[WIN] Eye of the Storm (Normal) - Avnomke and Rickheg

You arrive near the gate when the sun is already high in the sky. There seems to be a lot of movement in the quarters, with guards making haste from the courtyard to the barbican warding the path leading to the top of the mountain. Suddendly, one of them spots you and runs to you quickly. "Hail, trainers. We were waiting for you. Please, this way". You follow uncertain the man up to the stone building close to the gate and wait as he knocks the door repeteadly. "The trainers are here, sir!", he tells with excited voice at the person on the other side of the door. Shortly after, what looks to be some kind of officer or commander opens the door and greets you warmly. "Welcome, trainers. The Champion is over there".
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"

The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"



"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.



Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an estatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethen is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!



HP 600
Atk 6
Def 4
SpA 5
SpD 8
Spe 104
12% Accuracy boost


Ability: Regenerator


HP 600
Atk 4
Def 6
SpA 4
SpD 8
Spe 127
19% Accuracy boost


Ability: Multiscale

Avnomke's team:


Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
EC/AC/MC
9/5/0

Attacks: 127/127 Maxed, 8 CC
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt

Raid: Dispel

Male
At a Glance:
100/5/8/2/3+/24- -10% evasion 4/9 21

Own Tempo/Ice Body/Sturdy
Sassy Nature: -Speed, -10% Evasion, +Special Defense

Max HP: 100
Attack: 5
Defense: 8
Special Attack: 2
Special Defense: 3 (+)
Speed: 24 (-)

Size Class: 4
Weight Class: 9

Base Rank Total: 21

Type:
Ice:
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body:
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 8
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 3
[b]Speed:[/b] 24
[b]Stats:[/b] 5/8/2/3/24
[b]Other:[/b] -10% Evasion
EC/AC/MC
6/5/0

Attacks: 55/???
Attract
Avalanche
Barrier
Bite
Blizzard
Bulldoze
Confide
Crunch
Curse
Double-Edge
Double Team
Earthquake
Facade
Flash
Flash Cannon
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Harden
Hidden Power (Fire)
Hyper Beam
Ice Ball
Ice Beam
Ice Fang
Icy Wind
Iron Defense
Mirror Coat
Mist
Powder Snow
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sharpen
Skull Bash
Sleep Talk
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Toxic


Rickheg's team:


Tyranitar (Reptar) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark

Stats:
HP: 110
Atk: Rank 5
Def: Rank: 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53(-)
Size Class: 4
Weight Class: 6
BRT: 23

Mega Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4(+)
SpD: Rank 5
Spe: 61(-)
Size Class: 4
Weight Class: 6
BRT: 28

EC: 9/9
MC: 0
AC: 5/5

Abilities: Sand Stream/Unnerve/Sand Stream (Mega)

Attacks:
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact
Dark Pulse
Hyper Beam

Stealth Rock
Pursuit
Dragon Dance
Iron Tail
AncientPower
Outrage

Bulldoze
Dig
Power Up Punch
Snarl
Protect
Rock Polish
Brick Break
Ice Beam
Dragon Claw
Flamethrower
Thunderbolt
Surf
Aerial Ace

Moves yet to learn
Level Up: (0 MC)
Egg: Assurance, Curse, Focus Energy, Iron Defense, Iron Head, Stomp (18 MC)
Tutor: Aqua Tail, Block, Body Slam, Counter, Double Edge, Dragon Pulse, Dynamic Punch, Earth Power, Endure, Foul Play, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Low Kick, Mega Kick, Mega Punch, Mimic, Mud-Slap, Nightmare, Seismic Toss, Snore, Spite, SuperPower, Thunderpunch, Uproar (78 MC)
Current TM: Hone Claws, Roar, Toxic, Hidden Power, Sunny Day, Taunt, Blizzard, Hyper Beam, Rain Dance, Frustration, Smack Down, Thunder, Return, Double Team, Sandstorm, Fire Blast, Rock Tomb, Torment, Facade, Rest, Attract, Round, Focus Blast, Fling, Incinerate, Shadow Claw, Retaliate,Thunder Wave, Dragon Tail, Swagger, Sleep Talk, Substitute, Rock Smash, Confide, Cut, Strength (72 MC)
Past TM: Focus Punch, Water Pulse, Curse, Dragon Breath, Shock Wave, Detect, Secret Power, Fury Cutter, Avalanche, Captivate, Natural Gift, Nightmare, Whirlpool, Rock Climb (42 MC)

