[WIN] Raging Shore (Normal) - Fort Colorcastle and jayelt413

While you were resting into your cabins on the ship, some unexpected rumors coming from outside put you on guard. Not long after, you hear a sailor yelling "We're under attack! The Bright Hope is under attack!". As you rush out on the deck, you see Wallace holding off the assault of several enraged Pokemon.
"Good of you to have come!", he says with an alarmed tone. "We're in jeopardy! Several swarms of hostile Pokemon are surrounding the ship! I've never seen anything like...". He doesn't make in time to finish speaking that a frenzied Archeops is upon him. The champion stares in fear as the prehistoric bird is about to strike him, but then, just in time, a blast of blue energy takes out the foe.
"Wallace!", shouts Lorien, running towards the group. "Is everything ok?". As the champion nods, the mysterious man turns his attention on you. "Whoever leaded this assault is not an ordinary Trainer. You must find the head of this charge, and seize it before the enemy overcomes the ship's resistance!".

You nod in agreement and leap beyond the ship, skipping the enemy lines and landing on the shore. As you look around yourselves, though, a voice suddenly calls you.
"You're not going anywhere, New Dawn filth! The Plan must not be interrupted!".
You make just in time to avoid the foe as he pounces upon you. You take one moment to study the strange creature.



"Who are you?", you ask, on your guard. "Are you the one behind this attack?".
"I'm not here to answer your puny questions", the creature sharply replies. "We're on a strict timetable, and no one can be allowed to interfere!"

For the sake of the Plan, you and your meddlesome allies must die!


HP 1350
Atk 6
Def 4
SpA 5
SpD 4
Spe 140
Size Class 3
Weight Class 4
23% Accuracy Boost

Abilities: Mountaineer, Compoundeyes


Fort Colorcastle's team:

Rotom [11AAFORTBOTAA11] (M)
Nature: Modest
Types: Electric (AWLAYS) / Ghost (Base)
Form Types: Flying (Spin) / Grass (Cut) / Fire (Heat) / Water (Wash) / Ice (Freeze)
Abilities: Levitate

Normal Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Machine Stats:
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Base Rank Total: 20
Spin: SC1 / WC2
Cut: SC2 / WC3
Heat: SC2 / WC3
Wash: SC3 / WC4
Freeze: SC4 / WC5

EC: N/A
MC: 0
AC: N/A

Moves:
Discharge
Charge
Trick
Thunder Wave
Confuse Ray
Shock Wave
Astonish
Double Team
Uproar
Thunder Shock

Pain Split
Ominous Wind
Foul Play
Electroweb
Signal Beam

Will-o-Wisp
Thunderbolt
Thunder
Hidden Power Fire
Volt Switch

(Raid Only)
Shadow Mend

FORM:
Air Slash
Leaf Storm
Overheat
Hydro Pump
Blizzard
---
18 Moves

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charizard [Regulus ag Sun] (M)
Nature: Timid (+Spe, +15% Acc, -Atk)
Type: Fire / Flying
Abilities: Blaze / Solar Power (UNLOCKED)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 115 (+15% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MegaX:

Type: Fire / Dragon
Abilities: Blaze / Solar Power / Tough Claws
HP: 100
Atk: 4 (-)
Def: 4
SpA: 5
SpD: 3
Spe: 115 (+15% Acc)
Size: 3
Weight: 5
BRT: 24

MegaY:

Type: Fire / Flying
Abilities: Blaze / Solar Power / Drought
HP: 100
Atk: 3 (-)
Def: 3
SpA: 7
SpD: 4
Spe: 115 (+15% Acc)
Size: 3
Weight: 4
BRT: 25

EC: 9/9
MC: 2
AC: 5/5

Moves: 60
Air Cutter
Air Slash
Beat Up
Bide
Blast Burn
Brick Break
Bulldoze
Counter
Crunch
Defog
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Giga Impact
Growl
Heat Wave
Hidden Power Electric
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Outrage
Overheat
Power-Up-Punch
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Smokescreen
Solar Beam
Steel Wing
Substitute
Thunder Punch
Toxic
Will-o-Wisp
Wing Attack

