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XY OU Analysis Reservation Index - READ CAREFULLY (MAKING A NEW THREAD)

Going to suggest a two mons' I believe deserve an analysis. Also, if either of these mons do get an analysis, I want to do it :3

sigilyph.png
Sigilyph:
Sigilyph definitely a unique pokemon. It has access to a multitude support moves such as reflect and light screen, whirlwind, recovery in roost and psycho shift in combination with an amazing ability in magic guard. Sigiylph is a stall teams nightmare, thanks to cosmic power, making it extremely hard to stop after a few boosts. Sigiylph also doesn't mind knock off, as it usually carries a flame orb. Furthermore, sigiylph is quite speedy, with 97 speed, allowing it to burn users of knock off before they use it, making it hard for physical-oriented teams to break Sigilyph. It is also, suprisingly, a great late game sweeper, once dark types are removed, because of stored power. Stored power reaches a power off 60 after one boost, 100 after two, and a massive 140 after three, along with Sigilyphs decent 103 Special attack.
Nevermind about that one^
porygon-z.png
Porygon-Z:
Porygon-Z, while frail, hits like an absolute truck thanks to adaptability and it's massive 135 Special attack. Porygon-Z also has a wide movepool, containing Tri-Attack, Dark Pulse, Ice Beam, Shadow Ball and Thunderbolt to name a few. Porygon-Z also as a decent base speed, and access to both Nasty Plot and Agility, allowing it to perform multiple roles effectivley. Like Bisharp, Porygon-Z has greatly benifited from the steel nerf, making it less reliant on HP fighting to hit steel types, allowing to run agility and nasty plot on the same set. Porygon-Z is also somewhat unpredictable, it can be Scarfed, Specs, Double Dance, Or have a surpise coverage move. All of this explains why Porygon-Z is definitely viable in the current Metagame
 
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Going to suggest a two mons' I believe deserve an analysis. Also, if either of these mons do get an analysis, I want to do it :3

sigilyph.png
Sigilyph:
Sigilyph definitely a unique pokemon. It has access to a multitude support moves such as reflect and light screen, whirlwind, recovery in roost and psycho shift in combination with an amazing ability in magic guard. Sigiylph is a stall teams nightmare, thanks to cosmic power, making it extremely hard to stop after a few boosts. Sigiylph also doesn't mind knock off, as it usually carries a flame orb. Furthermore, sigiylph is quite speedy, with 97 speed, allowing it to burn users of knock off before they use it, making it hard for physical-oriented teams to break Sigilyph. It is also, suprisingly, a great late game sweeper, once dark types are removed, because of stored power. Stored power reaches a power off 60 after one boost, 100 after two, and a massive 140 after three, along with Sigilyphs decent 103 Special attack.

porygon-z.png
Porygon-Z:
Porygon-Z, while frail, hits like an absolute truck thanks to adaptability and it's massive 135 Special attack. Porygon-Z also has a wide movepool, containing Tri-Attack, Dark Pulse, Ice Beam, Shadow Ball and Thunderbolt to name a few. Porygon-Z also as a decent base speed, and access to both Nasty Plot and Agility, allowing it to perform multiple roles effectivley. Like Bisharp, Porygon-Z has greatly benifited from the steel nerf, making it less reliant on HP fighting to hit steel types, allowing to run agility and nasty plot on the same set. Porygon-Z is also somewhat unpredictable, it can be Scarfed, Specs, Double Dance, Or have a surpise coverage move. All of this explains why Porygon-Z is definitely viable in the current Metagame
Can't say about Porygon-Z, but Sigilyph is outclassed by Cleffable as a cosmic power user due to the latter's better typing and stab. Sigilyph is weak to knock off and pursuit too as well as Aegislash. Magic guard psycho shift is cool, but is it viable enough?
 
Can't say about Porygon-Z, but Sigilyph is outclassed by Cleffable as a cosmic power user due to the latter's better typing and stab. Sigilyph is weak to knock off and pursuit too as well as Aegislash. Magic guard psycho shift is cool, but is it viable enough?

Sigiylphs main niche is its speed, and ability to cripple physical attackers with a makeshift will-o-wisp.
 
Sigilyph's already in the rejected Pokemon tab, but whatever.
Sigilyph relies heavily on a gimmick which takes far too long to set up, crits completely ruin your strategy, Unaware Clefable poops on you either way, Thundurus, Greninja, and Terrakion just flat out OHKO you before you can even move, mono-attacking with a Psychic move sucks, and Sigilyph's only viable set is the one already mentioned which makes it very one-dimensional.
 
Sigilyph's already in the rejected Pokemon tab, but whatever.
Sigilyph relies heavily on a gimmick which takes far too long to set up, crits completely ruin your strategy, Unaware Clefable poops on you either way, Thundurus, Greninja, and Terrakion just flat out OHKO you before you can even move, mono-attacking with a Psychic move sucks, and Sigilyph's only viable set is the one already mentioned which makes it very one-dimensional.
yeah, i see where your coming from. Nvm then
Let's move are focus onto Porygon-Z.
 
