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Gym [WATER] Leader Athenodoros vs Challenger Dogfish44

Discussion in 'ASB' started by Frosty, Jan 27, 2013.

  1. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
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    [box]
    3v3 Singles
    3 Day DQ
    Switch=OK
    Items On
    All Abilities
    2 Substitutions
    Unlimited Recoveries and Chills[/box]

    Arena (open)
    Following the directions to the water gym, you reach a small lake surrounded on all sides by grassy hills, darkened into grey-scale by the cloudy skies. As the path finishes, you walk down a small pontoon over the lake, and look over the side to see that it is completely still, reflecting like a mirror the brewing storm above. The only interruptions to the lake are small sheets of ice which spread out like a spider's web, clearly emanating from a hut on the other side which seems to be partially underwater.

    You stand still for a moment, watching thunder strike in the distance and feeling the occasional gust of wind begin to pick up. As the ripples clear, you notice the reflection of a man riding a Pokemon out from the old hut across the lake, and looking up you see a grey-haired man dressed all in blue standing proudly atop a Lapras, looking down at you as the Lapras moves silently out.

    [​IMG]

    Welcome, says the trainer. I am Athenodoros, leader of the Water Gym. He rides out further until he can step out onto one of the ice sheets, and motion Lapras to move in front of him as he continues. In this gym we pay homage to the diversity and power of water and Water-type Pokemon. We battle on the lake, using only what you might expect to find in the harsh conditions when water is the only plentiful resource. But don't worry. The ice sheets serve as viable platforms and can support a weight or carry a pulse if need be. We battle three Pokemon against three. So begin! Let us see who will release first!

    Conditions:
    Pokemon battle on ice sheets. This means that there are no sources of grass, but adequate rock sources exist beneath the lake and clearly water sources are not a problem. It also means that Pokemon with a density (WC/SC) of more than 1 will fall through the ice after a round standing on it, losing HP all the time they are in, which is equal to their weight class. Exceptions to this are Pokemon which can breathe underwater (Dragonite line and Water-types), are Ice-typed, are Flying-typed or levitate through trait, ability or Magnet Rise, or have the abilities to give a water or ice immunity or resistance. This effect is doubled if a seismic move weakens the ice during the round.
    The overcast sky cuts the affects of Solarbeam, Synthesis, Moonlight and Morning Sun like Rain, as well as cutting the duration of non-Heat Rock sun to two rounds.​

    [size=-2]actually the real challenge and acceptance were so horrible that even posting them here is embarrasing[/size]

    And the Water Gym Leader is challenged again! And again by the Electric Gym Leader.

    For those who didn't know, Dogfish44 was the first one to challenge Athenodoros's Gym. By then it was a best of three match. While Dogfish had type advantage and the actions advantage, Athenodoros haxed the bajeesus out of him on the first round and secured a victory on the first match. The second match was also a victory for Athenodoros (with no hax that time) and Dogfish ended up losing 0-2 and leaving empty handed. Also, it was hilarious and we laughed on and on for months hahahah.

    Anyway, Dogfish is back for vengeance. With the change on Illuminate and a singles format, the chance for a single haxy turn screwing up everything has dropped considerably, so he actually has a good shot at victory. Pay special attention for Short Fuse, Dogfish's signature pokemon, as its immense movepool can make quite a difference.

    But don't count Athenodoros out! There was a reason why Atheno's Gym took so long to be challenged and only was by Gym Leaders and Candidates. Athenodoros is a veteran player and regarded as one of the very best, provided he doesn't make any glaring mistakes (something that unfortunately happens more commonly than we would want...but hopefully, this won't happen this and we will see a nice battle going on). Pay special attention to Poseidon a mon that, as the Gym Leader says, "always gets the job done". It's ability to completely shut down Dogfish's signature mon and the ability to abuse the arena may prove to make quite a difference.

    BUT ENOUGH BABBLING, LET US COMMENCE THIS GREAT AND HOPEFULLY NOT THAT HAXXY BATTLE!

    Let's check out the mons.

