Walrein (Update)

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Status: Complete

http://www.smogon.com/dp/pokemon/walrein


________________________________________________________________

[OVERVIEW]

<p>As usual, Ice typing is very much a mixed blessing. Ice attacks are always useful on a team, but the tradeoff for gaining a STAB boost on them is an unfortunate list of defensive weaknesses. Stealth Rock can hinder its ability to function as a tank somewhat, as taking 25% each time it comes in will wear it down a little faster than is preferable. Even with those drawbacks considered, Walrein is a fine tank in UU play, sporting handy resistances to Ice and Water, and while its offensive stats are nothing special, they are more than adequate for a predominantly defensive Pokemon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare to say the least. However, with its cool new Ice Body ability it can be a very useful—often integral—part of a hail-based team when it receives support from Abomasnow. Its stalling abilities with hail support are impressive, and with Toxic and/or Toxic Spikes flying around, Walrein can be surprisingly difficult to take down.</p>

<p>Overall, Walrein got some very useful boosts in the transition from ADV to DP. Whether it is tanking in UU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>


[SET]
name: Stallrein
move 1: Protect
move 2: Substitute
move 3: Super Fang / Roar
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 246 Def / 44 Spe

[SET COMMENTS]

<p>This set performs best with Snover because it allows Walrein to activate its near exclusive ability, Ice Body. This specific set shines well in conjunction with Toxic Spikes, increasing poison damage by alternating between Protect and Substitute. Surf or Blizzard ensures Walrein has an attacking move should it be Taunted by something. Super Fang is a cool move for halfing the opponent's health. With Ice Body and Leftovers, coupled with its 110/90/90 defensive stats, Walrein becomes incredibly durable despite its terrible defensive typing. It is worth noting that this set requires heavy support to function to its full extent.</p>

[ADDITIONAL COMMETS]

<p>Selecting the move for the third slot totally relies on what Walrein plans to do. Super Fang makes the stalling process much faster by slicing the opponent’s health in half. Ultimately, Walrein with Super Fang can literally bring an opponent down in only a matter of turns with Toxic Spikes on the field. Roar makes an excellent alternative in order to spread poison damage around the opponent’s team. The final choice is a toss up between Blizzard and Surf. Surf is probably the best option because it has the ability to hit Steel-types neutrally,who are immune to poison damage. On the other hand, Blizzard provides more power to make the stalling process much faster. However, the main concern with Blizzard is its meager PP. Walrein becomes vulnerable when facing Taunt users late game once Blizzard’s PP is completely drained.</p>

<p>For Stallrein, 220 HP EVs puts its stat at 416, which is divisible by 16. This is of great importance as with its max HP of 424, Walrein's Substitutes would require 106 HP to make, but over the two turns it spends stalling with Substitute and Protect it would only recover back 104 HP. A HP stat that is divisible by 16 is necessary to allow Walrein to stall indefinitely (or at least until its PP runs out). The 48 Speed EVs give Walrein the jump on neutral natured base 70s, most notably Hitmontop. This allows Walrein to poison stall it by alternating between Substitute and Protect without getting hit by Close Combat.</p>

<p>Nidoqueen is excellent when paired alongside Walrein for several reasons. Nidoqueen provides Toxic Spikes support and can reliablyplace two layers thanks to its bulk. Not only that, Nidoqueen covers Walrein’s weaknesses by taking Electric-, Rock-,and Fighting-type hits. Last but not least, poison will severely hinder Walrein’s chances of stalling,and Nidoqueen can easily absorb Toxic Spikes for Walrein. As an added bonus, Nidoqueen also provides Stealth Rock for Walrein to help deal with Flying-types.</p>

<p>Walrein will appreciate Spin blocking support because it generally needs entry hazards to stay on the field. Froslass is an ideal partner because its Ghost-typing allows it to block Rapid Spin and switch in on Fighting-type attacks directed at Walrein. Furthermore, Froslass benefits from hail because its ability is activated under hail. If Walrein is using Roar on the second slot, Froslass canprovide Spike support as well to rack up residual damage.</p>

[Team Options]

<p>For starters, Snover is absolutely mandatory on any team that includes Walrein. Walrein needshail in play in order to perform the stalling procedure. Poison stalling is vital toWalrein’s strategy, and it simply can’t accomplish this task without the right support. Nidoqueen makes an excellent partner thanks to its convenient resistances to Fighting-, Rock-,and Electric-type hits. Furthermore, Nidoqueen has both Toxic Spikes and Stealth Rock in its arsenal to help Walrein run circles aroundteams with Roar. There are several candidates for Toxic Spikes, but most of them share the same weaknessesas Walrein, which makes it hard to set up more than one layer.</p>

