I was very happy with my rain dance RMT (which is now buried on around page 3 or so of the ou section) so I chose to build its recipricle, a sunny day team, seeing as how sunny day is practiaclly useless in OU, I found underused to be an appropriate tier.
Changes in green
Team at a glance:
Team building process:
I needed a lead that can take a hit, is fast, and can set up the sun. Uxie was the first thing that came to mind and is working great so far.
Scarfdos worked great on my rain team so I figured scarftres work on a sun team. He can spam, has a good stab move, and descent bulk.
I wanted another special powerhouse. I did some research and found a great combonation, Arcanine and Victreebel. They cover eachothers weaknesses, and victreebel can help arcanine to have crazy high attacking force with flashfire/flamethrower
I needed a physical sweeper because all i had was a hindered uturn on uxie for my phys attacks. So I found a great physical attacker with the sun speed boost, tangrowth. He has great coverage and can set up the sun if need be.
I wanted another heat rock supporter, so I setteled on flareon, with 130 base attack, he can pack a major punch even with minimal investment. And he has descent bulk.
At this point I had way too many fire types and someone suggested I get a rapid spinner. So did. Claydol is a great support pokemon and can take advantage of sunny day/set up sunny day.
Claydol only added to my water weakness. I tested hitmontop for the 6th spot. I can usualy ko flying types that switch in with stone edge. Rapid spin is nice and so is stab close combat to hit a lot for neutral. He did better than claydol so i gave him the spot.
Team details:
Uxie @ Heat Rock
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Sunny Day
- Solarbeam
- U-turn
- Hidden Power [Fire]
Uxie is a great lead. She is fast, she is bulky, and she is versatile. Her goal is to set up the sun and uturn out to a sweeper. But if I feel I can handle whatever lead they have I abuse the sun I just set up, either by solarspamming or using a boosted hidden power fire
How uxie fairs against the top ten UU leads
Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spe, -Atk)
- Fire Blast
- Air Slash
- Solarbeam
- Morning sun
Life orb moltres is a great UU sweeper. He has the same special attack as his electric type cousin, and is almost as fast. He has a solarbeam for milotic/blastoise and other bulky waters that think they can take tres. Fire blast for boosted stab, Air slash for stab against weaker pokes if I dont want to risk missing. Morning sun is for healing off life orb/stealth rock damage if i havent spun them away.
Victreebel (M) @ Choice Specs
Ability: Chlorophyll
EVs: 122 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Solarbeam
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
Victreebell is vicious with a speed stat of 420 with the sun out and a base 100 special attack boosted by specs. Solarbeam for obvious stab, same with sludgebomb. Leaf storm if I feel like just hit-and-running. Hidden power ice for other grass pokes that arent affected by sludgebomb.
Arcanine (M) @ Heat Rock
Ability: Flash Fire
EVs: 236 HP/168 Def/76 Spd/28 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Rock]
- Solarbeam
- Flamethrower
- Sunny Day
Standard bluky arcanine set, with a tweaked moveset. He functions as a sweeper as well as a sun supporter. Hidden power rock for opposing fire/ice types especially moltres who walls my team pretty well.. Flamethrower for stab and is even beastlier if I can switch in on a fire attack aimed at victreebell/tangrowth. Solarbeam for waters that would otherwise put arcanine down (get it? dog reference? aw screw you guys I quit!!) and sunny day for support. I had to add 4 evs to make up for the speed IV drop needed for hidden power rock. 1hp point is not much of a sacrifice.
Tangrowth (M) @ Life Orb
Ability: Chlorophyll
EVs: 200 Atk/228 Spd/80 SAtk
Naive nature (+Spd, -SDef)
- Ancientpower
- Earthquake
- Power Whip
- Hidden Power [Fire]
Standard mixed set. It gets great type coverage with power whip, eq, ancientpower, and hp fire. Power whip for the obvious stab as well as ohkoing milotic. Eq for fires and hidden power fire for opposing grass types. I chose ancientpower over rock slide because I love random stat boosts. It can help me sweep even if there is no sun up. Life orb is chosen because I want to hit as hard as possible.
Hitmontop (M) @ Heat Rock
Ability: Intimidate
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Close Combat
- Rapid Spin
- Sunny Day
- Stone Edge
I needed a rapid spinner, and the only thing flareon did for me was superpower normal types and use sunny day. This gives my sunny day support, rapid spin support and descent coverage. Close combat for houndoom and rocks. Stone edge to catch those flying types on the switch in. This seems to be working better than Claydol so Hitmontop gets the 6th slot.
Changes in green
Team at a glance:
Team building process:
I needed a lead that can take a hit, is fast, and can set up the sun. Uxie was the first thing that came to mind and is working great so far.
Scarfdos worked great on my rain team so I figured scarftres work on a sun team. He can spam, has a good stab move, and descent bulk.
