Wartortle (Update) [QC: 3/3] [GP: 2/2]

scorpdestroyer

it's a skorupi egg
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Teenage Mutant

[Overview]

<p>Wartortle has access to the rare Rapid Spin and is arguably the best user of the move in NU, as Foresight allows it to spin even against Ghost-types. It has decent bulk allowing it to tank a few hits and is extremely useful on stall teams that need a spinner. However, Wartortle hardly finds use on offensive teams, as it slows the team down. Plus, offensive teams rarely see the need for a spinner. Furthermore, Wartortle's lack of recovery leaves it prone to being worn down and vulnerable to Toxic, meaning some team support is needed to allow it to shine.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight
move 3: Scald
move 4: Toxic / Haze
item: Eviolite
ability: Torrent
nature: Bold
evs: 248 HP / 172 Def / 88 SpD

[SET COMMENTS]

<p>The almost unique combination of Foresight and Rapid Spin gives Wartortle the title of most reliable spinner in the tier. Scald is Wartortle's STAB move and gives it a chance to burn and cripple opposing physical attackers. With Scald, Wartortle can also beat entry hazard setters, such as Regirock and Golem, as well as spinning their entry hazards away. Toxic is used to cripple defensive threats, such as Musharna and Tangela. It also annoys and wears down offensive threats, such as Jynx and Ludicolo, on the switch. Meanwhile, Haze is another option to prevent Wartortle from being set up on.</p>

[ADDITIONAL COMMENTS]

<p>The Defense EVs on the set reach a jump point and allow Wartortle to take hits well from physical attackers, especially Golurk. The Special Defense EVs help it avoid a 2HKO from Life Orb Charizard's Hidden Power Grass. However, the EV spread is very flexible, and a specially defensive variant is equally viable if the team needs it. Wartortle is very vulnerable to being worn down, so teammates that can heal it or cure it from status are appreciated. Lickilicky and Audino are good teammates, as they can provide Wish support as well as cleric support, helping Wartortle regain HP and rid it of status and allowing it to shine on a stall team. Roselia can take Grass- and Electric-type moves for Wartortle, remove Toxic Spikes for it, and possibly provide cleric support with Aromatherapy. It can also provide Spikes and Toxic Spikes support, which stall teams need to have. On the set, Yawn can be used in place of Toxic and Haze to force switches, but it often clashes with Scald's burn chance. Seismic Toss is a good option to use as Wartortle's attacking move, as it can help break Substitutes and deal more damage. It also allows you to use Toxic more frequently, as there is no burn chance to interfere with it. While Torrent brings almost no benefit, it should be used because Rain Dish is illegal with Foresight, which is the primary reason to use Wartortle over Torkoal. Teammates that enjoy an entry hazard-free field appreciate the support that Wartortle provides. Charizard is a good example of this, as its 4x weakness to Stealth Rock is alleviated with Wartortle's support. They also share decent type synergy with one another.</p>

[Other Options]

<p>Refresh can be used to heal Wartortle of Toxic status, but generally it is better to throw in cleric support. Mirror Coat and Counter can be used to surprise attackers if you can live a hit, although this is rather prediction-heavy. Additionally because Wartortle has much greater defenses with Eviolite than it does HP, the damage output from these moves will often be low. Surf is an option to use over Scald if you do not want Scald's burn chance to interfere with Toxic but want to keep the ability to hit the likes of Golem and Golurk hard. Rest can be used as it is Wartortle's only form of recovery, but Wartortle will be complete setup fodder while it tries to wake up. Rain Dance can be used if Wartortle is acting as a spinner for a rain team, but keep in mind that Wartortle can neither utilize Damp Rock due to its need for an Eviolite nor use Rain Dish with Foresight. Ice Beam allows Wartortle to break the Substitutes of Substitute + Bulk Up Braviary, which Seismic Toss fails to do, but it is generally too weak and Haze deals with this threat already. An offensive spinner set can be used with a set of Hydro Pump, Rapid Spin, Ice Beam, and either Toxic or Hidden Power Grass, but this is usually done better by Torkoal. Besides, Foresight and Rapid Spin should really be the reason to use Wartortle anyway, and it cannot beat Ghost-types as reliably without Foresight.</p>

[Checks and Counters]

