Yuggles
hey that second guy isn't too bad
Welcome to the zoo (UU)
I’m not one for intros, or long fancy RMTs, I’m posting this to get some help rather than to show it off like a lot of people seem to do. Introducing the mysteriously named, team zoo.
At a glance:
Mutant (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 44 HP/228 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- U-turn
- Trick
- Psychic
- Thunderbolt
The biggest problem with making this team was choosing the lead. At this moment in time in UU, the lead game is dominated by suicide leads, and anti-leads designed to counter them. I really don’t like either, because starting a match with one Pokemon down leaves a bad taste in my mouth, and in my experience anti-leads (like Spiritomb and Cloyster) have very poor utility outside of stopping certain leads (and even they have trouble with certain ones)
So I decided to use neither, and go with a bulky lead of sorts. Just like how the OU metagame started to turn to bulky leads like Swampert and Metagross after everyone got tire of suicide/anti leads, that’s what I’m doing. You could say I’m ahead of the game.
Mesprit has served me far better than I ever thought he could. The basic premise is to U-turn against any leads that threaten me (or if I simply have a better answer to them), Trick against anti-leads like Spritomb and Cloyster (which in both scenarios allows me to set up Poliwrath) or in the rare occasion, go straight to the punch using Thunderbolt or Psychic (Moltres/Closyer/Omastar). Mesprit’s late-game play is fantastic too, allowing me to Trick set-up sweepers or simply flex this team’s immunity powers (I have immunities to Ground, Electric, Water, Poison and Fire). I can also use U-turn with or without Scarf to scout opposing teams, and use Thunderbolt or Psychic to clean.
Looking to change: I find myself not using Psychic and Thunderbolt very much, or at least, not using them enough for Mesprit to have max Special Attack. So I’m looking for a different EV spread, probably a faster or perhaps bulkier one.
Tried Healing Wish over Thunderbolt but it didn't work out very well. Thunderbolt allows me to take on lead Cloyster, Omastar, and Moltres easily and makes use of the SpA EVs. Also changed the nature from modest to Timid so I can outspeed Electrode as he Taunts me, which allows me to kill him before he sets up Rain Dance.
Zookeeper (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Explosion
- Iron Head
- Thunder Wave
- Stealth Rock
You could say this and Mesprit make up my defensive core, since they cover each others weaknesses well and resist everything except Fire, Water, and Electric. Although Registeel has recently fallen from omnipresence, I find him to be just as useful as always. Maybe even more, since people now aren’t sure whether I’m carrying Toxic or Thunder Wave until it’s too late. Stealth Rock is no surprise here, and I can often set it up quickly if I get in after Mesprit’s U-turn. I find Explosion to be more useful than any other move Registeel has to offer as it allows me to deal a big chunk of damage to anything trying to set up, and then I can bring Mesprit or Poliwrath in to Trick/ Encore.
Looking to change: Iron Head to Earthquake?
Crow (Honchkrow) (M) @ Life Orb
Ability: Insomnia
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Roost
- Sucker Punch
- Superpower
I really don’t think this needs much explanation, Honchkrow has been a spotlight Pokemon from day 1. Adamant over Jolly since with Adamant I can OHKO some Milotics and Donphans switching in before they can do anything to me. Plus, Speed doesn’t really affect Pursuit or sucker Punch if I’m predicting right. Honchkrow goes down fast, but his ability to come in on Psychic, Grass, and Ground attacks, pursue enemies, use priority, and hit like a bitch make him a very valuable team mate.
Looking to change: Nothing, except the Pokemon itself, which is HIGHLY unlikely.
Changed Pursuit to Roost. I'm still not sure about that, since Pursuit was really useful after Tricking/Encoring Psychic type attacks, switching in Honchkrow, and killing whoever used it.