I wanted another special powerhouse. I did some research and found a great combonation, Arcanine and Victreebel. They cover eachothers weaknesses, and victreebel can help arcanine to have crazy high attacking force with flashfire/flamethrower
I needed a physical sweeper because all i had was a hindered uturn on uxie for my phys attacks. So I found a great physical attacker with the sun speed boost, tangrowth. He has great coverage and can set up the sun if need be.
I wanted another heat rock supporter, so I setteled on flareon, with 130 base attack, he can pack a major punch even with minimal investment. And he has descent bulk.
At this point I had way too many fire types and someone suggested I get a rapid spinner. So did. Claydol is a great support pokemon and can take advantage of sunny day/set up sunny day.
Claydol only added to my water weakness. I tested hitmontop for the 6th spot. I can usualy ko flying types that switch in with stone edge. Rapid spin is nice and so is stab close combat to hit a lot for neutral. He did better than claydol so i gave him the spot.
Team details:
Uxie @ Heat Rock
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Sunny Day
- Solarbeam
- U-turn
- Hidden Power [Fire]
Uxie is a great lead. She is fast, she is bulky, and she is versatile. Her goal is to set up the sun and uturn out to a sweeper. But if I feel I can handle whatever lead they have I abuse the sun I just set up, either by solarspamming or using a boosted hidden power fire
How uxie fairs against the top ten UU leads
Ambipom: take the fake out, set up sun and uturn to a sweeper.
Uxie: Set up sun and uturn to a sweeper, if i get scarfed just switch and use as a late game sweeper
Mespirit:Same as uxie, sun/uturn
Alakazam:Set up sun and switch to a sweeper
Omastar:Set up sun and solarbeam
Kabutops:Set up sun and solarbeam
Moltres:Set up sun and uturn to arcanine to hopefully get a flashfire boost
Hippopotas:Set up sun and solarbeam
Electrode:Set up sun and switch/uturn to a sweeper
Cloyster:Set up sun and solarbeam.
Uxie: Set up sun and uturn to a sweeper, if i get scarfed just switch and use as a late game sweeper
Mespirit:Same as uxie, sun/uturn
Alakazam:Set up sun and switch to a sweeper
Omastar:Set up sun and solarbeam
Kabutops:Set up sun and solarbeam
Moltres:Set up sun and uturn to arcanine to hopefully get a flashfire boost
Hippopotas:Set up sun and solarbeam
Electrode:Set up sun and switch/uturn to a sweeper
Cloyster:Set up sun and solarbeam.
Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spe, -Atk)
- Fire Blast
- Air Slash
- Solarbeam
- Morning sun
Life orb moltres is a great UU sweeper. He has the same special attack as his electric type cousin, and is almost as fast. He has a solarbeam for milotic/blastoise and other bulky waters that think they can take tres. Fire blast for boosted stab, Air slash for stab against weaker pokes if I dont want to risk missing. Morning sun is for healing off life orb/stealth rock damage if i havent spun them away.
Victreebel (M) @ Choice Specs
Ability: Chlorophyll
EVs: 122 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Solarbeam
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
Victreebell is vicious with a speed stat of 420 with the sun out and a base 100 special attack boosted by specs. Solarbeam for obvious stab, same with sludgebomb. Leaf storm if I feel like just hit-and-running. Hidden power ice for other grass pokes that arent affected by sludgebomb.
Arcanine (M) @ Heat Rock
Ability: Flash Fire
EVs: 236 HP/168 Def/76 Spd/28 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Rock]
- Solarbeam
- Flamethrower
- Sunny Day
Standard bluky arcanine set, with a tweaked moveset. He functions as a sweeper as well as a sun supporter. Hidden power rock for opposing fire/ice types especially moltres who walls my team pretty well.. Flamethrower for stab and is even beastlier if I can switch in on a fire attack aimed at victreebell/tangrowth. Solarbeam for waters that would otherwise put arcanine down (get it? dog reference? aw screw you guys I quit!!) and sunny day for support. I had to add 4 evs to make up for the speed IV drop needed for hidden power rock. 1hp point is not much of a sacrifice.
Tangrowth (M) @ Life Orb
Ability: Chlorophyll
EVs: 200 Atk/228 Spd/80 SAtk
Naive nature (+Spd, -SDef)
- Ancientpower
- Earthquake
- Power Whip
- Hidden Power [Fire]
Standard mixed set. It gets great type coverage with power whip, eq, ancientpower, and hp fire. Power whip for the obvious stab as well as ohkoing milotic. Eq for fires and hidden power fire for opposing grass types. I chose ancientpower over rock slide because I love random stat boosts. It can help me sweep even if there is no sun up. Life orb is chosen because I want to hit as hard as possible.
Hitmontop (M) @ Heat Rock
Ability: Intimidate
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Close Combat
- Rapid Spin
- Sunny Day
- Stone Edge
I needed a rapid spinner, and the only thing flareon did for me was superpower normal types and use sunny day. This gives my sunny day support, rapid spin support and descent coverage. Close combat for houndoom and rocks. Stone edge to catch those flying types on the switch in. This seems to be working better than Claydol so Hitmontop gets the 6th slot.