---
60 Moves


jayelt413's team:

Chandelure [F] [Jania]
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Ghost / Fire

[Abilities]
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body (Passive): This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator (Passive) [Hidden]: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.​
[Stats]
HP: 90
Atk: 1-
Def: 3
SpA: 6
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [33|X]
PHYSICAL
Astonish

SPECIAL
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power [Electric]
Night Shade
Overheat
Psychic
Shadow Ball
Shock Wave
Smog
Solar Beam

OTHER
Acid Armor
Confuse Ray
Endure
Imprison
Minimize
Pain Split
Power Split
Protect
Rest
Sleep Talk
Spite
Taunt
Trick Room
Will-O-Wisp

RAID
Shadow Mend​

Camerupt [M] [Krakatoa]
Nature: Quiet
Type: Fire / Ground

[Abilities]
Magma Armor (Passive)
Solid Rock (Passive)
Anger Point (Passive) (H) (Unlocked)
Sheer Force (Toggle) (Mega)​
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19​
[Mega Stats]
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 4
Weight Class: 7
Base Rank Total: 23​
EC: 6/6
MC: 10
AC: 5/5

[Moves] [51|80]
PHYSICAL
Body Slam
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Giga Impact
Iron Head
Magnitude
Rock Slide
Secret Power
Self-Destruct
Stone Edge
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Electric]
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Overheat
Snore
Solar Beam

OTHER
Amnesia
Endure
Focus Energy
Growl
Mimic
Nature Power
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Toxic
Will-O-Wisp
Yawn​
 
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JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Fort Colorcastle make sure you equip Rotom with a Rotom Heat Oven in your first post.


"No, the plan says you must be vanquished!"

Chandelure @ Inherited Bishop's Mallet | Mega Camerupt @ Cameruptite

Chandelure:
Trick Room - Fire Blast (Syclant)

Camerupt: [Mega Evolve] Eruption (Syclant) - Fire Blast (Syclant)

Fort Colorcastle these should be your orders for this round:
Round 1 Orders said:
Rotom @ Rotom Heat Oven @ Expert Belt: Will-o-Wisp (Syclant) - Hidden Power (Syclant)

Charizard @ Charizardite Y: [Mega Evolve] Reflect (All but Rotom-H) - Fire Blast (Syclant)
 
Rotom @ Rotom Heat Oven @ Expert Belt: Will-o-Wisp (Syclant) - Hidden Power (Syclant)

Charizard @ Charizardite Y: [Mega Evolve] Reflect (All but Rotom-H) - Fire Blast (Syclant)

do i even need to do anythink?
 
Round 1

Regulus and Krakatoa call upon the power of their trainer's Mega Stones to evolve. Syclant takes advantage of the intense sunlight summoned by the former to blast the latter with a beam of sunlight. However, this does not stop the team from crippling the enemy and retaliating with powerful Fire-type attacks.

|Spe 86| HP 90/En 91
HP 90 / Atk 2 / Def 4 / SpA 5 / SpD 4 / Spe 86 | SC 2 / WC 3
Ability: Levitate

|Spe 115| HP 98/En 73 (Reflect for 4 more actions)
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 92| HP 90/Energy 83 (Reflect for 4 more actions)
HP 90 / Atk 1 / Def 3 / SpA 6 / SpD 3 / Spe 92 (+10% Acc) | SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 17| HP 74/Energy 86 (Reflect for 4 more actions)
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

HP 1155/1350 [86% HP], Burned (4a)
Sun: 3 rounds left
Trick Room: 3 rounds left

Charizard evolved into Mega Charizard Y!
Drought: Sun for 4 rounds, 10 energy
Camerupt evolved into Mega Camerupt!
Syclant has Mountaineer!

