Weavile

shiloh

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[OVERVIEW]

Weavile has access to a great STAB combination that allows it hit most of the tier for neutral damage. This, in addition to its great Attack and Speed, makes it one of the premier revenge killers in OU, further aided by a STAB priority move in Ice Shard. It also one of the few physical attackers in OU that can avoid residual damage from Tank Garchomp, as Icicle Crash is not a contact move. Weavile's Icicle Crash also allows it to break through other common physical walls in Landorus-T and Gliscor, which are usually hard stops to most physical attackers. Unfortunately, its great offensive typing is terrible defensively, as it has weaknesses to common types such as Fighting, Fire, Fairy, and Rock, the latter of which also gives it a Stealth Rock weakness. The combination of its frailty and its susceptibility to entry hazards and Life Orb recoil leaves Weavile worn down very quickly.

[SET]
name: All-out Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Poison Jab / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's best Dark-type STAB move and comes with the benefit of removing items such as Eviolite and Leftovers. Icicle Crash is Weavile's strongest STAB move when the foe does not have an item and can also make the foe flinch. It also does not make contact, so it avoids Rocky Helmet, Rough Skin, and Iron Barbs damage from the likes of Garchomp and Ferrothorn. Ice Shard is used to pick off naturally faster threats such as Mega Alakazam, Mega Lopunny, and Mega Aerodactyl as well as boosted threats such as +1 Mega Altaria and Choice Scarf Landorus-T. Ice Shard also helps Weavile circumvent opposing priority attackers, but this is only really useful against Breloom going for Mach Punch, as Ice Shard doesn't hit any other priority attacker for super effective damage. Low Kick hits Steel- and Rock-types such as Ferrothorn, Heatran, and Tyranitar. Poison Jab hits Azumarill and Clefable harder than any other of Weavile's moves. Pursuit is an option to trap Ghost- and Psychic-types such as Latios and Gengar. Swords Dance is another option to boost Weavile's damage output, turning it into a late-game cleaner, but Weavile usually has to be healthy for a late-game sweep, and as keeping Weavile healthy is difficult due to its frailty, poor defensive typing, and Life Orb recoil, it's better suited as a revenge killer.

Set Details
========

Maximum Attack investment is used to hit as hard as possible. A Jolly and maximum Speed EVs are used in order to outspeed threats like Starmie and Tornadus-T. Life Orb increases Weavile's power and allows it to get a lot of KOs that it otherwise wouldn't, such as with Low Kick on Ferrothorn and Heatran. Pressure is used over Pickpocket because Weavile might pick up an item it does not want, such as Choice Specs or Black Sludge.

Usage Tips
========

Weavile's frailty means that it should be used mainly as a revenge killer, as it can't reliably switch in on even neutral hits from the likes of Latios and Starmie. Once it gets in safely, it can safely spam Knock Off most of the time. It can also try to come in on predicted Psychic-type moves, though it is hit hard by some of the other moves that common Psychic-types carry, such as Mega Gardevoir's Hyper Voice and Mega Metagross's Meteor Mash or Bullet Punch, so making that prediction is very risky. If using Pursuit, Weavile is able to trap Ghost- and Psychic-types easily, though this should only be done once one of Weavile's teammates has fainted or on a predicted switch to the Psychic- or Ghost-type.

Team Options
========

Rapid Spin or Defog support from the likes of Starmie and Latios is beneficial because Weavile is worn down very quickly by all forms of entry hazards. Both of these partners also help take care of Keldeo, which gives Weavile a lot of trouble. Teammates like Keldeo and Mega Charizard Y, which benefit from Psychic- and Ghost-types being removed, make for great teammates because Weavile can trap them with Pursuit or threaten them with Knock Off. Fire-types such as Heatran and Mega Charizard Y can weaken Steel-types for Weavile . Heatran also helps check problematic Fairy-types such as Klefki and Clefable, as do other Poison- and Steel-types such as Mega Venusaur, Gengar, Mega Scizor, and Excadrill. Excadrill is typically the best choice for this job, as it can threaten both Klefki and Clefable while being able to spin away entry hazards. Electric-types such as Mega Manectric can deal with bulky Water-types and get Weavile in safely with Volt Switch. Serperior and Breloom appreciate Weavile's ability to Pursuit trap Latios, Latias, and Tornadus-T, and they both check bulky Water-types such as Azumarill and Rotom-W in return. Bisharp works well in tandem with Weavile, as they are able to break down each other's checks, with Bisharp beating Clefable for Weavile and Weavile taking on bulky Ground-types for Bisharp. A Pokemon like Air Balloon Heatran or Choice Scarf Keldeo that can get rid of common setup sweepers that take advantage of Weavile, such as Volcarona and Mega Charizard X, usually makes for a beneficial partner.