Hammer (Tyrantrum) F
Nature: Jolly (Adds 15% to Speed, +6.46% accuracy, Subtracts 1 from Special Attack)
Type: Rock/Dragon

Stats
HP: 100
Atk: 5
Def: 5
SpA: 2(-)
SpD: 2
Spe: 82(+)
Size Class: 5
Weight Class: 6
BRT: 20

EC: 6/6
MC: 0
AC: 5/5

Abilities: Strong Jaw, Rock Head (UNLOCKED)

Attacks
Level Up
Tackle
Tail Whip
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Dragon Claw
Earthquake
Head Smash
Dragon Tail
Horn Drill

Egg
Dragon Dance
Curse
Thunder Fang
Ice Fang
Fire Fang

TM
Protect
Brick Break
Rock Slide
Stone Edge
Dig
Return
Frustration
Substitute

Erratic Weather: 2/4
Erratic Weather (Rain): A downpour started!
 
Last edited:
Chansey: Light Screen (All but self) ~ Reflect (All but Avalugg)
Avalugg: [Own Tempo on] Avalanche (Lugia) ~ Rock Slide

Also rickheg don't forget to equip pls
 
Reptar takes a Tyranitarite and Enigma Berry, and the Glyph of AncientPower because I can.
Hammer takes an Expert Belt and Leppa Berry. No Glyph because I'm special and haven't taught my Tyrantrum Crunch.

Reptar the Tyranitar; [MEGA EVOLVE] Stone Edge(Ho-oh) > Rock Slide
Hammer the Tyrantrum; Rock Slide > Stone Edge (Ho-oh)
 
Round 1


The legendary birds take the initiative with their superior speed. Lugia freezes Hammer with a frost beam, while Ho-Oh causes a massive quake. Despite the wounds, the Tyrantrum fires back a barrage of boulders, while Samantha builds up some form of defense. Even the Chansey's barriers however can't prevent the team from suffering a significant beating from the enemies, while the squad's inaccurate Rock-type attacks prove to be less reliable than originally expected.

Suddenly, a bright ray of sun pierces through the clouds, scorching the plateau with its heat.
[
1] |Spe 43| HP 130/Energy 80 (Reflect for 5 more actions)
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
2] |Spe 24| HP 81/Energy 87 (Light Screen for 4 more actions)
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
1] |Spe 61| HP 109/Energy 89 (Light Screen for 4 more actions, Reflect for 5 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 82| HP 55/Energy 89 (Light Screen for 4 more actions, Reflect for 5 more actions)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 569/600 [95% HP]
HP 522/600 [87% HP]
Tyranitar evolved into Mega Tyranitar!
Own Tempo: toggled ON

Crit (1-625): 3783/10000
Freeze (1-1000): 9732/10000

Ice Beam (Tyrantrum): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage

Crit (1-625): 9356/10000
Earthquake (Chansey): 10*0.75 [BP] + 7.5 [Stat Dif] = 15 damage

Crit (1-625): 5564/10000
Earthquake (Avalugg): 10*0.75 [BP] - 2 [Stat Dif] - 1 [Sturdy] = 5 damage

Crit (1-625): 7723/10000
Earthquake (Tyranitar): (10*0.75 [BP]) * 1.5 = 11 damage
Enigma Berry: 10 HP restored. 1 more use.

