Hey everyone, how's it going? So in an attempt to fight off my impatience for the arrival of Black and White stateside, I've been playing through some of my older games, as far back and RSE, and decided that I should revamp my Uber team from last generation to suit Black and White. The old version can be found here: http://www.smogon.com/forums/showthread.php?t=71404
Assembling Its Members
The first challenge was to select which pokemon I wanted to base my team around. My last team focused on ResTalk CM Kyogre, so this time I wanted to look for a faster sweeper that didn't take as long to set up. RP Groudon came to mind first, and DDRay quickly followed. Finally, I came across Latios, a relatively forgotten sweeper living in the shadows of Darkrai, Kyogre, and Ho-oh as of late. Bulk, speed, and power all in one pokemon...I was sold. It also has the advantage of outrunning Zekrom and Reshiram, two dangerous new threats.
So now I had to ensure that Latios' checks were out of the way. Along with the standard Blissey came the likes of Steels (Scizor, Metagross, Nattorei, etc), faster pokemon (Darkrai, Mewtwo), and Scarfers (Dialga, Garchomp, etc). Thus, I found Scizor to be an effective partner. The two not only have perfect defensive synergy, but Scizor helps to remove frail pokemon, and can come in on Scarfed dragon attacks from the likes of Palkia.
Next, I wanted something that could deal with steel pokemon, possibly using them for its own gain. I also wanted it to be relatively bulky so that it could take a hit or two if necessary. Specs Kyogre immediately came to mind, given that it could be EVd with plenty of HP and few pokemon could switch into its mighty Water Spout. However, I soon realized this would be counter productive, as taking a hit would weaken the very Water Spout that I'd rely upon to punch holes. Instead, I decided to go with a simple CM Kyogre, who would have the added benefit of having Scizor to remove Latias and Palkia. Kyogre also brings rain to help my own steels and weaken the power of Ho-Oh and Reshiram.
Those three made a nice core, with Kyogre's weaknesses being great opportunities for Latios to switch in. However, choosing CM over Specs meant that Blissey would once again be a problem, and that I'd need something focused solely on dishing out damage. Furthermore, it was about time for me to really start thinking about checking opposing threats, SDRay and Zekrom being foremost in my mind for some reason. With its great typing, bulk, and offensive stats, Mixed Dialga made the perfect 4th member.
So far I had Scizor dealing with Darkrai, Mewtwo, Shaymin-S, and Scarfers, Kyogre dealing with Steels and being a nice tank, and Dialga to punch holes in their walls (namely Nattorei) to make Latios' job almost too easy. I figured that some speed on my team could prove useful, so I set my sights on Mewtwo. I considered the typical Psycho Killer set, but then realized that a Scarfer would be more beneficial. It could deal with DDRay, RPDon, NitroCharge Ho-oh, and others while retaining high attack power, and use Trick to cripple Blissey and Nattorei so that Latios had its best counters turned to mere setup fodder.
One slot left, as the rest of the team is looking pretty solid so far. Stealth Rock is nowhere to be found on the team, and I feel that added assurance against ScarfZekrom, Specs / Band attackers, and NC Ho-oh could never hurt. Deoxys-S, the former occupant of this slot, is obviously incapable of doing all that. I soon found Ground Arceus to be a great support pokemon, strong attacker, and bulky overall tank, so I hastily included it.
An In-Depth Look
Arceus@Earth Plate
Jolly; 252 HP / 108 Def / 36 SpD / 112 Spe
Recover
Earthquake
Stone Edge
Stealth Rock
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General Info
People whine and complain about Arceus in the Uber metagame because they need to "excessively prepare," but honestly I find Arceus to help the metagame more than hurt it. It can fill nearly any role needed and this Arceus is no exception. It's overall bulk and typing let it switch in often, check the threats I need it to, and lay Stealth Rock to provide added support.
