[Won by Lord Jesseus] Battle! Lord Jesseus vs Orkonaut (Ref: Zarator)

2v2 Doubles
DQ time: 2 days
Restricted moves: 5 uses of Chill, no recovery moves.

Arena: The Distortion World

A mass of "islands" floating in mid air, each with it's own randomised direction of gravity. This gravity however is easy to overcome, and leaping from island to island is easy but potentially dangerous, as the sudden change of physics can injure or confuse the Pokemon in question.
Switch = KO
Items Disabled
One Ability

Lord Jesseus sends out Sigma the Machoke and Iota the Gastly!



Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***** (+1)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 45

EC: 4/6
MC: 1
DC: 3/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter



Gastly(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

EC: 2/9
MC: 2
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)


Orkonaut sends out Victory the Staryu and Jitterbug the Trapinch!


Staryu(*) Victory
Nature:Modest (Add * to Special Attack; Subtract * from Attack*)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Abilities
Illuminate:
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW):
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (Locked)

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)

Hydro Pump (*)
Cosmic Power (*)
Light Screen (*)

EC: 0/6
MC:0
DC:0/5



Trapinch (*), Jitterbug
Nature: Serious (Neutral)

Type:Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Abilites:
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap:
Type: Innate
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.(LOCKED)


Attacks:
Bite (*)
Sand Attack (*)
Faint Attack (*)
Sand Tomb (*)

Focus Energy (*)
Fury Cutter (*)
Quick Attack (*)

Earthquake (*)
Toxic (*)
Rest (*)


Orkonaut goes first now.


Battle on heroes!
 
Alright Victory! You'll be the Natural Cure for this team! Set up a Light Screen to start off! Then, Cosmic Power, and Hydro Pump that Machoke!
Stay close to Jitterbug, he needs that Light Screen too.

Jitterbug, let's use your Hyper Cutter offense! I want you to Bite that Ghastly, Focus Energy, and Bite that Ghastly again!

Staryu: Light Screen>Cosmic Power> Hydro Pump
Trapinch: Bite> Focus Energy> Bite

EDIT: Neat, looks like youre right.
 
Um Orkonaut, Staryu isn't Psychic type, he's pure water.

Ok Iota, I want you to start by firing a Will-o-Wisp - at Machoke! We're trying to activate guts Sigma, so if it looks like its about to miss, try to be hit by it, even if it wastes your action. If it hits nicely though, run up to Staryu and Thunderpunch it.
Next, I want Iota to Disable Trapinch's bite so it can't attack later. Meanwhile, Sigma, I want you to pick up Staryu and Vital Throw it to another island, following if possible.
Iota, finish up by firing another Will-o-Wisp at Trapinch, while Sigma uses Revenge on that distant Staryu.

Iota: Will-o-Wisp (Machoke) ~ Disable (Trapinch's Bite) ~ Will-o-Wisp (Trapinch)
Sigma: Thunderpunch (Staryu)/Get hit by Will-o-Wisp ~ Vital Throw (Staryu) ~ Revenge (Staryu)
 

HP: 100
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

Ability: Guts
Energy: 100%
Status: None



HP: 90
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

Ability: Levitate
Energy: 100%
Status: None

HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Ability: Natural Cure
Energy: 100%
Status: None

HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Ability: Hyper Cutter
Energy: 100%
Status: None

The Trapinch starts the match immediately by charging his opponent!... Well, on second thought, let's pay attention to what else happens around the field while he covers the distance, shall we?

Iota decides to play a nasty trick at his friend, sending lil' blue orbs to burn him with Will-o-wisp. Angered and furious, Sigma shows off his Guts and charges towards the first enemy available. Which happens to be Victory! The cute star summons a flashy Light Screen, but the big bad Machoke easily bypasses it and mashes the Staryu with a powerful Thunderpunch. The Gastly meanwhile laughs loudily, but he should better pay attention to his back. From behind, Jitterbug grabs his gaseous body and squeezes it hard with his Bite!

The Gastly suddendly realizes he's not alone, and opts for erasing that nasty technique from the Trapinch's memory altogether, Disabling it. Jitterbug seems to not care about it, and charges himself with a Focus Energy. On the other side of the field, Victory tries to fortify himself with Cosmic Power, but the Vital Throw Sigma carefully aims at him still stings painfully.

Iota looks to further cripple his opponent and burns him as well with another Will-o-Wisp! In the meantime, the Trapinch simply stands still, wondering what he was gonna do next... Thankfully for him, Victory is more lucid and manages to blast his foe with a high-pressured Hydro Pump. However, the Machoke retaliates violently and takes Revenge for the pain suffered on the Staryu himself!

