Weavile [QC 3/3] [GP 2/2]

Lumari

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GP 2/2
[OVERVIEW]

Weavile prides itself on supporting its team by constraining an opponent's options; packing one of the fastest Speed tiers in the metagame as well as access to both Fake Out and Feint gives it the ability to properly support offensively oriented teams. In addition, its Dark / Ice coverage lets it hit common metagame threats such as Hydreigon, Latios, Amoonguss, and Aegislash. Unlike most other physical attackers in Doubles OU, Weavile's access to Ice-type STAB moves, in the form of either Ice Shard or Icicle Crash, gives it a phenomenal matchup against Landorus-T. On the other hand, Weavile suffers from poor defensive typing, bringing no relevant resistances while also being KOed by nearly any attack. Lacking Life Orb also results in Weavile's STAB moves being rather weak in comparison to those of other hard hitters in the metagame. In addition, while Weavile has many move options, it suffers from four-moveslot syndrome and has to pick and choose depending on what a team needs; oftentimes Weavile finds itself lacking particular utility options and/or Protect.


[SET]
name: Offensive Fake Out
move 1: Fake Out
move 2: Knock Off
move 3: Icicle Crash / Low Kick
move 4: Ice Shard / Feint / Low Kick
item: Focus Sash / Life Orb
ability: Pressure
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Weavile possesses the fastest Fake Out in the Doubles metagame, outspeeding other Fake Out users such as Mega Kangaskhan and Infernape, giving Weavile an offensive advantage over these threats. In addition, its high Speed also lets it outspeed most opposing users of Quick Guard and Wide Guard users, which have equal priority to Fake Out. Knock Off lets Weavile hit Ghost-types such as Aegislash and Gengar as well as Psychic-types such as Cresselia. It has the added bonus of removing the foe's item, making it difficult to switch into and also potentially clearing Safety Goggles for sleep users. For example, Keldeo, one of Weavile's strongest counters, will be hesitant to switch into a Knock Off and lose its Life Orb. Icicle Crash lets Weavile check Dragon-types such as Hydreigon while also hitting Grass-types for significant damage. In addition, Icicle Crash's the move's 30% flinch chance combined with Weavile's high Speed gives it an a potential out even for its worst matchups. For its remaining slot, Weavile has many options, ranging from Ice Shard for priority damage to Feint, which takes advantage of Fake Out pressure to punish Protect and supplement a partner's offensive pressure, to Low Kick, which can also be run over Icicle Crash, for covering Steel-types while also hitting Kangaskhan. In addition, Weavile can use Protect to help itself position while its partner takes out a foe or to stall out field conditions such as rain, Tailwind, or and Trick Room.


Set Details
========

Weavile's EVs maximize Attack and Speed, letting it outspeed important threats in the base 110 Speed tier, such as Mega Diancie and Latios, as well as faster threats such as offensive Thundurus and Serperior. Focus Sash alleviates Weavile's multiple weaknesses and frailness by allowing it to take two hits instead of one, whereas Life Orb adds to Weavile's damage output, giving Knock Off a chance to OHKO Aegislash and Fake Out + Ice Shard a chance to KO Landorus-T. While Pressure's PP-lowering ability isn't typically very useful, it allows Weavile to scout opposing Pokemon with similar abilities such as Intimidate, Teravolt, and Mold Breaker for Choice Scarves—Pokemon faster than Weavile with said abilities will have their ability announced first. Pickpocket can be used to steal an item such as opposing Life Orb or Choice Scarf when Focus Sash is used up, but note that it should only be used with a Focus Sash.

Usage Tips
========

Use Weavile to remove threats such as Aegislash and Latios offensively, clearing the way for a partner. Fake Out should be used to help a partner set up, such as Volcarona with Quiver Dance or Azumarill with Belly Drum, or provide offensive pressure for partners that enjoy Fake Out support, which most often is most convenient at the onset of a battle. Be wary of opponents using Weavile's Fake Out as an opportunity for free switches; in some scenarios, (AC) simply attacking can be a much better option. When necessary, switching Weavile out to refresh Fake Out later, especially when it is threatened or lacks the ability to damage foes, allows Weavile can allow it to impact the game later. Avoid using Weavile as a switch-in, as it lacks meaningful resistances and switching it in on attacks will break its Focus Sash.


Team Options
========

Fairy-types such as Azumarill, Mega Diancie, and Mega Gardevoir, (AC) (remove comment, keep comma) which struggle against Steel-types, appreciate Weavile clearing such threats for them. Pokemon that utilize Fake Out support to take the opportunity to set up, such as Azumarill and Kangaskhan, appreciate Weavile's ability to facilitate a free turn. Weavile itself appreciates partners that deal with opposing Fire-types well, such as Keldeo and Landorus-T. The offensive potential of Fake Out and Feint works best with offense-centric teams; hard hitters such as Deoxys-A and Mega Charizard Y appreciate free turns and the Weavile's ability to break Protect and Wide Guard and Protect, respectively.


[STRATEGY COMMENTS]
Other Options
=============

Beat Up combined with Justified Pokemon such as Terrakion threatens the possibility of an intimidating +6 (+5, isn't it? Or does Terrakion attack itself too? My memory is a bit hazy) boosted sweep—Beat Up will trigger Justified with each hit for Attack boosts on Weavile's partner. Even without Beat Up or ever setting up, Weavile and Terrakion synergize well in putting enormous pressure on opponents. Weavile can also run Iron Tail for more damage on Fairies and to surprise Diancie, matchups that are typically extremely poor for Weavile it. Ice Punch is an option for a more accurate Ice-type STAB move, but it lacks the power and flinch chance of Icicle Crash.


Checks and Counters
===================

**Typing Advantage**: Fire-types such as Heatran and Mega Charizard Y hit Weavile super effectively while taking its STAB moves neutrally. Fighting-type coverage easily threatens to KO Weavile and, in the case of Kangaskhan's Power-Up Punch, breaks through Focus Sash. Weavile also lacks the ability to hit Fairy-types such as Mega Gardevoir and Diancie, as well as Keldeo, which threaten it with super effective STAB attacks.

**Speed**: While Weavile is fast, opposing Choice Scarf users, such as Landorus-T, Genesect, and Kyurem-B, can threaten to outspeed and KO it, while naturally faster Pokemon or Pokemon possessing good priority attacks such as Deoxys-A or and Talonflame can outspeed Weavile before it can act. Without Protect, Weavile also lacks the ability to defensively position against threats faster than it.


**Intimidate and Burns**: Being a physical attacker, Weavile is heavily crippled by Intimidate from threats such as Scrafty and Landorus-T and being burned by Will-O-Wisp from, for instance, (AC) Rotom-W.

**Speed Control**: Not running Protect leaves Weavile vulnerable to opposing speed control effects, such as Trick Room and Tailwind. Being in a situation where Weavile moves after the foe exposes its frailness, leaving it vulnerable to being KOed. While Weavile does have priority attacks, they lack the damage output of Weavile's other STAB moves.
 
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Checkmater

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implemented
except protect is respective to deo a whereas wg is respective to Char Y
 

Idyll

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checkmater75 I'm giving you one more chance to fix this because you messed up implementing the GP check. DOU C&C MODS ARE NOT DEALING WITH THIS SHIT AGAIN.
 

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