Dialga@Life Orb
Quiet; 140 HP / 116 Atk / 252 SpA
Outrage
Thunder
Fire Blast
Draco Meteor
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General Info
Dialga is one of the most versatile pokemon in Ubers given its typing, bulk, offensive stats, and considerable movepool. This set incorporates all of the above, allowing it to become a potent offensive threat that will leave the opponent scrambling to find a viable switch-in.
Mewtwo@Choice Scarf
Modest; 36 HP / 252 SpA / 220 Spe
Trick
Ice Beam
Aura Sphere
Psycho Break
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General Info
Mewtwo functions as the team's premier revenge killer, a role many have forgotten with the arrival of Psycho Break to Mewtwo's movepool. The combination of Ice/Fighting grants excellent coverage, which allows it to inflict severe damage to much of the tier. And now that Psycho Break hits on opponents' physical defense, Mewtwo can function as an effective mixed scarfer (which is almost an oxymoron), and helps when picking off Calm Mind boosted pokemon. With its fashion accessory granting it incredible speed, I chose to let it gain more power with a Modest nature.
Kyogre@Leftovers
Modest; 124 HP / 240 SpA / 144 Spe
Surf
Thunder
Ice Beam
Calm Mind
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General Info
Kyogre is one of my favorite pokemon, hands down. I love water types, and its sleek design combined with the fact that it is one of the mascots for my favorite generation keeps it dear to my heart. Sentimentality aside, however, the Sapphire legend is a real beast, the most powerful special attacker in the game. This simple yet effective set brings the rain for my team, and provides me with a pokemon that can hit hard both right off the bat and that can also boost once or twice to spell doom for the opponent.
Scizor@Choice Band
Adamant; 200 HP / 56 Atk / 252 SpD
U-Turn
Pursuit
Superpower
Bullet Punch
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General Info
Look familiar? It should, because it's merely CBScizor with a more specially defensive focus. It's naturally high attack pairs with the Choice Band to spread damage through the use of U-Turn, and it has great synergy with Latios and Kyogre. It's only weakness, fire, is also mitigated thanks to the rain.
Latios@Soul Dew
Timid; 4 HP / 252 SpA / 252 Spe
Thunder
Calm Mind
Dragon Pulse
Psycho Shock
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General Info
Latios is the star of the show, head honcho, the ringleader. It combines speed and bulk in Ubers in much the same way that Latios does in OU, the difference being that Latios has access to the Soul Dew here in Ubers DW, augmenting its power. After a single Calm Mind, it can tear teams to shreds with its great coverage and speed, and minimizes damage from special attacks.
Jibaku: For the format, which I pretty much used for this RMT, as well as his extremely comprehensive threatlist.
GTSPlus, LegendaryPokemon, Serebii, and Bulbapedia: For the images.
The Team At A Glance
Assembling Its Members
The first challenge was to select which pokemon I wanted to base my team around. My last team focused on ResTalk CM Kyogre, so this time I wanted to look for a faster sweeper that didn't take as long to set up. RP Groudon came to mind first, and DDRay quickly followed. Finally, I came across Latios, a relatively forgotten sweeper living in the shadows of Darkrai, Kyogre, and Ho-oh as of late. Bulk, speed, and power all in one pokemon...I was sold. It also has the advantage of outrunning Zekrom and Reshiram, two dangerous new threats.
So now I had to ensure that Latios' checks were out of the way. Along with the standard Blissey came the likes of Steels (Scizor, Metagross, Nattorei, etc), faster pokemon (Darkrai, Mewtwo), and Scarfers (Dialga, Garchomp, etc). Thus, I found Scizor to be an effective partner. The two not only have perfect defensive synergy, but Scizor helps to remove frail pokemon, and can come in on Scarfed dragon attacks from the likes of Palkia.
Next, I wanted something that could deal with steel pokemon, possibly using them for its own gain. I also wanted it to be relatively bulky so that it could take a hit or two if necessary. Specs Kyogre immediately came to mind, given that it could be EVd with plenty of HP and few pokemon could switch into its mighty Water Spout. However, I soon realized this would be counter productive, as taking a hit would weaken the very Water Spout that I'd rely upon to punch holes. Instead, I decided to go with a simple CM Kyogre, who would have the added benefit of having Scizor to remove Latias and Palkia. Kyogre also brings rain to help my own steels and weaken the power of Ho-Oh and Reshiram.
