Fire/Water/Grass core. She serves as my best check to Sun Teams, namely Volcarona and Venasaur, as well as a real threat in general. With sky high Special Attack she is doing real damage. In the Sun after a Flash Fire boost, a Fire Blast from this gal does over 50% to an Evoilite Chansey, so this thing is no pansy. As you can see, I placed Flame Charge in the last spot. While not packing a punch, it is extremely useful to making Heatran a pseudo set-up sweeper. Using Flame Charge on the expected switch could very easily give me the upper hand on a foe that would normally outspeed and KO, giving my team massive boost in momentum. Heatran is a real team player, and patches up many of the holes this team has nicely. Normally I would lower the Attack IVs to 3, but since I run Flame Charge I have to keep them at 31.
Latios (M) @ Choice Scarf
Ability: Levitate
Nature: Timid
EV's: 4 HP/252 SpA/252 Spe
IV's: 2 Atk
Moves: Trick, Draco Meteor, Surf, Hidden Power [Fire]
Ability: Levitate
Nature: Timid
EV's: 4 HP/252 SpA/252 Spe
IV's: 2 Atk
Moves: Trick, Draco Meteor, Surf, Hidden Power [Fire]
Here is another one of my favorite Pokemon in the game. With astronical Special Attack and great Speed Latios is a force to be reckoned with. He can also easily function in almost any weather type, making him invaluable to an anti-weather team. Over the battles he has proved to be almost as useful as Breloom has, taking 2nd on the MVP list in most battles. The attack IV's are the same reasoning as for Slowbro.
Lucario (M) @ Life Orb
Ability: Justified
Nature: Adamant
EV's: 4 HP/252 Atk/252 Spe
Moves: Close Combat, Bullet Punch, Extreme Speed, Swords Dance
Ability: Justified
Nature: Adamant
EV's: 4 HP/252 Atk/252 Spe
Moves: Close Combat, Bullet Punch, Extreme Speed, Swords Dance
Lucario again makes his way onto my team, but this time as a much more back seat role. After Tentacruel, I often times find myself not needing Lucario as much, as he is very often over shadowed by Breloom. But that is not to say he has not performed how I wanted him. With Double Priority, Lucario can take down a range of threats that would normally wreck havoc on this team. And after one Swords Dance he is an extremely hard to stop, only truly countered by Jellicent. But overall the main purpose of Lucario is for Priority, which I find to be an invaluable tool in battles. So, if and when one reccomends a replacement for Lucario, make sure it has Priority on it.
Threat List
So far I havent found any true counters to this team. The main issue is its lack of recovery, and the time it needs to set up. Also, as everyone on of my Pokemon is designed to be a hard check to a certain type of strategy, if one falls prematurally I have an extremely difficult time navigating around that Pokemons loss. But overall if I play smart this predicament can be avoided.
Conclusion
I really tried to make a team that embraced the trends of the current metagame (weather dominance) while still maintaining the "anti-metagame" vibe that I yern to preserve. And hopefully with a little tweaking this team can prove to be just that. Thank you for reading and I look forward to your critiques =D
A Final Look