Credits to Sergetank for the title.
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Necturine [Sakura] (Female)
Nature: Quiet (+1 Special Attack, -10% evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate, DW not yet unlocked) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/6
MC: 4
DC: 3/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power whip
Egg Moves:
Sketch
Giga Drain
Leaf Storm
Ingrain
Natural Gift
TM Moves:
Protect
Psychic
Hidden Power (Fire)
Shadow Ball
Calm Mind
Nohface [Reaper] (Male)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Ghost/ Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nohface
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 10 (+15%) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Ec: 0/6
Mc: 0
Dc: 0/5
Attacks
Scratch
Iron Defence
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Yawn
Meteor Mash
Psycho Shift
Feather Dance
Foul Play
Taunt
Torment
Double Team
Protect
Trick Room
Riolu [Riley] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Stats:HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Egg Moves:
Circle Throw
Bullet Punch
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
TM Moves:
Swords Dance
Double Team
Poison Jab
Earthquake
Rock Slide
Merle the PurrloinLibra the KirliaMerle the Purrloin
Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 4/5
Moves: 24/56
Level-up: 11/16
Scratch* -(Deferring)
Growl* -(Passive)
Assist* -(None)
Sand Attack* -(Force)
Fury Swipes* -(Deferring)
Pursuit* -(Force)
Torment* -(Passive)
Fake Out* -(Set)
Hone Claws* -(Passive)
Night Slash -(Elemental)
Snatch -(Passive)
Egg: 5/8
Charm* -(Passive)
Faint Attack* -(Passive)
Foul Play* -(Set)
Pay Day* -(Passive)
Yawn*-(Passive)
Tutor: 2/14
Foul Play* -(Set)
Seed Bomb -(Elemental)
TM and HM: 9/31
Hone Claws*-(Passive)
Taunt* -(Passive)
Protect -(Passive)
Aerial Ace* -(Elemental)
Torment* -(Passive)
Thunder Wave* -(Elemental)
U-turn* -(Set)
Snarl -(Elemental)
Cut* -(Deferring)Estark the GolettLibra the Kirlia
Kirlia (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)
Type:
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Moves: 22/88
Level-up: 10/15
Growl -(Passive)
Confusion -(Elemental)
Double Team -(Passive)
Teleport -(Passive)
Lucky Chant -(Passive)
Magical Leaf -(Elemental)
Calm Mind -(Passive)
Heal Pulse -(Passive)
Psychic -(Elemental)
Hypnosis -(Passive)
Egg: 5/11
Confuse Ray -(Passive)
Disable -(Passive)
Encore -(Passive)
Shadow Sneak -(Elemental)
Will-o-Wisp -(Force)
Tutor: 2/32
Signal Beam -(Elemental)
Icy Wind -(Elemental)
TM and HM: 9/47
Psyshock -(Set)
Calm Mind -(Passive)
Toxic -(Elemental)
Protect -(Passive)
Psychic -(Elemental)
Shadow Ball -(Elemental)
Double Team -(Passive)
Charge Beam -(Force)
Will-O-Wisp -(Force)
Event: 0/2Estark the Golett
Golett (Estark) [Genderless]
Nature: Sassy (+ 1 SpD, -5 Spe, -10% evasion)
Type:
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 3/5
Moves: 24/59
Level-up: 11/15
Pound -(Deferring)
Astonish -(Force)
Defense Curl -(Passive)
Mud-Slap -(Force)
Rollout -(Set)
Shadow Punch -(Elemental)
Iron Defense -(Passive)
Mega Punch -(Deferring)
Magnitude -(Set)
DynamicPunch -(Set)
Earthquake -(Set)
Tutor: 7/16
Drain Punch -(Set
Earth Power -(Elemental)
Gravity -(Passive)
Ice Punch -(Elemental)
Iron Defense -(Passive)
Magic Coat -(Passive)
ThunderPunch -(Elemental)
TM and HM: 8/30
Toxic -(Elemental)
Protect -(Passive)
Earthquake -(Set)
Psychic -(Elemental)
Shadow Ball -(Elemental)
Rock Polish -(Deferring)
Rock Slide -(Passive)
Substitute -(None)
Open Challenge
3 vs 3 singles (LC mons, almost have one evolved :D)
2 subs/ 2 recoveries
All abilities
Training Items
ASB Arena
Switch = OK
Volt sends out
Ute orders
Volt orders
I ref
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