Those three made a nice core, with Kyogre's weaknesses being great opportunities for Latios to switch in. However, choosing CM over Specs meant that Blissey would once again be a problem, and that I'd need something focused solely on dishing out damage. Furthermore, it was about time for me to really start thinking about checking opposing threats, SDRay and Zekrom being foremost in my mind for some reason. With its great typing, bulk, and offensive stats, Mixed Dialga made the perfect 4th member.
So far I had Scizor dealing with Darkrai, Mewtwo, Shaymin-S, and Scarfers, Kyogre dealing with Steels and being a nice tank, and Dialga to punch holes in their walls (namely Nattorei) to make Latios' job almost too easy. I figured that some speed on my team could prove useful, so I set my sights on Mewtwo. I considered the typical Psycho Killer set, but then realized that a Scarfer would be more beneficial. It could deal with DDRay, RPDon, NitroCharge Ho-oh, and others while retaining high attack power, and use Trick to cripple Blissey and Nattorei so that Latios had its best counters turned to mere setup fodder.
One slot left, as the rest of the team is looking pretty solid so far. Stealth Rock is nowhere to be found on the team, and I feel that added assurance against ScarfZekrom, Specs / Band attackers, and NC Ho-oh could never hurt. Deoxys-S, the former occupant of this slot, is obviously incapable of doing all that. I soon found Ground Arceus to be a great support pokemon, strong attacker, and bulky overall tank, so I hastily included it.
An In-Depth Look
Arceus@Earth Plate
Jolly; 252 HP / 108 Def / 36 SpD / 112 Spe
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General Info
People whine and complain about Arceus in the Uber metagame because they need to "excessively prepare," but honestly I find Arceus to help the metagame more than hurt it. It can fill nearly any role needed and this Arceus is no exception. It's overall bulk and typing let it switch in often, check the threats I need it to, and lay Stealth Rock to provide added support.
Moveset
Stealth Rock is the primary move here, for obvious reasons. Regeneration Ho-Oh, Multi-Scale Lugia, the ever-potent Rayquaza, and new additions such as Reshiram are all the more reason to run the move, and it helps Latios deal with those accordingly. It also helps Scizor revenge Rayquaza should I need it. Recover is key here, allowing Arceus to stay healthy throughout the match so that I can call upon it as needed. Earthquake provides valuable STAB, further boosted by the Earth Plate, and allows Arceus to check Zekrom, Reshiram, Dialga, and have a strong attack to use. I opted for Stone Edge in the last slot as it pairs well with Ground-type moves, putting Rayquaza and Ho-Oh in a difficult position.
EV Corner
The EVs and nature allow Arceus enough speed to outrun Jolly Garchomp, which I feel is a good benchmark (honestly, what am I doing to Latios even if I do outrun it?). With maximum HP investment and moderate defensive bolstering, Arceus is able to take powerful assaults such as Adamant CB Ho-Oh's Sun-Boosted Sacred Fire (including a potential burn), SD Ray's Adamant +2 LO Extremespeed, Adamant Zekrom's CB Outrage, Mewtwo's Modest +1 LO Psycho Break, and even Adamant Dragon Dance Rayquaza's +1 LO Outrage, an impressive feat. The minor investment in SpD allows it to always survive a 438 SpA Choice Specs STAB Draco Meteor (even with Stealth Rock, thanks to its Ground-typing), and Recover to stall out the attack. Outside of obvious super-effective moves, nothing short of Reshiram's Sun-Boosted Specs Blue Fire can OHKO it.
