Hello Smogon, I'm new to Pokemon altogether and am very interested in becoming one of the best trainers. I wanted to try a team that tends to be a tier below the standard Rain/Sand/Sun/dragon offensive teams and try to compete against them.
AT A GLANCE:
TEAM BUILDING PROCESS:
THE TEAM:
Explanations:
Threats:
Summary:
AT A GLANCE:
TEAM BUILDING PROCESS:
Knowing that I wanted to go Hyper Offensive, I started with three main options:
The former two for Light Screen support and the latter for reliable entry hazards. The light screen style appears to me to be more about brute force and nothing more, whereas with entry hazards, I can be more flexible in my strategy.
Next, I really wanted a way to keep the common spinners in check. So I narrowed it down to three more Pokemon.
Here, my noobiness started to creep into the forefront of my decision making. I simply chose the most commonly partnered Ghost; Gengar. I experimented with a Specs Jellicent and it remains a powerful alternative. However, it is a much less reliable spin-blocker.
Knowing that I was headed into an offensive team, I chose my next two Pokemon to compliment my core. Lucario/Gengar is the offensive core, hoping to force a lot of switches and poke holes into the opponents defense. Conkeldurr is there to absorb status' aimed at Lucario and makes a fine switch-in for some of Gengar's checks while also providing a second much-needed priority move.
With this core, I am completely pleased. I see no glaring weaknesses that my supporting cast shouldn't be able to handle, the trouble is finding the right pokes. My list began huge and after nearly 100 games using the aforementioned core, it's been narrowed slightly. I found myself left with a list looking exactly like this:
Pivots/Scouting:
Breloom
Virizion
Rotom-H
Jolteon
Scarf Users:
Salamence
Garchomp
Heatran
Tyranitar
Terrakion
Haxorus
Hydreigon
U-Turn:
Infernape
Hydreigon
volcarona
Landorus(-T)
At this point, I've been overwhelmed and have decided "less theory-pooping, more GG"
Based on usage stats and typing, I soon decided on Breloom/Heatran.
Without further ado, here is the team:
The former two for Light Screen support and the latter for reliable entry hazards. The light screen style appears to me to be more about brute force and nothing more, whereas with entry hazards, I can be more flexible in my strategy.
Next, I really wanted a way to keep the common spinners in check. So I narrowed it down to three more Pokemon.
Here, my noobiness started to creep into the forefront of my decision making. I simply chose the most commonly partnered Ghost; Gengar. I experimented with a Specs Jellicent and it remains a powerful alternative. However, it is a much less reliable spin-blocker.
Knowing that I was headed into an offensive team, I chose my next two Pokemon to compliment my core. Lucario/Gengar is the offensive core, hoping to force a lot of switches and poke holes into the opponents defense. Conkeldurr is there to absorb status' aimed at Lucario and makes a fine switch-in for some of Gengar's checks while also providing a second much-needed priority move.
With this core, I am completely pleased. I see no glaring weaknesses that my supporting cast shouldn't be able to handle, the trouble is finding the right pokes. My list began huge and after nearly 100 games using the aforementioned core, it's been narrowed slightly. I found myself left with a list looking exactly like this:
Pivots/Scouting:
Breloom
Virizion
Rotom-H
Jolteon
Scarf Users:
Salamence
Garchomp
Heatran
Tyranitar
Terrakion
Haxorus
Hydreigon
U-Turn:
Infernape
Hydreigon
volcarona
Landorus(-T)
At this point, I've been overwhelmed and have decided "less theory-pooping, more GG"
Based on usage stats and typing, I soon decided on Breloom/Heatran.
Without further ado, here is the team:
THE TEAM:
Explanations:
Deoxys-D @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Magic Coat
- Night Shade
Almost every OU team requires a Stealth Rock user. The most offensive and most defensive of which benefit even more. Deoxys-D is one of the easiest to setup with and fills the lead role nicely. As a spiker, I've sacrificed some reliability (with Taunt/Mental Herb) for some extra up-front damage in Night Shade and Rocky Helmet. I suicide lead with Deoxys-D about 75% of the time. While Deoxys does well as a lead, Espeon poses a big threat, as does a 'Banded Scizor.
Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Disable
- Substitute
I use Gengar primarily as a stall-breaker while also acting as a great scouting set and spin-blocker. Nothing special in the moveset. Hidden Power: Fire seems like a viable option instead of Disable, giving me an answer to Skarmory/Bronzong/Forretress, however, I keep Disable to handle the increasingly less-popular Gliscor. As explained above, there are few powerful alternatives to a Gengar in an offensive team. Life Orb/Pain Split is the original moveset that I tried, however, the tried-and-true SubDisable seems to be proper in this lineup.
