[WIN] Central Processing (Hard) - Dogfish44 and Maxim

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

24kzl2u.png

(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

pangoro.png
jh7fpe.png
leppa-berry.png

Panda (F)

Nature: Brave
+ Atk, - Spe, -10% Eva

Type: Fighting / Dark

Abilities: Iron Fist / Mold Breaker / Scrappy [DW]

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 50 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Moves:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Entrainment
Crunch
Hammer Arm
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Bulk Up
Hidden Power Electric
Double Team
Payback
Power-Up Punch
Shadow Claw

560.png
258awsw.jpg
leppa-berry.png

Umbra (F)

Nature: Adamant
+ Atk, -SpA

Type: Dark / Fighting

Abilities: Shed Skin / Moxie / Intimidate [DW]

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Moves:
Leer
Low Kick
Sand Attack
Feint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Focus Punch
Head Smash
Facade

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Payback
Rock Slide
Substitute
Power-Up Punch
Taunt

hydreigonmaid.png
mueszl.jpg
leppa-berry.png

Teresa (F)

Nature: Hasty
+15% Speed, +15% Accuracy, -1 Def

Type: Dark / Dragon

Abilities: Levitate
Glyph of Fire Fang: Raises the power of Fire Fang by 3.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 [-]
SpA: Rank 5
SpD: Rank 3
Spe: 113 [+]
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks [60]:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power Grass
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn

Aqua Tail
Draco Meteor
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind
Uproar
Zen Headbutt

frontnormal-mcyclohm.png
241whtl.jpg
leppa-berry.png

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [87]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
448.png
jh7fpe.png
leppa-berry.png

Lucario [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)

lucario-mega.png


Ability:
Adaptability


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Type:
Fighting/Steel


Abilities:
Steadfast/Inner Focus/Steadfast (H)

Glyph of Blaze Kick: Raises the accuracy of Blaze Kick by a flat 10% and its critical hit stage by 1.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (48):
Dark Pulse
Copycat
Me First
Detect
Metal Claw
Bone Rush
Metal Sound
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Swords Dance
Calm Mind
Nasty Plot
Quick Guard
Heal Pulse
Aura Sphere
Close Combat
Dragon Pulse
Extremespeed
Final Gambit

Agility
Blaze Kick
Bullet Punch
Follow Me
Hi Jump Kick

Ice Punch
Thunderpunch
Dual Chop
Drain Punch
Magnet Rise
Low Kick
Vacuum Wave
Zen Headbutt

Protect
Brick Break
Focus Blast
Hidden Power Electric
Double Team
Rock Slide
Stone Edge
Earthquake
Dig
Substitute

475.png
241whtl.jpg
leppa-berry.png

Marco [Gallade] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic/Fighting


Abilities:
Steadfast/Justified (H)

Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
AC: 5/5

Attacks (36):
Leaf Blade
Night Slash
Leer
Growl
Fury Cutter
Confusion
Slash
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic
Psycho Cut
Close Combat

Disable
Encore
Confuse Ray
Mean Look
Shadow Sneak

Pain Split
Fire Punch
Ice Punch
Thunderpunch
Helping Hand

Protect
Reflect
Light Screen
Thunderbolt
Power Up Punch
Brick Break
Will-o-Wisp
Thunder Wave
Psyshock

242.png
207u9du.jpg
leppa-berry.png

Blissey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Natural Cure/Serene Grace/Healer (H)

Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%.

Stats:

HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (34):
Bestow
Defense Curl
Pound
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Charm
Copycat
Refresh
Fling
Healing Wish
Egg Bomb
Sweet Kiss
Safeguard
Light Screen
Heal Pulse

Aromatherapy
Counter
Endure
Gravity
Mud Bomb
Metronome

Block
Helping Hand
Mimic

Protect
Toxic
Hidden Power Dragon
Ice Beam
Blizzard
Flamethrower
Fire Blast
Thunderbolt
Thunder
Thunder Wave
Shadow Ball
Reflect

Special:
Dispel

477.png
2r2ao0y.jpg
leppa-berry.png

Dusknoir [Sovereign] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Ghost


Abilities:
Pressure/Frisk (H)

Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 0/5

Attacks (37):
Fire Punch
Ice Punch
Thunder Punch
Shadow Punch
Gravity
Bind
Leer
Nightshade
Disable
Foresight
Future Sight
Astonish
Curse
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Mean Look
Payback

Faint Attack
Grudge
Memento
Imprison
Pain Split
Skill Swap

Spite
Endure
Dynamic Punch

Protect
Taunt
Shadow Ball
Earthquake
Ice Beam
Brick Break
Rock Slide
Trick Room

Special Moves:
Shadow Mend
 
Lucario: Aura Sphere (Beldum 1) ~ Blaze Kick (Beldum 1)
Gallade: Reflect [GLYPH] ~ Fire Punch (Beldum 1)
Blissey: Flamethrower (Beldum 1) ~ Shadow Ball (Beldum 1)
Dusknoir: Faint Attack (Beldum 1) ~ Shadow Punch (Beldum 2)
 
cQK6abN.gif


"OK, let's play smack the Beldums!"