Stealth Rock is the primary move here, for obvious reasons. Regeneration Ho-Oh, Multi-Scale Lugia, the ever-potent Rayquaza, and new additions such as Reshiram are all the more reason to run the move, and it helps Latios deal with those accordingly. It also helps Scizor revenge Rayquaza should I need it. Recover is key here, allowing Arceus to stay healthy throughout the match so that I can call upon it as needed. Earthquake provides valuable STAB, further boosted by the Earth Plate, and allows Arceus to check Zekrom, Reshiram, Dialga, and have a strong attack to use. I opted for Stone Edge in the last slot as it pairs well with Ground-type moves, putting Rayquaza and Ho-Oh in a difficult position.
EV Corner
The EVs and nature allow Arceus enough speed to outrun Jolly Garchomp, which I feel is a good benchmark (honestly, what am I doing to Latios even if I do outrun it?). With maximum HP investment and moderate defensive bolstering, Arceus is able to take powerful assaults such as Adamant CB Ho-Oh's Sun-Boosted Sacred Fire (including a potential burn), SD Ray's Adamant +2 LO Extremespeed, Adamant Zekrom's CB Outrage, Mewtwo's Modest +1 LO Psycho Break, and even Adamant Dragon Dance Rayquaza's +1 LO Outrage, an impressive feat. The minor investment in SpD allows it to always survive a 438 SpA Choice Specs STAB Draco Meteor (even with Stealth Rock, thanks to its Ground-typing), and Recover to stall out the attack. Outside of obvious super-effective moves, nothing short of Reshiram's Sun-Boosted Specs Blue Fire can OHKO it.
Dialga@Life Orb
Quiet; 140 HP / 116 Atk / 252 SpA
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General Info
Dialga is one of the most versatile pokemon in Ubers given its typing, bulk, offensive stats, and considerable movepool. This set incorporates all of the above, allowing it to become a potent offensive threat that will leave the opponent scrambling to find a viable switch-in.
Moveset
Draco Meteor is one of the most used attacks on the set, blasting holes in everything that doesn't resist it. The threat it presents often leads the opponent to send in a steel immediately. Which leads me to Fire Blast - it roasts the likes of Scizor, Forretress, and Nattorei to a crisp, even in rain, as well as Metagross outside of it. In the sun, it also allows me to hit other Dialga without resorting to Draco Meteor and also scores a nice hit on Groudon. Thunder is the third attack, hitting Lugia and Kyogre for super effective damage, and providing a reliable attack in the rain, which means that Dialga functions well in both. It's paralysis often comes in handy, as it allows Dialga that extra attack. Finally, Outrage is used to devastate the Lati twins, bulky Kyogre, and, most importantly, Blissey and evolution stone Chansey. Although I previously ran a Hasty nature to outrun Adamant SDRay, Arceus and Scizor cover it quite well, allowing me to use Dialga's bulk to the fullest.
EV Corner
A Quiet nature allows Dialga to reach its full potential, hitting a jaw-dropping 438 SpA to use its Draco Meteor, Thunder, and Fire Blast with. Dialga is in that heavily populated 90-speed Uber group, meaning that it is was rarely going to do more than speed tie the likes of Ho-Oh and Reshiram. Thus, I don't mind the loss of speed in exchange for bulk, and being able to throw in the leftover EVs in Atk boosts Outrage's power considerably.
Draco Meteor is one of the most used attacks on the set, blasting holes in everything that doesn't resist it. The threat it presents often leads the opponent to send in a steel immediately. Which leads me to Fire Blast - it roasts the likes of Scizor, Forretress, and Nattorei to a crisp, even in rain, as well as Metagross outside of it. In the sun, it also allows me to hit other Dialga without resorting to Draco Meteor and also scores a nice hit on Groudon. Thunder is the third attack, hitting Lugia and Kyogre for super effective damage, and providing a reliable attack in the rain, which means that Dialga functions well in both. It's paralysis often comes in handy, as it allows Dialga that extra attack. Finally, Outrage is used to devastate the Lati twins, bulky Kyogre, and, most importantly, Blissey and evolution stone Chansey. Although I previously ran a Hasty nature to outrun Adamant SDRay, Arceus and Scizor cover it quite well, allowing me to use Dialga's bulk to the fullest.