[STRATEGY COMMENTS]
Other Options
=============

Return provides nice neutral coverage, hitting Keldeo and Azumarill hard in only one moveslot. Taunt is an option to break through defensive walls by shutting down their recovery moves, such as Suicune's Rest and Clefable's Soft-Boiled. Iron Tail hits Mega Diancie, Clefable, Tyranitar, and Terrakion, but it has very low accuracy, which makes it unreliable.

Checks and Counters
===================

**Priority Attackers**: The combination of Weavile's frailty and bad defensive typing means that it takes a lot of damage from priority moves, including Mega Scizor's, Mega Medicham's, and Mega Metagross's Bullet Punch, Talonflame's Brave Bird, and Azumarill's Aqua Jet.

**Faster Threats**: Mega Lopunny and Mega Manectric are particularly threatening to Weavile, as they both outspeed and OHKO it. Mega Lopunny can even dodge Ice Shard with the combination of Fake Out and Quick Attack, which can KO Weavile after a round of Stealth Rock damage, while Mega Manectric has Intimidate to weaken all of Weavile's moves. Certain Choice Scarf users like Keldeo, Heatran, and Jirachi also threaten Weavile, as they can OHKO it and resist Ice Shard, so they can't be picked off.

**Fighting-types**: Fighting-types such as Mega Lopunny, Mega Medicham, Terrakion, and Conkeldurr are able to check Weavile, as they resist Knock Off and can easily KO it with their STAB moves. Keldeo and Infernape resist Knock Off as well as Ice, which makes them full counters to Weavile.

**Water-types**: Water-types resist Weavile's Ice-type STAB moves and usually carry Scald or Will-O-Wisp, like Suicune and Rotom-W, respectively. Keldeo resists both of Weavile's STAB types and can KO it with Secret Sword. Azumarill also resists Ice and Dark and can set up Belly Drum or take out Weavile with Play Rough, but it should watch out for Poison Jab. Quagsire can also wall Weavile, and thanks to Unaware, it does not have to worry about Swords Dance.

**Steel-types**: Steel-types resist Ice and can deal a lot of damage to Weavile, if not OHKO it, with their STAB moves. Mega Scizor in particular takes very little damage from even Knock Off due to its Mega Stone and can revenge kill Weavile with Bulllet Punch. Klefki gets a mention, as resists both Ice and Dark and can either stack Spikes, attack with Dazzling Gleam, or paralyze Weavile with Thunder Wave. Ferrothorn and Skarmory are also free to stack entry hazards against Weavile or KO it with Gyro Ball or Iron Head, respectively.

**Stealth Rock**: Weavile has a Stealth Rock weakness, which means that it loses 25% of its health every time it switches into the entry hazard. This, in combination with Life Orb recoil, puts it in range to be revenge killed by a larger portion of the metagame.

**Clefable**: Clefable is not 2HKOed by any of Weavile's moves aside from Poison Jab and can either cripple Weavile with Thunder Wave or attack it with Moonblast, 2HKOing it after Stealth Rock damage or Life Orb recoil.
 
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Martin

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ik its WIP, so sorry if its too soon.

Iron Tail is a pretty sweet alternative to Poison Jab as it nets an OHKO on Diancie (mega or no) w/o needing a crispy flinch while also guaranteeing the OHKO on SpecSylve after rocks at the cost of not hitting Azu as hard (although iirc it almost always 2HKOs band vars after rocks anyway).
 