Crit (1-625): 974/10000
Earthquake (Tyrantrum): (10*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage

Hit (1-9600): 688/10000
Crit (1-625): 476/10000

Rock Slide (Lugia, Critical Hit): (8*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 * 0.5 = 9 damage, 5 energy

Hit (1-9600): 4382/10000
Crit (1-625): 1482/10000

Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 28 damage

Hit (1-8000): 9351/10000
Stone Edge (Ho-Oh): missed, 6 energy
Light Screen: Avalugg, Tyranitar, and Tyrantrum are protected against special attacks for 6 actions, 10 energy

Crit (1-625): 3469/10000
Avalanche (Lugia): (6 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 * 0.5 = 7 damage, 7 energy

--------------------------------------------------------------------------
Crit (1-625): 9501/10000
SpD drop (1-1000): 5030/10000

Psychic (Avalugg): 15*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] = 14 damage

Crit (1-625): 5049/10000
Weather Ball (Tyrantrum): 10*0.67 [BP] + 4.5 [Stat Dif] - 1 [Dragon] + 3 [Rain] = 13 damage

Hit (1-8600): 9109/10000
Stone Edge (Ho-Oh): missed, 6 energy

Hit (1-9000): 7172/10000
Crit (1-625): 2012/10000

Rock Slide (Lugia): (8*0.75 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 * 0.5 = 8 damage, 5 energy

Hit (1-9000): 6197/10000
Crit (1-625): 1533/10000

Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 29 damage
Reflect: Chansey, Tyranitar, and Tyrantrum are protected against physical attacks for 6 actions, 10 energy

Hit (1-9000): 6305/10000
Crit (1-625): 344/10000

Rock Slide (Lugia, Critical Hit): (8*0.75 [BP] - 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 * 0.5 = 7 damage, 6 energy

Hit (1-9000): 3149/10000
Crit (1-625): 4126/10000

Rock Slide (Ho-Oh): (8*0.75 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 21 damage

Erratic Weather: 1/4
Erratic Weather (Sun): The sunlight turned harsh!
Aggro threshold: 38
29
9
8
Aggro threshold: 37
32
29
28
 
Last edited:
Those each represent different berries right?

Avnomke we need gravity asap. My guys will rock slide A1 then the smashing begins. Avaligg won't like Twin Storms but we should be okay. TTar has enough HP that he shouldn't need a heal pulse.

Reptar; Rock Slide > Stone Edge (Ho-oh)
Hammer; Rock slide > Thunder Fang (Ho-oh)
 
Tyrantrum should use Head Smash a2, maybe?

Also, Avalugg and ttar should have Enigma berries, which means ttar actually has 10 more hp.

Chansey: Gravity ~ Rock Slide
Avalugg: Avalanche (Lugia) ~ Stone Edge (Ho-Oh)
 
Round 2

Ho-Oh blasts Hammer with a vicious breath that leaves her paralyzed, although this doesn't stop the Tyrantrum from paying back. However, Lugia grabs Iceberg with its tough talons and brings him into the air, avoiding the team's barrage of boulders. However the Avalugg endures the impact with the soil without suffering major damage, and retaliates immediately against the Psychic bird.

Now, the two legendary beasts begin fly in circles, summoning a wave of flames that invests the entire squad. Thankfully, Iceberg can still recover from the blow with his berry, and his team mates shrug off the heat with surprising ease.

The drought however does not last for long, and it is soon replaced by a relentless hailstorm!

[
1] |Spe 43| HP 115/Energy 64 (Reflect for 3 more actions)
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 24| HP 60/Energy 73 (Light Screen for 2 more actions)
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
1] |Spe 61| HP 103/Energy 74 (Light Screen for 2 more actions, Reflect for 3 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 82| HP 36/Energy 79 (Light Screen for 2 more actions, Reflect for 3 more actions)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 541/600 [91% HP]
HP 363/600 [61% HP]
Lugia took Avalugg into the air!

