HELLLOOOO Smogon, I'm a long time lurker finally making a profile and his first post. wanted to share a team I've been really enjoying.
Started out with the idea of a Machamp lead and then throwing in as much support to check all of its counters. A couple moveset ideas were "borrowed" to great success. I try to stay away from gimmicky sets but this team is meant to counter the weather and take advantage of as many immunities as possible while keeping the synergy going.
I wont breakdown the team building process cuz i've forgotten most of it so straight to the team:
Machamp/ Lum Berry
No Guard
Adamant
236 hp/248 atk/16 spD/8 spe
Dynamic Punch
Payback/Stone Edge
Ice Punch
Bullet Punch
It all started with trying to get this guy to wreck stuff as early as possible before your opponent knows what happened. Tested this lead a lot in 4th gen and loved it. The idea of going full aggro from the get go is a well accepted strategy for good reason: it gets results if your opponent is unprepared for a huge assault on turn 1. I’m still debating between Payback and Stone Edge. The only reason I can think of for keeping Payback is for the Pringle man. Machamp certainly doesnt wanna stay in on bulky ghosts or any psychics and Stone Edge hits more things like flying type switch ins. Ice Punch is mostly for Dragons, Landorus and Gliscor. after this I wanted a Gengar counter or at least a dark type to sponge psychic and dark types.
Weavile/ Expert Belt
Pressure
Jolly
252 atk/252 spe/4 hp
Pursuit
Ice Shard
Night Slash
Low Kick
I havent used this guy since early 4th gen, it was a simpler time then. But as the meta evolved and pokes like Scizor and defensive types in general became common, Weavile was sunk down to UU where it still has its niche. What it does well is revenge killing but it is also a hard check to Gengar(without a sub), Alakazam, Espeon the Lati's and anything 4 times weak to ice. One of my fav things to do in this game is to out predict my opponent. Say if I pursuit and kill their Gengar and in comes a Ttar thinking its safe, its gonna get Low Kick'd because my opponent probly thought it was banded. However, Weavile should never be switched into any non psychic or ghost moves especially with rocks around. I prefer Night Shade over the obvious Ice Punch just to hit bulkier psychics/ghosts and half the team is already packing an ice move so its not a huge loss.
Heatran/ Lefties
Flash fire
Calm
252 hp/252 spD/4 spe
Lava Plume
Stealth Rock
Toxic
Protect
This is my personal favorite Heatran set: it walls things, trolls sun teams and sets up rocks. My main special wall on this team but it can also predict EQ's, Toxic on the switch and Protect has another function in racking up burn/poison damage. I wanted a way to get rocks up and this guy also sponges fire away from Skarmory and Weavile. The only problem is now I have 2 fighting weaknesses. Lefties over Air Balloon as I've never been a fan of AB since its release because its so easily disposed of.
Skarmory/ Rocky Helmet
Sturdy
Impish
252 hp/228 def/ 12 spD/16 spe
Spikes
Brave Bird
Whirlwind
Roost
Cant remember where I saw the idea for the item but whoever thought of it was a genius. There have been times when I just sit back, roost up while my opponent kills themselves due to something like their own life orb and rocky helmet damage. Skarmory is my one and only flying type which has great synergy with Weavile and Heatran. He'll set up spikes and checks fighting types. The EV spread gives me all the physical bulk I need but still be able to out speed most Scizor and Breloom.
Gastrodon/ Choice Specs
Storm Drain
Modest
252 hp/252 spA/ 4 def
Surf
Ice Beam
Earth Power
Recover
Yes you are reading that right Specs Gastrodon is a beast. It may seem gimmicky at first but just hear me out: after a predicted Storm Drain boost Gastrodon's somewhat decent spA score of base 92 becomes doubled w/specs and if its raining then even better. He is every rain team's worst nightmare and although may lack the speed or defenses to get a hit in. the huge base hp stat and the fact that the opponent will likely switch after a boost practically makes that a non issue. This is another one of those sets where if you catch them off guard they wont know what to do. Hp Grass is an alt move slot for recover to hit things like Rotom-W and other bulky water types. I went with recover mostly to be able to scout out my opponents move and in the off chance I get tricked another item its not the end of the world.
Starmie/ Life Orb
Natural Cure
Timid
252 spA/252 spe/6 hp
Scald
Ice Beam/Psychic
Tbolt
Rapid spin
A spinner would be a must when using Weavile, his psychic typing also aids against fighting moves. Life orb is prefered over lefties because damage>recovery. Typical Starmie set but I'm having trouble deciding on its moveset. Ice beam is there for coverage but Psychic would provide dual STAB's and give me more of an oomph against fighting and poison that would otherwise wreck this team. So I'm not really sure about that or maybe even hp fire for things like Scizor or Forretress. When I'm not trying to sweep I don't understand why anyone would pick Surf over Scald, just for the added burn.
I've put a lot of thought into this team so let me know whatcha think ;)
Started out with the idea of a Machamp lead and then throwing in as much support to check all of its counters. A couple moveset ideas were "borrowed" to great success. I try to stay away from gimmicky sets but this team is meant to counter the weather and take advantage of as many immunities as possible while keeping the synergy going.
I wont breakdown the team building process cuz i've forgotten most of it so straight to the team:
The Lead