<p>It is quite evident that Walrein needs Spin blocking in order to keep entry hazards on the field. Spin blockers also provide a valuable resistance to Fighting-type hits dished at Walrein. Froslass seems to fit the bill in terms of Spin blocking due to its ability to fit on hail teams. Not only that, Froslass canprovide Spikes for Walrein in order to shuffle through teams and rack up entry hazard damage sufficiently better. With all three entry hazards on the field, it becomes extremely hard for the opponent to take down Walrein. As for other Spin blocking candidates, Mismagius makes an exceptional partner due to its ability to threaten common Rapid Spin like Donphan, Hitmontop, and Blastoise. Furthermore, Mismagius has Taunt to prevent Hitmontop or Blastoise from using Foresight to bypass its Ghost-typing.</p>

[Optional Changes]

<p>There were many possible sets left out in the main options due to Walrein’s poor defensive typing. Walrein can run a set with Curse / Avalanche / Earthquake / Rest, but itspoor defensive typing along with unreliable healing move makes the set’s effectiveness questionable. Walrein can run a decent RestTalk set, but don’t expect itto stick around for a long time. Walrein can also run an Encore set that helps set up its teammates.</p>

<p>A Choice Band set is plausible, but it is better off stalling rather than attacking. If you want a Choice Band set then Crunch, Body Slam, Rock Slide, Ice Fang, and Waterfall are available for physical attacks. A Choice Specs set could also work, especially with hail on your side to provide 100% accuracy for Blizzard.</p>

[Counters]

<p>Your best bet of taking on Walrein is preventing Toxic Spikes from being dropped onto the field. If Toxic Spikes has not been dropped yet, then Poliwrath does well thanks to its decent defenses, Ice resistance, STAB Fighting attacks, and ability to score some free healing from Surf with his Water Absorb ability. Toxicroak also work in the similar fashion as Poliwrath, but it doesn’t boast the Ice-type resistance; however, it does have immunity to Toxic, which prevents Walrein from poison stalling it. Lapras is also blessed with Water Absorb and a 4x Ice resistance and can wear down Walrein with Thunderbolts. Lanturn can beat it unless it carries Earthquake, too. Qwilfish can set up Swords Dances against it if Walreindoesn't have Earthquake to 2HKO it. Qwilfish has the added advantage of being immune to Toxic and isalso capable of absorbing any Toxic Spikes laid out on the field.</p>

<p>From a defensive standpoint, Clefable does well thanks to its convenient ability, Magic Guard. Clefable can prevent Walrein it from stalling by using Encore to limit its options. Walrein can’t do anything back to Clefable thanks to its high Special Defense stat. If Walrein has Blizzard, Registeel can come in and PP stall out Blizzard, forcing it to switch out most of the time. Milotic does well with Walrein if Toxic Spikes is not dropped on the field yet.</p>
 

Colonel M

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I just removed the (WIP) since the status can be kept on the OP.

Is Super Fang really that good for Stallrein? Like mtr and others have said really, Walrein likes having a STAB and Roar / even Encore in niche situations. Hell Toxic is nice for anything that floats like Mantine.

IMO I'd make Super Fang the secondary option (Roar taking its priority) unless you've specifically tested this and found Super Fang that much better.
 
In the third paragraph of Stallrein:

"Walrein becomes vulnerable when facing Taunt users late game once Blizzard’s HP is completely drained."

HP should be PP.

-Terywj
 

Xia

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Figured this set looked done enough to proofread it (I feel like I owe you one after what you did for my Mismagius set =P).

[SET]
move 3: Super Fang / Roar (I agree with Colonel_Marcus, but like he said, if you've had great success with Super Fang, leave it as is)
[SET COMMENTS]

<p>This set performs best with Snover because it allows Walrein to activate its near exclusive ability, Ice Body. This specific set shines well in conjunction with Toxic Spikes in order to increase poison damage by alternating between Protect and Substitute. With Ice Body and Leftovers, coupled with its 110/90/90 defensive stat, Walrein becomes incredibly durable despite its terrible defensive typing.</p>

<p>Selecting the move for the third slot totally relies on what Walrein plans to do. Super Fang makes the stalling process much faster by slicing the opponent’s health in half. Ultimately, Walrein with Super Fang can literally bring an opponent down in only a matter of turns with Toxic Spikes on the field. Roar makes an excellent alternative in order to spread poison damage around the opponent’s team.</p>

<p>The final choice is a toss up between Blizzard and Surf. Surf is probably the best option because it has the ability to hit Steel-types neutrally who are immune to poison damage. On the other hand, Blizzard provides more power to make the stalling process much faster. However, the main concern with Blizzard is its meager PP. Walrein becomes vulnerable when facing Taunt users late game once Blizzard’s PP is completely drained.</p>

