Will Ute get amped up or shocked? Teravolt VS Ute

Credits to Sergetank for the title.


Necturine [Sakura] (Female)
Nature: Quiet (+1 Special Attack, -10% evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate, DW not yet unlocked) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 3/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power whip

Egg Moves:
Sketch
Giga Drain
Leaf Storm
Ingrain
Natural Gift

TM Moves:
Protect
Psychic
Hidden Power (Fire)
Shadow Ball
Calm Mind



Nohface [Reaper] (Male)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Ghost/ Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nohface
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 10 (+15%) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Ec: 0/6
Mc: 0
Dc: 0/5

Attacks
Scratch
Iron Defence
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift
Feather Dance
Foul Play

Taunt
Torment
Double Team
Protect
Trick Room



Riolu [Riley] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)

Stats:HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Egg Moves:
Circle Throw
Bullet Punch
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch

TM Moves:
Swords Dance
Double Team
Poison Jab
Earthquake
Rock Slide
Merle the Purrloin
Merle the Purrloin

Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 4/5

Moves: 24/56
Level-up: 11/16
Scratch* -
(Deferring)
Growl* -
(Passive)
Assist* -
(None)
Sand Attack* -
(Force)
Fury Swipes* -
(Deferring)
Pursuit* -
(Force)
Torment* -
(Passive)
Fake Out* -
(Set)
Hone Claws* -
(Passive)
Night Slash -
(Elemental)
Snatch -
(Passive)
Egg: 5/8
Charm* -
(Passive)
Faint Attack* -
(Passive)
Foul Play* -
(Set)
Pay Day* -
(Passive)
Yawn*-
(Passive)
Tutor: 2/14
Foul Play* -
(Set)
Seed Bomb -
(Elemental)
TM and HM: 9/31
Hone Claws*-
(Passive)
Taunt* -
(Passive)
Protect -
(Passive)
Aerial Ace* -
(Elemental)
Torment* -
(Passive)
Thunder Wave* -
(Elemental)
U-turn* -
(Set)
Snarl -
(Elemental)
Cut* -
(Deferring)
Libra the Kirlia
Libra the Kirlia

Kirlia (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)

Type:
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Moves: 22/88
Level-up: 10/15
Growl -
(Passive)
Confusion -
(Elemental)
Double Team -
(Passive)
Teleport -
(Passive)
Lucky Chant -
(Passive)
Magical Leaf -
(Elemental)
Calm Mind -
(Passive)
Heal Pulse -
(Passive)
Psychic -
(Elemental)
Hypnosis -
(Passive)
Egg: 5/11
Confuse Ray -
(Passive)
Disable -
(Passive)
Encore -
(Passive)
Shadow Sneak -
(Elemental)
Will-o-Wisp -
(Force)
Tutor: 2/32
Signal Beam -
(Elemental)
Icy Wind -
(Elemental)
TM and HM: 9/47
Psyshock -
(Set)
Calm Mind -
(Passive)
Toxic -
(Elemental)
Protect -
(Passive)
Psychic -
(Elemental)
Shadow Ball -
(Elemental)
Double Team -
(Passive)
Charge Beam -
(Force)
Will-O-Wisp -
(Force)
Event: 0/2
Estark the Golett
Estark the Golett


Golett (Estark) [Genderless]
Nature: Sassy (+ 1 SpD, -5 Spe, -10% evasion)
Type:
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 3/5

Moves: 24/59
Level-up: 11/15
Pound -
(Deferring)
Astonish -
(Force)
Defense Curl -
(Passive)
Mud-Slap -
(Force)
Rollout -
(Set)
Shadow Punch -
(Elemental)
Iron Defense -
(Passive)
Mega Punch -
(Deferring)
Magnitude -
(Set)
DynamicPunch -
(Set)
Earthquake -
(Set)
Tutor: 7/16
Drain Punch -
(Set
Earth Power -
(Elemental)
Gravity -
(Passive)
Ice Punch -
(Elemental)
Iron Defense -
(Passive)
Magic Coat -
(Passive)
ThunderPunch -
(Elemental)
TM and HM: 8/30
Toxic -
(Elemental)
Protect -
(Passive)
Earthquake -
(Set)
Psychic -
(Elemental)
Shadow Ball -
(Elemental)
Rock Polish -
(Deferring)
Rock Slide -
(Passive)
Substitute -
(None)

Open Challenge
3 vs 3 singles (LC mons, almost have one evolved :D)
2 subs/ 2 recoveries
All abilities
Training Items
ASB Arena
Switch = OK

Volt sends out
Ute orders
Volt orders
I ref
 
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Go Riley! @ Oran Berry

Alright Ute I wish you Luck! (If not mean u wont send out Kirlia First)
 
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To be fair, I did ask ahead of time if I could bring Libra. Also I wouldn't mind helping you out for trainer sprites; though I would recommend going for Fou lu rather than a conventional trainer sprite, having a collection of similar sprites for a variety of uses is fun after all. I don't mind doing recolors of him either.

Now Libra! Kill! Maim! Destroy!