    Gym Leader
    Krilowatt (open)
    Actaea the Krillowatt (F)

    [​IMG]
    Nature:
    Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

    Stats:
    HP: 125
    Att: ** (-)
    Def: ***
    SpA: ***
    SpD: ***
    Spd: 121 (+)
    Accuracy Boost: 17%
    Size Class: 1
    Weight Class: 2​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Bubble
    -Charge
    -Thundershock
    -Tackle
    -Detect
    -Sheer Cold
    -Mind Reader
    -Metrenome
    -Rain Dance
    -Thunderbolt
    -Double Team
    -Ice Shard
    -Confuse Ray
    -Imprison
    -Mirror Coat
    -Aqua Jet
    -Counter
    -Hydro Pump
    -Thunder
    -Discharge
    -Volt Switch
    -Dive
    -Surf
    -Blizzard
    -Torment
    -Substitute
    -Earthquake
    -Discharge
    -Follow Me
    -Bulldoze
    -Hidden Power Grass [7]
    -Muddy Water
    -Thunder Wave
    -Endure
    -Electroweb
    -Icy Wind
    -Earth Power
    -Me First
    -Copycat
    -Heart Swap
    -Shock Wave
    -Whirlpool
    -Signal Beam
    -Helping Hand
    -Toxic
    -Hail
    -Ice Beam
    -Hyper Beam
    -Protect
    -Secret Power
    -Rest
    -Natural Gift
    -Safeguard
    -Scald​
    Swampert (open)
    Poseidon the Swampert (M)

    [​IMG]
    Nature:
    Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

    Stats:
    HP: 110
    Att: ****
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 52 (-)
    Size Class: 4
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Ancientpower
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Hydro Pump
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Natural Gift
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Roar
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Take Down
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn​
    Starmie (open)
    Astraea the Starmie (F)

    [​IMG]
    Nature:
    Modest - Increase of Special Attack by *. Subtracts * from Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.​

    Stats:
    HP: 90
    Att: ** (-)
    Def: ***
    SpA: ****
    SpD: ***
    Spd: 133 (+)
    Accuracy Boost: 20.1%
    Size Class: 2
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked​

    Attacks:
    -Attract
    -Aurora Beam
    -Avalanche
    -Barrier
    -Bide
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Cosmic Power
    -Curse
    -Dive
    -Double Team
    -Double-Edge
    -Dream Eater
    -Endure
    -Facade
    -Flash
    -Flash Cannon
    -Frustration
    -Giga Impact
    -Grass Knot
    -Gravity
    -Gyro Ball
    -Hail
    -Harden
    -Hidden Power Fight
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Light Screen
    -Magic Coat
    -Mimic
    -Minimize
    -Natural Gift
    -Nightmare
    -Pain Split
    -Protect
    -Power Gem
    -Psychic
    -Psyshock
    -Psych Up
    -Psywave
    -Rage
    -Rain Dance
    -Rapid Spin
    -Recover
    -Recycle
    -Reflect
    -Reflect Type
    -Rest
    -Return
    -Rollout
    -Round
    -Scald
    -Secret Power
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Sleep Talk
    -Snore
    -Substitute
    -Supersonic
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder
    -Thunderbolt
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Trick Room
    -Twister
    -Waterfall
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Zap Cannon​
    Cloyster (open)
    Tethys the Cloyster (F)

    [​IMG]
    Nature:
    Lonely - Attack increases by *. Subtracts * from Defence.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

    Abilities:
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

    Stats:
    HP: 90
    Att: **** (+)
    Def: ****** (-)
    SpA: ***
    SpD: **
    Spd: 70
    Size Class: 3
    Weight Class: 5​

    Counters:
    EC: Fully Evolved
    MC: 4
    DC: Unlocked​

    Attacks:
    -Tackle
    -Withdraw
    -Supersonic
    -Icicle Spear
    -Protect
    -Leer
    -Clamp
    -Aurora Beam
    -Dive
    -Avalanche
    -Rapid Spin
    -Rock Blast
    -Double Team
    -Explosion
    -Rain Dance
    -Brine
    -Hydro Pump
    -Shell Smash
    -Razor Shell
    -Bide
    -Endure
    -Toxic Spikes
    -Spike Cannon
    -Spikes
    -Substitute
    -Torment
    -Teleport
    -Ice Shard
    -Whirlpool
    -Ice Beam
    -Barrier
    -Icy Wind
    -Hail
    -Selfdestruct
    -Avalanche
    -Swagger
    -Payback​
    Slowking (open)
    Nestor the Slowking (F)