Hydreigon: Heat Wave ~ Dark Pulse (Beldum 1)
Cyclohm: Thunderbolt (Beldum 2) ~ Shock Wave (Beldum 2)
Scrafty: Power-Up Punch (Beldum 1) ~ Brick Break (Beldum 1)
Pangoro: Power-Up Punch (Beldum 1) ~ Crunch (Beldum 1)
 
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Round 1

The team begins with a steady offense, slowly but relentlessly lashing at the two foes until one falls. Several Pokemon have to suffer retaliation, but Marco's protective barriers softens the blows.

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 92 (+1 Attack, Reflect for 7 more actions)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 100/Energy 92 (+1 Attack, Reflect for 7 more actions)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 91/Energy 88 (Reflect for 7 more actions)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 97/Energy 91 (Reflect for 7 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 88 (Reflect for 7 more actions)
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 86 (Reflect for 7 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 87 (Reflect for 7 more actions)
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 90/Energy 91 (Reflect for 7 more actions)
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
200px-Artwork374.png
(1) HP 0
200px-Artwork374.png
(2) HP 161, Molten Relic (4a)
Crit roll (1-625): 7634/10000
Burn roll (1-1000): 3574/10000

635.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage, 7 energy

Crit roll (1-625): 1920/10000
Burn roll (1-1000): 6465/10000

635.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 8304/10000
448.png
Aura Sphere (Beldum1): 8 [BP] + 3 [STAB] + 9.5 [Stat Dif] = 21 damage, 5 energy

Crit roll (1-625): 6550/10000
Paralysis roll (1-1000): 2364/10000

ann_cyclohm.png
Thunderbolt (Beldum2): 9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Lightning Stone] = 19 damage, 6 energy
475.png
Reflect: The entire team is protected against physical attacks for 9 actions, 8 energy

Crit roll (1-625): 6882/10000
560.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 7 [Admiral's Cap] = 14 damage, +1 Attack, 3 energy

Crit roll (1-625): 27/10000
Burn roll (1-2000): 8862/10000

242.png
Flamethrower (Beldum1, Critical Hit): (9 [BP] + 10.5 [Stat Dif] + 3 [Crit]) * 1.5 = 34 damage, 7 energy

Crit roll (1-625): 9349/10000
675.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] = 19 damage, +1 Attack, 3 energy

Crit roll (1-625): 2263/10000
477.png
Feint Attack (Beldum 1): (6 [BP] + 1.5 [Stat Dif] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 = 19 damage, 4 energy

Crit roll (1-625): 3397/10000
374.png
(1) Zen Headbutt (Lucario): 8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 11 damage

Hit roll (1-9500): 4169/10000
Crit roll (1-625): 5633/10000

374.png
(2) Take Down (Hydreigon): 9*0.67 [BP] + 3 [Stat Dif] = 9 damage, 2 recoil

635.png
Molten Relic: Beldum1 suffers 10 damage
635.png
Molten Relic: Beldum2 suffers 10 damage
---------------------------------------------------------------------------
Crit roll (1-625): 1739/10000
635.png
Dark Pulse (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 21 damage, 5 energy

Crit roll (1-5000): 2610/10000
Burn roll (1-1000): 4668/10000

448.png
Blaze Kick (Beldum1, Critical Hit): (9 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 20 damage, 7 energy

Crit roll (1-625): 6472/10000
ann_cyclohm.png
Shock Wave (Beldum2): 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Lightning Stone] = 16 damage, 3 energy

Crit roll (1-625): 4489/10000
Burn roll (1-1000): 430/10000

475.png
Fire Punch (Beldum1): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, Beldum1 is burned, 6 energy

Crit roll (1-625): 3065/10000
560.png
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 2 [Stage Dif] = 20 damage, 5 energy

Crit roll (1-625): 192/10000
242.png
Shadow Ball (Beldum1, Critical Hit): (8 [BP] + 10.5 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage, 6 energy

Crit roll (1-625): 8884/10000
675.png
Crunch (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 23 damage, 5 energy
374.png
(1) Beldum fainted!

Crit roll (1-625): 4972/10000
477.png
Shadow Punch (Beldum2): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 3 energy

Crit roll (1-625): 534/10000
Static roll (1-3000): 5985/10000

374.png
(2) Zen Headbutt (Cyclohm, Critical Hit): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Crit] = 13 damage

635.png
Molten Relic: Beldum2 suffers 10 damage
Aggro threshold: 46
635.png
36
ann_cyclohm.png
35
477.png
16
475.png
15
675.png
5
560.png
5
 
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Lucario: Chill~Dark Pulse (Beldum 2)
Gallade: Chill~Night Slash (Beldum 2)
Blissey: Chill~Flamethrower (Beldum 2)
Dusknoir: Chill~Feint Attack (Beldum 2)
 