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Brave Nature (+Atk, -Spd)
- Drain Punch
- Mach Punch
- Facade
- Payback
A main switch-in after Spiking and/or showing Gengar. This bulkyFighting type is a class above the rest. The priority moves on this team are life-savers, helping me deal with Dragonite and many hazard-weakened ScarfUsers. I went with Flame Orb/Guts to soak status effects and for additional power. With Drain Punch and some bulk, this guy doesn't have any problems poking holes in the opposing teams.
Lucario (M) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- ExtremeSpeed
- Swords Dance
- Ice Punch
Without a doubt, the Kobe Bryant of this team. Swords Dance Luke reliably scores kills with his great coverage and out-of-this-world attack stat. The sweep hinges on removing the oppositions revenge-killers and physical walls. Hence the support from Gengar/Breloom/Heatran. I can't imagine a HyperOffensive team without this pokemon, he is a core part of my team.
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Facade
With his speed and ability to take some hits due to excellent typing, Breloom makes a reliable scout and offensive pivot. Because I'm often using him to force switches early on, I decided on a set with Poison Heal and Substitute. Invaluable against rain teams. A Technician based set would provide me with even more priority moves, but, the wall-breaking power of SubPunch can't be passed on. This choice compounds my weakness to Espeon and other Deoxys-D.
Heatran (F) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Flamethrower
- Earth Power
- Dragon Pulse
Primarily a wallbreaker and revenge-killer, Heatran was the last Pokemon I decided on. Because the core Pokemon of this team suffer terrible weaknesses to Sun teams, Scizor, Latios, and Latias, I was in need of a reliable counter. Heatran is able to force switches and easily score kills even on neutral hitting moves with his STAB Overheat. He's on the path to prove himself as more than a simple band-aid.
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Magic Coat
- Night Shade
Almost every OU team requires a Stealth Rock user. The most offensive and most defensive of which benefit even more. Deoxys-D is one of the easiest to setup with and fills the lead role nicely. As a spiker, I've sacrificed some reliability (with Taunt/Mental Herb) for some extra up-front damage in Night Shade and Rocky Helmet. I suicide lead with Deoxys-D about 75% of the time. While Deoxys does well as a lead, Espeon poses a big threat, as does a 'Banded Scizor.
Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Disable
- Substitute
I use Gengar primarily as a stall-breaker while also acting as a great scouting set and spin-blocker. Nothing special in the moveset. Hidden Power: Fire seems like a viable option instead of Disable, giving me an answer to Skarmory/Bronzong/Forretress, however, I keep Disable to handle the increasingly less-popular Gliscor. As explained above, there are few powerful alternatives to a Gengar in an offensive team. Life Orb/Pain Split is the original moveset that I tried, however, the tried-and-true SubDisable seems to be proper in this lineup.
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Brave Nature (+Atk, -Spd)
- Drain Punch
- Mach Punch
- Facade
- Payback
A main switch-in after Spiking and/or showing Gengar. This bulkyFighting type is a class above the rest. The priority moves on this team are life-savers, helping me deal with Dragonite and many hazard-weakened ScarfUsers. I went with Flame Orb/Guts to soak status effects and for additional power. With Drain Punch and some bulk, this guy doesn't have any problems poking holes in the opposing teams.
Lucario (M) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- ExtremeSpeed
- Swords Dance
- Ice Punch
Without a doubt, the Kobe Bryant of this team. Swords Dance Luke reliably scores kills with his great coverage and out-of-this-world attack stat. The sweep hinges on removing the oppositions revenge-killers and physical walls. Hence the support from Gengar/Breloom/Heatran. I can't imagine a HyperOffensive team without this pokemon, he is a core part of my team.
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Facade
With his speed and ability to take some hits due to excellent typing, Breloom makes a reliable scout and offensive pivot. Because I'm often using him to force switches early on, I decided on a set with Poison Heal and Substitute. Invaluable against rain teams. A Technician based set would provide me with even more priority moves, but, the wall-breaking power of SubPunch can't be passed on. This choice compounds my weakness to Espeon and other Deoxys-D.
Heatran (F) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Flamethrower
- Earth Power
- Dragon Pulse
Primarily a wallbreaker and revenge-killer, Heatran was the last Pokemon I decided on. Because the core Pokemon of this team suffer terrible weaknesses to Sun teams, Scizor, Latios, and Latias, I was in need of a reliable counter. Heatran is able to force switches and easily score kills even on neutral hitting moves with his STAB Overheat. He's on the path to prove himself as more than a simple band-aid.
Threats:
To be added:
..............
Sun
Skarmory
Bronzong
Salamence
Gyarados
Dragonite
Slowbro
Tentacruel
Gastrodon
Jellicent
Scizor
Espeon
..............
Sun
Skarmory
Bronzong
Salamence
Gyarados
Dragonite
Slowbro
Tentacruel
Gastrodon
Jellicent
Scizor
Espeon
Summary:
My first first team and first post, I hope of many. I'm dedicated to making this core(Lucario/Gengar/Conkeldurr) work and want to further explore my options - with your help. I admire many of the posters on RMT and can't wait to learn from you!