Crit (1-625): 1892/10000
Paralysis (1-3000): 1632/10000

Dragon Breath (Tyrantrum): (6*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 13 damage, Tyrantrum is paralyzed (20%)

Full paralysis (1-2000): 3234/10000
Rock Slide (Lugia): missed, 5 energy

Hit (1-9600): 2832/10000
Crit (1-625): 5555/10000

Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 28 damage
Rock Slide (Lugia): missed, 5+4 energy

Hit (1-9000): 5894/10000
Crit (1-625): 7023/10000

Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 29 damage
Gravity: Gravity for 4 rounds, 10 energy

Crit (1-625): 6257/10000
Sky Drop (Avalugg): 15 [BP] + 3 [STAB] - 5 [Stat Dif] - 1 [Sturdy] = 12 damage

Crit (1-625): 4118/10000
Avalanche (Lugia): (12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 7 energy

--------------------------------------------------------------------------
Lugia and Ho-Oh used Twin Storm (Fire)!
Chansey: 10 [BP] + 1.5 [Stat Dif] + 3 [Sun] = 15 damage
Avalugg: (10*0.67 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 19 damage

Enigma Berry: 10 HP restored. 1 more use.
Tyranitar: (10*0.67 [BP] + 3 [Sun]) * 0.67 = 6 damage
Tyrantrum: (10*0.67 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage


Crit (1-1250): 4612/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 38 damage, 6 energy
Rock Slide (Lugia, Critical Hit): (8*0.75 [BP] - 6 [Stat Dif] + 3 [Crit]) * 1.5 = 5 damage, 6 energy
Rock Slide (Ho-Oh, Critical Hit): (8*0.75 [BP] - 3 [Stat Dif] + 3 [Crit]) * 2.25 = 14 damage

Crit (1-1250): 6043/10000
Stone Edge (Ho-Oh): (10 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 30 damage, 7 energy

Full paralysis (1-2000): 9726/10000
Crit (1-625): 5283/10000
Paralysis (1-1000): 8702/10000

Thunder Fang (Ho-Oh): (7 [BP] + 1.5 [Stat Dif] + 3 [Strong Jaw] + 2 [Expert Belt]) * 1.5 = 20 damage, 5 energy

Healer (1-3000): 1672/10000
Healer: The team is healed from status ailments

Gravity for 3 more rounds

Erratic Weather: 3/4
Erratic Weather (Hail): A hailstorm brewed!
Aggro threshold: 114
87
9
8
5
Aggro threshold: 125
96
77
76
14
 
Last edited:
Aggro threshold for Lugia says 38 still...

Reptar; Rock Slide > Stone Edge (Ho-oh)
Hammer; Stone Edge (Ho-oh) > Head Smash (Ho-oh)

Like I said on irc, Chansey should toss a heal to Avalugg this round in case Twin Storms is unforgiving again, and screens need to go back up next round. After the end of the next round, we should be down to Lugia with about 440 HP.
 
Chansey: Heal Pulse (Avalugg) ~ Rock Slide
If Avalugg is untargetable, Rock Slide and push back the first time and chill the second

Avalugg: Stone Edge (Ho-Oh) ~ Rock Slide
 
Round 3

Iceberg takes a beating from Lugia's psychic strikes, but Samantha's heals come to his rescue. On the other hand, Reptar has little trouble withstanding Ho-Oh's wrath, but Hammer's violent blows eventually draw the phoenix's attention on her.

Meanwhile, the hailstorm is quickly followed by a sudden rainfall.

[
1] |Spe 43| HP 111/Energy 44 (Reflect for 1 more action)
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 24| HP 57/Energy 56
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
1] |Spe 61| HP 83/Energy 63 (Reflect for 1 more action)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 82| HP 32/Energy 63 (Reflect for 1 more action)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 507/600 [85% HP]
HP 139/600 [24% HP]
Crit (1-625): 7899/10000
Psycho Boost (Avalugg): 14*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] = 13 damage

Crit (1-625): 7221/10000
Paralysis (1-3000): 5401/10000

Thunder (Tyranitar): 11*0.67 [BP] = 7 damage

Crit (1-1250): 8546/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy

Crit (1-625): 959/10000
Rock Slide (Lugia): (8*0.75 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 15 damage, 5 energy

