Hey guys, This is my attempt at a creative and unexpected team, inspired by the "Who said you can't make a creative team and do well" thread and i think that this team is quite decent. i could really appreciate a rate on it because i feel that with some small changes it can become a whole lot better so any feedback will be greatly appreciated. At A Glance In Depth Tyranitar (M) @ Lum Berry Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Stone Edge - Crunch - Ice Punch Role: Tyranitar is the main reason I created this team. I have seen many different varieties all with their own speciality, making use of its behemoth stats but nowadays you never see a Dragon Dance Tyranitar. Dragon Dance is one of the best boosting moves in the game and the moment i found out it got it i needed to make a team around it. It functions as an early game sweep which i can rarely pull off thanks to the obscene prevalence of Scizor but, when bullet punchers are removed it becomes very difficult to stop. Moveset: Dragon Dance Tyranitar is one of the most unexpected sets and it very hard to stop once it gets going. Anyone attempting a double switch to get their weather up I can simply Dragon Dance on leaving them vulnerable to Tyranitar's behemoth STAB's common fighting leads attempting to hit for x4 damage are destroyed by Tyranitar's bloodthirsty teammates **Cough**Archeops**cough**. After 1 Dragon Dance it can outspeed max speed base 110s and after 2 only priority can scratch it. Lum Berry allows me to laugh in the face of Rotom-W leads because Will-o-Wisp is basically a free Dragon Dance and if the Hax Gods decide to show there presence not much can stand in the face of a +2 Tyranitar. Stone Edge and Crunch are two insanely powerful STABs while Ice Punch nails Gliscor OHKOing it easily after 1 Dragon Dance and OHKOing after Stealth Rock unboosted. Tyranitar leaves my opponents scrambling for cover from the wrath of a giant green draconic sand lizard. EV's: A Jolly nature with maximum speed investment may seem strange at first due to it outspeeding the most common Ninetales and Politoed sets thus forgoing sandstorm but most rarely someone tries to open with their weather because, well what the point! Why would you stay in if they it can hit you for huge damage and you think that you are faster? the max Attack is quite self explanitory. Possible Replacements: Oddly enough Dragon Dance Scrafty has always seemed like it would fit in nicely but Tyranitar is very helpful due to its unpredictability and it's superior bulk. I have been thinking about Aqua Tail over Ice Punch to nail Terrakion however i lose my Gliscor coverage i.e I cant OHKO it after one Dragon Dance. Archeops (M) @ Flying Gem Trait: Defeatist EVs: 252 Atk / 4 Def / 252 Spd Naive Nature (+Spd, -SDef) - Acrobatics - Earthquake - Stone Edge - Hidden Power [Ice] Role: Where do I start? This Ancient Avian Beast is like the glue that holds my team together. It can revenge kill nicely thanks to its base 110 Speed and it can Late Game Sweep but my favourite thing to do is exploit the unexpectedness of this set in OU. As a lead it can tear through unprepared teams lacking priority and can destroy fighting types such as Mienshao, Conkeldurr and Machamp looking to scare Tyranitar. EV's: The given EV's and nature are to maximise Speed and the rest goes into Attack. Moveset: Like I said before I love to revenge kill then unleash a Flying Gem boosted acrobatics on switch in (most people assume i am choiced) enough to OHKO Jellicent after spikes damage. Stone Edge and Earthquake are famed for their supreme coverage while Acrobatics is an insanely powerful STAB destroying the two out of the three EdgeQuake resistors: Virizion and the dreaded Breloom. Hidden Power Ice is really just a filler and is quite useless because Dragons are destroyed by Stone Edge and I am looking for a replacement for it. Possible Replacements: Maybe Gliscor but it doesn't have the same WTF factor. Flygon (F) @ Dragon Gem Trait: Levitate EVs: 4 Atk / 252 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Draco Meteor - Fire Blast - Earthquake - U-turn Role: Flygon is my most unexpected offensively orientated pokemon. Its first reaction is WTF, the second (when they find out the moveset) WTF, the third (when they hopefully lose) WTF! It can revenge kill and stand its ground against common OU threats such as Scizor. It is mainly a sort of utility on my team for taking down common threats to my team such as Scizor, Metagross, (bullet Punchers in general) bulky steel (mainly Ferrothorn) and paving the way for my other powerhouses to wreak havoc on my opponent. EV's: The