Gym [WATER] Leader Athenodoros vs Challenger Dogfish44

#1
Totally Dogfish44 said:
I CHALLENGE ATHENODOROS OF THE WATER GYM FOR A BATTLE OF HONOUR AND A MILLION OF VOLTS!
Totally Athenodoros said:
AND I ACCEPT THY CHALLENGE ELECTRIC GYM LEADER! I ASSURE YOU, I SHALL EMERGE VICTORIOUS!
[box]
3v3 Singles
3 Day DQ
Switch=OK
Items On
All Abilities
2 Substitutions
Unlimited Recoveries and Chills[/box]

Following the directions to the water gym, you reach a small lake surrounded on all sides by grassy hills, darkened into grey-scale by the cloudy skies. As the path finishes, you walk down a small pontoon over the lake, and look over the side to see that it is completely still, reflecting like a mirror the brewing storm above. The only interruptions to the lake are small sheets of ice which spread out like a spider's web, clearly emanating from a hut on the other side which seems to be partially underwater.

You stand still for a moment, watching thunder strike in the distance and feeling the occasional gust of wind begin to pick up. As the ripples clear, you notice the reflection of a man riding a Pokemon out from the old hut across the lake, and looking up you see a grey-haired man dressed all in blue standing proudly atop a Lapras, looking down at you as the Lapras moves silently out.



Welcome, says the trainer. I am Athenodoros, leader of the Water Gym. He rides out further until he can step out onto one of the ice sheets, and motion Lapras to move in front of him as he continues. In this gym we pay homage to the diversity and power of water and Water-type Pokemon. We battle on the lake, using only what you might expect to find in the harsh conditions when water is the only plentiful resource. But don't worry. The ice sheets serve as viable platforms and can support a weight or carry a pulse if need be. We battle three Pokemon against three. So begin! Let us see who will release first!

Conditions:
Pokemon battle on ice sheets. This means that there are no sources of grass, but adequate rock sources exist beneath the lake and clearly water sources are not a problem. It also means that Pokemon with a density (WC/SC) of more than 1 will fall through the ice after a round standing on it, losing HP all the time they are in, which is equal to their weight class. Exceptions to this are Pokemon which can breathe underwater (Dragonite line and Water-types), are Ice-typed, are Flying-typed or levitate through trait, ability or Magnet Rise, or have the abilities to give a water or ice immunity or resistance. This effect is doubled if a seismic move weakens the ice during the round.
The overcast sky cuts the affects of Solarbeam, Synthesis, Moonlight and Morning Sun like Rain, as well as cutting the duration of non-Heat Rock sun to two rounds.​

[size=-2]actually the real challenge and acceptance were so horrible that even posting them here is embarrasing[/size]

And the Water Gym Leader is challenged again! And again by the Electric Gym Leader.

For those who didn't know, Dogfish44 was the first one to challenge Athenodoros's Gym. By then it was a best of three match. While Dogfish had type advantage and the actions advantage, Athenodoros haxed the bajeesus out of him on the first round and secured a victory on the first match. The second match was also a victory for Athenodoros (with no hax that time) and Dogfish ended up losing 0-2 and leaving empty handed. Also, it was hilarious and we laughed on and on for months hahahah.

Anyway, Dogfish is back for vengeance. With the change on Illuminate and a singles format, the chance for a single haxy turn screwing up everything has dropped considerably, so he actually has a good shot at victory. Pay special attention for Short Fuse, Dogfish's signature pokemon, as its immense movepool can make quite a difference.

But don't count Athenodoros out! There was a reason why Atheno's Gym took so long to be challenged and only was by Gym Leaders and Candidates. Athenodoros is a veteran player and regarded as one of the very best, provided he doesn't make any glaring mistakes (something that unfortunately happens more commonly than we would want...but hopefully, this won't happen this and we will see a nice battle going on). Pay special attention to Poseidon a mon that, as the Gym Leader says, "always gets the job done". It's ability to completely shut down Dogfish's signature mon and the ability to abuse the arena may prove to make quite a difference.

BUT ENOUGH BABBLING, LET US COMMENCE THIS GREAT AND HOPEFULLY NOT THAT HAXXY BATTLE!

Let's check out the mons.