    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked​

    Attacks:
    -After You
    -Amnesia
    -Aqua Tail
    -Attract
    -Avalanche
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brick Break
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Calm Mind
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Double-Edge
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -DynamicPunch
    -Earthquake
    -Echoed Voice
    -Endure
    -Facade
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Fling
    -Focus Blast
    -Focus Punch
    -Foul Play
    -Frustration
    -Fury Cutter
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Incinerate
    -Iron Defense
    -Iron Tail
    -Light Screen
    -Magic Coat
    -Mega Kick
    -Mega Punch
    -Me First
    -Mimic
    -Mud Sport
    -Mud-Slap
    -Nasty Plot
    -Natural Gift
    -Nightmare
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psych Up
    -Psyshock
    -Psywave
    -Quash
    -Rage
    -Rain Dance
    -Recycle
    -Reflect
    -Rest
    -Return
    -Rock Smash
    -Round
    -Safeguard
    -Scald
    -Secret Power
    -Seismic Toss
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Slack Off
    -Sleep Talk
    -Snore
    -Stomp
    -Strength
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Tri Attack
    -Trick
    -Trick Room
    -Trump Card
    -Toxic
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Yawn
    -Zap Cannon
    -Zen Headbutt​
    Lapras (open)
    Typhon the Lapras (M)

    [​IMG]
    Nature:
    Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.​

    Stats:
    HP: 120
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 51 (-)
    Size Class: 5
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -AncientPower
    -Aqua Tail
    -Attract
    -Aurora Beam
    -Avalanche
    -Bide
    -Bite
    -Blizzard
    -Block
    -Body Slam
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Confuse Ray
    -Curse
    -Dive
    -Double Edge
    -Double Team
    -Dragon Dance
    -Dragon Pulse
    -Dragon Rage
    -Dragons Breath
    -Dream Eater
    -Echoed Voice
    -Endure
    -Facade
    -Fissure
    -Foresight
    -Frost Breath
    -Frustration
    -Future Sight
    -Giga Impact
    -Growl
    -Hail
    -Headbutt
    -Heal Bell
    -Hidden Power Fighting (7)
    -Horn Drill
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Iron Head
    -Iron Tail
    -Mimic
    -Mist
    -Natural Gift
    -Nightmare
    -Outrage
    -Perish Song
    -Protect
    -Psychic
    -Psywave
    -Rage
    -Rain Dance
    -Reflect
    -Refresh
    -Rest
    -Return
    -Roar
    -Rock Smash
    -Round
    -Safeguard
    -Secret Power
    -Sheer Cold
    -Shock Wave
    -Signal Beam
    -Sing
    -Skull Bash
    -Sleep Talk
    -Snore
    -Solarbeam
    -Strength
    -Substitute
    -Surf
    -Swagger
    -Take Down
    -Thunder
    -Thunderbolt
    -Tickle
    -Toxic
    -Water Gun
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Zap Cannon
    -Zen Headbutt​


    Challenger
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 98 - Movepool Complete


    Rotom-Mow (N/A) (open)

    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Grass/Electric: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Rotom-C
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: N/A

    Attacks:
    Astonish
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass,7)
    Leaf Storm
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Total moves: 53 - Movepool Complete


    Ludicolo (F) (open)
    [​IMG]
    Ludicolo [Tango] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water / Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 12

    Abilities:

    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC: 9/9
    MC: 1
    DC: 5/5

    Absorb
    Astonish
    Bubblebeam
    Energy Ball
    Fake Out
    Fury Swipes
    Growl
    Hydro Pump
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Rain Dance
    Thief
    Uproar
    Water Sport
    Zen Headbutt

    Counter
    Giga Drain
    Leech Seed
    Synthesis

    Brick Break
    Endure
    Focus Blast
    Grass Knot
    Hidden Power (Ground, 7)
    Hyper Beam
    Ice Beam
    Protect
    Scald
    Solarbeam
    Substitute
    Toxic

    Hyper Voice
    Icy Wind
    Seed Bomb
    ThunderPunch

    Total Moves: 37

    Order of Operations:
    Heads: Leader sends out first
    Tails: Challenger sends out first

    [​IMG]
    (heads)

    Athenodoros sends out pokemon with item
    Dogfish44 sends out pokemon with item and orders
    Athenodoros gives orders
    I Ref
  2. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Looking forward to this.