You have too much pent up aggresion
Libra (the Male Kirlia) w/ nothing
Nature: Modest

Psyshock ~ Will-o-Wisp ~ Psyshock
If Riley has Double-Team clones up, use Icy Wind and push back
If Riley Uses Crunch, use Disable and push back
 
Well We are in a tight spot because every game mechanic in asb seems to have been created to spite me.

Crunch~ Rock Slide~ Dodge Will-o-wisp
 
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90 HP l 100 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.





90 HP l 100 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


Today, i found Game Maker thanks to IRC


Spriting never became so easy....or fun....or good looking....



YOLOL


Action 1


Riolu used Crunch - 6 energy
To crit (4001) - No
To lower Defense (3925) - No
(8 + 3)*1,5 = 16,5 damage

Kirlia used Disable - 7 energy

Action 2

Riolu used Rock-Slide - 6 energy
To hit (3918) - Yes
To crit (8172) - No
To flinch (3771) - No
(8 + 3) = 11 damage

Kirlia used Psyshock - 5 energy
To crit (9951) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 3

Riolu used Dodge - 5 energy
+42% chance of dodging!

Kirlia used Will-O-Wisp - 7 energy
To hit (5718) - No






69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.





62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


Voltage's turn.
 
I am going to swap out Riley for Reaper (Nohface). Counterswitch?
Good Job surviving that thing Riley you did awesome!
 

Estark, you're up!

EXTERMINATE!
Estark the Golett w/ Nothing
Nature: Sassy

Gravity ~ Earthquake ~ Magnitude
If Reaper uses taunt, use Magic Coat and push back
 


Reaper


100 HP l 100 EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.




Riley


69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.




Estark


90 HP l 100 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


I would make some flavor, but...i am not feeling too well...you know, rl issues.


Action 1

Estark used Gravity - 10 energy

Reaper used Foul Play - 7 energy
To crit (4841) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 2

Estark used Earthquake - 6 energy
To crit (3409) - No
(10 + 3)*1,5 = 19,5 damage

Reaper used Metal Burst - 5,5 energy
24,375 damage

Action 3

Estark used Magnitude - 5 energy
BAP: 3810 - 7
To crit (384) - Yes
(7 + 3 + 3)*1,5 = 19,5 damage

Reaper used Double-Team - 16 energy





Reaper


61 HP l 71 EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.




Riley


69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.




Estark


48 HP l 79 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Gravity: 3 Rounds


Volt's turn.
 


Reaper


61 HP l 71 EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.



Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.




Estark


48 HP l 79 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Gravity: 3 Rounds



Word of advice, Volt:

Ghost Curse is a horrible move, dont use it.


It would have killed you, but sadly, the mon cant use it while below 50% of their max HP.

Stupid crit...forcing me to work more


Action 1

Estark used Earthquake - 6 energy
To crit (785) - No
(7,5 + 3)*1,5 = 15,75 damage

Reaper cant use Shitty Move!

Action 2

Reaper used Shadow Sneak - 3 energy
To crit (4091) - No
(4 + 3)*1,5 = 10,5 damage

Estark used Magnitude - 5 energy
BAP: 4028 - 7
To crit (9198) - No
(7 + 3)*1,5 = 15 damage

Action 3

Reaper used Shadow Sneak - 7 energy
To crit (4485) - No
(4 + 3)*1,5 = 10,5 damage

Estark used Earthquake - 6 energy
To crit (5275) - No
(10 + 3)*1,5 = 19,5 damage




Reaper


11 HP l 61 EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.



Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.




Estark


27 HP l 62 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Gravity: 2 Rounds


Ute's turn.
 

You're doing great Estark, I'm really glad I gave you Gravity.

Exterminate?
Earth Power ~ Earthquake ~ Magnetude
 
Forgot to remove the Nohfaces lol


Reaper

11 HP l 61 EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.



Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.



Estark

27 HP l 62 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Gravity: 2 Rounds


Hey, Volt, next time you do a combo, say it likes this ''Shadow Sneak Combo''. It is easier to read :V


Reaper used tha combo
To crit (4007) - No
(9 + 3)*1,5 = 18 damage

Estark used Earthpower - 6 energy

KO!




Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.



Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.



Estark

9 HP l 56 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Gravity: 1 Round


Volt sends out his next pokemon and orders
 

There's no way Estark can take a hit from those at 9 HP. 12 maybe, but not 9... Estark! Waste Sakura's time the go out in a shadowy barrier of glory!

Exterminate!
Protect ~ Magic Coat + Shadow Ball Combo ~ Cooldown (Magic Coat)
 

Sakura

90 HP l 100 EN
2/2/3/3/44
Ability: Anticipation
Other: Will have a better BRT than Articuno/Zapdos/Moltres. -10% Evasion


Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.

Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.



Estark

9 HP l 56 EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Gravity: 1 Round


Vetoing the combo. Sorry

Action 1

Sakura used Shadow Sneak - 3 energy

Action 2

Sakura used Shadow Sneak - 7 energy
(4 + 3)*1,5 = 10,5 damage

Estark fainted!