Gym Leader
Actaea the Krillowatt (F)

Nature:
Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

Stats:
HP: 125
Att: ** (-)
Def: ***
SpA: ***
SpD: ***
Spd: 121 (+)
Accuracy Boost: 17%
Size Class: 1
Weight Class: 2​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Bubble
-Charge
-Thundershock
-Tackle
-Detect
-Sheer Cold
-Mind Reader
-Metrenome
-Rain Dance
-Thunderbolt
-Double Team
-Ice Shard
-Confuse Ray
-Imprison
-Mirror Coat
-Aqua Jet
-Counter
-Hydro Pump
-Thunder
-Discharge
-Volt Switch
-Dive
-Surf
-Blizzard
-Torment
-Substitute
-Earthquake
-Discharge
-Follow Me
-Bulldoze
-Hidden Power Grass [7]
-Muddy Water
-Thunder Wave
-Endure
-Electroweb
-Icy Wind
-Earth Power
-Me First
-Copycat
-Heart Swap
-Shock Wave
-Whirlpool
-Signal Beam
-Helping Hand
-Toxic
-Hail
-Ice Beam
-Hyper Beam
-Protect
-Secret Power
-Rest
-Natural Gift
-Safeguard
-Scald​
Poseidon the Swampert (M)

Nature:
Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

Stats:
HP: 110
Att: ****
Def: ***
SpA: **** (+)
SpD: ***
Spd: 52 (-)
Size Class: 4
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Ancientpower
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Hydro Pump
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Natural Gift
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Roar
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Take Down
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn​
Astraea the Starmie (F)

Nature:
Modest - Increase of Special Attack by *. Subtracts * from Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.​

Stats:
HP: 90
Att: ** (-)
Def: ***
SpA: ****
SpD: ***
Spd: 133 (+)
Accuracy Boost: 20.1%
Size Class: 2
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked​

Attacks:
-Attract
-Aurora Beam
-Avalanche
-Barrier
-Bide
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Cosmic Power
-Curse
-Dive
-Double Team
-Double-Edge
-Dream Eater
-Endure
-Facade
-Flash
-Flash Cannon
-Frustration
-Giga Impact
-Grass Knot
-Gravity
-Gyro Ball
-Hail
-Harden
-Hidden Power Fight
-Hydro Pump
-Hyper Beam
-Ice Beam
-Icy Wind
-Light Screen
-Magic Coat
-Mimic
-Minimize
-Natural Gift
-Nightmare
-Pain Split
-Protect
-Power Gem
-Psychic
-Psyshock
-Psych Up
-Psywave
-Rage
-Rain Dance
-Rapid Spin
-Recover
-Recycle
-Reflect
-Reflect Type
-Rest
-Return
-Rollout
-Round
-Scald
-Secret Power
-Signal Beam
-Skill Swap
-Skull Bash
-Sleep Talk
-Snore
-Substitute
-Supersonic
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder
-Thunderbolt
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Trick Room
-Twister
-Waterfall
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Zap Cannon​
Tethys the Cloyster (F)

Nature:
Lonely - Attack increases by *. Subtracts * from Defence.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

Abilities:
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

Stats:
HP: 90
Att: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spd: 70
Size Class: 3
Weight Class: 5​

Counters:
EC: Fully Evolved
MC: 4
DC: Unlocked​

Attacks:
-Tackle
-Withdraw
-Supersonic
-Icicle Spear
-Protect
-Leer
-Clamp
-Aurora Beam
-Dive
-Avalanche
-Rapid Spin
-Rock Blast
-Double Team
-Explosion
-Rain Dance
-Brine
-Hydro Pump
-Shell Smash
-Razor Shell
-Bide
-Endure
-Toxic Spikes
-Spike Cannon
-Spikes
-Substitute
-Torment
-Teleport
-Ice Shard
-Whirlpool
-Ice Beam
-Barrier
-Icy Wind
-Hail
-Selfdestruct
-Avalanche
-Swagger
-Payback​
Nestor the Slowking (F)

Nature:
Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spd: 26 (-)
Size Class: 3
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked​