<p>As Rapid Spin is Wartortle's main use, preventing it from spinning is one way of countering it. Misdreavus can use Taunt to prevent it from using Foresight, and offensive variants can subsequently obliterate it with Thunderbolt or set up Nasty Plot on it. However, Misdreavus can't prevent a Rapid Spin if it is hit by Foresight on the switch. Shedinja is a niche Pokemon, but it can avoid getting spun on even after Foresight thanks to Wonder Guard.</p>

<p>Once that is out of the way, it isn't difficult to counter Wartortle due to its pitiful offensive stats. If lacking Haze, Wartortle has trouble beating most Pokemon with a setup move, especially if they have Substitute. Klang can set up on Wartortle lacking Haze and is immune to Toxic. Braviary can set up Substitute and Bulk Up, and its Substitutes cannot even be broken by Seismic Toss. Taunt users can also beat Wartortle thanks to its weak offenses. Serperior can Taunt Wartortle and start to set up Calm Mind. Mandibuzz shakes off any damage with Roost and can Taunt Wartortle and cripple it with Toxic. Most special attackers, especially those with a super effective move, can beat Wartortle. For example, Roselia can threaten it out with Giga Drain while setting up entry hazards, and Roselia can heal itself if it gets burnt by switching out thanks to Natural Cure. LumRest Exeggutor doesn't mind status, can tank Wartortle's attacks with ease, and can hit it with Giga Drain. Rotom-S and Rotom-F can destroy Wartortle with Thunderbolt or cripple it by using Trick to take away its Eviolite.</p>

[Overview]

- One of the only viable spinners in NU, and arguably the best
- Almost guaranteed spin thanks to Foresight
- Can guarantee a spin thanks to Foresight
- Decent bulk allows it to tank some hits
- Bad momentum loser though
- No recovery at all means it's prone to being worn down, especially by Toxic
- Best used on stall teams

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight
move 3: Scald
move 4: Toxic / Haze
item: Eviolite
ability: Torrent
nature: Bold
evs: 252 HP / 172 Def / 88 SpD

[SET COMMENTS]

- Foresight + Rapid Spin means it is considered the most reliable spinner in the tier
- Is able to beat things like Golem and Regirock while spinning away their hazards
- Scald is STAB move and can cripple many physical attackers if lucky and allows it to completely beat Golurk
- Toxic can cripple many defensive threats as well as being annoying to offensive threats such as Jynx and Ludicolo
- Haze prevents you from being set up on

[ADDITIONAL COMMENTS]

- EV spread: 172 Defense a jumppoint, special defense EVs can avoid 2HKO from LO Zard HP Grass
- Yawn can force switches, can be used but clashes with Scald's burn chance
- Seismic Toss breaks subs, unlike Scald, doesn't clash with Toxic or Yawn
- Specially Defensive EV spread equally viable, depending on what the team needs
- Rain Dish is illegal with Foresight and Haze and without Foresight you suck
- Teammates include things that love an empty field
- Charizard can take Grass-type moves aimed at Wartortle and appreciates no SR; Wartortle can take Water-type moves aimed at it
- Wartortle is very vulnerable to being worn down due to no recovery at all
- Roselia is a great partner as it absorbs Toxic Spikes which Wartortle hates and tanks Grass- and Electric-type hits
- Lickilicky and Audino can pass Wishes to Wartortle and utilize Heal Bell

[Other Options]

- Refresh cures you of status
- Mirror Coat / Counter to surprise attackers when it survives an attack
- Surf if you would rather have the opponent Toxic'd and not burned by Scald
- Rest but you're complete set up fodder
- Rain Dance
- Ice Beam allows you to break SubBU Braviary's subs but if you're using it, you might as well use Haze because it's really weak
- Offensive spinner set with Hydro Pump / Rapid Spin / Ice Beam / HP Grass | Toxic to give it an offensive twist but can't beat ghosts as reliably and Torkoal does it just as well if not better

[Checks and Counters]