    [​IMG]
    @ Enigma Berry

    Also, Imma be afk for a week starting Wednesday. Sorry it's just at the start of our match, but hopefully we can get posting quickly and I can get my actions up before I go. Otherwise, just fill in something brilliant but missing something obvious for me.
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Sorry for the delay...

    [​IMG]

    Ludicolo @ Expert Belt, you lead! Prepare to drain away his very life force!

    Giga Drain ~ Mega Drain ~ Giga Drain
    IF Mirror Coat, THEN Seed Bomb
    IF Bide, THEN Substitute (15) on the action Bide first used
  4. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Alright, I'm off the ocean and kind of available. A bit.

    Also, didn't really read the OP before I went but it's cool. Totally using that as my acceptance post from now on.

    Double Team (4 Clones) ~ Thunder ~ Dive
  5. Frosty

    Frosty ._.
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    Gym Leader
    [​IMG]
    Hp: 125
    En: 100
    2/3/3/3/121
    Other:
    Item: Enigma Berry

    Challenger
    [​IMG]
    Hp: 100
    En: 100
    2/3/4/4/70
    Other:
    Item: Expert Belt​

    Round 1​


    And the first round has started! The Gym Leader sends out his Krillowatt Actaea to start the match on the right foot with its neutrality to Electric, a good trait to have when you face the Electric Gym Leader.

    Also, does Atheno have a frigging plantation of Enigma Berries?

    But Dogfish was prepared for that and sends out Tango the Ludicolo. Being immune to the hazard of this arena and sporting a nice grass typing, Ludicolo is a very good choice against a Gyarados-less Water Gym Leader. I heard he is preparing a Tentacruel for that, but it isn't around, so the Gym Leader may have some problems dealing with Ludicolo.

    But I digress.

    Actaea starts the battle by using its superior speed to create 4 clones with Double Team. One of the clones were promptly destroyed by Tango's first Giga Drain, which Missed the real one entirely.

    On the following turn, Actaea goes to offensive mode by attacking Tango with Thunder for half-decent damage. Krillowatts do have the problem of not packing a punch when hitting neutrally.

    Tango tries to attack the real one again, but hits one more time a Clone with Mega Drain. Dogfish is probably getting piiiiiissed!!!

    Finally, on the last turn, Actaea+2 clones Dive to escape Tango's Giga Drain and proceed to attack for laughable damage haha.

    All this ruckus destroyed the ice platform, but both mons are water-typed, so they didn't have any problem swimming towards another platform to carry on the battle.

    data (open)

    Krillowatt used Double Team (4 clones)! (-16en)

    Ludicolo used Giga Drain! (-11en)
    Clone (1=real): 4/5 (clone)

    A Clone vanished!

    Krillowatt used THUNDAR! (-7en)
    Hit: 10 (yes)
    Crit: 2 (no)
    Effect: 5 (no)
    Damage: 12+3-1.5= 13.5hp

    Ludicolo used Mega Drain! (-8en)
    Clone (1=real): 4/4 (clone)
    A clone vanished!

    Krillowatt used Dive! (-4.5en)

    Ludicolo used Giga Drain! (-11en)
    But it missed!

    Krillowatt used Dive! (-4.5en)
    Crit: 13 (no)
    Damage: (8+3-1.5)*0.67*0.67= 4.26hp

    The Ice Platform broke!
    But both pokemon are water typed, so no biggie.