EV Corner
A Quiet nature allows Dialga to reach its full potential, hitting a jaw-dropping 438 SpA to use its Draco Meteor, Thunder, and Fire Blast with. Dialga is in that heavily populated 90-speed Uber group, meaning that it is was rarely going to do more than speed tie the likes of Ho-Oh and Reshiram. Thus, I don't mind the loss of speed in exchange for bulk, and being able to throw in the leftover EVs in Atk boosts Outrage's power considerably.
Mewtwo@Choice Scarf
Modest; 36 HP / 252 SpA / 220 Spe
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General Info
Mewtwo functions as the team's premier revenge killer, a role many have forgotten with the arrival of Psycho Break to Mewtwo's movepool. The combination of Ice/Fighting grants excellent coverage, which allows it to inflict severe damage to much of the tier. And now that Psycho Break hits on opponents' physical defense, Mewtwo can function as an effective mixed scarfer (which is almost an oxymoron), and helps when picking off Calm Mind boosted pokemon. With its fashion accessory granting it incredible speed, I chose to let it gain more power with a Modest nature.
Moveset
Mewtwo's moves allow it to revenge a wide variety of threats, and hit hard when it isn't doing so. Psycho Break is a great option that allows me to wield 65% minimum to Kyogre and Palkia, 53% minimum to Ho-Oh, and around 60% to Reshiram, all threats that can wield hefty damage with their boosted speed. Ice Beam covers DDRay, RP Groudon, Giratina-O, Garchomp, Zekrom and LO Shaymin-S. Third, Aura Sphere picks up the scraps, punishing Dialga, Darkrai, and Tyranitar. Finally, Trick is present to help me with Blissey and stat boosters other than Giratina - locking a Kyogre into Calm Mind can be a lifesaver, and there are certain threats that Latios has a much easier time against when locked into a single move. The new Trick mechanics are also useful, as the only Choice Scarfers that will be outrunning this variant are Darkrai and Shaymin-S. Others will suffer an attack if they dare to switch in, regardless. It also helps against LO users that have a wide range of attacks, such as LO Mewtwo and Shaymin-S, and cripples opposing Lati twins.
EV Corner
The EVs and nature grant Mewtwo 351 speed, which becomes a blistering 526 with the Scarf attached. Such a number is more than enough to outpace DDRay, ScarfChomp, and the standard RPGroudon. I have no need to outrun Darkrai or Shaymin since Scizor handles them quite well, and outrunning Latios once the Scarf has been Tricked is still no joke. Maximum SpA lets Mewtwo hit hard, and the rest are tossed into HP for slightly more bulk.
Mewtwo's moves allow it to revenge a wide variety of threats, and hit hard when it isn't doing so. Psycho Break is a great option that allows me to wield 65% minimum to Kyogre and Palkia, 53% minimum to Ho-Oh, and around 60% to Reshiram, all threats that can wield hefty damage with their boosted speed. Ice Beam covers DDRay, RP Groudon, Giratina-O, Garchomp, Zekrom and LO Shaymin-S. Third, Aura Sphere picks up the scraps, punishing Dialga, Darkrai, and Tyranitar. Finally, Trick is present to help me with Blissey and stat boosters other than Giratina - locking a Kyogre into Calm Mind can be a lifesaver, and there are certain threats that Latios has a much easier time against when locked into a single move. The new Trick mechanics are also useful, as the only Choice Scarfers that will be outrunning this variant are Darkrai and Shaymin-S. Others will suffer an attack if they dare to switch in, regardless. It also helps against LO users that have a wide range of attacks, such as LO Mewtwo and Shaymin-S, and cripples opposing Lati twins.
EV Corner
The EVs and nature grant Mewtwo 351 speed, which becomes a blistering 526 with the Scarf attached. Such a number is more than enough to outpace DDRay, ScarfChomp, and the standard RPGroudon. I have no need to outrun Darkrai or Shaymin since Scizor handles them quite well, and outrunning Latios once the Scarf has been Tricked is still no joke. Maximum SpA lets Mewtwo hit hard, and the rest are tossed into HP for slightly more bulk.
