Hey there Smogonites, this is a rain team I have for you. It has peaked at a rating of 1358, and has hit 1300 4 times. I suck at battling so that is pretty good for me. It revolves around a sweep with any pokemon; every pokemon here is offensive and packs a punch.
First Look:
On to the team:
Tornadus (M) @ Choice Specs Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Hurricane
- U-turn
- Rain Dance
- Tailwind
Tornadus is the premier unboosted hitter on this team. The sheer power of a Specs Hurricane OHKOs all offensive pokemon and 2HKOs most defensive ones. To be honest, the rest of the moves are filler. U-Turn is for scouting what they send into a Hurricane, and to nab some damage on T-Tar while gaining momentum. Rain Dance is if I have lost the weather war, and Prankster means it will go first. Tailwind is also situational; it is if I am being swept; I can pull a Tailwind and send in a fast sweeper to KO the threat. Note: Tornadus never leads, he is just in the lead position to throw the other team off.
Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Politoed is the base of the team, for obvious reasons. He provides the infinite rain this team loves. Scarf 'Toed is for revenging +1 D-Nite, as I have no steels, so a +1 dragon is a big big big threat. Surf hits surprisingly hard considering Politoed's average Sp. Atk. Hp [Grass] is for other waters, but I usually only use it on a predicted Gastrodon switch; it 2hkos Gastro, which is very nice. Perish Song stops baton pass and sweepers that can set up on politoed very well. While Scarf 'Toed does sometimes give the opponent a free turn, it is very necessary for this team.
Azelf @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting]
- Flamethrower
- Stealth Rock
- Psychic
Azelf is my lead 99% of the time. This is my very own set, but definitely isn't original. However, it gets the job done. SR is a priority to help this team nab crucial KOs, and the other three moves offer excellent coverage. LO just adds to the power; I found Focus Sash to not be that helpful because if Azelf was getting OHKOed, it was usually by a T-Tar. All three moves also can at least 2HKO every other weather starter. Psychic is a strong move in general but 2HKOs Ninetales. HP Fighting comfortably 2HKOs chople tar and can severely damage offensive t-tars. Flamethrower can OHKO scizors who switch in to azelf, and OHKOs abomasnow. It is also very unexpected since they see politoed in team preview; however rain is usually not up when azelf is in the field.
TESTING: Dugtrio in this spot with SR, EQ, Reversal, and Sub.
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Hidden Power [Ice]
- Substitute
- Baton Pass
Jolteon is a blazing fast sweeper at 394 speed and packs a massively powerful Thunder; however the main reason Jolteon is on my team is because he gets free switch-ins on Rotom-W all day. Politoed attracts Rotom-W like money attracts hookers, so Jolteon loves to switch in on the Volt Switch. Thunder + HP [Ice] are bread and butter moves, but subpassing is rarely seen with Jolteon. I use SubPass to scout what the opponent has as a Jolteon check and then usually pass it to Toxicroak or Sharpedo. Jolteon is probably the most irrereplacable member because without him, Rotom-W terrorizes this team.
Toxicroak (M) @ Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Substitute
- Drain Punch
- Sucker Punch
The one who sweeps all, Toxicroak. Every offensive rain team needs something to kill Ferrothorn, and Croak is exactly that. Usually Jolteon will pass Croak a sub; I can then sub to block a leech seed, and at +1 def gyro ball/power whip won't break my sub. Ferrothorn is set-up bait for Toxicroak, and I have gotten countless sweeps with this guy. Dry Skin + Lefties = 18% HP a turn + Drain Punch = AMAZING RECOVERY. Sucker Punch takes out all those fast annoying Psychics, and is a very useful priority. Sub BU Croak is absolutely amazing is all I have to say.
Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 104 HP / 252 Atk / 152 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Aqua Jet
- Protect
Sharpedo. Sharpedo is without a doubt the best rain sweeper w/o setup moves of all time. 152 Spd + Speed Boost means after 1 turn, Jolteon and Aerodactyl are outsped, and after 2 ScarfGar and Latios. 252 Atk and Adamant mean more power. Waterfall and Crunch are two great STABs that also have great coverage. Usually, the other team is weakened when Sharpedo comes out, and he just finishes everything off. Aqua Jet stops something like Nidoking at +2, and beats out low-hp scizor who come in intending a BP. Protect ensures at least 1 Turn of speed boosts, and can give me a hope of winning a game in which I might have been 6-0ed.
This is my rain team. For Threats, the biggest one is a +1 Mence that comes in on politoed locked into surf/hp grass. I have trouble with it, but can usually sac pokes to the Outrage and then whittle it down with Sucker Punch and Aqua Jet. SR helps a lot too.