    Gym Leader
    [​IMG]
    Hp: 125
    En: 68
    2/3/3/3/121
    Other: 2 clones
    Item: Enigma Berry

    Challenger
    [​IMG]
    Hp: 82
    En: 70
    2/3/4/4/70
    Other:
    Item: Expert Belt​

    Athenodoros's turn!
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Gotta love me some hax. Let's just hope to hell it can continue for a bit:

    Torment ~ Thunder ~ Thunderbolt
    IF
    he uses a protective/evasive action, use chill and move actions along
    IF he uses Fake Out AND hasn't before, Chill and move actions along

    Have at ye.
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK now, this isn't an ideal start, but it's still progress..."

    Bubble ~ Hidden Power ~ Absorb

    "Should break that wretched berry..."
  8. Frosty

    Frosty ._.
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    Gym Leader
    [​IMG]
    Hp: 125
    En: 68
    2/3/3/3/121
    Other: 2 clones
    Item: Enigma Berry

    Challenger
    [​IMG]
    Hp: 82
    En: 70
    2/3/4/4/70
    Other:
    Item: Expert Belt​

    Round 1


    After a sucessful first round, the Gym Leader decides to stick Actaea around a bit more and continues to play around with his foe, as he orders the Krillowatt to Torment the Ludicolo. Being unable to use drain attacks and facing those dastardly clones, Tango is forced to attack with Bubble to disperse them all.

    Bubble, really? No Razor Leaf, Not even a lousy surf?

    Erm...anyway, let's carry on. The shrimp continues his assault with Thunder taking yet another piece of Tango's valuable hp. The Ludicolo, needing to get rid of those pesky enigma berries, opts to attack with a not that strong Hidden Power Ground for half decent damage and forcing Actaea to eat a half of the Enigma Berry.

    Finally, Actaea attacks again with Thunderbolt, just before being hit by an Absorption beam of sorts, which heals Tango a bit, hurts Krillowatt a bit and forces it to eat the rest of the enigma berry.

    Right now the challenger is not in a good position. Despite the type advantage, the difference in hp, the clones of the other side, torment and the lack of natural grass means that Ludicolo isn't hurting as hard as it should be, while Krillowatt is. Dogfish needs to get his act together and start doing some damage here, or else he may meet up with Davy Jones!


    data (open)

    Krillowatt: Torment for 10 energy

    Ludicolo: Bubble: (4+3+1.5)*0.67= 5.69 damage for 2 energy
    Crit: 8 (no)
    Clones vanished!

    Krillowatt: Thunder: 12+3-1.5 = 13.5 damage for 7 energy
    Hit: 17 (yes)
    Crit: 16 (no)
    Effect: 6 (no)

    Ludicolo: Hidden Power (Ground): (7+1.5+2)*1.5= 15.75 damage for 5 energy
    Crit: 10 (no)

    +10hp to Krillowatt due to Enigma Berry

    Krillowatt: Thunderbolt: 10+3-1.5 = 11.5 damage for 6 energy
    Crit: 15 (no)
    Paralysis: 10 (no)

    Ludicolo: Absorb: (4+3+1.5+2)*1.5= 15.75 damage for 5 energy
    +7.875hp
    Crit: 13 (no)

    +10hp to Krillowatt due to Enigma Berry


    Gym Leader
    [​IMG]
    Hp: 113
    En: 45
    2/3/3/3/121
    Other:
    Item:

    Challenger
    [​IMG]
    Hp: 65
    En: 58
    2/3/4/4/70
    Other: Tormented for 3a
    Item: Expert Belt​

    Dogfish's Turn!
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK Tango, you've performed decently so far, but you need to take a break. Rotom-Mow @ Expert Belt, your chance to shine is now!"
  10. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    I'll stay in for this round. No water type faces well against Mowtom.
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK Pulse, we need to break this guy down..."

    Hidden Power ~ Leaf Storm ~ Hidden Power

    IF Mirror Coat, THEN Light Screen the first instance, Telekinesis the second instance and Substitute (15) the third instance.
    IF Double Team, THEN Discharge
  12. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    I don't see this going any better than a double KO. Rest well Krillowatt, you did good.

    Bide ~ Bide ~ Unleash Bide
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Yeah, whilst I might have missed it myself before, your krill isn't able to Bide. Reorder."
  14. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Yes.....