<p>220 HP EVs provides bulk and allows Walrein to lay down 106 HP Substitutes. 246 Defense EVs helps it take physical hits better. 44 Speed EVs allows it to outpace Hitmontop who normally don't invest any Speed EVs.</p>

<p>Nidoqueen is excellent when paired alongside Walrein for several reasons. Nidoqueen provides Toxic Spikes support and can reliable place two layers thanks to its bulk. Not only that, Nidoqueen covers Walrein’s weaknesses by taking Electric- and Fighting-type hits. Last but not least, poison will severely hinder Walrein’s chances of sweeping and Nidoqueen can easily absorb Toxic Spikes for Walrein. As an added bonus, Nidoqueen also provides Stealth Rock for Walrein to help deal with Flying-types.</p>

<p>Walrein will appreciate Spin ("Spin" is part of a move, like "Passing") blocking support because it generally needs entry hazards to stay on the field. Froslass is an ideal partner because its Ghost-typing allows it to block Rapid Spin and switch in on Fighting-type attacks directed at Walrein. Furthermore, Froslass benefits from hail because its ability is activated under hail. If Walrein is using Roar on the second slot, Froslass could provide Spike support as well to rack up residual damage.</p>
Hope to read the rest soon! =]
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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I'm going to edit that soon, thanks Xia. I'm still debating on leaving Stallrein as the only set. Walrein's standard set gets the most usage while the other sets get around 4.9%. Any thoughts?


  • Sleep Talk: horrible Sleep Talker due to its poor typing
  • Curse: never tested this yet
  • Encore: seems like the second most useful set
 

Xia

On porpoise
is a Contributor Alumnus
<p>For starters, Snover is absolute mandatory on any team who include Walrein. Walrein shines best with hail in play in order to perform the stalling procedure. Poison stalling is a vital strategy in Walrein’s strategy and it simply can’t accomplish this task alone without the right support. Nidoqueen makes an excellent partner thanks to its convenient resistances to Fighting- and Electric-type hits. Furthermore, Nidoqueen has both Toxic Spikes and Stealth Rock in its arsenal to help Walrein run circles on teams with Roar. There are several candidates for Toxic Spikes, but most of them share the same weakness as Walrein, which makes it hard to set up more than two layers.</p>

<p>It is quite evident that Walrein needs Spin blocking in order to keep entry hazards on the field. Spin blockers also provide a valuable resistance to Fighting-type hits dished at Walrein. Froslass seems to fit the bill in terms of Spin blocking due to its ability to fit on hail teams. Not only that, Froslass could provide Spikes for Walrein in order to shuffle through teams and rack up entry hazard damage sufficiently better. With all three entry hazards on the field, it becomes extremely hard for the opponent to take down Walrein. As for other Spin blocking candidates, Mismagius makes an exceptional partner due to its ability to threaten common Rapid Spin like Donphan, Hitmontop, and Blastoise. Furthermore, Mismagius has Taunt to prevent Hitmontop or Blastoise from using Foresight to bypass its Ghost-typing.</p>

I'm going to edit that soon, thanks Xia. I'm still debating on leaving Stallrein as the only set. Walrein's standard set gets the most usage while the other sets get around 4.9%. Any thoughts?


  • Sleep Talk: horrible Sleep Talker due to its poor typing
  • Curse: never tested this yet
  • Encore: seems like the second most useful set
Personally, I would just keep the one set--if all other sets are outnumbered 95 to 5, uit's pretty obvious that people are only interested in this one set. The sets you mentioed should be put in OO, though, because they are useful, just extemely overshadowed.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Yeah, decided to do that. Did some testing today, it really is hard to run a defensive set without Ice Body and Protect. Also, I tried a Life Orb set which didn't turn out so well :P

Also thanks for the Team Option check

Btw: This is complete.

Edit: @ Marcus

Super Fang is a really good move from my experience. It helps beat down walls and basically makes the stalling process faster. With Super Fang and Toxic Spikes down, your opponent will focus on healing as supposed to breaking your sub.
 

Xia

On porpoise
is a Contributor Alumnus
<p>There were many possible sets left out in the main options due to Walrein’s poor defensive typing. Walrein can run a set with Curse / Avalanche / Earthquake / Rest; but the poor defensive typing along with an unreliable healing move makes the set’s effectiveness questionable. Walrein can run a decent RestTalk set, but don’t expect Walrein to stick around for a long time. Walrein can also run an Encore set by setting up its teammates.</p>

<p>A Choice Band set is plausible, but it is better off stalling rather than attacking. If you want a Choice Band set then Crunch, Body Slam, Rock Slide, Ice Fang and Waterfall are available for physical attacks. A Choice Specs set could also work, especially with hail on your side to provide 100% accuracy on Blizzard.</p>