Attacks:
-After You
-Amnesia
-Aqua Tail
-Attract
-Avalanche
-Belly Drum
-Bide
-Blizzard
-Block
-Body Slam
-Brick Break
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Calm Mind
-Confusion
-Counter
-Curse
-Dig
-Disable
-Dive
-Double Team
-Double-Edge
-Dragon Tail
-Drain Punch
-Dream Eater
-DynamicPunch
-Earthquake
-Echoed Voice
-Endure
-Facade
-Fire Blast
-Fissure
-Flamethrower
-Flash
-Fling
-Focus Blast
-Focus Punch
-Foul Play
-Frustration
-Fury Cutter
-Future Sight
-Giga Impact
-Grass Knot
-Growl
-Hail
-Headbutt
-Heal Pulse
-Hidden Power Electric (7)
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Incinerate
-Iron Defense
-Iron Tail
-Light Screen
-Magic Coat
-Mega Kick
-Mega Punch
-Me First
-Mimic
-Mud Sport
-Mud-Slap
-Nasty Plot
-Natural Gift
-Nightmare
-Pay Day (wtf?)
-Power Gem
-Protect
-Psychic
-Psych Up
-Psyshock
-Psywave
-Quash
-Rage
-Rain Dance
-Recycle
-Reflect
-Rest
-Return
-Rock Smash
-Round
-Safeguard
-Scald
-Secret Power
-Seismic Toss
-Shadow Ball
-Signal Beam
-Skill Swap
-Skull Bash
-Slack Off
-Sleep Talk
-Snore
-Stomp
-Strength
-Substitute
-Sunny Day
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder Wave
-Tri Attack
-Trick
-Trick Room
-Trump Card
-Toxic
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Yawn
-Zap Cannon
-Zen Headbutt​
Typhon the Lapras (M)

Nature:
Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.​

Stats:
HP: 120
Att: ***
Def: ***
SpA: **** (+)
SpD: ***
Spd: 51 (-)
Size Class: 5
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt​

Challenger

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 98 - Movepool Complete



Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Grass/Electric: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Rotom-C
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

EC: N/A
MC: 1
DC: N/A

Attacks:
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Leaf Storm
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Total moves: 53 - Movepool Complete



Ludicolo [Tango] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 12

Abilities:

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 9/9
MC: 1
DC: 5/5

Absorb
Astonish
Bubblebeam
Energy Ball
Fake Out
Fury Swipes
Growl
Hydro Pump
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Thief
Uproar
Water Sport
Zen Headbutt

Counter
Giga Drain
Leech Seed
Synthesis

Brick Break
Endure
Focus Blast
Grass Knot
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Protect
Scald
Solarbeam
Substitute
Toxic

Hyper Voice
Icy Wind
Seed Bomb
ThunderPunch

Total Moves: 37

Order of Operations:
Heads: Leader sends out first
Tails: Challenger sends out first


(heads)

Athenodoros sends out pokemon with item
Dogfish44 sends out pokemon with item and orders
Athenodoros gives orders
I Ref
 

Athenodoros

Official Smogon Know-It-All
#2
Looking forward to this.


@ Enigma Berry

Also, Imma be afk for a week starting Wednesday. Sorry it's just at the start of our match, but hopefully we can get posting quickly and I can get my actions up before I go. Otherwise, just fill in something brilliant but missing something obvious for me.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#3
Sorry for the delay...



Ludicolo @ Expert Belt, you lead! Prepare to drain away his very life force!

Giga Drain ~ Mega Drain ~ Giga Drain
IF Mirror Coat, THEN Seed Bomb
IF Bide, THEN Substitute (15) on the action Bide first used
 

Athenodoros

Official Smogon Know-It-All
#4
Alright, I'm off the ocean and kind of available. A bit.

Also, didn't really read the OP before I went but it's cool. Totally using that as my acceptance post from now on.

Double Team (4 Clones) ~ Thunder ~ Dive
 
#5
Gym Leader

Hp: 125
En: 100
2/3/3/3/121
Other:
Item: Enigma Berry

Challenger

Hp: 100
En: 100
2/3/4/4/70
Other:
Item: Expert Belt​

Round 1​

And the first round has started! The Gym Leader sends out his Krillowatt Actaea to start the match on the right foot with its neutrality to Electric, a good trait to have when you face the Electric Gym Leader.

Also, does Atheno have a frigging plantation of Enigma Berries?

But Dogfish was prepared for that and sends out Tango the Ludicolo. Being immune to the hazard of this arena and sporting a nice grass typing, Ludicolo is a very good choice against a Gyarados-less Water Gym Leader. I heard he is preparing a Tentacruel for that, but it isn't around, so the Gym Leader may have some problems dealing with Ludicolo.