HP: 77
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

Ability: Guts
Energy: 83%
Status: Burned



HP: 76
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

Ability: Levitate
Energy: 100%
Status: None

HP: 33
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Ability: Natural Cure
Energy: 78%
Status: Light Screen for (3) actions, +1 Def, +1 SpD

HP: 88
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Ability: Hyper Cutter
Energy: 91%
Status: Burned, Disabled from using Bite for (4) actions​

Calculations
Will-o-Wisp: Burned Machoke, 6 energy
Light Screen: conjures Light Screen for (6) actions, 8 energy
Thunderpunch: (8 [AP] + 4.5 [Stat Dif] + 2 [Guts]) * 1.5 = 22 damage, 6 energy
Bite: (6 [AP] + 3 [Stat Dif]) * 1.5 = 14 damage, 4 energy
------------------------------------------------------------------
Disable: Trapinch's Bite is Disabled for (6) actions, 6 energy
Cosmic Power: +1 Def, +1 SpD, 7 energy
Focus Energy: Trapinch gets pumped up for (6) actions, 5 energy
Vital Throw: 7 [AP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Guts] - 1.5 [Stage Dif] = 15 damage, 4 energy
-------------------------------------------------------------------
Will-o-wisp: Burned Trapinch, 6+4 energy
Hydro Pump: 12 [AP] + 3 [STAB] + 1.5 [Stat Dif] = 17 damage, 7 energy
Revenge: 6*2 [AP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Guts] - 1.5 [Stage Dif] = 20 damage, 7 energy

Lord Jesseus goes first now.​
 
Ok. Hopefully that Vital Throw got Staryu far enough away to prevent the effect of Light Screen on Trapinch, so we're going to use this to fire a Shadow Ball at the exposed insect, courtesy of Iota. Sigma, you concetrate on finishing Staryu. Go at him with another Vital Throw, once again to keep it away from Trapinch.
Then I want Iota to use Confuse Ray on Trapinch, that should mess him up a little. Meanwhile Sigma should Thunderpunch Staryu, or Revenge if he attacks you.
For the final action, another Shadow Ball from Iota to put Trapinch in his place. Sigma, if Staryu is still kicking, put an end to it with Thunderpunch, otherwise use Ice Punch on Trapinch.

Iota: Shadow Ball (Trapinch) ~ Confuse Ray (Trapinch) ~ Shadow Ball (Trapinch)
Sigma: Vital Throw (Staryu) ~ Thunderpunch/Revenge (Staryu) ~ Thunderpunch (Staryu)/Ice Punch (Trapinch)
 
Let's crush em! Victory, smash that Machoke with a Hydro Pump! The Cosmic Power!, if youre still around, hit that Machoke with another Hydro Pump!

Trapinch, youre in kind of a bad spot. Earthquake the Machoke, Then Sand Tomb the Ghastly to slow him down, and Earthquake the Machoke one last time.

Victory: Hydro Pump > Cosmic Power > Hydro Pump
Trapinch: Earthquake > Sand Tomb> Earthquake
 

HP: 77
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

Ability: Guts
Energy: 83%
Status: Burned




HP: 76
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

Ability: Levitate
Energy: 78%
Status: None

HP: 33
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Ability: Natural Cure
Energy: 78%
Status: Light Screen for (3) actions, +1 Def, +1 SpD

HP: 88
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Ability: Hyper Cutter
Energy: 91%
Status: Burned, Disabled from using Bite for (4) actions
Iota decides to finally go on the offense against Jitterbug, and fires off a gloomy Shadow Ball towards him. The dark sphere is partially filtered by the Light Screen, but it still lands a solid hit on his target. Meanwhile, Victory attempts to keep the distance by firing a pressured Hydro Pump at the Machoke, but the hit misses the target! The same cannot be said for Jitterbug, who causes a massive Earthquake all over the place. Iota manages to ignore his effects since he comfortably levitates in air, but Victory and Sigma are not as lucky - although the Trapinch's burn severely reduces the power of the attack. Speaking of Sigma, the Machoke took his time, and now strikes without fail the Staryu with a vicious Vital Throw.

Now the Gastly reverts to his sneaky ways, and opts for playing with Jitterbug's mind via Confuse Ray. Luckily for the Trapinch, the weird light only induces slight confusion, for (1) action. Meanwhile, desperate and severely weakened, the Staryu attempts to fortify himself with Cosmic Power, but Sigma finally puts him out of his misery with a Thunderpunch! Seeing the friend falling probably clear Jitterbug's thoughts, but yet his Sand Tomb doesn't manage to trap Gastly as intended.