- Missy can Taunt its Foresight, offensive variants can plow through it with Thunderbolt, but it will still get spun on unless you avoid Foresight on the switch
- Shedinja is immune to Rapid Spin either way!
- Setup fodder if lacking Haze
- Can't touch most substitute mons if running Toxic, eg. SubBU Braviary
- Braviary can make 101 HP subs and set up on Wartortle
- RestTalk Klang immune to Toxic and can rest off burn and Seismic Toss damage, but bit of a stalemate if Wartortle runs Haze
- Most special attackers do fine
- Roselia sets up hazards while threatening it out with Giga Drain, doesn't mind status due to Natural Cure
- Lum Exeggutor can take anything, heal off burns and poison and defeat it with Giga Drain
- Rotom-S can destroy it with either Thundebolt or cripple it with Trick
- Most Taunt mons beat it because it's offensive moves are weak
- Mandibuzz, Taunt+CM Serp
 
Last edited:
I think that you should mention in the overview that wartortle thrives on stall teams, since its guaranteed to get a spin.
 
add in ac a specially defensive spread (it could even be the main spread but id like to hear others qcers opinions on this)
add an offensive set in OO with rapid spin, surf/hydro pump, ice beam and hidden power grass /toxic to allow it to give its spinning a bit more offensive approach as a water type and can fit well on more offensively-geared teams
add things that use sub and can beat wartortle such as sub jynx in checks and counters
add mirror coat in OO to surprise random stuff like rotom-s volt switch which it lives
add in description that it also checks mons too while also spinning like regirock or golem
add in overview that it is arguably the best spinner in nu
 
Last edited:
oops sorry for the late
also add surf in oo to use over scald if you dont want to burn and just want stuff toxiced which is good against stuff like musharna for stall teams
qc 1/3

also for other qcers, should spdef be the main spread (ik flcl used spdef before on his stall team and it worked out well)?
 

ebeast

she's probably sexting nprtprt
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[Overview]
I would emphasize the point that its main use is on stall teams.

[Set]
I think Wartortle could use a mixed spread of: 248 HP / 172 Def / 88 SpD Bold. It still does fine vs Golurk, but the extra Special Defense gives it a boost against Charizard. EVs are basically 172 Def is a Defense jumpoint with 88 leftover EVs being added to Special Defense.

I think full specially defensive is fine to keep just in AC, it's more team dependent (like if your team has an Alomomola then SpD Turtle is better, but teams with other Wishers like Audino would prefer the 248 HP / 172 Def / 88 SpD ones)

[Additional Comments]
The way you have Yawn mentioned now is a little confusing. Just say that it can be used over Toxic/Haze, but clashes with Scald's burn chance. When talking about Seismic Toss mention that it also doesn't clash status unlike Scald. (Like getting burns on TSpikes/Toxic targets etc)

[Other Options]
Don't mention Gyro Ball, Seismic Toss and Toxic already do a number on Jynx.

[Checks and Counters]
On the Missy mention add that this only happens if Missy can avoid the Foresight on the switch as otherwise it can be spun against. On Klang add that if Wartortle is Haze, then it's kind of a stalemate. I would edit the mention on Jynx as well since Seismic Toss owns Jynx.

Implement and then I'll stamp.
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[Overview]
In the first sentence you say that Foresight allows Wartortle to Rapid Spin against most spinblockers. Foresight actually lets you spin against all of them, the situation when you won't is not about the Pokemon innately blocking your Spin and Foresight failing, but rather you being prevented from using Foresight in the first place by Missy being in on Wartortle before the Foresight and Taunting you. (I hope I said this in a way that makes sense) So instead of what you have just say Foresight allows Wartortle to Rapid Spin against Ghost-types almost every time. (Prob remove the first "thanks for a nearly guaranteed spin" to prevent it sounding like it's repeated)

When talking about its usage on offensive teams point out that for the most part Rapid Spin is not needed on those teams anyway.

[Additional Comments]
I don't see a reason for there to be 3 separate paragraphs, just combine them. After you merge I'd like you to move the bit about Wartortle being worn down easily to the end of where your first paragraph currently is. After that add on the mention of Audino and Lickilicky providing Wish and Heal Bell support. I'd like there to be a bigger emphasis on how useful they are for Wartortle as Wish + Heal Bell support is the reason Wartortle is actually a good Pokemon on stall. The way you transition to Roselia is sort of weird; instead of what you have just mention that Roselia can take Electric-type and Grass-type moves for Wartortle as well as set up Spikes and absorb TSpikes, which stall teams need to have.