But I digress.

Actaea starts the battle by using its superior speed to create 4 clones with Double Team. One of the clones were promptly destroyed by Tango's first Giga Drain, which Missed the real one entirely.

On the following turn, Actaea goes to offensive mode by attacking Tango with Thunder for half-decent damage. Krillowatts do have the problem of not packing a punch when hitting neutrally.

Tango tries to attack the real one again, but hits one more time a Clone with Mega Drain. Dogfish is probably getting piiiiiissed!!!

Finally, on the last turn, Actaea+2 clones Dive to escape Tango's Giga Drain and proceed to attack for laughable damage haha.

All this ruckus destroyed the ice platform, but both mons are water-typed, so they didn't have any problem swimming towards another platform to carry on the battle.

Krillowatt used Double Team (4 clones)! (-16en)

Ludicolo used Giga Drain! (-11en)
Clone (1=real): 4/5 (clone)

A Clone vanished!

Krillowatt used THUNDAR! (-7en)
Hit: 10 (yes)
Crit: 2 (no)
Effect: 5 (no)
Damage: 12+3-1.5= 13.5hp

Ludicolo used Mega Drain! (-8en)
Clone (1=real): 4/4 (clone)
A clone vanished!

Krillowatt used Dive! (-4.5en)

Ludicolo used Giga Drain! (-11en)
But it missed!

Krillowatt used Dive! (-4.5en)
Crit: 13 (no)
Damage: (8+3-1.5)*0.67*0.67= 4.26hp

The Ice Platform broke!
But both pokemon are water typed, so no biggie.


Gym Leader

Hp: 125
En: 68
2/3/3/3/121
Other: 2 clones
Item: Enigma Berry

Challenger

Hp: 82
En: 70
2/3/4/4/70
Other:
Item: Expert Belt​

Athenodoros's turn!
 

Athenodoros

Official Smogon Know-It-All
#6
Gotta love me some hax. Let's just hope to hell it can continue for a bit:

Torment ~ Thunder ~ Thunderbolt
IF
he uses a protective/evasive action, use chill and move actions along
IF he uses Fake Out AND hasn't before, Chill and move actions along

Have at ye.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#7


"OK now, this isn't an ideal start, but it's still progress..."

Bubble ~ Hidden Power ~ Absorb

"Should break that wretched berry..."
 
#8
Gym Leader

Hp: 125
En: 68
2/3/3/3/121
Other: 2 clones
Item: Enigma Berry

Challenger

Hp: 82
En: 70
2/3/4/4/70
Other:
Item: Expert Belt​

Round 1

After a sucessful first round, the Gym Leader decides to stick Actaea around a bit more and continues to play around with his foe, as he orders the Krillowatt to Torment the Ludicolo. Being unable to use drain attacks and facing those dastardly clones, Tango is forced to attack with Bubble to disperse them all.

Bubble, really? No Razor Leaf, Not even a lousy surf?

Erm...anyway, let's carry on. The shrimp continues his assault with Thunder taking yet another piece of Tango's valuable hp. The Ludicolo, needing to get rid of those pesky enigma berries, opts to attack with a not that strong Hidden Power Ground for half decent damage and forcing Actaea to eat a half of the Enigma Berry.

Finally, Actaea attacks again with Thunderbolt, just before being hit by an Absorption beam of sorts, which heals Tango a bit, hurts Krillowatt a bit and forces it to eat the rest of the enigma berry.

Right now the challenger is not in a good position. Despite the type advantage, the difference in hp, the clones of the other side, torment and the lack of natural grass means that Ludicolo isn't hurting as hard as it should be, while Krillowatt is. Dogfish needs to get his act together and start doing some damage here, or else he may meet up with Davy Jones!


Krillowatt: Torment for 10 energy

Ludicolo: Bubble: (4+3+1.5)*0.67= 5.69 damage for 2 energy
Crit: 8 (no)
Clones vanished!