Elephant (Donphan) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Ice Shard
Standard Donphan but without the stupid Evs suggested in the analysis. The attacking power of this thing is constantly underestimated, both when people try to switch in on EQs or Stone Edges, or when they think they’ll live from an Ice Shard (or if they simply think I’m not carrying it). I went with Stone Edge over Assurance because they both do the same damage to Ghosts if SR isn’t up, and honestly, with so many Pursuit users hanging around, I almost never see Ghost types anyway, except for Spiritomb, and Earthquake is the move to use on him anyway. I’d much rather use Stone Edge to hit fliers (the amount of Moltres that I out predict is hilarious) or make people think twice about what move I’m going to use when they have a Fire-type out.
Looking to change: Same as Honchkrow really, although this guy is perhaps even more set in stone than the boss bird.
Frog (Poliwrath) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Waterfall
- Encore
Poliwrath has become a great glue on many of my teams, with resistances to Dark, Bug, Rock, Fire, Ice, and Water. Better yet is that nobody really knows what this thing can do, and the analysis leads people to belief that Poliwrath doesn’t have Encore. c: Also surprising is the power this thing packs, although the real reason I’m using this is for a bulky Encore user. Encore anything trying to set up, or Encore a move against a counter (for example, I can’t do much to Venasaur so I just Encore the grass attack and switch to Honchkrow) in all Poliwrath is excellent for stopping sweeps and busting holes in the opponent’s team.
Looking to change: Would SubPunch Azumarill be better?
Parrot (Moltres) @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Spd/36 SDef
Timid nature (+Spd, -Atk)
- Roost
- Flamethrower
- Substitute
- Toxic
Moltres is a bit of an orphan. On a team where there's a lot of balance and switching, a staller thrown in seems a bit odd. However, on a team with Rapid Spin support and a need for a Fighting, Ground, and Fire resistances, I couldn't help but use such an annoying and useful guy. Flamethrower + Toxic allows me to deal with anything except ResTalkers, and I can either PP stall them or switch in Poliwrath, Encore, and then set up.
Looking to change: Nothing except the Pokemon itself.
This spot used to be filled with a CB Flash Fire Arcanine, but this guy is clearly superior. Better defenses, better resistances, and doesn't die after attacking (from Flare Blitz)
Well there you go, that's team zoo, like I sad it's not supposed to be fancy or anything, the purpose for this is too get suggestions, and I'd really appreciate them. Thank you.
I’m not one for intros, or long fancy RMTs, I’m posting this to get some help rather than to show it off like a lot of people seem to do. Introducing the mysteriously named, team zoo.
At a glance:
Mutant (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 44 HP/228 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- U-turn
- Trick
- Psychic
- Thunderbolt
The biggest problem with making this team was choosing the lead. At this moment in time in UU, the lead game is dominated by suicide leads, and anti-leads designed to counter them. I really don’t like either, because starting a match with one Pokemon down leaves a bad taste in my mouth, and in my experience anti-leads (like Spiritomb and Cloyster) have very poor utility outside of stopping certain leads (and even they have trouble with certain ones)
So I decided to use neither, and go with a bulky lead of sorts. Just like how the OU metagame started to turn to bulky leads like Swampert and Metagross after everyone got tire of suicide/anti leads, that’s what I’m doing. You could say I’m ahead of the game.
Mesprit has served me far better than I ever thought he could. The basic premise is to U-turn against any leads that threaten me (or if I simply have a better answer to them), Trick against anti-leads like Spritomb and Cloyster (which in both scenarios allows me to set up Poliwrath) or in the rare occasion, go straight to the punch using Thunderbolt or Psychic (Moltres/Closyer/Omastar). Mesprit’s late-game play is fantastic too, allowing me to Trick set-up sweepers or simply flex this team’s immunity powers (I have immunities to Ground, Electric, Water, Poison and Fire). I can also use U-turn with or without Scarf to scout opposing teams, and use Thunderbolt or Psychic to clean.
Looking to change: I find myself not using Psychic and Thunderbolt very much, or at least, not using them enough for Mesprit to have max Special Attack. So I’m looking for a different EV spread, probably a faster or perhaps bulkier one.
Tried Healing Wish over Thunderbolt but it didn't work out very well. Thunderbolt allows me to take on lead Cloyster, Omastar, and Moltres easily and makes use of the SpA EVs. Also changed the nature from modest to Timid so I can outspeed Electrode as he Taunts me, which allows me to kill him before he sets up Rain Dance.
