Battle Rules said:Assassins!
1 v 1 v 1 v 1
All Abilities
All Items
1 Sub
2 Day DQ for Battlers
4 Day DQ for ref
Switch = KO
15 Chills
6 Recoveries
Assassin Rules:
When the thread is posted, the referee lists the Battler's Target. Battlers can attack only their Target. Once their Target is KO'd, their Target's Target becomes their new Target. Attempts to hit an opponent who is not your current target will result in using Struggle towards your Target*. You are under strict orders to take out your target.
*Spread moves are an exception. While Spread moves can hit multiple opponents, they cannot be used if the pokemon's Target is untargetable. In other words, if your Target is in the evasive stage of fly, you cannot use Earthquake to hit everyone else.
First person to accept this battle will dictate if it is LC, NFE, No Evolutions (Like Unown), or FE.

Nature: Quiet
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (Passive) (DW, locked):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
-10% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/9
MC: 2
DC: 1/5
Attacks:
Body Slam
Defense Curl
Ember
Endeavor
Flame Charge
Flamethrower
Grass Knot
Heavy Slam
Odor Sleuth
Protect
Rollout
Smog
Superpower
Tackle
Tail Whip
Take Down
Taunt
Wild Charge
Yawn
19/??

Nature: Naive
Type: Dragon/Ground
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW locked):
Type: Passive
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 49 (+15%spe +8%acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Body Slam
Dragonbreath
Outrage
Thrash
Rock Climb
Dragon Claw
Dig
Earthquake
Double Team
Stone Edge

Machop (Kenpachi) Male
Nature: Quiet (+SpA, -15% Spe, -10% Eva)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Ability- LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: (19 attacks)
Physical:
Brick Break
Bullet Punch
Close Combat
Counter
Earthquake
Ice Punch
Karate Chop
Low Kick
Low Sweep
Revenge
Rock Slide
Seismic Toss
Vital Throw
Special:
Fire Blast
Focus Blast
Status:
Encore
Focus Energy
Foresight
Leer
Targets:
1. Someoneelse: 2 (S0L1D G0LD)
2. S0L1D G0LD: 3 (waterwarrior)
3. waterwarrior: 1 (Someoneelse)
Please equip your pokemon. Remember that you cannot order until the last person has equipped their pokemon.