Crit (1-625): 5892/10000
Solar Beam (Camerupt): 12 [BP] + 1.5 [Stat Dif] - 1 [Magma Armor] = 13 damage
Reflect: Charizard, Chandelure, and Camerupt are protected against physical attacks for 6 actions, 10 energy

Hit (1-8500): 7728/10000
Will-O-Wisp (Syclant): Syclant is burned, 6 energy

Crit (1-625): 1947/10000
Eruption (Syclant): (13 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun]) * 2.25 = 52 damage, 7 energy
Trick Room: Trick Room for 4 rounds, 10 energy

Solar Power: -1 HP
Syclant suffers 2 damage from the burn
--------------------------------------------------------------------------
Hit (1-9500): 3743/10000
Crit (1-625): 7886/10000

Fire Blast (Syclant): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 2.25 = 52 damage, 7 energy

Crit (1-625): 5888/10000
Hidden Power (Syclant): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 35 damage, 3 energy

Hit (1-9500): 9611/10000
Fire Blast (Syclant): missed, 7 energy

Crit (1-625): 8275/10000
Fire Blast (Syclant): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 52 damage, 7 energy

Crit (1-625): 8390/10000
SpD drop (1-1000): 6840/10000

Focus Blast (Camerupt): 12 [BP] + 1.5 [Stat Dif] - 1 [Magma Armor] = 13 damage

Sun for 3 more rounds
Trick Room for 3 more rounds
Solar Power: -1 HP
Syclant suffers 2 damage from the burn
Aggro threshold: 136
104[/COLOR]
52
39
 
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JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Slight adjustments..."

Chandelure @ Inherited Bishop's Mallet | Mega Camerupt @ Cameruptite

Chandelure:
Heat Wave - Mimic [Thunderbolt] (Rotom-H)

Camerupt: Heat Wave - Fire Blast (Syclant)

Fort Colorcastle these should be your orders for this round:
Round 1 Orders said:
Rotom @ Rotom Heat Oven @ Expert Belt: Thunderbolt (Syclant) - Hidden Power (Syclant)

Charizard @ Charizardite Y: Heat Wave - Fire Blast (Syclant)
Check my calcs if you need to, but these orders should trigger Whirlwind at the end of this round, so we're still going to be on pace.​
 
Rotom @ Rotom Heat Oven @ Expert Belt: Thunderbolt (Syclant) - Hidden Power (Syclant)

Charizard @ Charizardite Y: Heat Wave - Fire Blast (Syclant)


dude i know absolutely nothing about your plans...... :/ :\ :|
 
Round 2

The team attacks with all it can muster, while Syclant retaliates with a frigid blast of wind from its mouth. This enrages Krakatoa, but Syclant does not seem to care and proceed to tear the Camerupt apart.

Syclant: I'll sharpen my claws on your bones!

Nevertheless, the team keeps pressing, but the icy bug suddenly starts spinning in a deadly whirlwind of claws and fangs!

Syclant: Spirits of Rage, come to my aid!

At the same time, a gigantic sea serpent erupts from the water! You can do nothing but ready yourself to face its wrath.


HP 120
Atk 6
Def 4
SpA 3
SpD 5
Spe 94
Size Class 6
Weight Class 6
11% Accuracy Boost


Ability: Moxie


|Spe 86| HP 90/En 82
HP 90 / Atk 2 / Def 4 / SpA 5 / SpD 4 / Spe 86 | SC 2 / WC 3
Ability: Levitate

|Spe 115| HP 96/En 60 (Reflect for 2 more actions)
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 92| HP 89/Energy 72 (Reflect for 2 more actions)
HP 90 / Atk 1 / Def 3 / SpA 6 / SpD 3 / Spe 92 (+10% Acc) | SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 17| HP 43/Energy 73 (Reflect for 2 more actions, +6 Attack)
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

HP 897/1350 [86% HP], Whirlwind
HP 120/120 [100% HP]
Sun: 3 rounds left
Trick Room: 3 rounds left

Crit (1-625): 3662/10000
Heat Wave (Syclant): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 2.25 = 50 damage, 6 energy

Crit (1-625): 247/10000
Paralysis (1-1000): 3443/10000

Thunderbolt (Syclant, Critical Hit): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit] = 17 damage, 6 energy