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Hydreigon: Chill ~ Dark Pulse (Beldum 2)
Cyclohm: Chill ~ Shock Wave (Beldum 2)
Scrafty: Power-Up Punch (Beldum 2) ~ Brick Break (Beldum 2)
Pangoro: Power-Up Punch (Beldum 2) ~ Crunch (Beldum 2)
 
Round 2

The team takes a moment of rest before finishing off the other Beldum. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6+10% Accuracy Boost


Ability: Clear Body, Light Metal

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 89 (+2 Attack, Reflect for 5 more actions)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 100/Energy 84 (+2 Attack, Reflect for 5 more actions)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 91/Energy 95 (Reflect for 5 more actions)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 90/Energy 97 (Reflect for 5 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 94 (Reflect for 5 more actions)
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 93 (Reflect for 5 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 92 (Reflect for 5 more actions)
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 90/Energy 100 (Reflect for 5 more actions)
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
375.png
HP 600
200px-Artwork374.png
(1) HP 250
200px-Artwork374.png
(2) HP 250
635.png
Chill: Restores 12 energy
448.png
Chill: Restores 12 energy
ann_cyclohm.png
Chill: Restores 9 energy
475.png
Chill: Restores 12 energy

Crit roll (1-625): 4584/10000
560.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 2 [Stage Dif] = 16 damage, +1 Attack, 3 energy
242.png
Chill: Restores 12 energy

Crit roll (1-625): 3939/10000
675.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] + 2 [Stage Dif] = 21 damage, +1 Attack, 3 energy
477.png
Chill: Restores 9 energy

Crit roll (1-625): 1023/10000
Static roll (1-3000): 3976/10000

374.png
(2) Zen Headbutt (Cyclohm): 8*0.67 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 7 damage

635.png
Molten Relic: Beldum2 suffers 10 damage
---------------------------------------------------------------------------
Crit roll (1-625): 6093/10000
635.png
Dark Pulse (Beldum2): (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 21 damage, 5 energy

Crit roll (1-5000): 2600/10000
448.png
Dark Pulse (Beldum2): (8 [BP] + 9.5 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 5459/10000
ann_cyclohm.png
Shock Wave (Beldum2): 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Lightning Stone] = 16 damage, 3 energy

Crit roll (1-1250): 220/10000
475.png
Night Slash (Beldum2, Critical Hit): (7 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 17 damage, 5 energy

Crit roll (1-625): 1133/10000
560.png
Brick Break (Beldum2): 8 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 4 [Stage Dif] = 22 damage, 5 energy

Crit roll (1-625): 9444/10000
242.png
Flamethrower (Beldum2): (9 [BP] + 10.5 [Stat Dif]) * 1.5 = 29 damage, 7 energy
374.png
(2) Beldum fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn
 
Last edited:
Lucario: Blaze Kick (Metang) ~ Dark Pulse (Metang)
Gallade: Helping Hand (Cyclohm) ~ Fire Punch (Metang)
Blissey: Shadow Ball (Metang) ~ Flamethrower (Metang)
Dusknoir: [ACTIVATE PRESSURE] Payback (Metang) ~ Faint Attack (Metang)
 
Hydreigon: Heat Wave ~ Dark Pulse (Metang)
Cyclohm: Thunderbolt (Metang) ~ Shock Wave (Metang)
Scrafty: [ACTIVATE INTIMIDATE] Power-Up Punch (Beldum 1) ~ Crunch (Beldum 1)
Pangoro: Power-Up Punch (Metang) ~ Crunch (Metang)
 
Round 3

Teresa opens with a wave of heated air that invests all the foes, followed by the other team mates' assaults. Metang squeezes Nimbus with psychic force, but soon after its attention is caught by Sovereign, who however eats the enemy's psychic power much more easily. Meanwhile, the two Beldums tackle the Hydreigon and the Scrafty repeatedly, but without leaving a significant mark. It seems all good, but suddenly the CPU speaks again:

Threat assessment: <Hydreigon>

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 81 (+3 Attack, Reflect for 3 more actions)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 82/Energy 76 (Intimidate [ON], +3 Attack, Reflect for 3 more actions)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 79/Energy 83 (Reflect for 3 more actions, 1 Threat Counter)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 75/Energy 88 (Reflect for 3 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 81 (Reflect for 3 more actions)
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 74 (Reflect for 3 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 79 (Reflect for 3 more actions)
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 80/Energy 89 (Pressure [ON], Reflect for 3 more actions)
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
375.png
HP 309, Molten Relic (4a)
200px-Artwork374.png
(1) HP 169, Molten Relic (4a)
200px-Artwork374.png
(2) HP 208, Molten Relic (4a), Burned (4a)
560.png
Intimidate: toggled ON
477.png
Pressure: toggled ON
475.png
Helping Hand (Cyclohm): 13 energy

Crit roll (1-625): 7358/10000
Burn roll (1-1000): 4984/10000

635.png
Heat Wave (Metang): (10*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 7 energy

Crit roll (1-625): 8015/10000
Burn roll (1-1000): 7518/10000

635.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 8817/10000
Burn roll (1-1000): 383/10000