Moves

Note Icicle Crash's flinch chance as well as mention that it avoids contact, therefore avoids taking damage from Rocky Helmet plus Rough Skin damage from Garchomp. Ice Shard is also good for picking off Mega Aerodactyl, Scarf Landorus-T, and +1 Mega Altaria. Also note that it lets Weavile hit Breloom before it Mach Punches. Add Tyranitar to Low Kick targets. Bring up that Pursuit is also useful for letting Weavile get damage off of Tornadus-T as it switches out.

Team Options

Latios and Starmie also check Keldeo very well as well as hit other Fighting-types super effectively. Add teammates that can break past the likes of Azumarill and Clefable (Mega Venusaur, Gengar, and Mega Scizor). When mentioning Heatran mention specifically that it checks Mega Scizor and Klefki as well as Clefable. Excadrill should get a mention for its ability to switch into and threaten both Klefki and Clefable. Serperior and Breloom work well with Pursuit Weavile in particular, as they both appreciate Weavile's ability to check Tornadus-T and trap Lati@s, while in return they can take down problematic bulky Water-types such as Azumarill and Suicune. Serperior also revenge kills Keldeo and Breloom can pick off Mega Lopunny with Mach Punch.

Other Options

Remove Natural Gift; Weavile gives up the power Life Orb provides and Mega Scizor can pick Weavile off with Bullet Punch anyways, while Klefki just Thunder Waves. Mention the primary targets for Return.

Checks and Counters

Add Mega Medicham to priority. Add a faster Pokemon section with Mega Lopunny and Mega Manectric as well as some Scarfers in there (Heatran, Keldeo, and Terrakion). When you do mention Scarfers, bring up how they can't risk switching in due to Knock Off removing their item, thus letting Weavile take them down the following turn (ex: Weavile follows up with Low Kick after Knocking Off Heatran's Scarf). Make a section for Clefable because it doesn't really fall in a particular category and bring up that it avoids the 2HKO from all of Weavile's moves except Poison Jab and cripples Weavile with Thunder Wave. In the Steel-types section, emphasise Klefki in particular as its typing lets it wall Weavile, while it cripples Weavile with Thunder Wave and uses it to freely set up Spikes. Add a mention of Ferrothorn and Skarmory as well. Add a section for Stealth Rock because Weavile gets heavily worn down by it because it already takes recoil Life Orb.

1/3
 

p2

Banned deucer.
hi

Moves
Swap Pursuit and Poison Jab, I don't think Pursuit Weavile is that good and it likes having more coverage

Team Options
Add Bisharp because it in tandem with Weavile is insanely good for both breaking down their checks

Other Options
Mention that Iron Tail deals more damage to Clef. It also has a really high chance to OHKO Specs Sylveon. + It does a ton to Scarf TTar and Terrakion

C&C
add Metagross's Burrito Punch here too in priority
I'd add Fighting types too because they generally check or even counter Weavile pretty well, there's Keldeo, Conkeldurr, Defensive Infernape (i think its awful, but Bish/Weav are kinda the main reasons this set has any use lol), MegaCham, Mega Lop which all check it / rk it easily.

QC 2/3
 

Martin

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I'd also give Aerial Ace a mention in OO to catch Keld switches for a 2-hit
 

AM

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Can you provide some more justification where CB is applicable over Life Orb metaphysical? I find it to be an item that restricts a lot of Weaviles potential personally and my justification for not having it there is more or less this convo I had with flegg.

