wow such haste: Eternal Drifter vs. P2X7! (1 vs 1 Singles)

The title is interesting, considering how long it took me to put this thread up. Anywaaaay...

The Rules:
1 VS 1 LC Singles
2 day DQ
all abilities
Training items
2 subs
2 chills/recovers
asb arena
And now, the Pokemon!

Eternal Drifter's Eternal Grifter:

Rakka (Male Fennekin)
Timid Nature
Type: Fire
Abilities:
Blaze:
(Passive)
Magician (Hidden Ability: LOCKED!): (Passive)
HP: 90
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Accuracy Bonus: +16%
EC: 0/9
MC: 0
AC: 0/5
Attacks: (18 Moves Known)
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Heat Wave
Hypnosis
Magic Coat
Wish
Toxic
Protect
Safeguard
Solar Beam
Thief
Power-Up Punch


P2X7's P0K3M0N:

Ralts [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/9
MC: 0
DC: 3/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Dazzling Gleam


Goomy [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Locked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5

Moves:

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation


Cawdet [Gilligan] (M)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 102 (101.2) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport

TM Moves:
Protect
Roost
Smack Down
Brick Break
Surf


Flow of the Match:
the usual

Eternal Drifter automatically sends out Rakka (equip a hold item with your orders), so P2X7 will start this match off!
 

Ralts [Guinevere] @ Exp. Share

Psyshock - Thunderbolt - Psyshock
IF Fennekin is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
 
Round 1: many hax

the rulz:
1 VS 1 LC Singles
2 day DQ
all abilities
Training items
2 subs
2 chills/recovers
asb arena

Rakka (Male Fennekin)
HP: 90
Energy: 100
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Boosts: +16% Acc
Other: +1 MC


Ralts [Guinevere] (F)
HP: 90
Energy: 100
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Boosts: none
Other: +1 MC


Round 1 Begin!

Someone is burning
And the other's paralyzed
And got critted; ouch

confucius doge say:
many hands, such light, so work
very brightness; wow

End Round 1


Rakka (Male Fennekin)
HP: 56
Energy: 80
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Boosts: +16% Acc
Other: +1 MC, Paralyzed (10%)


Ralts [Guinevere] (F)
HP: 41
Energy: 83
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Boosts: none
Other: +1 MC, Burned


Heat Wave (Fennekin) [Crit Roll: 8967, Burn Roll: 421; no crit, burn]
(10 + 3 + 4.5 – 3) * 1 = 14.5 damage
Ralts was burned!
EN Cost: 6

Psyshock (Ralts) [Crit Roll: 8387; no crit]
(8 + 3 + 3 – 3) * 1 = 11 damage
EN Cost: 5

Post-Action:
-2 HP (Ralts)


Solar Beam (Fennekin) [Success]
Fennekin took in sunlight!

Thunderbolt (Ralts) [Crit Roll: 1023, Para Roll: 772; no crit, para]
(9 + 3 – 3) * 1 = 9 damage
Fennekin was paralyzed! (15%)
EN Cost: 7

Solar Beam (Fennekin) [Full Para Roll: 6327, Crit Roll: 6834; no full para, no crit]
(12 + 4.5 – 3) * 1 = 13.5 damage
EN Cost: 8

Post-Action:
-2 HP (Ralts)


Psyshock (Ralts) [Crit Roll: 310; crit]
(8 + 3 + 3 + 3 – 3) * 1 = 14 damage
EN Cost: 5

Heat Wave (Fennekin) [Full Para Roll: 4594, Crit Roll: 4415; no full para, no crit]
(10 + 3 + 4.5 – 3) * 1 = 14.5 damage
EN Cost: 6

Post-Action:
-2 HP (Ralts)


End of Round:
Fennekin: 34 damage, -20 EN, Paralyzed (10%)
Ralts: 49 damage, -17 EN, Burned


Eternal Drifter, you're up!
 
Let's keep at this... my classes have really distracted me recently...

Rakka:
Action 1: Heat Wave
Action 2: Solar Beam
Action 3: Heat Wave

IF successful Protective/Evasive action, Lucky Chant the first instance and Howl all other instances.
 