635.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage, Beldum2 is burned

Crit roll (1-5000): 8577/10000
448.png
Blaze Kick (Metang): (9 [BP]) * 1.5 = 14 damage, 7 energy

Crit roll (1-625): 5151/10000
Paralysis roll (1-1000): 2924/10000

ann_cyclohm.png
Thunderbolt (Metang): 9*2 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 27 damage, 6 energy

Speed Tie: 1/2
Crit roll (1-625): 4584/10000

560.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 4 [Stage Dif] = 18 damage, +1 Attack, 3 energy

Crit roll (1-625): 5828/10000
375.png
Psychic (Cyclohm): 10 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 15 damage

Crit roll (1-625): 1078/10000
242.png
Shadow Ball (Metang): (8 [BP] + 9 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 6920/10000
675.png
Power-Up Punch (Metang): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] + 4 [Stage Dif] = 23 damage, +1 Attack, 3 energy

Crit roll (1-625): 5737/10000
477.png
Payback (Metang): (10 [BP] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 = 23 damage, 7 energy

Crit roll (1-625): 1175/10000
374.png
(1) Take Down (Scrafty): 9*0.67 [BP] = 6 damage, 1 recoil

Crit roll (1-625): 1980/10000
374.png
(2) Take Down (Hydreigon): 9*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 6 damage, 1 recoil

Beldum2 suffers 2 damage for the burn
635.png
Molten Relic: Metang suffers 10 damage
635.png
Molten Relic: Beldum1 suffers 10 damage
635.png
Molten Relic: Beldum2 suffers 10 damage
---------------------------------------------------------------------------
Crit roll (1-625): 5753/10000
635.png
Dark Pulse (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5 energy

Crit roll (1-625): 309/10000
448.png
Dark Pulse (Metang, Critical Hit): (8 [BP] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 29 damage, 6 energy

Crit roll (1-625): 6029/10000
ann_cyclohm.png
Shock Wave (Metang): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 15 damage, 3 energy

Crit roll (1-625): 735/10000
Burn roll (1-1000): 1935/10000

475.png
Fire Punch (Metang): (8 [BP]) * 1.5 = 12 damage, 6 energy

Speed Tie: 2/2
Crit roll (1-625): 7120/10000

375.png
Psyshock (Dusknoir): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 9040/10000
560.png
Crunch (Beldum1): (8 [BP] + 3 [STAB]) * 1.5 + 6 [Stage Dif] = 23 damage, 5 energy

Crit roll (1-625): 2375/10000
Burn roll (1-2000): 3189/10000

242.png
Flamethrower (Metang): (9 [BP] + 9 [Stat Dif]) * 1.5 = 27 damage, 7 energy

Crit roll (1-625): 8670/10000
675.png
Crunch (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 + 6 [Stage Dif] = 25 damage, 5 energy

Crit roll (1-625): 9181/10000
477.png
Feint Attack (Metang): (6 [BP] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 = 17 damage, 4 energy

Crit roll (1-625): 161/10000
374.png
(1) Take Down (Scrafty, Critical Hit): 9 [BP] + 3 [Crit] = 12 damage, 3 recoil

Crit roll (1-625): 1671/10000
374.png
(2) Take Down (Hydreigon): 9*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 6 damage, 1 recoil

Beldum2 suffers 2 damage for the burn
635.png
Molten Relic: Metang suffers 10 damage
635.png
Molten Relic: Beldum1 suffers 10 damage
635.png
Molten Relic: Beldum2 suffers 10 damage

Psycho Virus: Hydreigon gets one Threat Counter
Aggro threshold: 110
477.png
84
635.png
53
675.png
53
448.png
43
ann_cyclohm.png
42
242.png
40
475.png
17
560.png
5
Aggro threshold: 88
560.png
67
635.png
36
675.png
5
475.png
5
Aggro threshold: 65
635.png
50
675.png
5
560.png
5
475.png
5
 
Last edited:
Zarator...that was Round 3, not Round 4. Kinda important in this raid. :P

Lucario: Blaze Kick (Metang) ~ Dark Pulse (Metang)
Gallade: Thunder Punch (Metang) ~ Fire Punch (Metang)
Blissey: Shadow Ball (Metang) ~ Flamethrower (Metang)
Dusknoir: [DEACTIVATE PRESSURE] Payback (Metang) ~ Faint Attack (Metang)

For All: If Metang is Knocked Out when you are to attack, then redirect to Beldum 1.
 
Hydreigon: Heat Wave ~ Dark Pulse (Metang)
Cyclohm: Thunderbolt (Metang) ~ Shock Wave (Metang)
Scrafty: [DEACTIVATE INTIMIDATE] Power-Up Punch (Metang) ~ Crunch (Metang)
Pangoro: Power-Up Punch (Metang) ~ Crunch (Metang)

For All: If Metang is Knocked Out when you are to attack, then redirect to Beldum 1.
 
Round 4

Without changing its course, the team keeps up the offense, until Metang falls. However, once again Teresa's fury doesn't go unnoticed.