<p>As usual, Ice typing is very much a mixed blessing. Ice attacks are always useful on a team, but the trade off for gaining a STAB boost on them is an unfortunate list of defensive weaknesses. Stealth Rock can hinder its ability to function as a tank somewhat, as taking 25% each time it comes in will wear it down a little faster than is preferable. Even with those drawbacks considered, Walrein is a fine tank in UU play, sporting handy resistances to Ice, Fire, and Water, and while its offensive stats are nothing special, they are more than adequate for a predominantly defensive Pokemon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare to say the least. However, with its cool new Ice Body ability it can be a very useful—often integral—part of a hail-based team when it receives support from Abomasnow. Its stalling abilities with hail support is impressive and with Toxic and/or Toxic Spikes flying around, Walrein can be surprisingly difficult to take down.</p>

<p>Overall, Walrein got some very useful boosts in the transition from ADV to DP. Whether it is tanking in UU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>


<p>Your best bet is preventing Toxic Spikes from being dropped from the field. If Toxic Spikes has not been dropped yet then Poliwrath does well thanks to its decent defenses, Ice resistance, STAB Fighting attacks and ability to score some free healing from Surf with his Water Absorb ability. Toxicroak also work in the similar fashion but it doesn’t boast the Ice-type resistance; however, it does have immunity to Toxic, which prevents Walrein from poison stalling it. Lapras is also blessed with Water Absorb and a 4x Ice resistance and can wear down Walrein with Thunderbolts. Lanturn can beat it unless it carries Earthquake, too. Qwilfish can set up Swords Dances against it if it doesn't have Earthquake to 2HKO them. Qwilfish has the added advantage of being immune to Toxic and are also capable of absorbing any Toxic Spikes laid out on the field.</p>

<p>From a defensive standpoint, Clefable does well thanks to its convenient ability, Magic Guard. Clefable can prevent Walrein by using Encore in order to limit its options. Walrein can’t do anything back to Clefable thanks to its high Special Defense stat, so it will usually force Walrein to switch out most of the time. If Walrein has Blizzard, Registeel can come in and PP stall out Blizzard, forcing it to switch out most of the time.</p>

I de-capitalized all mentions of hail, just as I would if this was a sandstorm or rain team. If, however, you felt that you were referencing the move Hail and not the weather effect, feel free to leave them as is. =]
 
franky said:
There are several candidates for Toxic Spikes, but most of them share the same weakness as Walrein, which makes it hard to set up more than two layers.
You might want to clarify/fix this. Do you mean more than one layer, or are you anticipating Rapid Spin problems?
 
You should include Nidoqueen's resistance to Rock-type attacks when you bring up it's resistances in the TO paragraph, since Walrein is also weak to Rock.
 

Colonel M

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Alright.

I'd also see if anyone or, if you can, test Super Fang / Brine on a SleepTalk set. Or Surf.
 
IMO there should be plenty of mention of OU in here, as it's equally popular on both ladders. Reading through the analysis it basically seems like all you would have to do would be to split the TO section and comments into OU and UU categories (or just paragraphs). Most of the comments seem to be talking about Walrein in general, as opposed to "Walrein in UU," which is a good thing, and should make incorporating OU into the analysis pretty straightforward. Then again I could be off base here, just a thought. Good job btw! :)

Here's a few nitpicks...

When you say the word "shines" (opening paragraph and team options), I would use the would "most" or "brightest" after it, since something doesn't "shine best" or "shine well".

In the Opinion section you say it resists Fire.

In the Counters paragraph you say "Your best bet is preventing Toxic Spikes from being dropped from the field." That second 'from' should 'onto' I think? Also, "Clefable can prevent Walrein by using Encore in order to limit its options." Did you mean to say prevent it from sweeping/stalling? Then you say it will "usually force Walrein to switch out most of the time" which is redundant, just remove the last part of the sentence (so it flows better with the following sentence(s)).

Well done!
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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I'm pretty sure we're using tabs to seperate their particular uses in a certain tier. That's why I mentioned Snover everywhere instead of Abomasnow. :P I'll add in all the other things mentioned. thanks people.
 