    Imprison (HP Grass, Discharge, Double Team) ~ Dive ~ Chill
  15. Frosty

    Frosty ._.
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    I beg to differ. Ludicolo can tank his hits somewhat and counterattack with Ice Beam. You should totally get one eventually, you know?
    Gym Leader
    [​IMG]
    Hp: 113
    En: 45
    2/3/3/3/121
    Other:
    Item:

    Challenger
    [​IMG]
    Hp: 90
    En: 100
    2/4/5/4/86
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 65
    En: 58
    2/3/4/4/70
    Other: Tormented for 3a
    Item: Expert Belt

    Round 3


    Having no luck thus far, the challenger tries a different approach and calls back Tango, sending out then Pulse the Rotom-Mower with Expert Belt.

    Not wanting to feel that dratted pain, Actaea sets up an Imprisoning force field and stops any opponent from using Hidden Power, Discharge and Double Team. Speaking on Hidden Power, Pulse tries that to no avail :(.

    On the second turn, Actaea gives another display of courage as it Dives underwater and manages to escape Rotom's Barrage of dead leaves stores on his back. Leaf Storm missed! Also, due to the effort to launch that attack, Pulse's SpA was lowered two stages. For naught I may add.

    Some time later, Actaea pops up and attacks Pulse with Dive.

    Finally, Actaea just Chill after a stall well done and Pulse just forgets Hidden Power and attacks with Struggle.

    And nothing got actually done this round >_<;. Actaea is drawing circles around Dogfish's team and is pretty much with full hp (only 16hp lost). But it is slowly running out of steam. Will Atheno's stalling tactics continue to be effective or will he need a different approach? Only time and the next turns will tell.

    data (open)

    Krillowatt: Imprison (Hidden Power, Discharge and Double Team) for 8 energy

    Rotom: Hidden Power- except no

    Krillowatt: Dive for 4.5 energy

    Rotom: Leaf Storm: (14+3+3+2)*1.5= miss for 8 energy
    Hit: doesn't matter
    Rotom's SpA was drastically lowered!

    Krillowatt: Dive: (8+3-3)*0.67= 5.36 damage for 4.5 energy
    Crit: 11

    Krillowatt: chill (+12en)

    Rotom: Struggle: 5-1.5 = 3.5 damage for 5 energy
    Crit: 2
    -1.4hp due to recoil


    Gym Leader
    [​IMG]
    Hp: 109
    En: 40
    2/3/3/3/121
    Other:
    Item: Imprisoning Hidden Power, Discharge and Double Team

    Challenger
    [​IMG]
    Hp: 83
    En: 87
    2/4/5/4/86
    Other: -2SpA for 1r
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 65
    En: 58
    2/3/4/4/70
    Other: Tormented for 3a
    Item: Expert Belt

    Athenodoros's turn!
  16. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Been dreading this bit for a while. Here goes:

    Ice Beam ~ Chill ~ Ice Beam
    IF
    Leaf Storm AND you didn't use Mirror Coat last action, use Mirror Coat and move actions along
    IF he uses a Protective/Evasive move, use Chill and move actions along

    God these just feel bad.
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Well then, oh fatal roulette, let's dance once again!"

    Substitute (15) ~ Leaf Storm + Leaf Storm ~ Cooldown (Pain Split)

    "If this works we're finally back on our feet, if this fails we're kinda screwed..."
  18. Frosty

    Frosty ._.
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    Gym Leader
    [​IMG]
    Hp: 109
    En: 40
    2/3/3/3/121
    Other:
    Item: Imprisoning Hidden Power, Discharge and Double Team for 3a

    Challenger
    [​IMG]
    Hp: 83
    En: 87
    2/4/5/4/86
    Other: -2SpA for 1r
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 65
    En: 58
    2/3/4/4/70
    Other:
    Item: Expert Belt

    Round 4​


    Actaea starts this round by sending an Ice Beam towards Pulse for half decent damage. Íf you raw power, go pester another pokemon, I guess. And it didn't freeze to boot! Meanwhile, the Rotom uses a 15hp substitute, probably forseeing pain in the future.

    And the future is now! Rotom opens his secret leaves compartment and unleashes a mighty Leaf Storm + Leaf Storm combo!

    Will it hit?

    Will it miss?