Threat assessment: <Hydreigon>

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 73 (+4 Attack, Reflect for 1 more action)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 68/Energy 68 (+4 Attack, Reflect for 1 more action)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 67/Energy 71 (Reflect for 1 more action, 2 Threat Counters)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 75/Energy 79 (Reflect for 1 more action)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 68 (Reflect for 1 more action)
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 62 (Reflect for 1 more action)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 66 (Reflect for 1 more action)
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 72/Energy 85 (Reflect for 1 more action)
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
375.png
HP 0
200px-Artwork374.png
(1) HP 132, Molten Relic (4a)
200px-Artwork374.png
(2) HP 166, Molten Relic (4a), Burned (2a)
560.png
Intimidate: toggled OFF
477.png
Pressure: toggled OFF

Crit roll (1-625): 3025/10000
Burn roll (1-1000): 7841/10000

635.png
Heat Wave (Metang): (10*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 7 energy

Crit roll (1-625): 3675/10000
Burn roll (1-1000): 3793/10000

635.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 5991/10000
635.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-5000): 6774/10000
Burn roll (1-1000): 2525/10000

448.png
Blaze Kick (Metang): (9 [BP]) * 1.5 = 14 damage, 7 energy

Crit roll (1-625): 7324/10000
Paralysis roll (1-1000): 13/10000

ann_cyclohm.png
Thunderbolt (Metang): 9*2 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 27 damage, Metang is paralyzed, 6 energy

Crit roll (1-625): 1188/10000
475.png
Thunderpunch (Metang): 8 [BP] + 4 [Lightning Stone] = 12 damage, 6 energy

Speed Tie: 1/2
Crit roll (1-625): 5631/10000

560.png
Power-Up Punch (Metang): 4 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 6 [Stage Dif] = 20 damage, +1 Attack, 3 energy

Crit roll (1-625): 8499/10000
Flinch roll (1-3000): 263/10000

375.png
Iron Head (Dusknoir): 8*0.67 [BP] + 3 [STAB] = 8 damage

Crit roll (1-625): 1316/10000
242.png
Shadow Ball (Metang): (8 [BP] + 9 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 4652/10000
675.png
Power-Up Punch (Metang): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] + 6 [Stage Dif] = 25 damage, +1 Attack, 3 energy
477.png
Dusknoir flinched!

Crit roll (1-625): 6565/10000
374.png
(1) Iron Head (Scrafty): 8*0.67 + 3 [STAB] [BP] = 8 damage

Crit roll (1-625): 6198/10000
374.png
(2) Take Down (Hydreigon): 9*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 6 damage, 1 recoil

Beldum2 suffers 2 damage for the burn
635.png
Molten Relic: Metang suffers 10 damage
635.png
Molten Relic: Beldum1 suffers 10 damage
635.png
Molten Relic: Beldum2 suffers 10 damage
---------------------------------------------------------------------------
Crit roll (1-625): 7348/10000
635.png
Dark Pulse (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5 energy

Crit roll (1-625): 9866/10000
448.png
Dark Pulse (Metang): (8 [BP] + 8 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit roll (1-625): 1958/10000
ann_cyclohm.png
Shock Wave (Metang): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 15 damage, 3 energy

Crit roll (1-625): 3629/10000
Burn roll (1-1000): 6191/10000

475.png
Fire Punch (Metang): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit roll (1-625): 9027/10000
560.png
Crunch (Metang): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 8 [Stage Dif] = 22 damage, 5 energy

Crit roll (1-625): 8261/10000
Burn roll (1-2000): 3250/10000

242.png
Flamethrower (Metang): (9 [BP] + 9 [Stat Dif]) * 1.5 = 27 damage, 7 energy

Crit roll (1-625): 3231/10000
675.png
Crunch (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 + 8 [Stage Dif] = 27 damage, 5 energy

Crit roll (1-625): 5455/10000
477.png
Feint Attack (Metang): (6 [BP] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 = 17 damage, 4 energy
375.png
Metang fainted!

Crit roll (1-625): 7248/10000
374.png
(1) Take Down (Scrafty, Critical Hit): 9*0.67 [BP] = 6 damage, 1 recoil

Crit roll (1-625): 8747/10000
374.png
(2) Take Down (Hydreigon): 9*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 6 damage, 1 recoil

Beldum2 suffers 2 damage for the burn
635.png
Molten Relic: Beldum1 suffers 10 damage
635.png
Molten Relic: Beldum2 suffers 10 damage

Psycho Virus: Hydreigon gets one Threat Counter
Aggro threshold: 94
560.png
72
635.png
72
675.png
10
475.png
5
Aggro threshold: 65
635.png
90
675.png
10
560.png
10
475.png
5
 
Last edited:
Lucario: Blaze Kick (Beldum 1) ~ Dark Pulse (Beldum 1)
Gallade: Thunder Punch (Beldum 1) ~ Fire Punch (Beldum 1)
Blissey: Shadow Ball (Beldum 1) ~ Flamethrower (Beldum 1)
Dusknoir: Shadow Punch (Beldum 1) ~ Faint Attack (Beldum 1)

For All:
If Beldum 2 is below 50 HP AND the second sub applies, then use Chill instead.
If Beldum 1 faints, then redirect to Beldum 2.
 
