Completed Welcome Back Rickheg, Rickheg vs BlazikenMaster Zeo

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#1
The rules


1v1 Weak-FE Mon battle
1 day DQ/2ref
5chills 2 recovers
ASB arena
Training Items please.
1 ability

The teams

Tomohawk(Beo)(Male)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC:6/6
MC: 0
DC:2/5

Level Up Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Rain Dance
Earth Power
Air Slash
Hurricane


Egg Moves:
Nature Power
Roost
Yawn

TM/HM Moves
Taunt
Return
Brick Break

Total Moves: 20

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Team Rickheg

Rhyperior (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn
Drill Run
Hammer Arm
Rock Wrecker
Bulldoze

Thunder Fang
Ice Fang
Crunch
Fire Fang

Pay Day

Sandstorm
Protect
Dig
Double Team

Total Moves: 20


The order
BM Zeo sends out mon chooses ability
Rickheg does the same and orders
BM Zeo orders
 
#2
I'll bump because I don't think he's seen this thread yet. And since my ability and item choice are irrelevant to his, I'll use Solid Rock and Amulet Coin
 
#3
Oh, I should order, too.

Okay Dino, its been quite a while since we've fought someone you didn't have huge advantage over. In fact, we're at a disadvantage. Let's see how we do.

Start off with Rock Blast, because trusting the RNG can never backfire. Follow up with Thunder Fang, and finish with Stone Edge.
If he uses Yawn, then Protect, but not consecutively.
 
#5

HP:110/En:100

HP:110/En:100/-1Att permanent

Okay the match is under way
Rhypherior starts off the round by putting up a protective shield while the Tomohawk tries to feign sleepiness by yawning but the behemoth that is Rhypherior isnt affected. Tomohawk realising that trickery won't work unleashes a column of earth underneath the big Rhino damaging it significantly Rhypherior unphazed bites the Tomohawh transferring a pulse of Electricity into it. Tomohawk launches an Aura Sphere at the Rhino which pierces its defences while Rhypherior retaliates with a volley of stones
Right now the bird has the advantage but ca that change
Calcs
Tomohawk used Yawn -7en
Rhyperior protected it -6en

Tomohawk used Earth Power (7+1.5)*1.5=14.25da,-7en
Crit 2376 no
Drop 7780 no
Rhypherior used TFang (7+1.5)*1.5-1.75=11da,-5en
Hit 4702 yes
Crit 830 no
Para 2069 no

Tomohawk used Aura Sphere (6+3+1.5)*1.5=15.75da,-6en
Crit 2894 no
Rhypherior used Stone Edge 10+3+1.5-1.75=12.75da,-6en
Hit 161 yes
Crit 5489 no




HP:86/En:80

HP:80/En:83/-1Att permanent
 
#7
Bah, if only you had Substitute, Dino. We could take the lead here. But oh well, I know what move you're getting next, now.

Start with a Thunder Fang. If we somehow get that paralyzing side effect, this match turns in our favor. Then use Protect to block his more powerful attack, and finish up with Stone Edge
 
#8

HP:86/En:80

HP:80/En:83/-1Att permanent

Haxy

Calculations
Tomohawk used Earth Power (7+1.5)*1.5=14.25da,-7en
Crit 3882 no
Drop 7977 no
Rhypherior used TFang (7+1.5)*1.5-1.75=11da,-5en
Hit 424 yes
Crit 2258 no
Para 7397 no

Rhypherior used Protect -12en
Tomohawk used Aura Sphere (6+3+1.5)*1.5=15.75da,-6en
Crit 5747 no

Tomohawk used Earth Power (7+3+1.5)*1.5=17.25da,-7en
Crit 424 yes
Drop 3313 no
Rhypherior used Stone Edge 10+3+3+1.5=17.5da,-6en
Hit 1972 yes
Crit 738 yes


HP:57/En:60

HP:49/En:60/-1Att permanent
 
#9
Yeah, I don't think we can win this, Dino. Not unless Zeo lets us win.

Thunder Fang, because relying on hax is all we can do. Then hit him hard with Stone Edge, and finish up with Thunder Fang.
 
#11

HP:57/En:60

HP:49/En:60/-1Att permanent

Haxy

Calculations
Tomohawk used Aura Sphere (6+3+1.5)*1.5=15.75da,-6en
Crit 6612 no
Rhypherior used TFang (7+1.5)*1.5-1.75=11da,-5en
Hit 3119 yes
Crit 3768 no
Para 7279 no

Tomohawk used Earth Power (7+1.5)*1.5=14.25da,-7en
Crit 3882 no
Drop 7977 no
Rhypherior used Stone Edge 10+3+3+1.5=17.5da,-6en
Hit 6733 yes
Crit 235 yes

Tomohawk used Aura Sphere (6+3+3+1.5)*1.5=20.25da,-6en
Crit 46 yes
Rhypherior used TFang (7+1.5)*1.5-1.75=11da,-5en
Hit 8637 yes
Crit 2405 no
Para 9332 no



NOT KO

KO

Prizes
BM_Zeo gets 2CC
Rickheg gets 3CC
Rhyperior gets 2MC
Tomohawk gets 3MC, 1DC, 1KOC
I get 3UC
 
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