Fix these and I'll stamp. (inb4 someone else steals my stamp) While you implement you should look over the whole thing and try to fix any grammar/spelling errors you see before GP gets to it as well. @scorpdestroyer
 
The current EVs give a total of 512. This is over the max limit of 510, so you need to take away at least 2 from one of the stats (obv take away 4)
 

ryan

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I planned on GPing this anyways, so I'll double stamp it and just throw everything together in one post.

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[Overview]

<p>Wartortle has access to the rare Rapid Spin and is arguably the best user of the move in NU, as with Foresight allows it to guaranteeing a spin even against Ghost-types. It has decent bulk allowing it to tank a few hits,(remove comma) and is extremely useful on stall teams that who need a spinner. However, Wartortle it hardly finds use on offensive teams, as it slows the team pace down and loses lots of momentum (redundant). Plus, offensive teams rarely see the need for a spinner. Furthermore, Wartortle's its lack of recovery leaves it prone to being worn down and vulnerable to Toxic, meaning some team support is needed to allow it Wartortle to shine.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight
move 3: Scald
move 4: Toxic / Haze
item: Eviolite
ability: Torrent
nature: Bold
evs: 248 HP / 172 Def / 88 SpD

[SET COMMENTS]

<p>The almost unique combination of Foresight and Rapid Spin gives Wartortle the title of the most reliable spinner in the tier, as it can spin against even Ghost-types. Scald is Wartortle's STAB move and gives it a chance to burn and cripple opposing physical attackers.;(remove semicolon) With with Scald, Wartortle can also beat entry hazard setters,(AC) such as Regirock and Golem, while spinning their hazards away. Toxic is used to cripple most defensive threats, such as Musharna and Tangela. It also annoys and wears down offensive threats, such as Jynx and Ludicolo, on the switch. Meanwhile, Haze is another option to prevent Wartortle from being set up on.</p>

[ADDITIONAL COMMENTS]

<p>The Defense EVs on the set is a jump point and allows Wartortle to take hits well from physical attackers,(AC) especially Golurk. The Special Defense EVs help it to avoid a 2HKO from Life Orb Charizard's Hidden Power Grass. However, the EV spread is very flexible, and a Specially Defensive EV spread is also equally viable if the team needs it. Wartortle is very vulnerable to being worn down, so hence,(remove comma) teammates that can heal it or cure it from status are appreciated. Lickilicky and Audino are good teammates,(AC) as they can provide Wish support as well as cleric support, helping Wartortle to regain HP and rid it of status,(remove comma) and allowing it to shine on a stall team. Roselia can take Grass- and Electric-type moves for Wartortle, remove Toxic Spikes for it, and possibly provide cleric support with Aromatherapy. It can also provide Spikes and Toxic Spikes support, which stall teams need to have. On the set, Yawn can be used in place of Toxic or Haze to force switches, but it often clashes with Scald's burn chance. Seismic Toss is a good option to use as Wartortle's attacking move, as it can help break Substitutes and deal more damage. It also allows you to use Toxic more freely,(AC) as there is no burn chance to interfere with Toxic. While Torrent brings almost no benefit, it should be used because Rain Dish is illegal with Foresight, which is the primary reason to use Wartortle over Torkoal. Due to Wartortle's spinning capabilities, teammates Teammates that enjoy an entry hazard-free field appreciate the support that Wartortle provides. are good teammates. Charizard is a good example of this,(AC) as its 4x weakness to Stealth Rock is alleviated with Wartortle's support. They also share decent type synergy with one another.</p>

[Other Options]

<p>Refresh can be used to heal Wartortle of Toxic status, but generally it is better to throw in cleric support. Mirror Coat and Counter can be used to surprise attackers if you can live a hit, although this is rather prediction-heavy. Additionally, because Wartortle has much greater defenses with Eviolite than it does HP, the damage output from these moves will often be low. (This isn't mandatory, but I really want it to be emphasized that these moves are not good options for Wartortle.) Surf is an option to use over Scald if you do not want Scald's burn chance to interfere with Toxic,(remove comma) yet still be able without giving up the ability to hit the likes of Golem and Golurk hard. Rest can be used as it is Wartortle's only form of recovery, but Wartortle will be complete setup fodder while it tries to wake up. Rain Dance can be used for Wartortle to act as a spinner for a rain team, but keep in mind that Wartortle cannot can neither utilize Damp Rock due to its need for an Eviolite,(remove comma) nor can it use Rain Dish with Foresight. Ice Beam allows Wartortle to break the Substitutes of SubBU Bulk Up (SubBU looks kind of bad here, and Sub is implied since you're referring to breaking its Substitutes) Braviary, which Seismic Toss fails to do, but it is generally too weak,(remove comma) and Haze accomplishes this already you're better off running Haze if you want to stop SubBU Braviary. An offensive spinner set can be used with a set of Hydro Pump, Rapid Spin, Ice Beam, and either Toxic or Hidden Power Grass, giving Wartortle an offensive twist, but it is usually done better by Torkoal. Besides, Foresight and Rapid Spin should really be the reason to use Wartortle anyway, and it cannot beat Ghost-types as reliably without Foresight.</p>