[11/19/15, 9:08:56 PM] AM: Taunt on Weavile should be in OO
[11/19/15, 9:09:09 PM] fleggumfl: arifeen used that in olt
[11/19/15, 9:09:12 PM] fleggumfl: wierd shit oo
[11/19/15, 9:09:14 PM] AM: otherwise it seems silly to have CB in there
[11/19/15, 9:09:15 PM] AM: lol
[11/19/15, 9:09:49 PM] AM: it isn't like Lando-T where it has the luxury of a momentum move to be locked into stuff
[11/19/15, 9:10:24 PM] fleggumfl: i liked cb sneasel when it was nu but thats probably not gonna translate to ou very well
[11/19/15, 9:10:51 PM] fleggumfl: and i mean weavile doesnt exactly mind locking into its stab because theyre just so good
[11/19/15, 9:11:33 PM] AM: Knock Off, Crash, Shard, Low Kick, SD, PJab are like really the legitimate moves you'll ever be using on Weavile these days barring teams that want to use a shaky as f*** pursuiter (think 49 mentioned above when I was skimming)
[11/19/15, 9:11:40 PM] AM: they're good (*referencing fleggs last statement) cause
[11/19/15, 9:11:44 PM] AM: it can switch between them
[11/19/15, 9:11:48 PM] AM: there's a difference
[11/19/15, 9:11:57 PM] fleggumfl: yeah ad impish john was questioning on my profile and saying pursuit was better than pjab but
[11/19/15, 9:12:00 PM] AM: like if you're locked into Knock Off you invite things like Jolly M-Alt to set up

I personally would remove CB where the small OO mention should be more applicable to putting Taunt there. Asuya v Arifeen for OLT game 3 Round 1 Playoffs is a good example of where it can be applied to stop a set up or utility move being used.

I would put some emphasis that Weavile has issues with some set up sweepers like Zard-X and Volcarona who have already set up so team options should make sure to cover that with relevant partners to check those. Terrakion doesn't resist Ice Shard, but Scarf Jirachi does so mention that as well under Faster mons for Checks and Counters. Wisp Zard-X is theoretically an answer to Weavile granted after rocks and some flinches it can be hard pressed sometimes so maybe a reference in there somewhere. Quagsire under Checks and Counters for Water as that + Skarmory is what wears down Weavile typically on conventional stall-archetypes.

QC 3/3 when that's done.
 

Empress

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Protip:
When talking about an entire category, precede the examples with such as. When talking about only specific examples in a category, precede the examples with like.
[OVERVIEW]

Weavile has access to a great STAB combination that allows it to get neutral damage off on hit most of the tier for neutral damage. Combined with a This, in addition to its great Attack and Speed, makes it stat it becomes one of the premiere revenge killers in OU, further aided by a STAB priority from move in Ice Shard. It also one of the few Physical Attackers physical attackers in OU that can dodge TankChomps avoid residual damage from Tank Chomp, which is due to access to as Icicle Crash which is not a contact move. This also means it is able to Weavile's Icicle Crash also allows it to break through other common physical walls in Landorus-Therian and Gliscor, (AC) which are usually hard stops to most Physical Attackers physical attackers. Its Unfortunately, its great offensive typing is terrible defensively, as it has common weaknesses to common types such as Fighting, Fire, and Fairy, and Rock, the latter of which gives it type attacks just to name a few, while also adding in a Stealth Rock Weakness weakness. The combination of its frailty, hazard susceptibility to entry hazards, and life orb Life Orb recoil mean wears Weavile is worn down very quickly.

[SET]
name: All-(AH)Out Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Poison Jab / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's best dark Dark-type STAB move and it comes with the benefit of removing items like such as Eviolites and Leftovers. Icicle Crash is Weavile's strongest STAB move when the opponent foe does not have an item and can also make the foe flinch. It also avoids does not make contact, (AC) so it avoids the damage protects Weavile from Rocky Helmet, Rough Skin, (AC) and Iron Barbs damage from the likes of Garchomp and Ferrothorn, while also having a chance to flinch. Ice Shard is priority used to pick off naturally faster threats like such as Mega Alakazam, Mega Lopunny, and Mega Aerodactyl while also being able to pick off a set up as well as boosted threats such as +1 Mega Altaria or and Choice Scarfed Landorus-Therian. Ice Shard also helps it avoid Weavile circumvent opposing priority attackers, but this is only really useful against Breloom going for Mach Punch, as Ice Shard doesn't hit any other Priority User priority attacker for super effective damage. Low Kick hits Steel- and Rock-types like such as Ferrothorn, Heatran, and Tyranitar. Poison Jab hits Azumarill and Clefable harder than any other of Weavile's moves. Pursuit is an option to trap ghost Ghost- and psychic Psychic-types like such as Latios and Gengar. Swords Dance is another option to boost Weavile's damage output, turning it into for a late-(AH)game cleaner, but it takes away Weavile's main role as a revenge killer, as it usually has to be preserved healthy for a late-(AH)game sweep. As keeping Weavile healthy is difficult due to its frailty, poor defensive typing, and Life Orb recoil, it's better suited as a revenge killer.

