ZhengTann
Nargacuga
This thread will be tightly moderated to keep discussion focused.
Weight Classes, and ASB mechanics related to them, are part of the "flavour spices" that makes ASB slightly different from in-catridge games. However, since the 4th term of Council, there has been concerns about Weight-based moves being unbalanced. User Frosty is the forerunner on this topic: having a Colossoil, a Pyroak, and a Snorlax (WC 10, 5, 9 respectively), he can and did testify to their overwhelming strengths and lack of distinct weaknesses. I have done some calculations myself, based on the claims, with the following results:
So let's start the discussion with the following questions:Assumptions:
- The opponent Pokemon has 100/5/3/5/3/80 stats, Size/Weight of 3/4, is neither Grass- nor Fighting-type, and is neutral to all incoming attacks.
- All calculations are done with neutral Natures and no Items.
Snorlax Body Slam versus Opponent Pokemon (7 EN cost after STAB) ~ 11 [BAP] + 3 [STAB] + 1.5 [RANK] = 15.5 damage
Snorlax Giga Impact versus Opponent Pokemon (11.6 EN cost after STAB) ~ 18 [BAP] + 3 [STAB] + 1.5 [RANK] = 22.5 damage
Colossoil Bounce versus Opponent Pokemon (12.333 EN cost) ~ 11 [BAP] + 3 [RANK] = 14 damage
Colossoil Giga Impact versus Opponent Pokemon (13 EN cost) ~ 19 [BAP] + 3 [RANK] = 22 damage
Pyroak Wood Hammer versus Opponent Pokemon (8.5 EN cost after STAB) ~ 15 [BAP] + 3 [STAB] = 18 damage
Pyroak Flare Blitz versus Opponent Pokemon (8.5 EN cost after STAB) ~ 15 [BAP] + 3 [STAB] = 18 damage
Bronzong Gyro Ball versus Opponent Pokemon (6 EN cost after STAB) ~ 11 [BAP] + 3 [STAB] + 4 [HEAVY METAL] = 18 damage
- What else makes the aforementioned Pokemons so powerful, aside from their Weight?
- Continuing from the question above, would it be a viable solution to balance the Pokemons (and the whole ASB, to an extension) by working on Weight-based mechanics?
- Are there any other facets of Weight-based mechanics that should be brought to light? (Staraptor Brave Bird, for example)
- Are there reasons (or lack thereof) to balance ASB Weight-based mechanics?
EDIT: Second stage of the discussion, pertaining to balancing Weight-based moves, can be found at post #13.
EDIT2: Third stage of the discussion, concerning Heavy Metal, can be found at post #32.
Fire away ^_^
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