Crit (1-625): 1175/10000
Heat Wave (Syclant): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Inherited Bishop's Mallet] + 3 [Sun]) * 2.25 = 52 damage, 6 energy

Crit (1-625): 8622/10000
Heat Wave (Syclant): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 50 damage, 6 energy
Frost Breath (Camerupt, Critical Hit): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] + 3 [Crit] = 13 damage
Anger Point: +6 Attack

Crit (1-625): 5893/10000
Shred (Camerupt): (12*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Magma Armor] - 3 [Burn]) * 0.67 = 7 damage

Solar Power: -1 HP
Syclant suffers 2 damage from the burn
--------------------------------------------------------------------------
Hit (1-9500): 9579/10000
Fire Blast (Syclant): missed, 7 energy

Crit (1-625): 6450/10000
Hidden Power (Syclant): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 35 damage, 3 energy
Chandelure does not know Mimic!

Crit (1-625): 3417/10000
Struggle (Syclant): 5 [BP] - 4.5 [Stat Dif] = 1 damage, 1 recoil, 5 energy

Crit (1-625): 4928/10000
Fire Blast (Syclant): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 52 damage, 7 energy

Crit (1-625): 3293/10000
SpD drop (1-1000): 8694/10000

Earth Power (Camerupt): (9 [BP] + 1.5 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock]) * 1.5 = 11 damage

Sun for 2 more rounds
Trick Room for 2 more rounds
Solar Power: -1 HP
Syclant suffers 2 damage from the burn

Syclant enters its Whirlwind state, making him immune to any form of damage and healing him from all status and afflictions. In this form Syclant can't attack, but it will instead deal the equivalent of a 3 BP, Physical Ice-type attack to every foe each action
Syclant heals from burn!
A Gyarados spawns!
Aggro threshold: 201
154
154
95
53
 
cmy: shadow mend (gyarados) ~ thunderbolt (mcam)
rotom: rock wrecker (syclant) ~ Frenzy Plant (Gyarados-mega)


ok that's not serious lmao
will edit into real orders later


cmy: chill ~ hp electricity (gyarad0s)
rotom: shadow Mend (mcamerupt) [19/20 durability] ~ IMMAFIRINMAHTHUNDERBOLT (gyarados)


._. almost c/p'd a clefairy into these orders lmao
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Well that was bad...
Wait until his orders are proper to ref please.

Mega Camerupt: Mimic [Thunderbolt] (Rotom-H) - Thunderbolt (Gyarados)
Chandelure: Will-o-Wisp (Gyarados) - Shadow Mend (Mega Camerupt)
 
Round 3

Taking advantage of the blazing sunrays weaking Gyarados's threat, the Rotom takes it on and buys the team some time to heal Krakatoa while still wearing down the sea serpent. However, Syclant's deathly whirlwind chews through the raid mercilessly...

|Spe 86| HP 54/Energy 62
HP 90 / Atk 2 / Def 4 / SpA 5 / SpD 4 / Spe 86 | SC 2 / WC 3
Ability: Levitate

|Spe 115| HP 72/Energy 68
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 92| HP 77/Energy 53
HP 90 / Atk 1 / Def 3 / SpA 6 / SpD 3 / Spe 92 (+10% Acc) | SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 17| HP 69/Energy 61 (+4 Attack, Mimic (Thunderbolt))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

HP 897/1350 [86% HP], Whirlwind
HP 24/120 [20% HP], Burned (4a)
Sun: 1 round left
Trick Room: 1 round left

Mimic (Rotom-H): Camerupt learned Thunderbolt, 5 energy
Shadow Mend (Mega Camerupt): 20 HP restored, 14 energy

Hit (1-9500): 8335/10000
Will-O-Wisp (Gyarados): Gyarados is burned, 6 energy

Crit (1-625): 6987/10000
Thrash (Rotom): 12 [BP] + 3 [Stat Dif] - 3 [Burn] = 12 damage
Chill: Restores 12 energy
Syclant used Whirlwind!
Rotom: (3 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.67 = 6 damage
Charizard: 3*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 10 damage
Chandelure: (3*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 6 damage
Camerupt: 3*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Magma Armor] = 7 damage