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[SET]
name: Stallrein
move 1: Protect
move 2: Substitute
move 3: Super Fang / Roar
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 246 Def / 44 Spe

[SET COMMENTS]

<p>This set performs best with Snover because it allows Walrein to activate its near exclusive ability, Ice Body. This specific set shines well in conjunction with Toxic Spikes, increasing poison damage by alternating between Protect and Substitute. With Ice Body and Leftovers, coupled with its 110/90/90 defensive stats, Walrein becomes incredibly durable despite its terrible defensive typing.</p>

<p>Selecting the move for the third slot totally relies on what Walrein plans to do. Super Fang makes the stalling process much faster by slicing the opponent’s health in half. Ultimately, Walrein with Super Fang can literally bring an opponent down in only a matter of turns with Toxic Spikes on the field. Roar makes an excellent alternative in order to spread poison damage around the opponent’s team. The final choice is a toss up between Blizzard and Surf. Surf is probably the best option because it has the ability to hit Steel-types neutrally, who are immune to poison damage. On the other hand, Blizzard provides more power to make the stalling process much faster. However, the main concern with Blizzard is its meager PP. Walrein becomes vulnerable when facing Taunt users late game once Blizzard’s PP is completely drained.</p>

<p>220 HP EVs provides bulk and allows Walrein to lay down 106 HP Substitutes. 246 Defense EVs helps it take physical hits better. 44 Speed EVs allows it to outpace Hitmontop, who normally don't invest any Speed EVs.</p>

<p>Nidoqueen is excellent when paired alongside Walrein for several reasons. Nidoqueen provides Toxic Spikes support and can reliably place two layers thanks to its bulk. Not only that, Nidoqueen covers Walrein’s weaknesses by taking Electric-, Rock-, and Fighting-type hits. Last but not least, poison will severely hinder Walrein’s chances of stalling, and Nidoqueen can easily absorb Toxic Spikes for Walrein. As an added bonus, Nidoqueen also provides Stealth Rock for Walrein to help deal with Flying-types.</p>

<p>Walrein will appreciate Spin blocking support because it generally needs entry hazards to stay on the field. Froslass is an ideal partner because its Ghost-typing allows it to block Rapid Spin and switch in on Fighting-type attacks directed at Walrein. Furthermore, Froslass benefits from hail because its ability is activated under hail. If Walrein is using Roar on the second slot, Froslass can provide Spike support as well to rack up residual damage.</p>

[Team Options]

<p>For starters, Snover is absolutely mandatory on any team that includes Walrein. Walrein needs hail in play in order to perform the stalling procedure. Poison stalling is vital to Walrein’s strategy, and it simply can’t accomplish this task without the right support. Nidoqueen makes an excellent partner thanks to its convenient resistances to Fighting-, Rock-, and Electric-type hits. Furthermore, Nidoqueen has both Toxic Spikes and Stealth Rock in its arsenal to help Walrein run circles around teams with Roar. There are several candidates for Toxic Spikes, but most of them share the same weaknesses as Walrein, which makes it hard to set up more than one layer.</p>

<p>It is quite evident that Walrein needs Spin blocking in order to keep entry hazards on the field. Spin blockers also provide a valuable resistance to Fighting-type hits dished at Walrein. Froslass seems to fit the bill in terms of Spin blocking due to its ability to fit on hail teams. Not only that, Froslass can provide Spikes for Walrein in order to shuffle through teams and rack up entry hazard damage sufficiently better. With all three entry hazards on the field, it becomes extremely hard for the opponent to take down Walrein. As for other Spin blocking candidates, Mismagius makes an exceptional partner due to its ability to threaten common Rapid Spin like Donphan, Hitmontop, and Blastoise. Furthermore, Mismagius has Taunt to prevent Hitmontop or Blastoise from using Foresight to bypass its Ghost-typing.</p>

[Other Options]

<p>There were many possible sets left out in the main options due to Walrein’s poor defensive typing. Walrein can run a set with Curse / Avalanche / Earthquake / Rest, but its poor defensive typing along with unreliable healing move makes the set’s effectiveness questionable. Walrein can run a decent RestTalk set, but don’t expect it to stick around for a long time. Walrein can also run an Encore set that helps set up its teammates.</p>

<p>A Choice Band set is plausible, but it is better off stalling rather than attacking. If you want a Choice Band set then Crunch, Body Slam, Rock Slide, Ice Fang, and Waterfall are available for physical attacks. A Choice Specs set could also work, especially with hail on your side to provide 100% accuracy for Blizzard.</p>

[EVs]

<p>For Stallrein, 220 HP EVs puts its stat at 416, which is divisible by 16. This is of great importance as with its max HP of 424, Walrein's Substitutes would require 106 HP to make, but over the two turns it spends stalling with Substitute and Protect it would only recover back 104 HP. A HP stat that is divisible by 16 is necessary to allow Walrein to stall indefinitely (or at least until its PP runs out). The 48 Speed EVs give Walrein the jump on neutral natured base 70s, most notably Hitmontop. This allows Walrein to poison stall it by alternating between Substitute and Protect without getting hit by Close Combat.</p>

[Opinion]