Nitpicking helps the world go round!

Cyclohm: Electric Terrain ~ Shock Wave (Beldum 1)
IF Beldum 1 faints, THEN Redirect to Beldum 2
IF Targetting Beldum 2, AND Beldum 2 Below 50 HP, THEN Chill
Scrafty: [ACTIVATE INTIMIDATE]: Power-Up Punch (Beldum 1) ~ Payback (Beldum 1)
IF Beldum 1 faints, THEN Redirect to Beldum 2
IF Targetting Beldum 2, AND Beldum 2 Below 50 HP, THEN Chill
Pangoro: Power-Up Punch (Beldum 1) ~ Crunch (Beldum 1)
IF Beldum 1 faints, THEN Redirect to Beldum 2
IF Targetting Beldum 2, AND Beldum 2 Below 50 HP, THEN Chill
Hydreigon: Chill ~ Chill
 
Round 5

Surprisingly, the team decides to hold back from finishing off both the enemies and opts for taking out just one Beldum. However, the other one keeps attacking relentlessly, and with the protective barrier fading out, its blows start to sting. Meanwhile, the CPU registers the events...

Threat assessment: <Scrafty>

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 82 (+5 Attack)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 62/Energy 59 (+5 Attack, 1 Threat Counter)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 50/Energy 95 (2 Threat Counters)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 75/Energy 67
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 55
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 50
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 53
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 72/Energy 94
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
200px-Artwork374.png
(1) HP 0
200px-Artwork374.png
(2) HP 28, Molten Relic (2a)
560.png
Intimidate: toggled ON
635.png
Chill: Restores 12 energy

Crit roll (1-5000): 2508/10000
Burn roll (1-1000): 4097/10000

448.png
Blaze Kick (Beldum1, Critical Hit): (9 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 20 damage, 7 energy
ann_cyclohm.png
Electric Terrain: Electric Terrain for 4 rounds, 9 energy

Crit roll (1-625): 6156/10000
Paralysis roll (1-1000): 9293/10000

475.png
Thunderpunch (Beldum1): 8 [BP] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 14 damage, 6 energy

Crit roll (1-625): 6146/10000
560.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 8 [Stage Dif] = 22 damage, +1 Attack, 3 energy

Crit roll (1-625): 4090/10000
242.png
Shadow Ball (Beldum1): (8 [BP] + 10.5 [Stat Dif]) * 1.5 = 28 damage, 6 energy

Crit roll (1-625): 883/10000
675.png
Power-Up Punch (Beldum1): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] + 8 [Stage Dif] = 27 damage, +1 Attack, 3 energy

Crit roll (1-625): 5612/10000
477.png
Shadow Punch (Beldum1): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 3 energy

Crit roll (1-625): 7959/10000
374.png
(1) Take Down (Scrafty): 9*0.67 [BP] = 6 damage, 1 recoil

Crit roll (1-625): 7055/10000
374.png
(2) Take Down (Hydreigon): 9*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 6 damage, 1 recoil

Beldum2 suffers 2 damage for the burn
635.png
Molten Relic: Beldum1 suffers 10 damage
374.png
(1) Beldum fainted!
635.png
Molten Relic: Beldum2 suffers 10 damage
---------------------------------------------------------------------------
635.png
Chill: Restores 12 energy

Crit roll (1-625): 6191/10000
448.png
Dark Pulse (Beldum2): (8 [BP] + 9.5 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 440/10000
ann_cyclohm.png
Shock Wave (Beldum2, Critical Hit): 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Lightning Stone] + 3 [Electric Terrain] + 3 [Crit] = 22 damage, 3 energy

Crit roll (1-625): 1175/10000
475.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 1740/10000
560.png
Payback (Beldum2): (5 [BP] + 3 [STAB]) * 1.5 + 10 [Stage Dif] = 22 damage, 6 energy

Crit roll (1-625): 2308/10000
242.png
Flamethrower (Beldum2): (9 [BP] + 10.5 [Stat Dif]) * 1.5 = 29 damage, 7 energy
675.png
Chill: Restores 12 energy
477.png
Chill: Restores 12 energy

Crit roll (1-625): 3065/10000
374.png
(2) Iron Head (Hydreigon): 8 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn] = 11 damage

Beldum2 suffers 2 damage for the burn
Beldum2 heals from burn
635.png
Molten Relic: Beldum2 suffers 10 damage
Electric Terrain for 4 more rounds

Psycho Virus: Scrafty gets one Threat Counter
Aggro threshold: 149
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114
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70
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26
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22
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19
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15
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15
 
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zarator - Some of the team seems to have forgotten to have their Reflect Decay :P

"OK Maxim, this round I'm thinking we leave attacking to just Scraffty and Pangoro. Cyclohm and Gallade can screen up for us, whilst everyone else takes a quick chill, or heal - you may wish to have Lucario heal up Dusknoir, although it's not currently an emergency."

