I'm lazy so I will just post rules and mons. 1v1 FE Singles 1 Hour DQ 2 recoveries/ 5 chills 2 subs Items = training All abilitites ASB Arena Team waterwarrior: Jynx (Move your mouse to reveal the content) Jynx (open) Jynx (close) Jynx (Chell) Female Nature: Timid (+Spe, -Atk, +14% Acc) Type: Ice/Psychic Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 110 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks: (33/ 110 total moves) Physical: Avalanche Bide Counter Fake Out Heart Stamp Ice Punch Lick Pound Special: Blizzard Confusion Ice Beam Shadow Ball Powder Snow Psychic Psyshock Wring Out Status: Copycat Endure Fake Tears Light Screen Lovely Kiss Lucky Chant Mean Look Miracle Eye Perish Song Protect Sing Substitute Sweet Kiss Taunt Teleport Toxic Wish Team akela: Liepard (Move your mouse to reveal the content) Liepard (open) Liepard (close) Liepard [Bagheera] [M] Naughty Nature (+1 Atk, -1 SpD) Type: Dark Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Egg Group: Field Abilities: Limber (Innate): This Pokemon’s body is well trained and immune to paralysis. Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 106 Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks: Level Up (13) Scratch Growl Assist Sand-Attack Fury Swipes Pursuit Torment Fake Out Hone Claws Snatch Night Slash Assurance Sucker Punch Egg (4) Faint Attack Foul Play Pay Day Yawn Tutor (1) Gunk Shot TM/HM (6) Shadow Claw Snarl Cut Taunt Torment Thunder Wave OoO: waterwarrior sends out mons. akela sends out mons and orders. waterwarrior orders. I ref this instead of helping my sister with her math homework.