The NU category seems very out of date, if you ask me. This team attempts to take advantage of the OU of NU, including Regice, Medicham, and Tangrowth. With my anti-lead, three walls, bulky special sweeper, and physical sweeper, I'm playing mostly defensively.
One of the biggest problems I'm facing making NU teams is that there are a crapload of Pokemon in NU. In OU, I can say "I really need an Infernape counter" or "if Gyarados gets a Dragon Dance, I'm done." In NU, there's no list of common Pokemon to look out for.
The Anti-Lead
Rage (Entei) @ Heat Rock / Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Sunny Day
- Solarbeam
- Toxic / Stone Edge
Whenever people see a Fire-type Pokemon, they automatically switch to a Water-type to sponge up my Fire Blast. Sunny Day boosts my Overheat, lets me get some surprise KOs with Solarbeam, and protects me from the obvious Surf. With base 100 Speed, 252 EVs, and a positive nature, I outrun and Overheat almost everything in NU. Toxic is filler; I usually use it as a pseudo Explosion. It's also somewhat helpful against FEAR; Toxic on turn one, Overheat turn two, laugh on turn three. Since Fire-type Pokemon wall this set, I'm considering Stone Edge in the last slot. If I see a Sleep attack or other status move coming, I let Regice come in and take it.
If the opponent lays down some rocks, Entei becomes a suicide lead.
I rarely last long enough for Sunny Day to end without a Heat Rock, so I'm considering Life Orb for some extra oomph.
The Timebomb
Disgust (Regigigas) @ Leftovers
Ability: Slow Start
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Confuse Ray
- Thunder Wave
- Return
- Earthquake
My epic base 110 HP, Def, and SpDef aren't wasted in this set. Thunder Wave the first turn in, Confuse Ray the second, then hit with Return and Earthquake, giving me perfect coverage in NU: only Lunatone and Solrock resist the Normal / Ground combination. After my 5 turns are over, my 460 Attack rips through my opponent's team. Regigigas also serves as "safety net"; if something pops up that I can't handle, I can sacrifice Regigigas to cripple and dent it. 248 HP EVs because 252 of them makes me take "more" damage from Stealth Rocks.
The Wall
Scorn (Regice) @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Rest
- Sleep Talk
Nothing much to say about this guy. He absorbs status, and hits back with BoltBeam, giving great coverage. Rock and Fighting attacks are redirected to Medicham and Slowking, while Fire attacks go to Entei or Slowking. Basically, Slowking's got Regice's back. He also absorbs the Ice attacks that Tangrowth inevitably finds.
The Special Bulk
Anxiety (Slowking) (M) @ Leftovers
Ability: Oblivious
EVs: 212 HP/44 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Slack Off
- Surf
- Calm Mind
- Grass Knot
Calm Mind up and start dishing out some hurt. Slack Off is a no-brainer; heal back HP I lost with Calm Minding. Surf and Grass Knot give good coverage. Grass Knot is mainly for combating opposing bulky waters. This bulky water's Psychic typing doesn't go to waste, either. He takes Fighting attacks directed at the Regis like a champ. He also helps absorb Fire attacks after Entei is KO'd.
The Sweeper
Jubilation (Medicham) (M) @ Choice Scarf
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Hi Jump Kick
- Psycho Cut
- Ice Punch
- Thunderpunch
480 Attack and great coverage. That's the easiest way to describe my physical sweeper. Great typing helps to compensate for my sub-par defenses. Regigigas laughs at Ghost attacks. Regice says hello to Flying types. I used to run Brick Break, but the extra kick I get from Hi Jump Kick is enough to risk the somewhat worse accuracy. My Fighting resistance isn't wasted, either; despite my poor defense, I can take most Fighting attacks and retaliate with Psycho Cut.
The Support
Jealousy (Tangrowth) (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spd
Impish nature (+Def, -SAtk)
- Power Whip
- Knock Off
- Leech Seed
- Sleep Powder
Everyone's favorite giant pile of vines returns to piss off more battlers. Start it off with Sleep Power. Knock Off the switch-in (or the asleep Pokemon). Leech Seed for passive damage and HP recovery (since I lack Recover or Rest), and Power Whip to deal more damage. Tangrowth laughs at the Fighting-type attacks thrown at Regigigas and Regice and Knocks Off their item, Leech Seeds, and Power Whips. He works well with Slowking, absorbing Electric attacks. Ice attacks go to Regice and Slowking. Slowking takes Fire attacks.