Sakura

90 HP l 90 EN
2/2/3/3/44
Ability: Anticipation
Other: Will have a better BRT than Articuno/Zapdos/Moltres. -10% Evasion. 1 KOC


Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.

Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.



Estark

KO HP l KO EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion. 1 KOC.



Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.



Ute sends out and orders
 

Magic Coat combos are quite odd, so I can understand why you vetoed it. Anyway, Merle you're up!

w/ Amulet Coin
>:|
Night Slash ~ Foul Play ~ Night Slash
If Sakura uses Ingrain, Snatch it once and push back.
If Sakura uses Protect, use Hone Claws and push back
 
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Sakura

90 HP l 90 EN
2/2/3/3/44
Ability: Anticipation
Other: Will have a better BRT than Articuno/Zapdos/Moltres. -10% Evasion. 1 KOC


Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.

Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.






Merle


90 HP l 100 EN
2/2/1/2/76
Ability: Limber, Unburden
Other: Really bad in-game. Amulet Coin


Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


Estark

KO HP l KO EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion. 1 KOC.



Action 1

Merle used Night Slash - 4 energy
To crit (4681) - No
(7 + 3)*1,5 = 15 damage

Sakura used Calm Mind - 7 energy

Action 2

Merle used Foul Play - 6 energy
To crit (3291) - No
(10 + 3)*1,5 = 19,5 damage

Sakura used Calm Mind - 11 energy

Action 3

Merle used Night Slash - 4 energy
To crit (4681) - No
(7 + 3)*1,5 = 15 damage


Sakura used Pain Split - 22,6 energy
65 HP to both mons!





Sakura

65 HP l 49 EN
2/2/3/3/44
Ability: Anticipation
Other: Will have a better BRT than Articuno/Zapdos/Moltres. -10% Evasion. 1 KOC. +2 Sp.Attack/Sp.Def


Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.

Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.






Merle


65 HP l 86 EN
2/2/1/2/76
Ability: Limber, Unburden
Other: Really bad in-game. Amulet Coin


Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


Estark

KO HP l KO EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion. 1 KOC.
 
Leaf Storm, Will-o-wisp, Chill
If Protect on Leaf storm, Calm mind and push back
If Taunt or fake out is used Replace the moves affected with giga drain
 

Merle, you can do this.

n_n
Fake Out + Foul Play Combo ~ Cooldown (Foul Play) ~ Snatch
If combo is Vetoed use Snarl ~ Night Slash~ Snatch
 
<Matezoide> Foul Play: The Pokemon surrounds itself and the opponent with a dark aura, and launches a vicious attack that factor’s the opponent’s attack Rank against their defense Rank.
<Matezoide> Hum...
<Matezoide> It seems the pokemon:
<Matezoide> 1) Focuses dark energy
<Matezoide> 2) Physicaly assaults the opponent
<Matezoide> AND it has Contact
<Matezoide> And given this is how i picture Fake Out
<Matezoide> http://www.vrazvedka.ru/main/learning/ruk-b/im-styers/109.jpg
<Matezoide> Yeah, allowing it




Sakura

65 HP l 49 EN
2/2/3/3/44
Ability: Anticipation
Other: Will have a better BRT than Articuno/Zapdos/Moltres. -10% Evasion. 1 KOC. +2 Sp.Attack/Sp.Def


Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.

Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.





Merle

65 HP l 86 EN
2/2/1/2/76
Ability: Limber, Unburden
Other: Really bad in-game. Amulet Coin


Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


Estark

KO HP l KO EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion. 1 KOC.



Action 1

Merle used Foul Out - 15,5 energy
To crit (193) - Yes
(14 + 3 + 3)*1,5 = 30 damage

Sakura flinched!

Action 2

Sakura used WoW - 7 energy
To hit (7918) - No

Action 3

Merle used Snatch...
+8 energy

Sakura couldnt chill!




Sakura

38 HP l 42 EN
2/2/3/3/44
Ability: Anticipation
Other: Will have a better BRT than Articuno/Zapdos/Moltres. -10% Evasion. 1 KOC. +2 Sp.Attack/Sp.Def


Riley

69 HP l 83 EN
4/2/1/2/60
Abilites: Steadfast, Inner Focus
Other: I am not a big fan of this line....except for Wanderer's Lucario. He is hilarious.

Reaper

KO HP l KO EN
2/3/0/2/10
Ability: Levitate
Other: Slow as fuck.





Merle

65 HP l 78 EN
2/2/1/2/76
Ability: Limber, Unburden
Other: Really bad in-game. Amulet Coin


Libra

62 HP l 81 EN
1/2/4/2/50
Abilites: Synchronize, Trace
Other: Will get a manly dress soonish.


Estark

KO HP l KO EN
3/2/2/3/30
Abilites: Iron Fist, Klutz
Other: Soon, the -10% Evasion wont matter. -10% Evasion. 1 KOC.




Ute (You lucky bastard)'s turn.
 
Last edited:

Woo, Hax! actually I almost feel bad for how the RNG really messed you up...

c:
Foul Play ~ Night Slash ~ Foul Play
If Sakura Uses Pain Split, then use Taunt and push back
If Sakura uses Giga Drain, then use Protect once and push back
 

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