Crit (1-625): 5617/10000
Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 29 damage
Heal Pulse (Avalugg): 20 HP restored, 14 energy

Crit (1-1250): 1422/10000
Stone Edge (Ho-Oh): (10 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 30 damage, 7+4 energy

Chansey suffers 2 damage for the hail
Tyranitar suffers 2 damage for the hail
Tyrantrum suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
Ho-Oh suffers 2 damage for the hail

Ice Body: 2 HP restored
--------------------------------------------------------------------------
Crit (1-625): 4871/10000
SpD drop (1-1000): 2176/10000

Psychic (Avalugg): 15*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] = 14 damage

Crit (1-625): 9691/10000
SpD drop (1-1000): 1626/10000

Earth Power (Tyranitar): (9*0.67 [BP]) * 1.5 = 9 damage

Crit (1-625): 8765/10000
Head Smash (Ho-Oh): (16 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 51 damage, 10 energy

Crit (1-1250): 2545/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 38 damage, 6 energy
Rock Slide (Lugia, Critical Hit): (8*0.75 [BP] - 6 [Stat Dif] + 3 [Crit]) * 1.5 = 5 damage, 6 energy
Rock Slide (Ho-Oh, Critical Hit): (8*0.75 [BP] - 3 [Stat Dif] + 3 [Crit]) * 2.25 = 14 damage

Crit (1-625): 8317/10000
Rock Slide (Lugia): (8*0.75 [BP] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 10 damage, 6 energy

Crit (1-625): 2290/10000
Rock Slide (Ho-Oh): (8*0.75 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 21 damage

Chansey suffers 2 damage for the hail
Tyranitar suffers 2 damage for the hail
Tyrantrum suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
Ho-Oh suffers 2 damage for the hail

Ice Body: 2 HP restored
Gravity for 2 more rounds

Erratic Weather: 2/4
Erratic Weather (Rain): A downpour started!
Aggro threshold: 141
108
30
23
9
Aggro threshold: 214
164
163
160
48
 
Last edited:
Okay, Tyrantrum is gonna want a heal pulse A1, and then Light Screen should be the priority after that for Chansey. Let's just nuke Ho-oh and hopefully we'll be fine after that. Don't forget KO subs!

Hammer; Head Smash (Ho-oh) > Stone Edge (Ho-oh)
IF Ho-oh is KO'ed when you would act, use Thunder Fang (Lugia) instead

Reptar; Stone Edge (Ho-oh) > Rock Slide
IF Ho-oh is KO'ed when you would act, use Crunch (Lugia) instead
 
okay here goes

Chansey: Heal Pulse (Tyrantrum) ~ Light Screen (All but self)
Avalgg: Stone Edge (Ho-Oh) ~ Avalanche (Lugia)
 
Round 4

Ho-Oh pays back each hit with increasing brutality, but the team keeps going and finally crushes it with Hammer's final strike. As the majestic phoenix finally falls, you see Lugia stopping for a moment in the air. "Give it all, champions", you hear a suffering voice in your heads. "FINISH IT! Kill me, or I swear you'll never see daylight again!". After a while, the Psychic bird is shrouded by a searing aura, spreading from the body of the defeated brethen. Lugia's eyes start glowing in a fiery red light, and in a seething rage it roars. Whichever gleam of sanity it showed momentarily seems to have faded completely.

Now, under the incessant rain, the raid squad is called upon its last task!

[
CONSUMED] |Spe 43| HP 96/Energy 30
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 24| HP 20/Energy 42 (Own Tempo [ON], Light Screen for 5 more actions)
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
CONSUMED] |Spe 61| HP 82/Energy 52 (Light Screen for 5 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 82| HP 22/Energy 47 (Light Screen for 5 more actions)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 489/600 [82% HP], Fury of the Phoenix
HP 0/600 [0% HP]
Gravity: 1 round remaining
Erratic Weather: Rain

Crit (1-1250): 9004/10000
Aeroblast (Avalugg): 10 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] = 14 damage