First Look:
On to the team:
Tornadus (M) @ Choice Specs Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Hurricane
- U-turn
- Rain Dance
- Tailwind
Tornadus is the premier unboosted hitter on this team. The sheer power of a Specs Hurricane OHKOs all offensive pokemon and 2HKOs most defensive ones. To be honest, the rest of the moves are filler. U-Turn is for scouting what they send into a Hurricane, and to nab some damage on T-Tar while gaining momentum. Rain Dance is if I have lost the weather war, and Prankster means it will go first. Tailwind is also situational; it is if I am being swept; I can pull a Tailwind and send in a fast sweeper to KO the threat. Note: Tornadus never leads, he is just in the lead position to throw the other team off.
Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Politoed is the base of the team, for obvious reasons. He provides the infinite rain this team loves. Scarf 'Toed is for revenging +1 D-Nite, as I have no steels, so a +1 dragon is a big big big threat. Surf hits surprisingly hard considering Politoed's average Sp. Atk. Hp [Grass] is for other waters, but I usually only use it on a predicted Gastrodon switch; it 2hkos Gastro, which is very nice. Perish Song stops baton pass and sweepers that can set up on politoed very well. While Scarf 'Toed does sometimes give the opponent a free turn, it is very necessary for this team.
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting]
- Flamethrower
- Stealth Rock
- Psychic
Azelf is my lead 99% of the time. This is my very own set, but definitely isn't original. However, it gets the job done. SR is a priority to help this team nab crucial KOs, and the other three moves offer excellent coverage. LO just adds to the power; I found Focus Sash to not be that helpful because if Azelf was getting OHKOed, it was usually by a T-Tar. All three moves also can at least 2HKO every other weather starter. Psychic is a strong move in general but 2HKOs Ninetales. HP Fighting comfortably 2HKOs chople tar and can severely damage offensive t-tars. Flamethrower can OHKO scizors who switch in to azelf, and OHKOs abomasnow. It is also very unexpected since they see politoed in team preview; however rain is usually not up when azelf is in the field.
TESTING: Dugtrio in this spot with SR, EQ, Reversal, and Sub.
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Hidden Power [Ice]
- Substitute
- Baton Pass
Jolteon is a blazing fast sweeper at 394 speed and packs a massively powerful Thunder; however the main reason Jolteon is on my team is because he gets free switch-ins on Rotom-W all day. Politoed attracts Rotom-W like money attracts hookers, so Jolteon loves to switch in on the Volt Switch. Thunder + HP [Ice] are bread and butter moves, but subpassing is rarely seen with Jolteon. I use SubPass to scout what the opponent has as a Jolteon check and then usually pass it to Toxicroak or Sharpedo. Jolteon is probably the most irrereplacable member because without him, Rotom-W terrorizes this team.
Toxicroak (M) @ Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Substitute
- Drain Punch
- Sucker Punch
The one who sweeps all, Toxicroak. Every offensive rain team needs something to kill Ferrothorn, and Croak is exactly that. Usually Jolteon will pass Croak a sub; I can then sub to block a leech seed, and at +1 def gyro ball/power whip won't break my sub. Ferrothorn is set-up bait for Toxicroak, and I have gotten countless sweeps with this guy. Dry Skin + Lefties = 18% HP a turn + Drain Punch = AMAZING RECOVERY. Sucker Punch takes out all those fast annoying Psychics, and is a very useful priority. Sub BU Croak is absolutely amazing is all I have to say.
Trait: Speed Boost
EVs: 104 HP / 252 Atk / 152 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Aqua Jet
- Protect
Sharpedo. Sharpedo is without a doubt the best rain sweeper w/o setup moves of all time. 152 Spd + Speed Boost means after 1 turn, Jolteon and Aerodactyl are outsped, and after 2 ScarfGar and Latios. 252 Atk and Adamant mean more power. Waterfall and Crunch are two great STABs that also have great coverage. Usually, the other team is weakened when Sharpedo comes out, and he just finishes everything off. Aqua Jet stops something like Nidoking at +2, and beats out low-hp scizor who come in intending a BP. Protect ensures at least 1 Turn of speed boosts, and can give me a hope of winning a game in which I might have been 6-0ed.
This is my rain team. For Threats, the biggest one is a +1 Mence that comes in on politoed locked into surf/hp grass. I have trouble with it, but can usually sac pokes to the Outrage and then whittle it down with Sucker Punch and Aqua Jet. SR helps a lot too.