[Checks and Counters]

<p>As Since Rapid Spin is Wartortle's main use, preventing it from spinning is one way of countering it. Misdreavus can use Taunt to prevent it from using Foresight, and offensive variants can subsequently obliterate it with Thunderbolt or set up Nasty Plot on it.,(remove comma) but However, Misdreavus can't prevent a Rapid Spin will still get spun on if it is hit by Foresight on the switch. Shedinja is a niche Pokemon, but it can avoid getting spun on even after Foresight,(remove comma) thanks to Wonder Guard.</p>

<p>Once that is out of the way, it isn't difficult to counter Wartortle due to its pitiful offensive stats. If lacking Haze, Wartortle has trouble beating most Pokemon with a setup move, especially if it has Substitute. Klang can set up on Wartortle lacking Haze and is immune to Toxic. Braviary can set up Substitute and Bulk Up, and its Substitutes cannot even be broken by Seismic Toss. Taunt users can also beat Wartortle it thanks to its weak offenses. Serperior can Taunt Wartortle and start to set up Calm Mind,(remove comma) and eventually killing it with Giga Drain (Wartortle will probably never stay in against Serperior if it has been Taunted, so it's rare that it will outright die to it despite undoubtedly losing to it). Mandibuzz shakes off any damage with Roost and can Taunt Wartortle,(remove comma) while crippling it with Toxic. Most special attackers, especially those with a super effective move, can beat Wartortle it. For example, Roselia can threaten it out with Giga Drain,(remove comma) while setting up entry hazards, and Roselia can heal healing itself if it gets burnt by switching out thanks due to Natural Cure. LumRest Exeggutor doesn't mind status, can tank handles Wartortle's attacks with ease, and can hit hits it with Giga Drain. Rotom-S and Rotom-F can destroy Wartortle with either Thunderbolt,(remove comma) or cripple it by using Trick to take Tricking away its Eviolite.</p>



QC Approved 3/3 and GP Approved 1/2
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Wartortle has access to the rare Rapid Spin and is arguably the best user of the move in NU, as Foresight allows it to spin even against Ghost-types. It has decent bulk allowing it to tank a few hits and is extremely useful on stall teams that need a spinner. However, Wartortle hardly finds use on offensive teams, as it slows the team down. Plus, offensive teams rarely see the need for a spinner. Furthermore, Wartortle's lack of recovery leaves it prone to being worn down and vulnerable to Toxic, meaning some team support is needed to allow it to shine.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight
move 3: Scald
move 4: Toxic / Haze
item: Eviolite
ability: Torrent
nature: Bold
evs: 248 HP / 172 Def / 88 SpD

[SET COMMENTS]

<p>The almost unique combination of Foresight and Rapid Spin gives Wartortle the title of the most reliable spinner in the tier, as it can spin against even Ghost-types (you already mentioned this in the Overview). Scald is Wartortle's STAB move and gives it a chance to burn and cripple opposing physical attackers. With Scald, Wartortle can also beat entry hazard setters, such as Regirock and Golem, while in addition to / as well as (choose one) spinning their entry hazards away. Toxic is used to cripple most defensive threats, such as Musharna and Tangela. It also annoys and wears down offensive threats, such as Jynx and Ludicolo, on the switch. Meanwhile, Haze is another option to prevent Wartortle from being set up on.</p>

[ADDITIONAL COMMENTS]