Gyarados suffers 2 damage from the burn
Solar Power: -1 HP
--------------------------------------------------------------------------
Crit (1-625): 5196/10000
Thunderbolt (Gyarados): (9 [BP] + 2.5 [Stat Dif] + 2 [Sheer Force]) * 2.25 = 30 damage, 7 energy

Crit (1-625): 8153/10000
Paralysis (1-1000): 4957/10000

Thunderbolt (Gyarados): (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 = 32 damage, 6 energy
Shadow Mend (Camerupt): 20 HP restored, 13 energy

Crit (1-625): 1857/10000
Waterfall (Rotom): (8 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn] - 3 [Sun]) * 1.5 = 12 damage

Crit (1-625): 119/10000
Hidden Power (Gyarados): (6 [BP] + 2.5 [Stat Dif] + 2 [Solar Power] + 3 [Crit]) * 2.25 = 30 damage, 4 energy

Syclant used Whirlwind!
Rotom: (3 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.67 = 6 damage
Charizard: 3*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 10 damage
Chandelure: (3*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 6 damage
Camerupt: 3*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Magma Armor] = 7 damage


Sun for 1 more round
Trick Room for 1 more round
Gyarados suffers 2 damage from the burn
Solar Power: -1 HP
Aggro threshold: 201
154
154
95
53
Aggro threshold: 68
52
30
30
24
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Mega Camerupt: Thunderbolt (Gyarados) - Heat Wave (Syclant)
Chandelure: Flamethrower (Syclant) - Heat Wave (Syclant)
 
rotom: Will oh Wisp syclant ~ HP Fire syclant
IF gyarados is not KO'd when you are to attack it, THEN thunderbolt (gyarados)
cmy: fire blast syclant ~ heat wave syclant
 
Last edited:
Round 4

Krakatoa puts down Gyarados, causing Syclant to stop its spinning attack and allowing the raid to strike back at it once again. However, this causes the icy bug's attention to shift to Regulus. Lacking the Camerupt's natural bulk, the Charizard is severely maimed as the opponent ravages it with sharpened rocks before moving it to cut it down.

Syclant: You're going to leave in pieces!

The Charizard actually survives the onslaught, but with the team's field effects fading, it looks like the odds may turn against him soon.

|Spe 86| HP 54/Energy 53
HP 90 / Atk 2 / Def 4 / SpA 5 / SpD 4 / Spe 86 | SC 2 / WC 3
Ability: Levitate

|Spe 115| HP 11/Energy 54 (Blaze)
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 92| HP 77/Energy 41
HP 90 / Atk 1 / Def 3 / SpA 6 / SpD 3 / Spe 92 (+10% Acc) | SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 17| HP 69/Energy 48 (+2 Attack, Mimic (Thunderbolt))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

HP 591/1350 [44% HP], Burned (4a)
HP 0/120 [0% HP]
Sun: expired
Trick Room: expired

Crit (1-625): 5556/10000
Thunderbolt (Gyarados): (9 [BP] + 2.5 [Stat Dif] + 2 [Sheer Force]) * 2.25 = 30 damage, 7 energy
Gyarados fainted!
Syclant stops Whirlwind!

Hit (1-8500): 4815/10000
Will-O-Wisp (Syclant): Syclant is burned, 6 energy

Crit (1-625): 3777/10000
Flamethrower (Syclant): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Inherited Bishop's Mallet] + 3 [Sun]) * 2.25 = 50 damage, 6 energy

Crit (1-625): 3377/10000
Fire Blast (Syclant): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 52 damage, 7 energy

Crit (1-1250): 9350/10000
Stone Edge (Charizard): (10 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 2.25 = 26 damage