Set Details
========

Maximum Attack investment is used attack to hit as hard as possible. A Jolly and maximum Speed EVs are used speed in order to hit the best speed tier and outspeed threats like Starmie and Tornadus-Therian. Life Orb increases Weavile's power, (RC) and allows it to get a lot of kills KOs that it otherwise wouldn't, like such as (which move?) on Ferrothorn or and (which move?) on Heatran. Pressure is used over Pickpocket since because Weavile might pick up an item it does not want, like Choice Specs or Black Sludge.

Usage Tips
========

Weavile's frailty means that it should be used mainly as a revenge killer, (AC) as it can't reliably switch in on even neutral hits from the likes of Latios or and Starmie. Once it gets in safely, (AC) it can safely spam Knock Off most of the time as removing items is very beneficial both to Weavile and its partners. (Not really applicable here) It can also try to come in on predicted Psychic-(AH)type moves, though it is hit hard by some of the other moves that common psychic Psychic-types carry, like such as (I'm not sure if "like" or "such as" is better here, so it's really your call) Mega Gardevoir's Hyper Voice or and Mega Metagross's Meteor Mash or Bullet Punch, so it makes it a very risky making that prediction is very risky. If using Pursuit, (AC) Weavile is able to trap Ghost-(AH) and Psychic-types pokemon easily, though this should only be done once one of Weavile's teammates has died fainted or on a predicted switch to the Psychic- or Ghost-type. (But if the foe that's switching isn't the Psychic- or Ghost-type, it's not being hit super effectively. Are you saying to just use Pursuit as it switches in order to get damage off, or something like that?)

Team Options
========

Rapid Spin or Defog support from the likes of Starmie or Latios are is beneficial since because Weavile is worn down very quickly from all forms of entry hazards. Both of these partners also help take care of Keldeo, a very problematic mon for which gives Weavile to face a lot of trouble. Teammates like Keldeo and Mega Charizard Y, (You talk about Char-Y again later, so you may wanna pick something different) which that benefit from Psychic-(AH) and Ghost-(AH)types being removed, (AC) make for great teammates since because Weavile can either trap them with Pursuit or threaten them with Knock Off, this includes pokemon like Keldeo and Mega Charizard-Y. Fire-(AH)types such as Heatran and Mega Charizard Y that can weaken steel Steel-types for Weavile are also very good partners like Heatran and Mega Charizard-Y. Heatran also helps check against problematic Fairy-types like such as Klefki and Clefable, as do other Poison- and Steel-types such as Mega Venusaur, Gengar, Mega Scizor, and Excadrill. Excadrill is typically the best choice for this job, as it can threaten both Klefki and Clefable while being able to spin away entry hazards. Electric-types such as Mega Manectric that can deal with bulky Water-types like Mega Manectric are also very helpful, as it can also and get Weavile in safely with Volt Switch. Teammates to get rid of bulky Fairy-types like Mega Venusaur, Gengar, and Mega Scizor are also very helpful. Excadrill is one of the best for this job as it has the ability to threaten both Klefki and Clefable while also being able to remove hazards for Weavile. Serperior and Breloom appreciate Weavile's ability to pursuit Pursuit trap the Latios, Latias, twins and Tornadus-Therian, and they both in turn check bulky water Water-types like such as Azumarill and Rotom-Wash in return. Bisharp works well in tandem with Weavile, (AC) as they are able to break down each other'(AH)s checks, with Bisharp beating like Clefable for Weavile and Bulky Weavile taking on bulky Ground-types Types for Bisharp. Ways to A teammate like Air Balloon Heatran or Choice Scarf Keldeo can get rid of common set(remove space)up sweepers that take advantage of Weavile, like such as Volcarona and Mega Charizard-(RH) X, are usually beneficial partners. This could include Air Balloon Heatran or Choice Scarf Keldeo to revenge kill them.