    OMG

    aaaannnddd




    iiiiiit



    .....



    did


    .....



    oh my god



    it



    ....



    check here for the entire round (open)


    MISSED!

    The combo missed Actaea entirely! The poor shrimp had even prepared a Mirror Coat for nothing! The challenger must be so pissed right now! [size=-2]don't kill me, I am just the messenger![/size]

    Finally, Actaea gave a huge sigh of relief as he Chills and Pulse is cooling down to avoid an overheat...mostly due to rage than actual effort




    data (open)

    Krillowatt: Ice Beam: (10-1.5)*1.5= 12.75 damage for 7 energy
    Crit: 4 (no)
    Freeze: 6 (no)

    Rotom: 15hp Substitute for 12 energy

    Rotom: Leaf Storm + Leaf Storm: (14*2.25+3+2+3)*1.5-3.5= missed for 38.5 energy
    Hit (1-81 = hit): 91/100 (OH GOD LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL- it missed!)

    Krillowatt: Mirror Coat: fails for 6 energy

    Rotom: cools down

    Krillowatt: chill (+12en)


    Gym Leader
    [​IMG]
    Hp: 109
    En: 39
    2/3/3/3/121
    Other:
    Item:

    Challenger
    [​IMG]
    Hp: 83 (15hp sub)
    En: 36
    2/4/5/4/86
    Other: -5SpA for 1r
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 65
    En: 58
    2/3/4/4/70
    Other:
    Item: Expert Belt

    Dogfish44's turn!
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "I WILL TAKE YOUR KRILOWATT'S GUTS AND STUFF IT DOWN THE REF'S MOUTH COMBINED WITH SEVERAL GALLONS OF EXPLOSIVE LIQUIDS AND BLEACH!"

    Rotom-C, Return.

    Ludicolo, try again ¬_¬
  20. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    You're lucky I don't have my Tentacruel yet...

    Staying In in the hope of a double KO.
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    Giga Drain ~ Mega Drain ~ Giga Drain

    IF Mirror Coat, THEN Seed Bomb
    IF Double Team AND Bubble not imprisoned, THEN Bubble
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Confuse Ray ~ Chill ~ Thunder

    Ugh, this is not a great couple of rounds.
  23. Frosty

    Frosty ._.
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    Gym Leader
    [​IMG]
    Hp: 109
    En: 39
    2/3/3/3/121
    Other:
    Item:

    Challenger
    [​IMG]
    Hp: 65
    En: 58
    2/3/4/4/70
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 83
    En: 36
    2/4/5/4/86
    Other:
    Item: Expert Belt

    Round 5​


    ITT Athenodoros forgets Ludicolo's Own Tempo.

    data (open)

    Krillowatt: Confuse Ray for 5 energy
    But Ludicolo was Own Tempo! The Move Failed!

    Ludicolo: Giga Drain: (8+3+2+1.5)*1.5= 21.75 damage for 11 energy
    Crit: 12
    +10.875hp

    Krillowatt: Chill

    Ludicolo: Mega Drain: (6+3+2+1.5)*1.5 = 18.75 damage for 8 energy
    Crit: 11
    +9.375hp

    Krillowatt: Thunder: 12+3-1.5 = 13.5 damage for 7 energy
    Hit: 78 (yes)
    Crit: 16
    Paralysis: 9 (no)

    Ludicolo: Giga Drain: (8+3+2+1.5)*1.5= 21.75 damage for 11 energy
    Crit: 13
    +10.875hp



    Gym Leader
    [​IMG]
    Hp: 47
    En: 39
    2/3/3/3/121
    Other:
    Item:

    Challenger
    [​IMG]
    Hp: 83
    En: 28
    2/3/4/4/70
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 83
    En: 36
    2/4/5/4/86
    Other:
    Item: Expert Belt

    Athenodoros's turn!
  24. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Bugger me with a rake.

    Thunder ~ Chill ~ Thunder
    IF
    he uses Seed Bomb AND has no substitute, use Counter
    IF he uses a damaging Grass Move AND has no substitute, use Mirror Coat

    And the same goes for this round in advance, I suspect.
  25. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "There's an annoying irony here..."

    Chill ~ Absorb ~ Mega Drain

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