Crit (1-625): 5792/10000
Paralysis (1-3000): 7988/10000

Dragon Breath (Tyrantrum): (6 [BP] + 4.5 [Stat Dif]) * 1.5 = 16 damage

Crit (1-625): 3591/10000
Head Smash (Ho-Oh): (16 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 51 damage, 10 energy

Crit (1-1250): 1074/10000
Stone Edge (Ho-Oh, Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 45 damage, 6 energy
Heal Pulse (Tyrantrum): 20 HP restored, 14 energy

Crit (1-1250): 5755/10000
Stone Edge (Ho-Oh): (10 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 30 damage, 7 energy

--------------------------------------------------------------------------
Crit (1-625): 1259/10000
Psycho Boost (Avalugg): 14 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] = 18 damage

Crit (1-625): 990/10000
Earthquake (Chansey): 10*0.75 [BP] + 7.5 [Stat Dif] = 15 damage

Crit (1-625): 9935/10000
Earthquake (Avalugg): 10*0.75 [BP] - 2 [Stat Dif] - 1 [Sturdy] = 5 damage

Crit (1-625): 5647/10000
Earthquake (Tyranitar): (10*0.75 [BP]) * 1.5 = 11 damage
Enigma Berry: 10 HP restored. Consumed.

Crit (1-625): 4033/10000
Earthquake (Tyrantrum): (10*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage

Crit (1-1250): 3118/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy
Ho-Oh fainted!
Fury of the Phoenix: Lugia's Attack and Sp. Attack ranks are increased by 1

Crit (1-625): 6106/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy
Light Screen: Avalugg, Tyranitar, and Tyrantrum are protected against special attacks for 6 actions, 10 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 9869/10000
Avalanche (Lugia): (12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 7 energy

Gravity for 1 more round

Erratic Weather: 2/4
Erratic Weather (Rain): Rain keeps falling!
Aggro threshold: 141
166
50
41
9
 
Chansey: Heal Pulse (Avalugg) ~ Chill
If Avalugg is untargetable then chill and push back
Avalugg: [Own Tempo off] Rest ~ sleep
 
This round we should do 88 to Lugia, barring any crits. That means 5 more rounds after this one, maybe a bit less, depending on how much Avalugg can deal after resting. I think around 6 rounds (including this one) is a good guess, since the attackers will have to start chilling soon.

Hammer; Head Smash > Stone Edge
Reptar; Stone Edge > Crunch
 
Round 5

Iceberg tries to recover off his wounds, but Lugia does not give him any respite. Samantha is busy trying to keep the team mate Avalugg alive, so it falls to the Rock-types to keep up the offense. However, albeit powerful, their attacks barely hurt the massive bird.

The rain seems to have ceased, but so the intensified gravity.

[
CONSUMED] |Spe 43| HP 96/Energy 28
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 24| HP 39/Energy 27 (Own Tempo [ON], Light Screen for 3 more actions, Rest for 1 more action)
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
CONSUMED] |Spe 61| HP 82/Energy 41 (Light Screen for 3 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 82| HP 22/Energy 31 (Light Screen for 3 more actions)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 401/600 [67% HP], Fury of the Phoenix
Gravity: expired
Erratic Weather: Clear Skies

Own Tempo: toggled OFF

Crit (1-625): 2954/10000
SpD drop (1-1000): 2321/10000

Psychic (Avalugg): 15*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy] = 15 damage

Crit (1-625): 7140/10000
Head Smash (Lugia): (16 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 10 energy

Crit (1-1250): 9395/10000
Stone Edge (Lugia): (10 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 21 damage, 6 energy
Heal Pulse (Avalugg): 20 HP restored, 14 energy
Rest: Avalugg falls asleep for 3 actions, 15 energy
Rest: 12 HP restored

--------------------------------------------------------------------------
Crit (1-625): 8105/10000
Extrasensory (Avalugg): 8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy] = 10 damage

Crit (1-1250): 2484/10000
Stone Edge (Lugia): (10 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 6 energy

Crit (1-625): 3453/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy
Chill: Restores 12 energy
Avalugg is fast asleep
Rest: 12 HP restored

