Hello everyone
Exclaimer:
Humm abuses the common misconception of Slowbro's stupidity to get away with doing almost no work whatsoever. Humm stays in Elizabeth's home, lounging about 24/7, only joining her in battles Humm is called to participate in. Occasionally, Humm will give the Shellder on his tail a portion of his food in order to prevent it from injecting toxins.
♪♪♪
Humm [♂] [Slowbro]
[Type]
[Abilities]
[Stats and Nature]
[Mega Evolution]
[Counters]
[Moves]
Willow Wisps:
Data delete: complete.
Hard drive restored.
Epsilon [Genderless Metagross]
Type: Steel | Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body | Light Metal [Hidden Ability Unlocked]
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: Weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Serious
Stats:
HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
100 | 5 | 5 | 3 | 3 | 70 | 4 | 9 [7 with Light Metal] | 22
EC: 9/9
MC: 0
AC: 5/5
Moves (28|80)
Take Down
Magnet Rise
Metal Claw
Confusion
Pursuit
Scary Face
Bullet Punch
Miracle Eye
Agility
Psychic
Meteor Mash
Headbutt
Zen Headbutt
Iron Defense
Iron Head
Hold Back
Protect
Substitute
Earthquake
Rock Tomb
Hone Claws
Brick Break
Light Screen
Bulldoze
Endure
Shadow Ball
Flash Cannon
Sludge Bomb
Turn order:
Willow Wisps sends out, equips item, and orders
Exclaimer sends out, equips item, and orders
I ref
rules said:1v1 FE Flashmatch
1 Day DQ
2 Subs
Training Items
All Abilities
ASB Arena
Exclaimer:



♪♪♪
Humm [♂] [Slowbro]
[Type]
Water / Psychic
[Abilities]
Oblivious
Immune to Attract, Cute Charm, Captivate, and Taunt.
Immune to Attract, Cute Charm, Captivate, and Taunt.
Own Tempo
Immune to confusion.
Immune to confusion.
Regenerator (✓)
When switched out, gains 10 HP. When chilling, gains 6 HP.
When switched out, gains 10 HP. When chilling, gains 6 HP.
[Stats and Nature]
Nature: Quiet [+ Special Attack, - Speed]
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Speed: 26 (-10% Evasion)
Base Stat Total: 19
Size Class: 3
Weight Class: 4
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Speed: 26 (-10% Evasion)
Base Stat Total: 19
Size Class: 3
Weight Class: 4
[Mega Evolution]
Shell Armor
Immune to critical hits.
Immune to critical hits.
Nature: Quiet [+ Special Attack, - Speed]
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Speed: 26 (-10% Evasion)
Base Stat Total: 24
Size Class: 3
Weight Class: 5
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Speed: 26 (-10% Evasion)
Base Stat Total: 24
Size Class: 3
Weight Class: 5
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Block
Confusion
Curse
Disable
Endure
Fire Blast
Focus Blast
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Ice Beam
Me First
Protect
Psychic
Psyshock
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Wonder Room
Yawn
Confusion
Curse
Disable
Endure
Fire Blast
Focus Blast
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Ice Beam
Me First
Protect
Psychic
Psyshock
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Wonder Room
Yawn
Willow Wisps:

Data delete: complete.
Hard drive restored.
Epsilon [Genderless Metagross]
Type: Steel | Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body | Light Metal [Hidden Ability Unlocked]
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: Weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Serious
Stats:
HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
100 | 5 | 5 | 3 | 3 | 70 | 4 | 9 [7 with Light Metal] | 22
EC: 9/9
MC: 0
AC: 5/5
Moves (28|80)
Take Down
Magnet Rise
Metal Claw
Confusion
Pursuit
Scary Face
Bullet Punch
Miracle Eye
Agility
Psychic
Meteor Mash
Headbutt
Zen Headbutt
Iron Defense
Iron Head
Hold Back
Protect
Substitute
Earthquake
Rock Tomb
Hone Claws
Brick Break
Light Screen
Bulldoze
Endure
Shadow Ball
Flash Cannon
Sludge Bomb
Turn order:
Willow Wisps sends out, equips item, and orders
Exclaimer sends out, equips item, and orders
I ref