Flash Rules
Team Waterwarrior:
Seel (Weebl) Male
Type: Water
Nature: Modest (+1 SpA, -1 Atk)
Ability: Thick Fat/ Hydration/ Ice Body (LOCKED)
Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 4/6
MC: 1
AC: 3/5
Attacks: (25/ 78 total moves)
Physical:
Aqua Jet
Aqua Tail
Dive
Fake Out
Headbutt
Ice Shard
Iron Tail
Special:
Aurora Beam
Blizzard
Brine
Ice Beam
Icy Wind
Water Pulse
Status:
Aqua Ring
Disable
Encore
Endure
Growl
Perish Song
Protect
Rest
Sleep Talk
Substitute
Toxic
Water Sport
Team Avnomke:
Female
100/4+/4/1-/3/85 2/4 18
Hyper Cutter/Sand Veil/Immunity
EC/AC/MC
2/2/0
Moves:
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor
Avnomke Sends Out, Equips and Orders
Waterwarrior Orders
Ref
Team Waterwarrior:
Seel (Weebl) Male
Type: Water
Nature: Modest (+1 SpA, -1 Atk)
Ability: Thick Fat/ Hydration/ Ice Body (LOCKED)
Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 4/6
MC: 1
AC: 3/5
Attacks: (25/ 78 total moves)
Physical:
Aqua Jet
Aqua Tail
Dive
Fake Out
Headbutt
Ice Shard
Iron Tail
Special:
Aurora Beam
Blizzard
Brine
Ice Beam
Icy Wind
Water Pulse
Status:
Aqua Ring
Disable
Encore
Endure
Growl
Perish Song
Protect
Rest
Sleep Talk
Substitute
Toxic
Water Sport
Team Avnomke:
100/4+/4/1-/3/85 2/4 18
Hyper Cutter/Sand Veil/Immunity
Adamant nature: +Attack, -Special Attack
HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85
Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (Locked):
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85
Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (Locked):
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
2/2/0
Moves:
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor
Waterwarrior Orders
Ref