Syclant suffers 2 damage from the burn
Solar Power: -1 HP
--------------------------------------------------------------------------
Crit (1-625): 6730/10000
Heat Wave (Syclant): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 2.25 = 50 damage, 6 energy

Crit (1-625): 91/10000
Hidden Power (Syclant, Critical Hit): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun] + 3 [Crit]) * 2.25 = 42 damage, 3 energy

Crit (1-625): 1687/10000
Heat Wave (Syclant): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Inherited Bishop's Mallet] + 3 [Sun]) * 2.25 = 52 damage, 6 energy

Crit (1-625): 284/10000
Heat Wave (Syclant, Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun] + 3 [Crit]) * 2.25 = 56 damage, 7 energy

Crit (1-1250): 5010/10000
Stone Edge (Charizard): (10 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 2.25 = 26 damage

Crit (1-625): 2907/10000
Shred (Charizard): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif] - 3 [Burn]) * 0.44 = 7 damage

Sun expired
Trick Room expired
Syclant suffers 2 damage from the burn
Solar Power: -1 HP
Aggro threshold: 341
262
204
137
155
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Alright, I'm taking back my train!
Thank god for weird raid mechanics.

Mega Camerupt: Flame Burst (Syclant) - Flame Burst (Syclant)
Chandelure: Trick Room - Protect (Mega Charizard Y)

Fort Colorcastle use these orders, no deviation please
Time to save this shit orders said:
Rotom-H: Hidden Power (Syclant) - Shadow Mend (Mega Charizard Y)
Mega Charizard Y: Protect - Sunny Day
EDIT: Grr, let me check this over again
 
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Alright, I'm taking back my train!
Thank god for weird raid mechanics.

Mega Camerupt: Flame Burst (Syclant) - Flame Burst (Syclant)
Chandelure: Trick Room - Heat Wave

Fort Colorcastle use these orders, no deviation please

This round is all about righting the ship again. So we heal MCY up to an HP that can survive Whirlwind damage, while we prepare to release the safeties after we down Gyarados again. M-Cam steals threat back after 2x Flame Burst, so Syclant won't be nuking down MCY this round.
No Sun?
 
Sorry but, as I've explained on IRC, I've got to hotfix "Protect allies" out because it can lead to potentially gamebreaking plays. Please fix your orders.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
*releases a very exasperated sigh*

"This ought to do the trick then..."

Mega Camerupt: Flame Burst (Syclant) - Flame Burst (Syclant)
Chandelure: Trick Room - Taunt (Syclant)

Fort Colorcastle use these:
These fix our shit said:
Rotom-H: Chill - Shadow Mend (Mega Charizard Y)
Mega Charizard Y: Protect - Sunny Day
 
Round 5

Regulus shields itself from Syclant's rage, giving Jania enough time to turn the tables on the foe and drawing its attention with a defiant gesture. However, the icy bug promptly retaliates with a powerful quake, but Jjayyfeather's Pokemon soak the blow surprisingly well

|Spe 86| HP 54/Energy 51
HP 90 / Atk 2 / Def 4 / SpA 5 / SpD 4 / Spe 86 | SC 2 / WC 3
Ability: Levitate

|Spe 115| HP 30/Energy 28 (Blaze)
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 92| HP 63/Energy 24
HP 90 / Atk 1 / Def 3 / SpA 6 / SpD 3 / Spe 92 (+10% Acc) | SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 17| HP 62/Energy 36 (Mimic (Thunderbolt))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

HP 517/1350 [39% HP], Burned (2a)
Sun: 3 rounds left
Trick Room: 3 rounds left

Protect: 7 energy
Stone Edge (Charizard): Charizard protected itself!
Protect: 26 damage prevented, 10 energy
Chill: Restores 12 energy

Crit (1-625): 8813/10000
Flame Burst (Syclant): (7 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 32 damage, 4 energy
Trick Room: Trick Room for 4 rounds, 10 energy

Syclant suffers 2 damage from the burn
--------------------------------------------------------------------------
Crit (1-625): 248/10000
Flame Burst (Syclant, Critical Hit): (7 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 38 damage, 4+4 energy