<p>As usual, Ice typing is very much a mixed blessing. Ice attacks are always useful on a team, but the tradeoff for gaining a STAB boost on them is an unfortunate list of defensive weaknesses. Stealth Rock can hinder its ability to function as a tank somewhat, as taking 25% each time it comes in will wear it down a little faster than is preferable. Even with those drawbacks considered, Walrein is a fine tank in UU play, sporting handy resistances to Ice and Water, and while its offensive stats are nothing special, they are more than adequate for a predominantly defensive Pokemon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare to say the least. However, with its cool new Ice Body ability it can be a very useful—often integral—part of a hail-based team when it receives support from Abomasnow. Its stalling abilities with hail support are impressive, and with Toxic and/or Toxic Spikes flying around, Walrein can be surprisingly difficult to take down.</p>

<p>Overall, Walrein got some very useful boosts in the transition from ADV to DP. Whether it is tanking in UU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>

[Counters]

<p>Your best bet of taking on Walrein is preventing Toxic Spikes from being dropped onto the field. If Toxic Spikes has not been dropped yet, then Poliwrath does well thanks to its decent defenses, Ice resistance, STAB Fighting attacks, and ability to score some free healing from Surf with his Water Absorb ability. Toxicroak also work in the similar fashion as Poliwrath, but it doesn’t boast the Ice-type resistance; however, it does have immunity to Toxic, which prevents Walrein from poison stalling it. Lapras is also blessed with Water Absorb and a 4x Ice resistance and can wear down Walrein with Thunderbolts. Lanturn can beat it unless it carries Earthquake, too. Qwilfish can set up Swords Dances against it if Walrein doesn't have Earthquake to 2HKO it. Qwilfish has the added advantage of being immune to Toxic and is also capable of absorbing any Toxic Spikes laid out on the field.</p>

<p>From a defensive standpoint, Clefable does well thanks to its convenient ability, Magic Guard. Clefable can prevent Walrein it from stalling by using Encore to limit its options. Walrein can’t do anything back to Clefable thanks to its high Special Defense stat. If Walrein has Blizzard, Registeel can come in and PP stall out Blizzard, forcing it to switch out most of the time.</p>
Under counters, it might be worth mentioning Milotic, who can outstall Walrein with Rest or break its Substitutes with Hidden Power and poison it (unless Toxic Spikes are up).
 
Status: Complete

http://www.smogon.com/dp/pokemon/walrein


________________________________________________________________



[SET]
name: Stallrein
move 1: Protect
move 2: Substitute
move 3: Super Fang / Roar
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 246 Def / 44 Spe

[SET COMMENTS]

<p>This set performs best with Snover because it allows Walrein to activate its near exclusive ability, Ice Body. This specific set shines well in conjunction with Toxic Spikes, increasing poison damage by alternating between Protect and Substitute. Surf or Blizzard ensures Walrein has an attacking move should it be Taunted by something. Super Fang is a cool move for halfing (I believe it should be "halving" and not "halfing") the opponent's health. With Ice Body and Leftovers, coupled with its 110/90/90 defensive stats, Walrein becomes incredibly durable despite its terrible defensive typing. It is worth noting that this set requires heavy support to function to its full extent.</p>
 
Alright.

I'd also see if anyone or, if you can, test Super Fang / Brine on a SleepTalk set. Or Surf.
Why not run Brine if you're running Super Fang on Stallrein?

<p>Your best bet of taking on Walrein is preventing Toxic Spikes from being dropped onto the field. If Toxic Spikes has not been dropped yet, then Poliwrath does well thanks to its decent defenses, Ice resistance, STAB Fighting attacks, and ability to score some free healing from Surf with his Water Absorb ability. Toxicroak also work in the similar fashion as Poliwrath, but it doesn’t boast the Ice-type resistance; however, it does have immunity to Toxic, which prevents Walrein from poison stalling it. Lapras is also blessed with Water Absorb and a 4x Ice resistance and can wear down Walrein with Thunderbolts. Lanturn can beat it unless it carries Earthquake, too. Qwilfish can set up Swords Dances against it if Walreindoesn't have Earthquake to 2HKO it. Qwilfish has the added advantage of being immune to Toxic and isalso capable of absorbing any Toxic Spikes laid out on the field.</p>
If any of these Pokemon do not run Leftovers (except Lapras), they will simply die due to Hail damage and Walrein using Substitute and Protect.
 
I think this set is extremely overlooked. Surf is more reliable than brine in some cases, but does Walrein have enough power to finish opponents off at 1/2 hp?

Walren @ Leftovers
Nature: Bold / Calm
Ability: Ice Body
~SuperFang
~Brine
~Toxic
~Protect
EVs: 252 HP/ 216 Def/ 24 SpA / 16 Spe

Set Comments:
Like most other Walrein sets, it should be paired with constant hail. Although it's not necessary, it really will not function correctly without it. Abomasnow makes a great partner for this set.

When you look at Walrein, the first thing that usually comes to mind is a giant stallfest. However, this set takes your average Walrein and gives it an opportunity to 2HKO many different threats in different tiers.