Machamp/ Lum Berry
No Guard
Adamant
236 hp/248 atk/16 spD/8 spe
Dynamic Punch
Payback/Stone Edge
Ice Punch
Bullet Punch
It all started with trying to get this guy to wreck stuff as early as possible before your opponent knows what happened. Tested this lead a lot in 4th gen and loved it. The idea of going full aggro from the get go is a well accepted strategy for good reason: it gets results if your opponent is unprepared for a huge assault on turn 1. I’m still debating between Payback and Stone Edge. The only reason I can think of for keeping Payback is for the Pringle man. Machamp certainly doesnt wanna stay in on bulky ghosts or any psychics and Stone Edge hits more things like flying type switch ins. Ice Punch is mostly for Dragons, Landorus and Gliscor. after this I wanted a Gengar counter or at least a dark type to sponge psychic and dark types.
Old Tech

Weavile/ Expert Belt
Pressure
Jolly
252 atk/252 spe/4 hp
Pursuit
Ice Shard
Night Slash
Low Kick
I havent used this guy since early 4th gen, it was a simpler time then. But as the meta evolved and pokes like Scizor and defensive types in general became common, Weavile was sunk down to UU where it still has its niche. What it does well is revenge killing but it is also a hard check to Gengar(without a sub), Alakazam, Espeon the Lati's and anything 4 times weak to ice. One of my fav things to do in this game is to out predict my opponent. Say if I pursuit and kill their Gengar and in comes a Ttar thinking its safe, its gonna get Low Kick'd because my opponent probly thought it was banded. However, Weavile should never be switched into any non psychic or ghost moves especially with rocks around. I prefer Night Shade over the obvious Ice Punch just to hit bulkier psychics/ghosts and half the team is already packing an ice move so its not a huge loss.
Fire Special Sponge

Heatran/ Lefties
Flash fire
Calm
252 hp/252 spD/4 spe
Lava Plume
Stealth Rock
Toxic
Protect
This is my personal favorite Heatran set: it walls things, trolls sun teams and sets up rocks. My main special wall on this team but it can also predict EQ's, Toxic on the switch and Protect has another function in racking up burn/poison damage. I wanted a way to get rocks up and this guy also sponges fire away from Skarmory and Weavile. The only problem is now I have 2 fighting weaknesses. Lefties over Air Balloon as I've never been a fan of AB since its release because its so easily disposed of.
Flying Tank

Skarmory/ Rocky Helmet
Sturdy
Impish
252 hp/228 def/ 12 spD/16 spe
Spikes
Brave Bird
Whirlwind
Roost
Cant remember where I saw the idea for the item but whoever thought of it was a genius. There have been times when I just sit back, roost up while my opponent kills themselves due to something like their own life orb and rocky helmet damage. Skarmory is my one and only flying type which has great synergy with Weavile and Heatran. He'll set up spikes and checks fighting types. The EV spread gives me all the physical bulk I need but still be able to out speed most Scizor and Breloom.
Water Sponge

Gastrodon/ Choice Specs
Storm Drain
Modest
252 hp/252 spA/ 4 def
Surf
Ice Beam
Earth Power
Recover
Yes you are reading that right Specs Gastrodon is a beast. It may seem gimmicky at first but just hear me out: after a predicted Storm Drain boost Gastrodon's somewhat decent spA score of base 92 becomes doubled w/specs and if its raining then even better. He is every rain team's worst nightmare and although may lack the speed or defenses to get a hit in. the huge base hp stat and the fact that the opponent will likely switch after a boost practically makes that a non issue. This is another one of those sets where if you catch them off guard they wont know what to do. Hp Grass is an alt move slot for recover to hit things like Rotom-W and other bulky water types. I went with recover mostly to be able to scout out my opponents move and in the off chance I get tricked another item its not the end of the world.

Starmie/ Life Orb
Natural Cure
Timid
252 spA/252 spe/6 hp
Scald
Ice Beam/Psychic
Tbolt
Rapid spin
A spinner would be a must when using Weavile, his psychic typing also aids against fighting moves. Life orb is prefered over lefties because damage>recovery. Typical Starmie set but I'm having trouble deciding on its moveset. Ice beam is there for coverage but Psychic would provide dual STAB's and give me more of an oomph against fighting and poison that would otherwise wreck this team. So I'm not really sure about that or maybe even hp fire for things like Scizor or Forretress. When I'm not trying to sweep I don't understand why anyone would pick Surf over Scald, just for the added burn.
I've put a lot of thought into this team so let me know whatcha think ;)