Zookeeper (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Explosion
- Iron Head
- Thunder Wave
- Stealth Rock
You could say this and Mesprit make up my defensive core, since they cover each others weaknesses well and resist everything except Fire, Water, and Electric. Although Registeel has recently fallen from omnipresence, I find him to be just as useful as always. Maybe even more, since people now aren’t sure whether I’m carrying Toxic or Thunder Wave until it’s too late. Stealth Rock is no surprise here, and I can often set it up quickly if I get in after Mesprit’s U-turn. I find Explosion to be more useful than any other move Registeel has to offer as it allows me to deal a big chunk of damage to anything trying to set up, and then I can bring Mesprit or Poliwrath in to Trick/ Encore.
Looking to change: Iron Head to Earthquake?
Crow (Honchkrow) (M) @ Life Orb
Ability: Insomnia
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Roost
- Sucker Punch
- Superpower
I really don’t think this needs much explanation, Honchkrow has been a spotlight Pokemon from day 1. Adamant over Jolly since with Adamant I can OHKO some Milotics and Donphans switching in before they can do anything to me. Plus, Speed doesn’t really affect Pursuit or sucker Punch if I’m predicting right. Honchkrow goes down fast, but his ability to come in on Psychic, Grass, and Ground attacks, pursue enemies, use priority, and hit like a bitch make him a very valuable team mate.
Looking to change: Nothing, except the Pokemon itself, which is HIGHLY unlikely.
Changed Pursuit to Roost. I'm still not sure about that, since Pursuit was really useful after Tricking/Encoring Psychic type attacks, switching in Honchkrow, and killing whoever used it.
Elephant (Donphan) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Ice Shard
Standard Donphan but without the stupid Evs suggested in the analysis. The attacking power of this thing is constantly underestimated, both when people try to switch in on EQs or Stone Edges, or when they think they’ll live from an Ice Shard (or if they simply think I’m not carrying it). I went with Stone Edge over Assurance because they both do the same damage to Ghosts if SR isn’t up, and honestly, with so many Pursuit users hanging around, I almost never see Ghost types anyway, except for Spiritomb, and Earthquake is the move to use on him anyway. I’d much rather use Stone Edge to hit fliers (the amount of Moltres that I out predict is hilarious) or make people think twice about what move I’m going to use when they have a Fire-type out.
Looking to change: Same as Honchkrow really, although this guy is perhaps even more set in stone than the boss bird.
Frog (Poliwrath) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Waterfall
- Encore
Poliwrath has become a great glue on many of my teams, with resistances to Dark, Bug, Rock, Fire, Ice, and Water. Better yet is that nobody really knows what this thing can do, and the analysis leads people to belief that Poliwrath doesn’t have Encore. c: Also surprising is the power this thing packs, although the real reason I’m using this is for a bulky Encore user. Encore anything trying to set up, or Encore a move against a counter (for example, I can’t do much to Venasaur so I just Encore the grass attack and switch to Honchkrow) in all Poliwrath is excellent for stopping sweeps and busting holes in the opponent’s team.
Looking to change: Would SubPunch Azumarill be better?
Parrot (Moltres) @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Spd/36 SDef
Timid nature (+Spd, -Atk)
- Roost
- Flamethrower
- Substitute
- Toxic
Moltres is a bit of an orphan. On a team where there's a lot of balance and switching, a staller thrown in seems a bit odd. However, on a team with Rapid Spin support and a need for a Fighting, Ground, and Fire resistances, I couldn't help but use such an annoying and useful guy. Flamethrower + Toxic allows me to deal with anything except ResTalkers, and I can either PP stall them or switch in Poliwrath, Encore, and then set up.
Looking to change: Nothing except the Pokemon itself.
This spot used to be filled with a CB Flash Fire Arcanine, but this guy is clearly superior. Better defenses, better resistances, and doesn't die after attacking (from Flare Blitz)
Well there you go, that's team zoo, like I sad it's not supposed to be fancy or anything, the purpose for this is too get suggestions, and I'd really appreciate them. Thank you.