Gravity expired

Erratic Weather: 4/4
Erratic Weather (Clear Skies): The downpour ended!
Aggro threshold: 247
190
80
70
58
 
Last edited:
Chansey: Heal Pulse (Avalugg) ~ Gravity
If Avalugg is untargetable, then Gravity and push back the first time and chill the second

Avalugg: zzz ~ Avalanche (Lugia)
 
Round 6

Samantha tries to perform her support role as well as she can muster, but her forces are beginning to falter. Iceberg is crippled and unable to fight back as well, so it falls to the Rock-types to keep up the offense. Their aim is less than perfect, but as the Chansey intensifies the surrounding gravity once more, they can rely once again on the accuracy of their blows.

Things could get harsher from now on, however, as the sun's rays suddenly grow up in intensity!

[
CONSUMED] |Spe 43| HP 96/Energy 4
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 24| HP 49/Energy 27 (Own Tempo [ON], Light Screen for 1 more action, Paralyzed (15%))
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
CONSUMED] |Spe 61| HP 82/Energy 30 (Light Screen for 1 more action)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
CONSUMED] |Spe 82| HP 22/Energy 25 (Light Screen for 1 more action)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 333/600 [56% HP], Fury of the Phoenix
Gravity: 3 round remaining
Erratic Weather: Sun

Crit (1-1250): 2954/10000
Aeroblast (Avalugg): 10*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy] = 12 damage

Hit (1-8600): 5047/10000
Crit (1-625): 2290/10000

Head Smash (Lugia): (16 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 10 energy
Leppa Berry: 10 energy restored. Consumed.

Hit (1-8000): 6096/10000
Crit (1-1250): 7628/10000

Stone Edge (Lugia): (10 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 21 damage, 6 energy
Heal Pulse (Avalugg): 20 HP restored, 14 energy
Avalugg is fast asleep!
Rest: 12 HP restored

--------------------------------------------------------------------------
Hit (1-7900): 2211/10000
Crit (1-625): 2488/10000

Zap Cannon (Avalugg): 12*0.67 [BP] + 3 [Stat Dif] - 1 [Sturdy] = 10 damage, Avalugg is paralyzed (25%)

Hit (1-8600): 9924/10000
Stone Edge (Lugia): missed, 6 energy

Crit (1-625): 3217/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy
Gravity: Gravity for 4 rounds, 10 energy
Avalugg woke up!

Full paralysis (1-2500): 2073/10000
Avalugg is fully paralyzed!

Healer (1-3000): 9395/10000

Gravity for 3 more rounds

Erratic Weather: 1/4
Erratic Weather (Sun): The sunlight turned harsh!
Aggro threshold: 263
202
119
90
87
 
Last edited:
Ttar and Tyrantrum should have Light Screen for only 1a.

Chansey: Chill ~ Light Screen (All but self)
Avalugg: Avalanche ~ Ice Fang
 
Round 7

Several raid members are beginning to feel tired out by the prolonged confrontation, but Lugia's assaults seem to gain in intensity as time goes on.

[
CONSUMED] |Spe 43| HP 96/Energy 6
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
CONSUMED] |Spe 24| HP 21/Energy 16 (Own Tempo [ON], Light Screen for 5 more action)
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
CONSUMED] |Spe 61| HP 82/Energy 19 (Light Screen for 5 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
CONSUMED] |Spe 82| HP 22/Energy 27 (Light Screen for 5 more actions)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 221/600 [37% HP], Fury of the Phoenix
Gravity: 2 rounds remaining
Erratic Weather: Hail

Crit (1-625): 9703/10000
SpD drop (1-1000): 2613/10000

Psychic (Avalugg): 15*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy] = 15 damage

Crit (1-625): 2600/10000
Head Smash (Lugia): (16 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 10 energy

Crit (1-1250): 9540/10000
Stone Edge (Lugia): (10 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 21 damage, 6 energy
Chill: Restores 12 energy

