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Completed waterwarrior vs akela

Discussion in 'ASB' started by Geodude6, Feb 2, 2013.

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  1. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    242
    I'm lazy so I will just post rules and mons.

    1v1 FE Singles
    1 Hour DQ
    2 recoveries/ 5 chills
    2 subs
    Items = training
    All abilitites
    ASB Arena

    Team waterwarrior:
    Jynx (open)
    [​IMG]
    Jynx (Chell) Female
    Nature: Timid (+Spe, -Atk, +14% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (33/ 110 total moves)
    Physical:
    Avalanche
    Bide
    Counter
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Pound

    Special:
    Blizzard
    Confusion
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic
    Psyshock
    Wring Out

    Status:
    Copycat
    Endure
    Fake Tears
    Light Screen
    Lovely Kiss
    Lucky Chant
    Mean Look
    Miracle Eye
    Perish Song
    Protect
    Sing
    Substitute
    Sweet Kiss
    Taunt
    Teleport
    Toxic
    Wish


    Team akela:

    Liepard (open)
    Liepard [Bagheera] [M]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up (13)
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Snatch
    Night Slash
    Assurance
    Sucker Punch
    Egg (4)
    Faint Attack
    Foul Play
    Pay Day
    Yawn
    Tutor (1)
    Gunk Shot
    TM/HM (6)
    Shadow Claw
    Snarl
    Cut
    Taunt
    Torment
    Thunder Wave


    OoO:
    waterwarrior sends out mons.
    akela sends out mons and orders.
    waterwarrior orders.
    I ref this instead of helping my sister with her math homework.
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Oh hi. When did this get up?

    Chell @ Exp. Share gogogogo!
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Bagheera @ Amulet Coin
    Bagheera: Fake Out > Taunt > Torment
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Hmph. Simple to counter, really. Come on akela, you're better than this :/

    Fake Out -> Teleport (evasive) -> Ice Beam
  5. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    242
    Pre-round stats:
    [​IMG]
    HP: 100
    EN: 100

    [​IMG]
    HP: 100
    EN: 100

    Math (open)
    A1
    Jynx used Fake Out!
    (-4 EN)
    (crit:6750:no)
    (2.5 dmg)
    Liepard flinched!

    A2
    Jynx used Evasive Teleport!
    (-7 EN)
    Jynx waits for its opponent to make a move!
    Liepard used Taunt!
    (-10 EN)
    Liepard's attack missed!

    A3
    Liepard used Torment!
    (-10 EN)
    Jynx was tormented!
    Jynx used Ice Beam!
    (-6 EN)
    (crit:2485:no)
    (17.5 dmg)
    (frz:690:yes)
    Liepard was frozen solid!
    (severity:2:deep freeze)


    Post-round stats:
    [​IMG]
    HP: 100
    EN: 82
    Torment (5)

    [​IMG]
    HP: 80
    EN: 80
    FRZ (1)

    OoO:
    waterwarrior orders.
    akela orders.
    I ref.

    Also ww don't forget about my hall m'kay?
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    I think you forgot about Liepard's Prankster A3.
  7. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    242
    Sorry! Will recalc.

    EDIT: Fixed!
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Wow. A freeze? I mean, an easy enough match as it is... And I hax him. Still not going to show mercy, but damn do I feel like an ass :/

    Blizzard -> Ice Punch -> Blizzard
    If Taunt AND Liepard is not Taunted, change that action to Taunt
    If Thunder Wave AND Liepard is not already Taunted, change that action to Taunt
    BONUS SUB: If Night Slash, change that action to Counter
  9. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Bloody hax!

    Bagheera: Night Slash > Sand Attack > Yawn
  10. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    242
    Forgot to calc the STAB EN reduction for Ice Beam A3 last round. Put it in here.

    Pre-round stats:
    [​IMG]
    HP: 100
    EN: 83
    Torment (5)

    [​IMG]
    HP: 80
    EN: 80
    FRZ (1)

    Math (open)
    A1
    Jynx used Blizzard!
    (-7 EN)
    (hit:7096:yes)
    (crit:4725:no)
    (19.5 dmg)
    Liepard is frozen solid!

    A2
    Liepard thawed out!
    Liepard used Sand-Attack!
    (-5 EN)
    (Jynx -1 Acc)
    Jynx used Ice Punch!
    (-5 EN)
    (crit:7304:no)
    (9.5 dmg)
    (frz:2387:no)

    A3
    Liepard used Yawn!
    (-7 EN)
    Jynx became drowsy!
    Jynx used Blizzard!
    (-7 EN)
    (hit:6079:yes)
    (crit:7914:no)
    (19.5 dmg)
    (frz:1483:no)


    Post-round stats:
    [​IMG]
    HP: 100
    EN: 64
    Torment (2)
    Drowsy

    [​IMG]
    HP: 32
    EN: 68

    OoO:
    akela orders.
    ww orders.
    I ref.
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Bagheera: Thunder Wave > Night Slash > Night Slash
    IF Jynx uses a Protective/Evasive Move, THEN Taunt and push actions back.
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    itt: Sleep sucks hard

    Taunt -> Counter -> Ice Beam

    Sorry for roflstomping you akela, and thanks for reffing geodude
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Oh yeah. Prankster >.>

    ANYWAYS, attacks that deal more than 16 DMG to a sleeping mon wake them up instantly, meaning that I should have used Counter successfully A2 and Ice Beam A3, KO'ing him if there's no full para shenanigans.

    But I'll get on your Hall now. I was much busier than expected yesterday :/
  14. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    242
    Sorry for deleting the other post. It was a mistake on my part. Redoing the round completely.

    Pre-round stats:
    [​IMG]
    HP: 100
    EN: 64
    Torment (2)
    Drowsy

    [​IMG]
    HP: 32
    EN: 68

    Math (open)
    A1
    Liepard used Thunder Wave!
    (-7 EN)
    Jynx is now paralyzed!
    Jynx used Taunt!
    (-10 EN)
    Liepard is enraged!
    Jynx fell asleep!
    (1:light sleep)

    A2
    Liepard used Night Slash!
    (-4 EN)
    (crit:6093:no)
    (19.5 dmg)
    Jynx woke up!
    Jynx used Counter!
    (-16 EN)
    (29.25 dmg)

    A3
    Liepard used Night Slash!
    (-8 EN)
    (crit:8220:no)
    (19.5 dmg)
    Jynx used Ice Beam!
    (-7 EN)
    (crit:1695:no)
    (16.5 dmg)
    Liepard fainted!


    Post-round stats:
    [​IMG]
    HP: 61
    EN: 41

    [​IMG]
    HP: KO
    EN: KO

    Will post rewards soon, I promise.
  15. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    242
    Rewards!

    Me: 2 UC
    ww: 1 CC
    akela: 2 CC
    Liepard: 3MC
    Jynx: 4MC, 1KOC
  16. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    ww's MC should be 4 thanks to EXP Share, my CC should be 2 thanks to Amulet Coin.
  17. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
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