Shadow Mend (Charizard): 20 HP restored, 14 energy
Taunt (Syclant): Syclant is taunted, 7 energy
Sunny Day: Sunny Day for 4 rounds, 9 energy
Earthquake (Rotom): immune
Earthquake (Charizard): immune

Crit (1-625): 5847/10000
Earthquake (Chandelure): (10*0.75 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage

Crit (1-625): 2212/10000
Earthquake (Camerupt): (10*0.75 [BP] + 3 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock] - 3 [Burn]) * 1.5 = 7 damage

Sun for 3 more rounds
Trick Room for 3 more rounds
Syclant suffers 2 damage from the burn
Solar Power: -1 HP
Aggro threshold: 582
447
344
262
157
 
Round 6

The team stays relatively quiet a bit more, allowing the Chandelure to escape Syclant's attention and the Camerupt to step forward. Syclant welcomes the fiery camel with a frigid storm, before moving in to tear him apart:

Syclant: You're going to leave in pieces!

But right as the squad's offense is about to start kicking in again, Syclant begins spinning viciously once more!

Syclant: Spirits of Rage, come to my aid!

And like before, a massive sea leviathan emerges from the tides, brimming with anger!


HP 120
Atk 6
Def 4
SpA 3
SpD 5
Spe 94
Size Class 6
Weight Class 6
11% Accuracy Boost


Ability: Moxie


|Spe 86| HP 54/Energy 41 (+1 Sp. Defense, Charge for 4 more actions)
HP 90 / Atk 2 / Def 4 / SpA 5 / SpD 4 / Spe 86 | SC 2 / WC 3
Ability: Levitate

|Spe 115| HP 15/Energy 33 (Blaze)
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 92| HP 39/Energy 27
HP 90 / Atk 1 / Def 3 / SpA 6 / SpD 3 / Spe 92 (+10% Acc) | SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 17| HP 34/Energy 44 (Mimic (Thunderbolt))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

HP 384/1350 [29% HP], Whirlwind
HP 120/120 [100% HP]
Sun: 2 rounds left
Trick Room: 2 rounds left

Chill: Restores 12 energy
Charge: +1 Sp. Defense, Charge for 6 actions, 7 energy
Minimize: Threat reduced by 30%, 9 energy
Chill: Restores 12 energy
Earthquake (Rotom): immune
Earthquake (Charizard): immune

Crit (1-625): 3153/10000
Earthquake (Chandelure): (10*0.75 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage

Crit (1-625): 1708/10000
Earthquake (Camerupt): (10*0.75 [BP] + 3 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock] - 3 [Burn]) * 1.5 = 7 damage

Syclant suffers 2 damage from the burn
Solar Power: -1 HP
--------------------------------------------------------------------------
Crit (1-625): 2830/10000
Flame Burst (Syclant): (7 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun]) * 2.25 = 38 damage, 4 energy

Crit (1-625): 8906/10000
Hidden Power (Syclant): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 35 damage, 3 energy
Chill: Restores 12 energy

Crit (1-625): 4069/10000
Fire Blast (Syclant): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Blaze] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 56 damage, 7 energy

Targets: 3/3, 2/2
Crit (1-625): 8497/10000

Blizzard (Charizard): 11*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage

Crit (1-625): 7752/10000
Blizzard (Chandelure): (11*0.75 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 9658/10000
Blizzard (Camerupt): 11*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 12 damage

Crit (1-625): 933/10000
Shred (Camerupt): (12 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Magma Armor] - 3 [Burn]) * 0.67 = 9 damage

Sun for 2 more rounds
Trick Room for 2 more rounds
Syclant suffers 2 damage from the burn
Syclant heals from the burn

Solar Power: -1 HP

Syclant enters its Whirlwind state, making him immune to any form of damage and healing him from all status and afflictions. In this form Syclant can't attack, but it will instead deal the equivalent of a 3 BP, Physical Ice-type attack to every foe each action
A Gyarados spawns!
Aggro threshold: 546
420
318
313
196
 

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