EV's are to maximise Speed and Special Attack and the rest is dumped into Attack. A Niave nature allows me to speed tie with base 100's while outspeeding anything below. Moveset: This set is the most unexpected part of my team which is what i love most about it, I like to conceal its true intent by bluffing a choice locked Earthquake or U-Turn an wait patiently for my opportunity to arise. Although this moveset seems outclassed in almost every way by Hydreigon the reason i use Flygon is first of all because I am a big fan of using lower tier Pokemon and second of all due to its unexpectedness the like of Ferrothorn, Scizor, Forretress and other bulky steels would even consider switching out as a result eating a fire blast OHKOing all of them which is a huge advantage because the sooner they are out of the way the easier it is for Tyranitar and Archeops to proceed to sweep. Dragon Gem + Draco Meteor can put a dent in bulky water types such as Tentacruel and Vaporeon assuming i am choice-locked into Fire Blast the former recieving around 48-53% damage and the latter receiving 55-65% damage and then simply U-Turn out. Earthquake still remains a powerful STAB even without Attack investment while U-Turn has obvious advantages. While making this team I did not realize that i had a sort of Volt-Turn combo with Forrtress and Flygon which is very advantageous as it allows me to keep offensive momentum and get appropriate switches. Possible Replacements: Life Orb over Dragon Gem Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 224 SDef / 32 Spd Careful Nature (+SDef, -SAtk) - Iron Head - Body Slam - Wish - U-turn Role: To be honest I hate Jirachi because of my hatred for Hax but it has somehow weaseled its way into my past 5 teams and it functions so well I honestly don't know what I would do without it. It can pass of decent Wishes to Archeops to deactivate Defeatist, the only reason its not a top tier threat in OU while it can heal off Life Orb damage Lucario has sustained and reactivate Sturdy for Forretress. Wish Passing in general is useful for any team but for me in particular I love giving my Tyranitar and Archeops a second wind. EV's: The nature and EV's are the standard Smogon set which works extremely well allowing me to sponge off special hits and get some Parashuffling going on. Moveset: Body Slam is to spread some Paralysis because i hate relying on speed-ties while Iron Head is a powerful and annoying STAB that can make you tear out your hair. Wish and U-Turn can Pass off wishes for Tyranitar and Archeops giving them a second chance to sweep late-game and clean up my opponent. The special bulk allows me to sponge of powerful water STABs that give my team a headache. Its role is fairly simple but it performs it so well that it has become nigh on irreplaceable. EV's: The nature and EV's are the standard Smogon set which works extremely well allowing me to sponge off special hits and get some Parashuffling going on. Possible Replacements: None. Forretress (F) @ Leftovers Trait: Sturdy EVs: 252 HP / 176 Def / 80 SDef Relaxed Nature (+Def, -Spd) - Stealth Rock - Spikes - Rapid Spin - Volt Switch Role: Forretress is primarily a Rapid Spinner who can also get some hazards up as well as hold its ground against an Outraging Dragon. In an offensive team such as mine he is the only one i cant turn to to sponge off powerful physical hits and imperitive to stop opposing offensive momentum. Moveset: The moveset is quite simple Hazards + Rapid Spin and Volt Switch because it is so useful. There is really not much to say because I'm sure we are all aware of the niche that Forretress fills. EV's: Another standard Smogon spread to maximise physical bulk. Possible Replacements: None. Lucario (M) @ Life Orb Trait: Steadfast EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Vacuum Wave - Nasty Plot - Dark Pulse - Aura Sphere Role: Lucario is a useful Special sweeper which can check those annoying threats like Shell Smash Cloyster and the priority is also useful for picking off weakened but boosted foes. Lucario is also my only Special attacker. Moveset: Nasty Plot lets him boost his Special Attack to formidable levels, Vacuum Wave is a great priority while Aura Sphere is his main fighting STAB. Dark Pulse helps me take down opponents such as Lati@s, Reuniclus etc. Lucario is to be honest lot that great on my team it just serves as a last Special sweeper with priority which is situationally useful. Possible Replacements: Latias, Jolteon, Reuniclus, Virizion and any other Special powerhouse Thanks for reading and i hope you can give contribute something, i will be greatly appreciative.