SuperFang is an odd move, as it always cuts your opponent's current HP exactly in half. It's a great way to get vengeance on those really bulky pokemon that can be such an annoyance. Your opponent at half HP right off the bat is something you can't complain about.

Walrein is one of the few pokemon with access to both SuperFang and Brine, which doubles to base 130 power when your opponent has half HP or less. This set doesn't overlook Walrein's decent base 95 special attack. With hail insuring that your opponent's HP won't go back over half with leftovers, Walrein's STAB base 130 power Brine can be fairly intimidating. On the off-chance something actually lives it, they will probably be low enough to die to hail.

The defensive EVs can be altered to best suit you, due to the fact Walrein's defenses are equal. Either way, max HP is reccommended because Walrein is usually guaranteed to take at least one hit with this strategy. Also, don't forget it's also weak to Stealth Rocks, but you can remedy this problem by using protect to get double leftovers recovery with Ice Body.

If you encounter anything that this offensive strategy won't work on, such as Vaporeon or any other bulky pokemon that resist the brine, switch straight to Stallrein mode & let the toxicfest begin! Remember what was mentioned before though, this set is fairly useless outside of hail, because Walrein needs the extra recovery every turn if you want it to take out many pokemon. Now get out there and surprise that pokemon that thinks it can set up on you!

Counters:
The only real problem Walrein has in this set is it's walrus-like speed. This is why a lot of bulk will be needed, because it will be taking some hits. Also, Gengar and Empoleon are basically impervious to this set, although Walrein can still slice Empoleon's HP in half, making SubPetaya more difficult to pull off. Blissey doesn't like losing half HP either, but Walrein can't do much else to it after that. Toxic Spikes are never fun to deal with either, this set hates residual damage, so a rapid spinner is always welcome. Tyranitar or Hippowdon could be a threat, but only because of the weather change. Most of this sets counters are in OU though, so it prefroms much better in the lower tiers.
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[OVERVIEW]

<p>Walrein's secondary Ice-typing is very much a mixed blessing. In exchange for gaining STAB on Ice-type moves, Walrein receives an unfortunate number of additional weaknesses. Stealth Rock can hinder its ability to function as a tank, chipping off 25% of Walrein's health every time it switches in. However, even with these drawbacks, Walrein is a fine tank in UU, boasting handy resistances to Ice and Water. While its offensive stats are nothing special, they are more than enough for a predominantly defensive Pokemon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare, to say the least. However, with its cool new Ice Body ability, it can be a very useful—often integral—part of a hail-based team (with support from Abomasnow, of course). Its stalling abilities with hail support are impressive, and with Toxic and/or Toxic Spikes flying around, Walrein can be surprisingly difficult to take down.</p>

<p>Overall, Walrein got some very useful boosts in the D/P transition. Whether it is tanking in UU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>


[SET]
name: Stallrein
move 1: Protect
move 2: Substitute
move 3: Super Fang / Roar
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 246 Def / 44 Spe

[SET COMMENTS]

<p>This infamous set reaches its full potential when used in tandem with hail support from Snover (in OU, Abomasnow). This specific set shines well in conjunction with Toxic Spikes, which slowly wear down opponents as Walrein stalls with Substitute and Protect. Surf or Blizzard ensures Walrein has a means of offense if it encounters a Taunt user. Super Fang is a cool move that halves the opponent's health. With Ice Body and Leftovers, coupled with its 110/90/90 defensive stats, Walrein becomes incredibly durable despite its terrible defensive typing. However, it is worth noting that this set requires heavy support to function to its full extent.</p>

[ADDITIONAL COMMENTS]

<p>Selecting the move for the third slot totally relies on what Walrein plans to do. Super Fang makes the stalling process much faster by slicing the opponent’s health in half. Ultimately, with Toxic Spikes on the field, Super Fang Walrein can bring down teams in a matter of turns. Roar serves as a viable alternative, allowing Walrein to force out threats and rack up residual damage on its opponents. The final choice is a toss-up between Blizzard and Surf. Surf is the more reliable option, hitting Steel-types, who are immune to Toxic Spikes, neutrally. On the other hand, Blizzard provides more power to speed up the stalling process. However, Blizzard suffers from meager PP and dicey accuracy if hail is discontinued. Blizzard's low PP increases Walrein's susceptibility to Taunt users.</p>

<p>220 HP EVs gives Walrein an HP stat of 416, which is divisible by 16. [removed an unnecessary and confusing sentence. the gist of what you were trying to say is clearly conveyed in the next sentence.] A HP stat that is divisible by 16 is necessary to allow Walrein to stall indefinitely (or at least until its PP runs out). The 48 Speed EVs give Walrein the jump on neutral natured base 70s, most notably, Hitmontop. This allows Walrein to poison stall it by alternating between Substitute and Protect without getting hit by Close Combat.</p>