[STRATEGY COMMENTS]
Other Options
=============

Return is provides nice neutral coverage, (AC) with the ability to hitting Keldeo and Azumarill hard while only using one moveslot. Taunt is an option to break through defensive walls by shutting down their recovery moves, such as like Rest from Suicune's Rest and Clefable's Soft-Boiled or Softboiled from Clefable. Iron Tail hits Mega Diancie, Clefable, Tyranitar, and Terrakion, but it has a very low accuracy, (AC) which makes it unreliable at times.

Checks and Counters
===================

**Priority Attackers**: The combination of Weavile's Frality frailty and bad defensive typing means that Weavile takes a lot of damage from priority moves, including. This could be Bullet Punch from Mega Scizor's, Mega Medicham's, and Mega Metagross's Bullet Punch, Brave Bird from Talonflame's Brave Bird, Bullet Punch from Mega Medicham or Mega Metagross, or and Azumarill's Aqua Jet from Azumarill and Weavile still takes a lot of damage.

**Faster Threats**: Mega Lopunny and Mega Manectric in particular are very particularly threatening to Weavile, (AC) as they both outspeed and OHKO Weavile from full it. Mega Lopunny can even dodge Ice Shard damage with the combination of Fake Out and Quick Attack, (yikes, that's actually a 2HKO?) while Mega Manectric is able to use has Intimidate to weaken all of Weavile's moves. This also includes scarf mons like Certain Choice Scarf users like Keldeo, Heatran, and Jirachi also threaten Weavile, as they can that OHKO Weavile while also it and resisting Ice Shard, (AC) so they can't be picked off.

**Fighting-types**: Fighting-types like such as Mega Lopunny, Mega Medicham, Terrakion, and Conkeldurr, (RC) are able to check Weavile, as they resist Knock Off and can easily kill KO it with one of their STAB moves. Keldeo and Infernape resist Knock Off as well as its Ice STABs, which makes them reliable checks that can come in on any move full counters to Weavile.

**Water-types Types**: Water-(AH)types resist Weavile's Ice-type STAB moves and usually can cripple it with carry Scald or Will-o-wisp like Will-O-Wisp, such as Suicune or and Rotom-Wash, respectively. Keldeo resists both of Weavile'(AH)s STAB types and can just revenge kill it with Secret Sword. (It's only a revenge kill if it's a Choice Scarf cariant though) Azumarill also resists both STABs, Ice and Dark and can just set up Belly Drum or take out Weavile with Play Rough, but it should watch out for Poison Jab. Quagsire can also wall Weavile, and thanks to Unaware, it does not have to worry about Swords Dance sets either with its ability Unaware.

**Steel-types Types**: Steel Types resist Weaviles Ice STAB and can just go for their STAB moves in order to deal a lot of damage to Weavile, if not OHKO it, with their STAB moves if not kill Weavile. Mega Scizor in particular takes very little damage from even Knock Off due to its mega stone Mega Stone and can just revenge kill Weavile with Bulllet Punch. Klefki gets a mention, (AC) as it also resists both STABs Ice and Dark and can either stack Spikes Stack, attack with Dazzling Gleam, or paralyze Weavile with Thunder Wave. Ferrothorn and Skarmory are also free to stack entry hazards against Weavile, (RC) or attack KO it with Gyro Ball or Iron Head, respectively in order to kill.

**Stealth Rock**: Weavile has a Stealth Rock weakness, (AC) which means that it loses 25% of its health every time it switches into the entry hazard. This, in combination with lets it get worn down very quickly from Life Orb recoil, Recoil and Stealth Rock and puts it in range to be revenge killed by a larger portion of the metagame.