Hydreigon: Chill ~ Chill
Cyclohm: Light Screen [GLYPH] ~ Chill
Scrafty: [DEACTIVATE INTIMIDATE] Power-Up Punch ~ Chill
Pangoro: Power-Up Punch ~ Chill
 
Lucario: Heal Pulse (Dusknoir) ~ Dark Pulse (Beldum)
Gallade: Reflect [Glyph] (Beldum) ~ Fire Punch (Beldum)
Blissey: Chill ~ Flamethrower (Beldum)
Dusknoir: Chill ~ Faint Attack (Beldum)
 
Round 6

While the rest of the team rests and build up defenses, the Scrafty and the Pangoro punch the remaining Beldum in submission. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.

As if the situation weren't dire enough, you perceive an ominous aura affecting your team!

o7mslg.png

HP 1500
Atk 7
Def 6
SpA 5
SpD 4
Spe 81
Size Class 4
Weight Class 9 (7)
8+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.


15xsa4h.png
316pz76.png

HP 125
Def 4
SpD 4


Power Up: When struck by an electric attack, HP decreases

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 79 (+6 Attack, Reflect for 8 more actions, Light Screen for 8 more actions)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 62/Energy 56 (+6 Attack, Reflect for 8 more actions, Light Screen for 8 more actions, 1 Threat Counter)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 50/Energy 100 (Reflect for 8 more actions, Light Screen for 8 more actions, 2 Threat Counters)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 75/Energy 58 (Reflect for 8 more actions, Light Screen for 8 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 41 (Reflect for 8 more actions, Light Screen for 8 more actions)
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 42 (Reflect for 8 more actions, Light Screen for 8 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 65 (Reflect for 8 more actions, Light Screen for 8 more actions)
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 90/Energy 94 (Reflect for 8 more actions, Light Screen for 8 more actions)
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
metagross.jpg
HP 1500
15xsa4h.png
(Left) HP 125
316pz76.png
(Right) HP 125
560.png
Intimidate: toggled OFF
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Chill: Restores 5 energy
448.png
Heal Pulse (Dusknoir): 18 HP restored, 14 energy
ann_cyclohm.png
Light Screen: The entire team is protected against special attacks for 9 actions, 9 energy
475.png
Reflect: The entire team is protected against physical attacks for 9 actions, 8 energy

Crit roll (1-625): 5410/10000
560.png
Power-Up Punch (Beldum2): 4 [BP] + 3 [STAB] + 7 [Admiral's Cap] + 10 [Stage Dif] = 24 damage, +1 Attack, 3 energy
242.png
Chill: Restores 12 energy

Crit roll (1-625): 9231/10000
675.png
Power-Up Punch (Beldum2): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] + 10 [Stage Dif] = 29 damage, +1 Attack, 3 energy]
374.png
(2) Beldum fainted!

376.png
Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Effect roll: 1/5
Psycho Room (Anti-Gravity)
 
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Time for the real battle to begin!

Lucario: Chill~Thunderpunch (Battery 1)
Gallade: Chill ~ Thunderpunch (Battery 1)
Blissey: Thunder (Battery 1)~Thunderbolt (Battery 1)
Dusknoir: [ENABLE PRESSURE] Shadow Sneak (Metagross)~Will-o-Wisp (Metagross)

For All: If Battery 1 is down and you are targeting it, then target Battery 2.
 
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OK Folks, do what you can!

Hydreigon: Charge Beam (Battery 1) ~ Thunder Fang (Battery 1)
Cyclohm: Thunder (Battery 1) ~ Thunderbolt (Battery 1)
Scrafty: Chill ~ ThunderPunch (Battery 1)
Pangoro: Entrainment (Lucario) ~ ThunderPunch (Battery 1)

For All: If Battery 1 is down and you are targeting it, then target Battery 2.
 
Round 7

While Soverign grabs the enemy's attention, the rest of the team starts zapping the two batteries. One is quickly charged completely, but the other still requires work.