Now the Trapinch is alone, and Lord Jesseus' team focuses on him. Iota targets him with another Shadow Ball, yet again filtered by the Light Screen. The same screen, however, is useless against Sigma's chilled Ice Punch, which courses through Jitterbug's tiny body with violent shudders.
The Trapinch attempts to retaliate with another Earthquake, but the Gastly comfortably avoids it - courtesy of Levitate - while Sigma does not seem annoyed much by the quakes. At the same time, the Light Screen finally shatters, leaving Jitterbug defenseless against Iota's assault...


HP: 57
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

Ability: Guts
Energy: 69%
Status: Burned




HP: 76
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

Ability: Levitate
Energy: 64%
Status: None

HP: 0
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Ability: Natural Cure
Energy: N/A
Status: Knocked Out

HP: 42
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Ability: Hyper Cutter
Energy: 66%
Status: Burned, Disabled from using Bite for (1) action​


Calculations:
Shadow Ball: 8 [AP] + 3 [STAB] + 3 [Stat Dif] - 5 [Light Screen] = 9 damage, 5 energy
Hydro Pump: miss, 7 energy
Earthquake on Staryu: (10 [AP] + 3 [STAB] + 3 [Stat Dif] - 1.5 [Stage Dif]) * 0.5 = 7 damage, 6 energy
Earthquake on Machoke: (10 [AP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.5 = 7 damage, 6 energy
Vital Throw: 7 [AP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Guts] - 1.5 [Stage Dif] = 15 damage, 4 energy
----------------------------------------------------------------
Confuse Ray: Slight confusion for (1) action, 4 energy
Cosmic Power: +1 Def, +1 SpD, 7 energy
Thunderpunch: (8 [AP] + 4.5 [Stat Dif] + 2 [Guts]) * 1.5 - 3 [Stage Dif] = 19 damage, 5 energy
Sand Tomb: missed, 3 energy
------------------------------------------------------------------
Shadow Ball: 8 [AP] + 3 [STAB] + 3 [Stat Dif] - 5 [Light Screen] = 9 damage, 5 energy
Ice Punch: (8 [AP] + 4.5 [Stat Dif] + 2 [Guts]) * 1.5 = 22 damage, 5 energy
Earthquake on Machoke: (10 [AP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.5 = 7 damage, 6+4 energy
 
Sorry Victory, I failed you.
Let's see how much damage we can do on the way out! Faint Attack the Ghastly, Earthqauke, and then Faint Attack that Ghastly again.
You did good, Jitterbug.
 

HP: 57
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

Ability: Guts
Energy: 69%
Status: Burned





HP: 76
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

Ability: Levitate
Energy: 64%
Status: None



HP: 42
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Ability: Hyper Cutter
Energy: 66%
Status: Burned, Disabled from using Bite for (1) action


Jitterbug desperately attempts to react to the immediate disadvantage he found himself in, but Iota and Sigma are faster. The Gastly blasts him with a Shadow Ball, while the Machoke follows up with a frigid Ice Punch. The chilling touch is too cold, and ends up freezing the poor Trapinch. Iota grins maliciously, and finish him with another Shadow Ball.


HP: 57
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

Ability: Guts
Energy: 69%
Status: Burned




HP: 76
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

Ability: Levitate
Energy: 64%
Status: None



HP: 42
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Ability: Hyper Cutter
Energy: 66%
Status: Burned, Disabled from using Bite for (1) action
Calculations:
Shadow Ball: 8 [AP] + 3 [STAB] + 3 [Stat Dif] = 14 damage, 5 energy
Ice Punch: ( 8 [AP] + 4.5 [Stat Dif] + 2 [Guts]) * 1.5 = 22 damage, 5 energy, Freeze status
----------------------------------------------------------
Shadow Ball: 8 [AP] + 3 [STAB] + 3 [Stat Dif] = 14 damage, 5+4 energy


Congratulations, Lord Jesseus, on your success!
Here are the rewards:

Trainer Counters:

Lord Jesseus: 2
Orkonaut: 2

Referee Counters:

Zarator: 2

Pokémon Counters:

Gastly: 1 MC, 1 EC, 1 KO
Machoke: 1 MC, 1 EC, 1 DC, 1 KO
Staryu: 1 MC, 1 EC, 1 DC
Trapinch: 1 MC, 1 EC​
 

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