**Clefable**: Clefable is not 2HKOed by any of Weavile's moves aside from Poison Jab and can just either cripple Weavile with Thunder Wave Weavile or have a good chance to kill attack it with Moonblast, 2HKOing it after Stealth Rock damage or LO Recoil Life Orb recoil.
GP 1/2
 
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Lumari

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yay weavile is cute

and i can attest to it being pretty brutal in maison doubles

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Weavile has access to a great STAB combination that allows it hit most of the tier for neutral damage. This, in addition to its great Attack and Speed, makes it one of the premier revenge killers in OU, further aided by a STAB priority move in Ice Shard. It also one of the few physical attackers in OU that can avoid residual damage from Tank Chomp Garchomp, as Icicle Crash is not a contact move. Weavile's Icicle Crash also allows it to break through other common physical walls in Landorus-T and Gliscor, which are usually hard stops to most physical attackers. Unfortunately, its great offensive typing is terrible defensively, as it has weaknesses to common types such as Fighting, Fire, Fairy, and Rock, the latter of which also gives it a Stealth Rock weakness. The combination of its frailty (RC) and its susceptibility to entry hazards (RC) and Life Orb recoil wears leaves Weavile worn down very quickly.

[SET]
name: All-out Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Poison Jab / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's best Dark-type STAB move and comes with the benefit of removing items such as Eviolite and Leftovers. Icicle Crash is Weavile's strongest STAB move when the foe does not have an item and can also make the foe flinch. It also does not make contact, so it protects Weavile from avoids Rocky Helmet, Rough Skin, and Iron Barbs damage from the likes of Garchomp and Ferrothorn. Ice Shard is used to pick off naturally faster threats such as Mega Alakazam, Mega Lopunny, and Mega Aerodactyl as well as boosted threats such as +1 Mega Altaria and Choice Scarf Landorus-T. Ice Shard also helps Weavile circumvent opposing priority attackers, but this is only really useful against Breloom going for Mach Punch, as Ice Shard doesn't hit any other priority attacker for super effective damage. Low Kick hits Steel- and Rock-types such as Ferrothorn, Heatran, and Tyranitar. Poison Jab hits Azumarill and Clefable harder than any other of Weavile's moves. Pursuit is an option to trap Ghost- and Psychic-types such as Latios and Gengar. Swords Dance is another option to boost Weavile's damage output, turning it into a late-game cleaner, but Weavile usually has to be healthy for a late-game sweep, (comma) and as keeping Weavile healthy is difficult due to its frailty, poor defensive typing, and Life Orb recoil, it's better suited as a revenge killer.

Set Details
========

Maximum Attack investment is used to hit as hard as possible. A Jolly and maximum Speed EVs are used in order to outspeed threats like Starmie and Tornadus-T. Life Orb increases Weavile's power and allows it to get a lot of KOs that it otherwise wouldn't, such as with Low Kick on Ferrothorn and Heatran. Pressure is used over Pickpocket because Weavile might pick up an item it does not want, like such as Choice Specs or Black Sludge.

Usage Tips
========

Weavile's frailty means that it should be used mainly as a revenge killer, as it can't reliably switch in on even neutral hits from the likes of Latios and Starmie. Once it gets in safely, it can safely spam Knock Off most of the time. It can also try to come in on predicted Psychic-type moves, though it is hit hard by some of the other moves that common Psychic-types carry, such as Mega Gardevoir's Hyper Voice and Mega Metagross's Meteor Mash or Bullet Punch, so making that prediction is very risky. If using Pursuit, Weavile is able to trap Ghost- and Psychic-types easily, though this should only be done once one of Weavile's teammates has fainted or on a predicted switch to the Psychic- or Ghost-type.

