"You may have speed and choices but my priorities come first"
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Team:
Introduction:
Hey there smogonites! It's been a while since I made something new (*coughanotherversionofmyteamcough*) but the changes that happened recently forced me to do something about it if I were to continue competitively in this metagame.
The release of semi-perfect scouts (Genesect), speed base 120+ (Tornadus-T) and abilities such as Imposter made the whole concept of setting up and forgoing hazards a whole lot harder since the opponent is basically outspeed you with everything and let's not even talk about him having priorities and hazards/stally weather as well. I found it hard in the beginning to let go of my Weatherless HO roots and embrace shenanigans such as choice items and walls, but with a help of a few more DW releases and tutor moves, I found myself a perfect balance and something that I can play with, priorities. I can punish them for switching so often by having SR on their field and with the right moves I can finish them off one by one while also having time to set up when appropriate.
This team of mine would not have been posted if I didn't deem it worthy or viable enough but after defeating a couple of top 10 PO users and going toe to toe with others, not to mention breaking into the top 100 after my latest adjustments, I present to you the most successful Priority team as of now.
Movesets:
The Support Crew:
Infernape @ Focus Sash
Naive (-SpD, +Speed)
Iron Fist (Powers up punching moves by 20%)
252 Atk, 252 Speed, 4 SpA
(Copyright Endless Whispers)
As the first half of the support crew and also bluffing a priority of his own, this dude has one job and one job only, throw rocks at the other side and keep them there. Going mixed is a smart move considering how you want to make sure that Forretress doesn't push it luck against you and the choice of Thunderpunch was because of the Starmie and Tentacruel switch ins as well as the enemy turning into Xatu for help. Stone Edge and Earthquake were tested and considered but between wanting something to die so badly and actually hitting, along with Infernapes DW ability, I think Thunderpunch is the best compromise. The focus sash not only helps to make sure you get your chance, but to also finish off an enemy too preoccupied to try spin rocks or give them a farewell kiss before fainting.
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Starmie @ Leftovers
Timid (-Atk, +Speed)
Natural Cure (Removes status effect after switching out)
252 SpA, 252 Speed, 4 HP
The other half and just as important, Starmie is here to make sure you don't get punished for switching in and your priorities lasting a lot less from LO recoil as well. Psychic is to make sure Gengar never tries to mess with you again, Scald for the sweet burn and stab, and Thunderbolt for other Starmies, Jellicents and general coverage. Leftovers so your opponent just doesn't spam SR with Ferrothorn and you die eventually from Iron Barbs or other shameless tactics they may use.
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The Priorities:
Dragonite @ Lum Berry
Adamant (-SpA, +Atk)
Multiscale (If at full health, damaging moves are reduced by 50%)
252 Atk, 252 Speed, 4 HP
Standard D-Nite doing his thing, setting up and Outraging your opponent to pieces. MS is outstanding as it is, giving you setting up opportunities even against non stab Ice Beams, and what separates him from the other Dragons is his Extreme Speed. Great for punching holes or cleaning up late game, couldn't have imagined this team without him. I see my partnership with him lasting for a very long time. Heck at 15+ years we should make a julibee or something :)
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Breloom @ Lum Berry
Adamant (-SpA, +Atl)
Technician (Powers up low base moves by 50%)
252 Atk, 124 Speed, 132 HP
(Copyright SailorClef)
OK I first helped in making the Toxic Orb, Jolly SD loom popular with my previous RMT and know it even makes much more sense, but my focus has changed here and I went from concentrating on my Grass stab to my Fighting priority and abusing Technician instead. So what is this ev spread? Basically max attack, good enough to take super effective, non stab moves like Politoed's Ice Beam and live to spore about it, and just enough speed EVs to outspeed common sense such as Blissey, Bros, Amoonguses and even the occasional Cresselias. Keep this fellow around if you see your foe massively exposed to a fighting priority after removing a pokemon or two from his side. As slow as this dude is, and with pranksters around, the lum is necessary and I find having an LO makes him a one shot pokemon and as Sonic says, that's noooo good.
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Scizor @ Life Orb
Jolly (-SpA, +Speed)
Technician (Powers up low base moves by 50%)
252 Atk, 252 Speed, 4 HP
(Copyright siv is back)
Why so Jolly? Because you people keep on sending Magnezones, that's why. Also with Technician and LO, and the fact even with Adamant he can't achieve OHKO status on frail sweepers with just +1, being Jolly is good. Scizor after SD is a wild animal and isn't afraid to even do outrageous stuff like shaving half the health of Jellicents and Tentacruels after setting up. Bullet Punch is an awesome stab, capable of taking down entire teams late game without getting touched. Superpower for taking down opposing Scizors, Ferrothorns or even smashing through resists and defensive walls like Skarmory.
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Mamoswine @ Life Orb
Jolly (-SpA, +Speed)
Thick Fat (Lowers the damage of Fire and Ice moves)
252 Atk, 252 Speed, 4 HP
(Copyright of niawolf)
Finally the Dragon/Genie/LulwutGrass Slayer. If you don't have an ice priority then your gonna be in trouble facing the massive threats of OU. I tried at the begining an Endevaour set and while it was fun, it didn't power up my Ice Shard with focus sash or give me a chance to pack another Ice move against SubGliscor and MS Nite. LO is for making up for the speedy nature because I want to outspeed Breloom and other neutral speed based mons.
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Thanks for reading, as always any suggestions are welcomed, I will continue to ladder until I peak somewhere this team deserves to be so let's see what happens :)