<p>Nidoqueen is excellent when paired alongside Walrein, for several reasons. Nidoqueen provides Toxic Spikes support and can reliably [space] place two layers thanks to its bulk. Not only that, Nidoqueen covers Walrein’s weaknesses by taking Electric-, Rock-,and Fighting-type hits. Last but not least, poison will severely hinder Walrein’s chances of stalling, [space] and Nidoqueen can easily absorb Toxic Spikes for Walrein. As an added bonus, Nidoqueen also provides Stealth Rock to help Walrein deal with Flying-types.</p>

<p>Walrein will appreciate spinblocking support, because it generally needs entry hazards to stay on the field. Froslass is an ideal partner because its Ghost-typing allows it to block Rapid Spin and switch in on Fighting-type attacks directed at Walrein. Furthermore, Froslass benefits from hail, which activates its Snow Cloak ability. If Walrein is using Roar on the second slot, Froslass can [space] provide Spikes support as well to rack up residual damage.</p>

[Team Options]

<p>For starters, Snover (in OU, Abomasnow) is absolutely mandatory on any team that includes Walrein. Walrein needs [space] hail in play in order to perform its signature stalling procedure. Toxic Spikes support is vital to [space] Walrein’s strategy, and it simply can’t accomplish this task without the right support. Nidoqueen makes an excellent partner thanks to its convenient resistances to Fighting-, Rock-,and Electric-type attacks. Furthermore, Nidoqueen has both Toxic Spikes and Stealth Rock in its arsenal to help Walrein run circles around [space]teams with Roar. There are several other candidates for Toxic Spikes, but most of them share the same weaknesses [space] as Walrein, which makes it hard to set up more than one layer.</p>

<p>It is quite evident that Walrein needs spinblocking support in order to keep entry hazards on the field. Spinblockers also provide a valuable immunity to Fighting-type hits dished at Walrein. [removed unnecessary sentence] In OU, Froslass can block Rapid Spin for Walrein and also set up Spikes to rack up entry hazard damage. With all three entry hazards on the field, it becomes extremely hard for the opponent to take down Walrein. As for other spinblocking candidates, Mismagius makes an exceptional partner due to its ability to threaten common Rapid Spinners like Donphan, Hitmontop, and Blastoise. Furthermore, Mismagius has Taunt to prevent Hitmontop or Blastoise from using Foresight to bypass its Ghost-typing.</p>

[Optional Changes]

<p>There were many possible sets left out in the main options due to Walrein’s poor defensive typing. Walrein can run a set with Curse / Avalanche / Earthquake / Rest, but its [space] poor defensive typing along with unreliable healing move makes the set’s effectiveness questionable. Walrein can run a decent Rest + Sleep Talk set, but don’t expect it [space] to stick around for a long time. Walrein can also run an Encore set.</p>

<p>A Choice Band set is plausible, but Walrein is better off stalling rather than attacking. Physical options include Waterfall, Crunch, Avalanche, Body Slam, and Rock Slide. </p>

[Counters]

<p>Your best bet of taking on Walrein is preventing Toxic Spikes from being dropped on the field. If Toxic Spikes are absent, then Poliwrath does well, thanks to its decent defenses, Ice resistance, STAB Fighting attacks, and ability to score some free healing from Surf with his Water Absorb ability. Toxicroak also works in a similar fashion as Poliwrath, but it lacks an Ice resistance; however, it does have an immunity to Toxic, which prevents Walrein from poison stalling it. Lapras is also blessed with Water Absorb and a 4x Ice resistance, and she can wear Walrein down with Thunderbolt. Lanturn can beat Walrein unless it carries Earthquake. Qwilfish can set up Swords Dance against it if Walrein doesn't have Earthquake to 2HKO it. Qwilfish has the added advantage of being immune to Toxic and isalso capable of absorbing any Toxic Spikes laid out on the field.</p>

<p>From a defensive standpoint, Clefable does well thanks to its convenient ability, Magic Guard. Clefable can prevent Walrein it from stalling by using Encore to limit its options. Walrein can’t do anything back to Clefable thanks to its high Special Defense stat. If Walrein has Blizzard, Registeel can come in and PP stall out Blizzard, forcing it to switch out most of the time. Milotic does well with Walrein if Toxic Spikes is not present.</p>
note: I didn't correct any gender-related errors. Until the gender issue is ironed out, leave this as is. Treat this as a normal check; I'll edit later with the GP stamp and gender corrections.
 

Oglemi

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Walrein has already been updated. Moving.

Edit: Grrrr, moving back to UU. Good thing uragg caught that the one that got uploaded was the OU analysis, and not the UU one.
 

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