pangoro.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 50| HP 100/Energy 65 (+5 Attack, Reflect for 6 more actions, Light Screen for 6 more actions)
HP 100
Atk 6
Def 3
SpA 9
SpD 3
Spe 50 (-10% Evasion)
SC 4 / WC 5
Abilities: Iron Fist, Mold Breaker, Scrappy
560.png
258awsw.jpg
[
leppa-berry.png
1] |Spe 58| HP 62/Energy 62 (+5 Attack, Reflect for 6 more actions, Light Screen for 6 more actions, 1 Threat Counter)
HP 100
Atk 4
Def 4
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
hydreigonmaid.png
mueszl.jpg
[
leppa-berry.png
1] |Spe 113| HP 50/Energy 89 (Reflect for 6 more actions, Light Screen for 6 more actions, +1 Sp. Attack, 2 Threat Counters)
HP 100
Atk 4
Def 2
SpA 5
SpD 3
Spe 113 (+15% Accuracy)
SC 4 / WC 5
Ability: Levitate
Glyph of Fire Fang
frontnormal-mcyclohm.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 80| HP 75/Energy 45 (Reflect for 6 more actions, Light Screen for 6 more actions, 1 Threat Counter)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Light Screen
448.png
jh7fpe.png
[
leppa-berry.png
1] |Spe 90| HP 89/Energy 47 (Reflect for 6 more actions, Light Screen for 6 more actions, Entrainment (Pangoro) for 4 more actions)
HP 100
Atk 5
Def 2
SpA 10
SpD 3
Spe 90
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Blaze Kick
475.png
241whtl.jpg
[
leppa-berry.png
1] |Spe 69| HP 100/Energy 48 (Reflect for 6 more actions, Light Screen for 6 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
242.png
207u9du.jpg
[
leppa-berry.png
1] |Spe 55| HP 145/Energy 50 (Reflect for 6 more actions, Light Screen for 6 more actions)
HP 145
Atk 0
Def 1
SpA 11
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer
Glyph of Flamethrower
477.png
2r2ao0y.jpg
[
leppa-berry.png
1] |Spe 39| HP 64/Energy 84 (Pressure [ON], Reflect for 6 more actions, Light Screen for 6 more actions)
HP 90
Atk 5
Def 5
SpA 3
SpD 7
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure, Frisk
Glyph of Rock Slide
metagross.jpg
HP 1490, Burned (5a)
15xsa4h.png
(Left) HP 0
316pz76.png
(Right) HP 75
477.png
Pressure: toggled OFF

Crit roll (1-625): 9321/10000
477.png
Shadow Sneak (Metagross): (4 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 8 damage, 3 energy

Crit roll (1-625): 6822/10000
SpA boost (1-7000): 4685/10000

635.png
Charge Beam (LeftBattery): 5 [BP] + 1.5 [Stat Dif] = 7 damage, +1 Sp. Attack, 6 energy
448.png
Chill: Restores 12 energy

Crit roll (1-625): 6375/10000
SpD drop roll (1-1000): 4936/10000

376.png
Psychic (Dusknoir): 12*0.67 [BP] + 3 [STAB] - 2.5 [Stat Dif] = 9 damage

Crit roll (1-625): 7904/10000
ann_cyclohm.png
Thunder (LeftBattery): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 20 damage, 7 energy
475.png
Chill: Restores 12 energy
560.png
Chill: Restores 12 energy

Crit roll (1-625): 6823/10000
242.png
Thunder (LeftBattery): 11 [BP] + 9 [Stat Dif] = 20 damage, 8 energy
675.png
Entrainment (Lucario): Lucario loses Inner Focus, Steadfast, Justified and gets Iron Fist, Mold Breaker, Scrappy for 6 actions, 8 energy

---------------------------------------------------------------------------
Crit roll (1-625): 6638/10000
635.png
Thunder Fang (LeftBattery): 7 [BP] = 7 damage, 5 energy

Crit roll (1-625): 8515/10000
448.png
Thunderpunch (LeftBattery): 8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] = 19 damage, 6 energy

Crit roll (1-625): 143/10000
Flinch roll (1-2000): 8138/10000

376.png
Zen Headbutt (Dusknoir, Critical Hit): 8 [BP] + 3 [STAB] + 2.5 [Stat Dif] + 3 [Crit] = 17 damage

Crit roll (1-625): 2987/10000
ann_cyclohm.png
Thunderbolt (LeftBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 18 damage, 6 energy

Crit roll (1-625): 7007/10000
475.png
Thunderpunch (LeftBattery): 8 [BP] + 1.5 [Stat Dif] + 4 [Lightning Stone] = 14 damage, 6 energy

Crit roll (1-625): 7085/10000
560.png
Thunderpunch (LeftBattery): 8 [BP] + 12 [Stage Dif] = 20 damage, 6 energy
LeftBattery is fully charged!

Crit roll (1-625): 5783/10000
242.png
Thunderbolt (RightBattery): 9 [BP] + 9 [Stat Dif] = 18 damage, 7 energy

Crit roll (1-625): 7949/10000
675.png
Thunderpunch (RightBattery): 8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity] + 12 [Stage Dif] = 32 damage, 6 energy
477.png
Will-O-Wisp (Metagross): Metagross is burned, 7 energy

Metagross suffers 2 damage for the burn
Electric Terrain for 1 more round

Psycho Virus: Cyclohm gets one Threat Counter

Effect roll: 4/5
Psycho Room (Trick Room)
Aggro threshold: 32
477.png
24
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5

IAR EDIT: Stop confusing my Pokémon for other player's Pokémon of the same species, especially Dusknoir... @_@

ZARA EDIT: Not my fault you all use the same dull Pokemon!!
 
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zarator: I think you missed Electric Terrain in the calculations? Actually, where did it go, on IRC when I asked last time you seemed to imply it would survive alongside the other field effects =\
 
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