Kyogre@Leftovers
Modest; 124 HP / 240 SpA / 144 Spe
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General Info
Kyogre is one of my favorite pokemon, hands down. I love water types, and its sleek design combined with the fact that it is one of the mascots for my favorite generation keeps it dear to my heart. Sentimentality aside, however, the Sapphire legend is a real beast, the most powerful special attacker in the game. This simple yet effective set brings the rain for my team, and provides me with a pokemon that can hit hard both right off the bat and that can also boost once or twice to spell doom for the opponent.
Moveset
I was originally thinking of using Specs Kyogre for its immediate power, but this has worked much better for me. A Modest nature and near-max special attack mean that rain-boosted STAB Surf will do definite damage to many a pokemon, which is augmented by Calm Mind. Speaking of, Calm Mind's ability to boost SpD was a real plus here, as it prevents specially-based revenge killers from revenging. For example, LO Shaymin-S can only muster 77% max with Seed Flare, while Palkia will struggle to revenge with Thunder. Ice Beam allows Kyogre a solid hit on dragons, such as Rayquaza, Latios, Giratina-O, and Dialga, while Thunder strikes down Lugia, Ho-oh, Manaphy, and opposing Kyogre. It does all of this while slowly regaining health from its Leftovers, which makes it quite the special tank.
EV Corner
Instead of the typical Max/Max Timid spread, I went with Modest for more power. The speed EVs allow Kyogre to outrun 251 Speed RP Groudon, and anything below that, including support Dialga, Ho-Oh, etc. The HP EVs also grant it some bulk that often comes in handy pre- and post-Calm Mind, allowing it to take Scarf Thunders and weaker physical hits. After considerable testing, I've decided that it is definitely the superior spread. The added bulk compared to a 6 HP spread also helps Kyogre take the odd Draco Meteor and is useful in checking Ho-Oh and Reshiram.
I was originally thinking of using Specs Kyogre for its immediate power, but this has worked much better for me. A Modest nature and near-max special attack mean that rain-boosted STAB Surf will do definite damage to many a pokemon, which is augmented by Calm Mind. Speaking of, Calm Mind's ability to boost SpD was a real plus here, as it prevents specially-based revenge killers from revenging. For example, LO Shaymin-S can only muster 77% max with Seed Flare, while Palkia will struggle to revenge with Thunder. Ice Beam allows Kyogre a solid hit on dragons, such as Rayquaza, Latios, Giratina-O, and Dialga, while Thunder strikes down Lugia, Ho-oh, Manaphy, and opposing Kyogre. It does all of this while slowly regaining health from its Leftovers, which makes it quite the special tank.
EV Corner
Instead of the typical Max/Max Timid spread, I went with Modest for more power. The speed EVs allow Kyogre to outrun 251 Speed RP Groudon, and anything below that, including support Dialga, Ho-Oh, etc. The HP EVs also grant it some bulk that often comes in handy pre- and post-Calm Mind, allowing it to take Scarf Thunders and weaker physical hits. After considerable testing, I've decided that it is definitely the superior spread. The added bulk compared to a 6 HP spread also helps Kyogre take the odd Draco Meteor and is useful in checking Ho-Oh and Reshiram.
Scizor@Choice Band
Adamant; 200 HP / 56 Atk / 252 SpD
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General Info
Look familiar? It should, because it's merely CBScizor with a more specially defensive focus. It's naturally high attack pairs with the Choice Band to spread damage through the use of U-Turn, and it has great synergy with Latios and Kyogre. It's only weakness, fire, is also mitigated thanks to the rain.
Moveset
Typical moves for a typical pokemon. U-Turn is key, as it allows me to scout their team and also get out of sticky situations, namely Shandera. It severaly dents the likes of ScarfPalkia, Kyogre, and more. Pursuit is found because it allows me to hit the Lati twins hard, as well as Mewtwo. It also does decent damage against neutral threats, such as fleeing ScarfPalkia, given the lower physical defense of most Ubers. Bullet Punch is staple, giving me an excellent tool for revenge killing. And while Superpower is mostly filler, it does allow me to punish Dialga switch-ins, or threaten ScarfDialga and Nattorei.