Team Options
========

Rapid Spin or Defog support from the likes of Starmie or and Latios is beneficial because Weavile is worn down very quickly from by all forms of entry hazards. Both of these partners also help take care of Keldeo, which gives Weavile a lot of trouble. Teammates like Keldeo and Mega Charizard Y, which benefit from Psychic- and Ghost-types being removed, make for great teammates because Weavile can either trap them with Pursuit or threaten them with Knock Off. Fire-types such as Heatran and Mega Charizard Y can weaken Steel-types for Weavile . Heatran also helps check problematic Fairy-types such as Klefki and Clefable, as do other Poison- and Steel-types such as Mega Venusaur, Gengar, Mega Scizor, and Excadrill. Excadrill is typically the best choice for this job, as it can threaten both Klefki and Clefable while being able to spin away entry hazards. Electric-types such as Mega Manectric can deal with bulky Water-types and get Weavile in safely with Volt Switch. Serperior and Breloom appreciate Weavile's ability to Pursuit trap Latios, Latias, and Tornadus-T, and they both check bulky Water-types such as Azumarill and Rotom-W in return. Bisharp works well in tandem with Weavile, as they are able to break down each other's checks, with Bisharp beating Clefable for Weavile and Weavile taking on bulky Ground-types for Bisharp. A teammate Pokemon ("a teammate makes for a beneficial partner".... nah) like Air Balloon Heatran or Choice Scarf Keldeo that can get rid of common setup sweepers that take advantage of Weavile, such as Volcarona and Mega Charizard X, are usually makes for a beneficial partners partner.

[STRATEGY COMMENTS]
Other Options
=============

Return provides nice neutral coverage, hitting Keldeo and Azumarill hard while in only using one moveslot. Taunt is an option to break through defensive walls by shutting down their recovery moves, such as Suicune's Rest and Clefable's Soft-Boiled. Iron Tail hits Mega Diancie, Clefable, Tyranitar, and Terrakion, but it has very low accuracy, which makes it unreliable at times.

Checks and Counters
===================

**Priority Attackers**: The combination of Weavile's frailty and bad defensive typing means that Weavile it takes a lot of damage from priority moves, including Mega Scizor's, Mega Medicham's, and Mega Metagross's Bullet Punch, Talonflame's Brave Bird,(space)and Azumarill's Aqua Jet.

**Faster Threats**: Mega Lopunny and Mega Manectric are particularly threatening to Weavile, as they both outspeed and OHKO it. Mega Lopunny can even dodge Ice Shard with the combination of Fake Out and Quick Attack, which can kill KO Weavile after a round of Stealth Rock damage, while Mega Manectric has Intimidate to weaken all of Weavile's moves. Certain Choice Scarf users like Keldeo, Heatran, and Jirachi also threaten Weavile, as they can OHKO it and resist Ice Shard, so they can't be picked off.

**Fighting-types**: Fighting-types such as Mega Lopunny, Mega Medicham, Terrakion, and Conkeldurr are able to check Weavile, as they resist Knock Off and can easily KO it with their STAB moves. Keldeo and Infernape resist Knock Off as well as Ice, which makes them full counters to Weavile.

**Water-types**: Water-types resist Weavile's Ice-type STAB moves and usually carry Scald or Will-O-Wisp, such as like Suicune and Rotom-W, respectively. Keldeo resists both of Weavile's STAB types and can kill KO it with Secret Sword. Azumarill also resists Ice and Dark and can set up Belly Drum or take out Weavile with Play Rough, but it should watch out for Poison Jab. Quagsire can also wall Weavile, and thanks to Unaware, it does not have to worry about Swords Dance.

**Steel-types**: Steel-types resist Ice and can deal a lot of damage to Weavile, if not OHKO it, with their STAB moves. Mega Scizor in particular takes very little damage from even Knock Off due to its Mega Stone and can revenge kill Weavile with Bulllet Punch. Klefki gets a mention, as resists both Ice and Dark and can either stack Spikes, attack with Dazzling Gleam, or paralyze Weavile with Thunder Wave. Ferrothorn and Skarmory are also free to stack entry hazards against Weavile or KO it with Gyro Ball or Iron Head, respectively.

**Stealth Rock**: Weavile has a Stealth Rock weakness, which means that it loses 25% of its health every time it switches into the entry hazard. This, in combination with Life Orb recoil, puts it in range to be revenge killed by a larger portion of the metagame.

**Clefable**: Clefable is not 2HKOed by any of Weavile's moves aside from Poison Jab and can either cripple Weavile with Thunder Wave or attack it with Moonblast, 2HKOing it after Stealth Rock damage or Life Orb recoil.
 
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