Krillowatt: Thunder: 12+3-1.5 = 13.5 damage for 7 energy
Hit: 17 (yes)
Crit: 16 (no)
Effect: 6 (no)

Ludicolo: Hidden Power (Ground): (7+1.5+2)*1.5= 15.75 damage for 5 energy
Crit: 10 (no)

+10hp to Krillowatt due to Enigma Berry

Krillowatt: Thunderbolt: 10+3-1.5 = 11.5 damage for 6 energy
Crit: 15 (no)
Paralysis: 10 (no)

Ludicolo: Absorb: (4+3+1.5+2)*1.5= 15.75 damage for 5 energy
+7.875hp
Crit: 13 (no)

+10hp to Krillowatt due to Enigma Berry


Gym Leader

Hp: 113
En: 45
2/3/3/3/121
Other:
Item:

Challenger

Hp: 65
En: 58
2/3/4/4/70
Other: Tormented for 3a
Item: Expert Belt​

Dogfish's Turn!
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#9


"OK Tango, you've performed decently so far, but you need to take a break. Rotom-Mow @ Expert Belt, your chance to shine is now!"
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#11


"OK Pulse, we need to break this guy down..."

Hidden Power ~ Leaf Storm ~ Hidden Power

IF Mirror Coat, THEN Light Screen the first instance, Telekinesis the second instance and Substitute (15) the third instance.
IF Double Team, THEN Discharge
 
#15
I beg to differ. Ludicolo can tank his hits somewhat and counterattack with Ice Beam. You should totally get one eventually, you know?
Gym Leader

Hp: 113
En: 45
2/3/3/3/121
Other:
Item:

Challenger

Hp: 90
En: 100
2/4/5/4/86
Other:
Item: Expert Belt


Hp: 65
En: 58
2/3/4/4/70
Other: Tormented for 3a
Item: Expert Belt

Round 3

Having no luck thus far, the challenger tries a different approach and calls back Tango, sending out then Pulse the Rotom-Mower with Expert Belt.

Not wanting to feel that dratted pain, Actaea sets up an Imprisoning force field and stops any opponent from using Hidden Power, Discharge and Double Team. Speaking on Hidden Power, Pulse tries that to no avail :(.

On the second turn, Actaea gives another display of courage as it Dives underwater and manages to escape Rotom's Barrage of dead leaves stores on his back. Leaf Storm missed! Also, due to the effort to launch that attack, Pulse's SpA was lowered two stages. For naught I may add.

Some time later, Actaea pops up and attacks Pulse with Dive.

Finally, Actaea just Chill after a stall well done and Pulse just forgets Hidden Power and attacks with Struggle.

And nothing got actually done this round >_<;. Actaea is drawing circles around Dogfish's team and is pretty much with full hp (only 16hp lost). But it is slowly running out of steam. Will Atheno's stalling tactics continue to be effective or will he need a different approach? Only time and the next turns will tell.

Krillowatt: Imprison (Hidden Power, Discharge and Double Team) for 8 energy

Rotom: Hidden Power- except no

Krillowatt: Dive for 4.5 energy

Rotom: Leaf Storm: (14+3+3+2)*1.5= miss for 8 energy
Hit: doesn't matter
Rotom's SpA was drastically lowered!

Krillowatt: Dive: (8+3-3)*0.67= 5.36 damage for 4.5 energy
Crit: 11

Krillowatt: chill (+12en)

Rotom: Struggle: 5-1.5 = 3.5 damage for 5 energy
Crit: 2
-1.4hp due to recoil


Gym Leader

Hp: 109
En: 40
2/3/3/3/121
Other:
Item: Imprisoning Hidden Power, Discharge and Double Team

Challenger

Hp: 83
En: 87
2/4/5/4/86
Other: -2SpA for 1r
Item: Expert Belt


Hp: 65
En: 58
2/3/4/4/70
Other: Tormented for 3a
Item: Expert Belt

Athenodoros's turn!
 

Athenodoros

Official Smogon Know-It-All
#16
Been dreading this bit for a while. Here goes:

Ice Beam ~ Chill ~ Ice Beam
IF
Leaf Storm AND you didn't use Mirror Coat last action, use Mirror Coat and move actions along
IF he uses a Protective/Evasive move, use Chill and move actions along

God these just feel bad.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#17


"Well then, oh fatal roulette, let's dance once again!"

Substitute (15) ~ Leaf Storm + Leaf Storm ~ Cooldown (Pain Split)

"If this works we're finally back on our feet, if this fails we're kinda screwed..."
 