EV Corner
Taken straight from the analysis, they provide considerable bulk with enough attack to cripple opponents. With Scizor's excellent resistances in Ubers, it is only natural to bolster its special defense, and the attack allows it to 2HKO Darkrai, Shaymin-S, and Rayquaza with Bullet Punch while still doing decent damage to Extremekiller Arceus.
Typical moves for a typical pokemon. U-Turn is key, as it allows me to scout their team and also get out of sticky situations, namely Shandera. It severaly dents the likes of ScarfPalkia, Kyogre, and more. Pursuit is found because it allows me to hit the Lati twins hard, as well as Mewtwo. It also does decent damage against neutral threats, such as fleeing ScarfPalkia, given the lower physical defense of most Ubers. Bullet Punch is staple, giving me an excellent tool for revenge killing. And while Superpower is mostly filler, it does allow me to punish Dialga switch-ins, or threaten ScarfDialga and Nattorei.
EV Corner
Taken straight from the analysis, they provide considerable bulk with enough attack to cripple opponents. With Scizor's excellent resistances in Ubers, it is only natural to bolster its special defense, and the attack allows it to 2HKO Darkrai, Shaymin-S, and Rayquaza with Bullet Punch while still doing decent damage to Extremekiller Arceus.
Latios@Soul Dew
Timid; 4 HP / 252 SpA / 252 Spe
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General Info
Latios is the star of the show, head honcho, the ringleader. It combines speed and bulk in Ubers in much the same way that Latios does in OU, the difference being that Latios has access to the Soul Dew here in Ubers DW, augmenting its power. After a single Calm Mind, it can tear teams to shreds with its great coverage and speed, and minimizes damage from special attacks.
Moveset
I actually had considerable difficulty in deciding which two attacks where best in the final slots. Calm Mind was a given, as I wanted to boost my stats rather than lower them like the all out attacker does with Draco Meteor. Dragon Pulse provides strong STAB and a clean sweep often. Thunder provides an immensely powerful attack after a boost, KOing Forretress, Scizor, Skamory, and other assorted steels minus Nattorei, who I have covered through other means. With these threats covered, I decided to use Latios' new toy, courtesy of 5th gen. Psycho Shock allows it to OHKO 6/252 Calm Blissey after a Calm Mind with rocks, and it does 66% minimum to Chansey which gives me some wallbreaking power and removes two of Latios' biggest checks.
EV Corner
As straightforward as it gets - maximum power, maximum speed, and and the rest thrown into HP. Even without investment, the combination of Soul Dew and Calm Mind allow Latios to survive even Timid ScarfDialga/ScarfPalkia's Draco Meteor, meaning that using special attacks to revenge it really is not an option.
I actually had considerable difficulty in deciding which two attacks where best in the final slots. Calm Mind was a given, as I wanted to boost my stats rather than lower them like the all out attacker does with Draco Meteor. Dragon Pulse provides strong STAB and a clean sweep often. Thunder provides an immensely powerful attack after a boost, KOing Forretress, Scizor, Skamory, and other assorted steels minus Nattorei, who I have covered through other means. With these threats covered, I decided to use Latios' new toy, courtesy of 5th gen. Psycho Shock allows it to OHKO 6/252 Calm Blissey after a Calm Mind with rocks, and it does 66% minimum to Chansey which gives me some wallbreaking power and removes two of Latios' biggest checks.
EV Corner
As straightforward as it gets - maximum power, maximum speed, and and the rest thrown into HP. Even without investment, the combination of Soul Dew and Calm Mind allow Latios to survive even Timid ScarfDialga/ScarfPalkia's Draco Meteor, meaning that using special attacks to revenge it really is not an option.
Credits
Jibaku: For the format, which I pretty much used for this RMT, as well as his extremely comprehensive threatlist.
GTSPlus, LegendaryPokemon, Serebii, and Bulbapedia: For the images.