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Whimsicott

Discussion in 'Global Battle Union' started by Sprocket, Nov 1, 2011.

  1. Sprocket

    Sprocket P(n) = 1 - (1 - P(1))^n

    Joined:
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    Messages:
    1,737
    Whimsicott

    [​IMG]
    Grass
    Ability: Prankster / Infiltrator / Chlorophyll
    HP: 60
    Attack: 67
    Defense: 85
    Sp.Attack: 77
    Sp.Defense: 75
    Speed: 116
    Cute little thing, isn't it?

    Gen V Level-up Moves

    Show Hide
    PHP:
    Cottonee
    Start Absorb
    4 Growth
    8 Leech Seed
    10 Stun Spore
    13 Mega drain
    17 Cotton Spore
    19 Razor Leaf
    22 PoisonPowder
    26 Giga Drain
    28 Charm
    31 Helping Hand
    35 Energy Ball
    37 Cotton Guard
    40 Sunny Day
    44 Endeavor
    46 SolarBeam

    Whimsicott
    Start Growth
    Start Leech Seed
    Start Mega Drain
    Start Cotton Spore
    10 Gust
    28 Tailwind
    46 Hurricane


    Gen V TM Moves
    Show Hide
    PHP:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM27 
    Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM53 Energy Ball
    TM56 Fling
    TM68 Giga Impact
    TM70 Flash
    TM85 Dream Eater
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM92 Trick Room


    Gen V Egg Moves
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    PHP:
    Beat Up
    Encore
    Fake Tears
    GrassWhistle
    Memento
    Natural Gift
    Tickle
    Switcheroo
    Worry Seed



    SubSeed

    Whimsicott @ Leftovers
    Timid
    Ability: Prankster
    36 Def / 252 SpD / 220 Spe
    -Substitute
    -Leech Seed
    -Taunt / Encore
    -Toxic / Protect

    Whimsicott's standard set on GBU Doubles/Triples. Substitute + Leech Seed is extremely hard to get past without a strong STAB or Super-Effective attack.

    Without the speed EVs given, you are always outsped by Timid Thundurus who can potentially get a Taunt in before your Substitute is up, and opposing Whimsicott who run max speed will out-do you anyway. If that isn't a concern, a much more bulky spread is 252 HP / 252 Defense / 4 SpD with a Bold nature, or alternatively 252 HP / 4 Defense / 252 SpD with a Calm nature is available.

    Doubles / Triples Tailwind

    Whimsicott @ Leftovers / Focus Sash / resist berry
    Bold / Timid
    Ability: Prankster
    252 HP / 252 Def / 4 SpD
    -Tailwind
    -Encore
    -Helping Hand
    -Taunt / Stun Spore / Trick Room

    Thanks to Prankster, Whimsicott is almost guaranteed to get Tailwind up. Whimsicott is also the fastest Encore user. Helping Hand is used to rediculously power up it's partner's attack. The final move is of course user preference; Taunt to shut down opposing setup Pokemon, Stun Spore to induce paralysis, and Trick Room to reverse the effects of Trick Room (which negates Tailwind).

    Other Options:
    Whimsicott has a plethora of utility options at it's disposal, making it slightly unpredictable for your opponent outside of just SubSeed. Should you feel the need to attack, your primary attacks should be Giga Drain or HP Fire, but if you want an attacking grass type, I recommend a different Pokemon. In a singles set it can run Cotton Guard to boost it's defenses to sky high levels, making it extremely hard to take down physically. In doubles and triples, Fake Tears is a great way for a special sweeper to net some very fast KOs.

    Doubles / Triples Partners:
    Since Whimsicott typically lacks offense at all, it needs partners that can attack, or help it stall. Any partner that has a strong Fire attack works great for taking down opposing grass types, and especially for taking down Ferrothorn is an asset. Whimsicott makes an excellent utility Pokemon in doubles and triples thanks to it's access to Tailwind, Encore, Helping Hand, and Worry Seed. Whimsicott works well on Rain teams, since under Rain it's weakness to Fire is negated.

