I wanted to make a team based around Weavile. This was the result!
Sorry this isn't the prettiest post!
Pinky (Weavile) (F) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Weavile was the basis of this teams creation and the reason why I'm here. Weavile is fast and strong and gets rid of threats like Landorus, Dragonite, Altaria, and most Psychic and Ghost types. It's also a good revenge killer thanks to its speed.
Dog (Manectric) (F) @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Manectric takes care of some of the things Weavile can't kill. Azumarill, Ferrothorn, Slowbro, Volcanion, and a lot of the physical walls that would put a stop to Weavile.
Fatty (Azumarill) (F) @ Choice Scarf
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Superpower
Azumarill helps take care of pesky fire types, and lets me safely switch into any Outrage user, Dragon type mon, and helps deal with fighting types. When I say fighting types I mostly mean Conkeldurr who could kill Weavile with a Mean Look (Pun intended).
Bird (Talonflame) @ Life Orb
Ability: Gale Wings
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Will-O-Wisp
Talonflame you look delico- I mean strong! Talonflame helps deal with Mega Venasaur and regular Venasaur which can be hard to kill. It also helps deal with any fighting types Azumarill doesn't kill.
Super Fatty (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Bold Nature
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
I needed something to eat up special moves and who better than Chansey? Chansey carries Wish and Heal Bell to keep everyone healthy, Thunderwave to slow any fast sweeper types down, and Seismic Toss because if I ran Thunderwave and Toxic Chansey wouldn't be able to hit anything.
Horned (Excadrill) (M) @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Rapid Spin
Looking back at my team I have Talonflame and Weavile, both of which don't take too kindly to having Stealth Rocks on the field. So I need a spinner. Excadrill hits hard, sets up rocks, and spins. He also covers up for me not having put in any mons with Earthquake and Rockslide so he makes sense to have in. He deals with Poison types that come out of the woodwork, and he takes care of most Thunderus's which can be hard to kill.
Sorry this isn't the prettiest post!
Pinky (Weavile) (F) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Weavile was the basis of this teams creation and the reason why I'm here. Weavile is fast and strong and gets rid of threats like Landorus, Dragonite, Altaria, and most Psychic and Ghost types. It's also a good revenge killer thanks to its speed.
Dog (Manectric) (F) @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Manectric takes care of some of the things Weavile can't kill. Azumarill, Ferrothorn, Slowbro, Volcanion, and a lot of the physical walls that would put a stop to Weavile.
Fatty (Azumarill) (F) @ Choice Scarf
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Superpower
Azumarill helps take care of pesky fire types, and lets me safely switch into any Outrage user, Dragon type mon, and helps deal with fighting types. When I say fighting types I mostly mean Conkeldurr who could kill Weavile with a Mean Look (Pun intended).
Bird (Talonflame) @ Life Orb
Ability: Gale Wings
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Will-O-Wisp
Talonflame you look delico- I mean strong! Talonflame helps deal with Mega Venasaur and regular Venasaur which can be hard to kill. It also helps deal with any fighting types Azumarill doesn't kill.
Super Fatty (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Bold Nature
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
I needed something to eat up special moves and who better than Chansey? Chansey carries Wish and Heal Bell to keep everyone healthy, Thunderwave to slow any fast sweeper types down, and Seismic Toss because if I ran Thunderwave and Toxic Chansey wouldn't be able to hit anything.
Horned (Excadrill) (M) @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Rapid Spin
Looking back at my team I have Talonflame and Weavile, both of which don't take too kindly to having Stealth Rocks on the field. So I need a spinner. Excadrill hits hard, sets up rocks, and spins. He also covers up for me not having put in any mons with Earthquake and Rockslide so he makes sense to have in. He deals with Poison types that come out of the woodwork, and he takes care of most Thunderus's which can be hard to kill.