I've noticed a new rule trend with a vague description that stealth lynches will be overturned "at host discretion." Why?
Now don't get me wrong, I am all about the village having control of their lynch. Afterall it is (usually) their only source of offense in mafia. That is why I loathe lynch redirection and LPVs. But if the village wants to dilly-dally with their opportunity, why shouldn't the mafia be allowed to capitalize on it? Especially with the ability to No Lynch.
The rule states that the lynching process is supposed to be democratic and stealth lynching is against that. Democracy by definition is "government by the people" along with "majority rule." Are mafia not part of this people? If a canidate loses an election, there is no way to overturn this under the assumption that the outcome could have been different.
All this rule does is ensure that if the village is indifferent and/or dgf about the game, they have a guaranteed no lynch. It encourages laziness and indecisiveness (this is why I dislike no lynch as well), whereas the possibility of a stealth lynch will force participation. In addition to this activity incentive, if mafia is successful with a stealth lynch, the village takes a hit but they now know who they need to be after.
This rule makes even less sense in multi-faction games where there's no one team that's meant to be in control of the lynch. Any one faction cannot muscle their way to majority, so they have to rely on cooperation, or tact. This can include Factions A and B voting C, then Faction A switching to B at the last moment to swing the vote. Would this not be considered a stealth lynch? Another concern in multi-faction games is that a "true" stealth lynch attempt is just going to attract attention and put pressure on that faction for being organized.
An anti-stealth rule has negative repercussions while standard play has enough going for it that stealth lynching is discouraged enough or difficult to achieve. I'm not trying to get any game in progress to revoke this rule, but I don't want it to become standard. Opinions?
Now don't get me wrong, I am all about the village having control of their lynch. Afterall it is (usually) their only source of offense in mafia. That is why I loathe lynch redirection and LPVs. But if the village wants to dilly-dally with their opportunity, why shouldn't the mafia be allowed to capitalize on it? Especially with the ability to No Lynch.
The rule states that the lynching process is supposed to be democratic and stealth lynching is against that. Democracy by definition is "government by the people" along with "majority rule." Are mafia not part of this people? If a canidate loses an election, there is no way to overturn this under the assumption that the outcome could have been different.
All this rule does is ensure that if the village is indifferent and/or dgf about the game, they have a guaranteed no lynch. It encourages laziness and indecisiveness (this is why I dislike no lynch as well), whereas the possibility of a stealth lynch will force participation. In addition to this activity incentive, if mafia is successful with a stealth lynch, the village takes a hit but they now know who they need to be after.
This rule makes even less sense in multi-faction games where there's no one team that's meant to be in control of the lynch. Any one faction cannot muscle their way to majority, so they have to rely on cooperation, or tact. This can include Factions A and B voting C, then Faction A switching to B at the last moment to swing the vote. Would this not be considered a stealth lynch? Another concern in multi-faction games is that a "true" stealth lynch attempt is just going to attract attention and put pressure on that faction for being organized.
An anti-stealth rule has negative repercussions while standard play has enough going for it that stealth lynching is discouraged enough or difficult to achieve. I'm not trying to get any game in progress to revoke this rule, but I don't want it to become standard. Opinions?