<p>The Defense EVs on the set is reach a jump point and allows allow Wartortle to take hits well from physical attackers, especially Golurk. The Special Defense EVs help it to avoid a 2HKO from Life Orb Charizard's Hidden Power Grass. However, the EV spread is very flexible, and a Specially Defensive EV spread specially defensive variant is equally viable if the team needs it. Wartortle is very vulnerable to being worn down, so teammates that can heal it or cure it from status are appreciated. Lickilicky and Audino are good teammates, as they can provide Wish support as well as cleric support, helping Wartortle regain HP and rid it of status and allowing it to shine on a stall team. Roselia can take Grass- and Electric-type moves for Wartortle, remove Toxic Spikes for it, and possibly provide cleric support with Aromatherapy. It can also provide Spikes and Toxic Spikes support, which stall teams need to have. On the set, Yawn can be used in place of Toxic or and Haze to force switches, but it often clashes with Scald's burn chance. Seismic Toss is a good option to use as Wartortle's attacking move, as it can help break Substitutes and deal more damage. It also allows you to use Toxic more freely frequently, as there is no burn chance to interfere with Toxic it. While Torrent brings almost no benefit, it should be used because Rain Dish is illegal with Foresight, which is the primary reason to use Wartortle over Torkoal. Teammates that enjoy an entry hazard-free field appreciate the support that Wartortle provides. Charizard is a good example of this, as its 4x weakness to Stealth Rock is alleviated with Wartortle's support. They also share decent type synergy with one another.</p>

[Other Options]

<p>Refresh can be used to heal Wartortle of Toxic status, but generally it is better to throw in cleric support. Mirror Coat and Counter can be used to surprise attackers if you can live a hit, although this is rather prediction-heavy. Additionally, (remove comma) because Wartortle has much greater defenses with Eviolite than it does HP, the damage output from these moves will often be low. Surf is an option to use over Scald if you do not want Scald's burn chance to interfere with Toxic without giving up but want to keep the ability to hit the likes of Golem and Golurk hard. Rest can be used as it is Wartortle's only form of recovery, but Wartortle will be complete setup fodder while it tries to wake up. Rain Dance can be used for if Wartortle to act is acting as a spinner for a rain team, but keep in mind that Wartortle can neither utilize Damp Rock due to its need for an Eviolite nor use Rain Dish with Foresight. Ice Beam allows Wartortle to break the Substitutes of Substitute + Bulk Up Braviary, which Seismic Toss fails to do, but it is generally too weak and Haze accomplishes this deals with this threat already. An offensive spinner set can be used with a set of Hydro Pump, Rapid Spin, Ice Beam, and either Toxic or Hidden Power Grass, giving Wartortle an offensive twist, but it this is usually done better by Torkoal. Besides, Foresight and Rapid Spin should really be the reason to use Wartortle anyway, and it cannot beat Ghost-types as reliably without Foresight.</p>

[Checks and Counters]

<p>As Rapid Spin is Wartortle's main use, preventing it from spinning is one way of countering it. Misdreavus can use Taunt to prevent it from using Foresight, and offensive variants can subsequently obliterate it with Thunderbolt or set up Nasty Plot on it. However, Misdreavus can't prevent a Rapid Spin if it is hit by Foresight on the switch. Shedinja is a niche Pokemon, but it can avoid getting spun on even after Foresight thanks to Wonder Guard.</p>

<p>Once that is out of the way, it isn't difficult to counter Wartortle due to its pitiful offensive stats. If lacking Haze, Wartortle has trouble beating most Pokemon with a setup move, especially if it has they have Substitute. Klang can set up on Wartortle lacking Haze and is immune to Toxic. Braviary can set up Substitute and Bulk Up, and its Substitutes cannot even be broken by Seismic Toss. Taunt users can also beat Wartortle thanks to its weak offenses. Serperior can Taunt Wartortle and start to set up Calm Mind. Mandibuzz shakes off any damage with Roost and can Taunt Wartortle while crippling and cripple it with Toxic. Most special attackers, especially those with a super effective move, can beat it Wartortle. For example, Roselia can threaten it out with Giga Drain while setting up entry hazards, and Roselia can heal itself if it gets burnt by switching out thanks to Natural Cure. LumRest Exeggutor doesn't mind status, can tank Wartortle's attacks with ease, and can hit it with Giga Drain. Rotom-S and Rotom-F can destroy Wartortle with Thunderbolt or cripple it by using Trick to take away its Eviolite.</p>


GP: 2/2
 

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