In too big of a hurry to calc, so...

Mind Scramble (Confusion + Psychic combo) - Cooldown (Mind Scramble) - Psyshock
 
Round 2: very illegal

rulz pls:
1 VS 1 LC Singles
2 day DQ
all abilities
Training items
2 subs
2 chills/recovers
asb arena

Rakka (Male Fennekin)
HP: 56
Energy: 80
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Boosts: +16% Acc
Other: +1 MC, Paralyzed (10%)


Ralts [Guinevere] (F)
HP: 41
Energy: 83
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Boosts: none
Other: +1 MC, Burned


Round 2 Begin!

When merging Psychic and Confusion,
Do your best to avoid the illusion
That Psychic Ralts has got
When Psychic it has not.
<this is where you insert the conclusion>

End Round 2


Rakka (Male Fennekin)
HP: 29
Energy: 68
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Boosts: +16% Acc
Other: +1 MC


Ralts [Guinevere] (F)
HP: 6
Energy: 70
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Boosts: none
Other: +1 MC, Burned


Confusion (Ralts) [Crit Roll: 5074, Confusion Roll: 9265; no crit, no confusion]
(5 + 3 + 3 – 3) * 1 = 8 damage
EN Cost: 2

Heat Wave (Fennekin) [Full Para Roll: 9926, Crit Roll: 4619; no full para, no crit]
(10 + 3 + 4.5 – 3) * 1 = 14.5 damage
EN Cost: 10

Post-Action:
-2 HP (Ralts)


Solar Beam (Fennekin) [Full Para Roll: 438; full para]
Fennekin’s paralysis stage fell! (5%)
EN Cost: 0

Confusion (Ralts) [Crit Roll: 7583, Confusion Roll: 2115; no crit, no confusion]
(5 + 3 + 3 – 3) * 1 = 8 damage
EN Cost: 6

Post-Action:
-2 HP (Ralts)


Psyshock (Ralts) [Crit Roll: 4024; no crit]
(8 + 3 + 3 – 3) * 1 = 11 damage
EN Cost: 5

Heat Wave (Fennekin) [Full Para Roll: 991, Crit Roll: 6878; no full para, no crit]
(10 + 3 + 4.5 – 3) * 1 = 14.5 damage
EN Cost: 6

Post-Action:
-2 HP (Ralts)

End of Round:
Fennekin: 27 damage, -12 EN
Ralts: 35 damage, -13 EN, Burned


P2X7, let's end this!
 
Round 3: wow

very rules:
1 VS 1 LC Singles
2 day DQ
all abilities
Training items
2 subs
2 chills/recovers
asb arena

Rakka (Male Fennekin)
HP: 29
Energy: 68
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Boosts: +16% Acc
Other: +1 MC


Ralts [Guinevere] (F)
HP: 6
Energy: 70
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Boosts: none
Other: +1 MC, Burned


Round 3 Begin!

this song is relevant imo

End Round 3


Rakka (Male Fennekin)
HP: 18
Energy: 60
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 69 (+)
Size Class: 1
Weight Class: 1
Boosts: +16% Acc
Other: +1 MC, +1 KOC


Ralts [Guinevere] (F)
HP: -8
Energy: 61
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Boosts: none
Other: +1 MC, Burned


Solar Beam (Fennekin) [Success]
Fennekin took in sunlight!

Psyshock (Ralts) [Crit Roll: 1354; no crit]
(8 + 3 + 3 – 3) * 1 = 11 damage
EN Cost: 9

Solar Beam (Fennekin) [Crit Roll: 7263; no crit]
(12 + 4.5 – 3) * 1 = 13.5 damage
EN Cost: 8
Ralts fainted!


End of Round:
Fennekin: 11 damage, -8 EN
Ralts: 14 damage, -9 EN


Prize Time!
Eternal Drifter and P2X7 each receive 1 CC.
Rakka (Fennekin) receives 1 EC, 3 MC, 1 AC, and 1 KOC.
Guinevere (Ralts) receives 1 EC, 3 MC, and 1 AC.
Dummy007 receives 3 UC.

gg!
 

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