Full paralysis (1-1500): 8008/10000
Crit (1-625): 513/10000

Avalanche (Lugia, Critical Hit): (12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 28 damage, 7 energy

--------------------------------------------------------------------------
Crit (1-625): 1957/10000
Weather Ball (Avalugg): (10 [BP] + 3 [Stat Dif] - 1 [Sturdy] + 3 [Sun]) * 1.5 = 23 damage
Enigma Berry: 10 HP restored. Consumed.
Chill: Restores 12 energy

Crit (1-625): 6050/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy
Light Screen: Avalugg, Tyranitar, and Tyrantrum are protected against special attacks for 6 actions, 10 energy

Full paralysis (1-1500): 2865/10000
Crit (1-625): 922/10000

Ice Fang (Lugia): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 16 damage, 4 energy

Healer (1-3000): 2941/10000
Healer: Chansey's team mates are healed from status ailments

Gravity for 2 more rounds

Erratic Weather: 3/4
Erratic Weather (Hail): A hailstorm brewed!
Aggro threshold: 320
246
158
116
90
 
Avalugg: Rest ~ Chill
Chansey: Chill ~ Chill

Continue attacking, I guess? I need to rest up some (pun intended).
 
Yeah, nearly there. No reason to slow down this round if I don't have to.

Hammer; Head Smash > Thunder Fang
Reptar; Stone Edge > Crunch
 
Round 8

Iceberg tries to rest and recover forces, but Lugia shocks him with a powerful mind blast that wakes him up from his nap. Without the heals of Samantha and the help of his Rock-type team mates, the Avalugg's fate seems grim now.

[
CONSUMED] |Spe 43| HP 92/Energy 30
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Eva)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
CONSUMED] |Spe 24| HP 4/Energy 13 (Own Tempo [ON], Light Screen for 3 more actions)
HP 100
Atk 5
Def 8
SpA 2
SpD 3
Spe 24 (-10% Eva)
SC 4 / WC 9
Abilities: Own Tempo, Ice Body, Sturdy

[
CONSUMED] |Spe 61| HP 78/Energy 8 (Light Screen for 3 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 61 (-10% Eva)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
CONSUMED] |Spe 82| HP 18/Energy 12 (Light Screen for 3 more actions)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+6% Acc)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

HP 133/600 [23% HP], Fury of the Phoenix
Gravity: 1 round remaining
Erratic Weather: Hail

Hit (1-7900): 1481/10000
Crit (1-625): 6577/10000

Zap Cannon (Avalugg): 12*0.67 [BP] + 3 [Stat Dif] - 1 [Sturdy] = 10 damage, Avalugg is paralyzed (25%)

Crit (1-625): 3350/10000
Head Smash (Lugia): (16 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 10 energy

Crit (1-1250): 5018/10000
Stone Edge (Lugia): (10 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 21 damage, 6 energy
Chill: Restores 12 energy

Full paralysis (1-2500): 3381/10000
Rest: Avalugg fell asleep for 3 actions, 15 energy
Rest: 12 HP restored

Chansey suffers 2 damage for the hail
Tyranitar suffers 2 damage for the hail
Tyrantrum suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
Ice Body: 2 HP restored
--------------------------------------------------------------------------
Crit (1-625): 367/10000
SpD (1-1000): 2762/10000

Psychic (Avalugg, Critical Hit): 15 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy] + 3 [Crit] = 23 damage
Avalugg woke up!

Crit (1-625): 6369/10000
Paralysis (1-1000): 4370/10000

Thunder Fang (Lugia): (7 [BP] - 1.5 [Stat Dif] + 3 [Strong Jaw] + 2 [Expert Belt]) * 1.5 = 16 damage, 5 energy

Crit (1-625): 9800/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Chansey suffers 2 damage for the hail
Tyranitar suffers 2 damage for the hail
Tyrantrum suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
Ice Body: 2 HP restored
Gravity for 1 more round

Erratic Weather: 3/4
Erratic Weather (Hail): Hail keeps falling!
Aggro threshold: 340
258
197
161
90
 

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