#18
Gym Leader

Hp: 109
En: 40
2/3/3/3/121
Other:
Item: Imprisoning Hidden Power, Discharge and Double Team for 3a

Challenger

Hp: 83
En: 87
2/4/5/4/86
Other: -2SpA for 1r
Item: Expert Belt


Hp: 65
En: 58
2/3/4/4/70
Other:
Item: Expert Belt

Round 4​

Actaea starts this round by sending an Ice Beam towards Pulse for half decent damage. Íf you raw power, go pester another pokemon, I guess. And it didn't freeze to boot! Meanwhile, the Rotom uses a 15hp substitute, probably forseeing pain in the future.

And the future is now! Rotom opens his secret leaves compartment and unleashes a mighty Leaf Storm + Leaf Storm combo!

Will it hit?

Will it miss?

OMG

aaaannnddd




iiiiiit



.....



did


.....



oh my god



it



....



MISSED!

The combo missed Actaea entirely! The poor shrimp had even prepared a Mirror Coat for nothing! The challenger must be so pissed right now! [size=-2]don't kill me, I am just the messenger![/size]

Finally, Actaea gave a huge sigh of relief as he Chills and Pulse is cooling down to avoid an overheat...mostly due to rage than actual effort




Krillowatt: Ice Beam: (10-1.5)*1.5= 12.75 damage for 7 energy
Crit: 4 (no)
Freeze: 6 (no)

Rotom: 15hp Substitute for 12 energy

Rotom: Leaf Storm + Leaf Storm: (14*2.25+3+2+3)*1.5-3.5= missed for 38.5 energy
Hit (1-81 = hit): 91/100 (OH GOD LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL- it missed!)

Krillowatt: Mirror Coat: fails for 6 energy

Rotom: cools down

Krillowatt: chill (+12en)


Gym Leader

Hp: 109
En: 39
2/3/3/3/121
Other:
Item:

Challenger

Hp: 83 (15hp sub)
En: 36
2/4/5/4/86
Other: -5SpA for 1r
Item: Expert Belt


Hp: 65
En: 58
2/3/4/4/70
Other:
Item: Expert Belt

Dogfish44's turn!
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#19


"I WILL TAKE YOUR KRILOWATT'S GUTS AND STUFF IT DOWN THE REF'S MOUTH COMBINED WITH SEVERAL GALLONS OF EXPLOSIVE LIQUIDS AND BLEACH!"

Rotom-C, Return.

Ludicolo, try again ¬_¬
 
#23
Gym Leader

Hp: 109
En: 39
2/3/3/3/121
Other:
Item:

Challenger

Hp: 65
En: 58
2/3/4/4/70
Other:
Item: Expert Belt


Hp: 83
En: 36
2/4/5/4/86
Other:
Item: Expert Belt

Round 5​

ITT Athenodoros forgets Ludicolo's Own Tempo.

Krillowatt: Confuse Ray for 5 energy
But Ludicolo was Own Tempo! The Move Failed!

Ludicolo: Giga Drain: (8+3+2+1.5)*1.5= 21.75 damage for 11 energy
Crit: 12
+10.875hp

Krillowatt: Chill

Ludicolo: Mega Drain: (6+3+2+1.5)*1.5 = 18.75 damage for 8 energy
Crit: 11
+9.375hp

Krillowatt: Thunder: 12+3-1.5 = 13.5 damage for 7 energy
Hit: 78 (yes)
Crit: 16
Paralysis: 9 (no)

Ludicolo: Giga Drain: (8+3+2+1.5)*1.5= 21.75 damage for 11 energy
Crit: 13
+10.875hp


Gym Leader

Hp: 47
En: 39
2/3/3/3/121
Other:
Item:

Challenger

Hp: 83
En: 28
2/3/4/4/70
Other:
Item: Expert Belt


Hp: 83
En: 36
2/4/5/4/86
Other:
Item: Expert Belt

Athenodoros's turn!
 

Athenodoros

Official Smogon Know-It-All
#24
Bugger me with a rake.

Thunder ~ Chill ~ Thunder
IF
he uses Seed Bomb AND has no substitute, use Counter
IF he uses a damaging Grass Move AND has no substitute, use Mirror Coat

And the same goes for this round in advance, I suspect.