    Check/Counters:
    Opposing Prankster users (namely Thundurus, Tornadus, and opposing Whimsicotts) can hit you with Taunt before your substitute is up, completely shutting you down; Tornadus can also hit hard with a SE Flying attack. Sets lacking Toxic are walled by grass types, and some grass are also poison types as well, rendering Toxic useless. Ferrothorn also stops you hard no matter what set you run. ​
  2. WarioAkuma

    WarioAkuma

    Joined:
    Oct 21, 2011
    Messages:
    41
    Why are you maxing out speed when all your moves aren't damaging attacks (assuming you're running Prankster)?
  3. Joel

    Joel

    Joined:
    May 15, 2009
    Messages:
    1,203
    Agreed. They should be 248 HP/248 Def/8 SpDef (imo). Moveset looks fine though.
  4. Sprocket

    Sprocket P(n) = 1 - (1 - P(1))^n

    Joined:
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    The main reason is that without speed investment, you lose out to Thundurus and opposing Whimsicott who might run max speed. Then again you only need 220 speed to out-do the genie.

    248/248/8 doesn't work with level 50 mechanics assuming IVs are all 31, plus it leaves some EVs unused, but 252/252/4 does.
  5. Nickscor

    Nickscor

    Joined:
    Mar 20, 2010
    Messages:
    729
    Fake Tears deserves a mention in OO, Priority SpD drop with a fast poke following up has netted in a lot of quick KOs back when I played a lot of Doubles.
  6. ooh_shiny

    ooh_shiny

    Joined:
    Oct 29, 2010
    Messages:
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    Whimsicott cannot learn Sleep Powder, replace it with Stun Spore.
  7. Sprocket

    Sprocket P(n) = 1 - (1 - P(1))^n

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    Bah, good catch.
  8. Joel

    Joel

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    But at level 50, you only earn 1 stat point per every 8 EVs.

    252 ÷ 8 = 31.5

    248 ÷ 8 = 31

    No matter where you put the EVs, aren't you wasting a stat point with a 252/252 spread?
  9. Sprocket

    Sprocket P(n) = 1 - (1 - P(1))^n

    Joined:
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    Its only a waste if your IVs are even. If your IVs are odd, you are fine.

    252/8 +31/2 = 31.5 + 15.5 = 47
    252/8 + 30/2 = 31.5 + 15 = 46.5
    248/8 + 30/2 = 31 + 15 = 46
    And
    248/8 + 31/2 = 31 + 15.5 = 46.5
    244/8 + 31/2 = 30.5 + 15.5 = 46
  10. ΩDonut

    ΩDonut don't glaze me bro
    is a Programmeris a Forum Moderatoris a Community Contributoris a Pokemon Researcheris a Contributor to Smogon
    Moderator

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    A good Whimsicott set really needs to be able to attack. Whimsicott might be able to get away with no attacks in Triples, but in Doubles, Whimsicott might as well be carrying a big sign that says "hey just focus fire my partner". A good opponent can usually maneuver around the one attacking Pokemon, and putting all those EVs in defenses doesn't matter when Whimsicott is the only Pokemon left and can't deal damage.

    Whimsicott @Grass Gem
    Timid
    Ability: Prankster
    6 HP / 252 SpA / 252 Speed
    - Grass Knot / Giga Drain
    - Encore / Tailwind
    - Fake Tears / Tailwind
    - Protect / Tailwind

    Apologies for the slash-itis, but ideally it should be running an attack + any three supporting moves.

    GrassWhistle should also be mentioned in other options, especially since VGC 2012 introduces many Gravity users that can up GrassWhistle's accuracy to ~95%.
  11. Joel

    Joel

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    This is 1/3 of my lead core in my new Triples team. Jigglypuff sets up Gravity (plus Sing), Whimsicott has priority GrassWhistle, Lapras has Sing plus Hydo Pump/Thunder/Blizzard.

    Whimsicott is great, and in Triples, on a Gravity team, even it's prevo, Cottonee deserves a small mention.

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