PZ has some potential but overall its typing, speed, bulk, and power are inferior to premier specially offensive pokes in OU such as Lando-I, Thundurus, Charizard Y, Mega Gardevoir, and Keldeo. Its more at home in lower tiers as a result.
 
yeah, i see where your coming from. Nvm then
Let's move are focus onto Porygon-Z.
tbh I really don't want to sound like a party pooper, but Porygon-Z's viability in OU is kinda iffy imo.
Adaptability only works on Tri-Attack, and with the new buff to the Ghost-type they're more common than ever. Setting up is difficult because of the common Fighting-types/moves that litter the tier, Nasty Plot will leave you to be revenge killed by scarfers, Agility won't let you break through some bulky mons like the ever-present Ferrothorns and Chanseys, and it is overall outclassed by other special attackers

edit: basically what ash said lol
 
Sigilyph is definitely outclassed by Clefable, but Porygon-Z has some potential. It can make an effective revenge killer with a Choice Scarf, but due to Aegislash being everywhere, Download will usually be the preferred ability. Sadly, Aegislash is a big problem for Porygon-Z, as without a boost in SpA, it only manages to 3HKO the standard Aegislash with leftovers. Without leftovers, it has a chance to 2HKO (calculated with Dark Pulse). Download is a tricky ability on Porygon-Z, as it needs the SpA boost to effectively do well while Genesect can be a physical attacker or a special attacker, being able to benefit from a boost on any of the two stats (RIP Genesect). To be honest, I'm not sure if it's either outclassed (if it is, by what) or if it's just not strong enough to do well in OU. Dirty Bum do you have any replays of Porygon-Z in OU? That would help determine its effectiveness.
 
If we are talking about PZ, we may as well bring up P2 while we are at it. P2, alongside Chansey, is one of the only OU viable Eviolite users, but in exchange for Chansey's greater bulk, you get some sort of offensive pressure - it is no slouch, but not the strongest pokemon available (obviously). Many considered it to be one of the better special attackers in generations 2 and 3. Eviolite just makes it a good tank. If it were to get a set, it would look something like this (please note that it is subject to change):

Tank
########
name: Tank
move 1: Tri Attack
move 2: Ice Beam
move 3: Thunderbolt
move 4: Toxic / Thunder Wave
ability: Trace
item: Eviolite
evs: 252 HP / 168 SpA / 88 Spe
nature: Modest

The given EVs allow you to outpace Choice Band Tyranitar by one stat point. I maxed out HP and dumped the rest into Special Attack. Modest to boost special attack, enabling Thunderbolt to OHKO Offensive DD Gyarados 100% of the time. Tri Attack provides STAB. Ice Beam hits Dragon-types such as Garchomp, Dragonite and Salamence. Thunderbolt gives BoltBeam coverage and has a high base power, netting an OHKO on Gyarados Offensive DD Gyarados. The last moveslot is down to preference: Toxic lets you whittle down bulkier pokemon such as Chansey, Blissey and Sylveon quickly wheras Thunder Wave cripples fast pokemon such as Alakazam, Deoxys-S and Lati@s. This 'preference' will often come down to what your team needs Porygon2 to deal with.

It isn't all peachy for it, as it is crippled by Knock Off and, while difficult at times, it is not impossible to break. Furthermore, its reliance on Eviolite means it misses out on Leftovers recovery which would be nice. It is outdamaged by many tanks, such as Conkeldurr and Goodra, but it is still not necessarily a bad pokemon as it does have a niche in the tanking role as the two that I mentioned don't tend to use status moves, especially the former, as they will usually hold Assault Vest.

Offensive
  • 168+ SpA Porygon2 Ice Beam vs. 252 HP / 4 SpD Garchomp: 396-468 (94.2 - 111.4%) -- guaranteed OHKO after Stealth Rock - The garchomp spread is on the analysis. Look it up.
  • 168+ SpA Porygon2 Ice Beam vs. 4 HP / 0 SpD Garchomp: 396-468 (110.6 - 130.7%) -- guaranteed OHKO
  • 168+ SpA Porygon2 Thunderbolt vs. 228 HP / 0 SpD Azumarill: 208-246 (52.2 - 61.8%) -- guaranteed 2HKO - one of the biggest OU threats out of the way at least
  • 168+ SpA Porygon2 Ice Beam vs. 0 HP / 0 SpD Thundurus: 208-246 (69.5 - 82.2%) -- 56.3% chance to OHKO after Stealth Rock
  • 168+ SpA Porygon2 Ice Beam vs. 244 HP / 0 SpD Gliscor: 440-520 (125 - 147.7%) -- guaranteed OHKO - 4x but IDC. Gliscor is a bulky ass MF
Defensive
  • 252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Eviolite Porygon2: 206-246 (55 - 65.7%) -- guaranteed 2HKO
  • 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 0 Def Eviolite Porygon2: 302-356 (80.7 - 95.1%) -- guaranteed 2HKO - and then you cripple it with Thunder Wave
  • 252 Atk Terrakion Close Combat vs. 252 HP / 0 Def Eviolite Porygon2: 288-338 (77 - 90.3%) -- guaranteed 2HKO
  • 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Eviolite Porygon2: 176-208 (47 - 55.6%) -- 74.2% chance to 2HKO
  • 252 SpA Mega Alakazam Focus Blast vs. 252 HP / 0 SpD Eviolite Porygon2: 228-270 (60.9 - 72.1%) -- guaranteed 2HKO
  • 252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 0 SpD Eviolite Porygon2 in Sun: 240-283 (64.1 - 75.6%) -- guaranteed 2HKO - more powerful than Focus Blast due to sun
Its midnight, so no more calcs.
 
Um, I'd like to reserve Lopunny? She is an interesting Pokemon, I've been using her in my online battles recently and she is quite an annoying support Pokemon. Her ability klutz allows her to use switcheroo while holding assault vest, and thus shutting down annoying walls such as Ferrothorn with ease. She also has access to cosmic power and baton pass so she can baton pass defense boosts to teammates. I usually pass boosts to Diggersby and let him sweep from there. Her access to magic coat allow her to bounce back taunt and other stuff. Please accept?
 
Lopunny is a pretty abominable Pokemon in the OU metagame. Its typing and terrible stats leave it vulnerable to so much, and as a user of Baton Pass it is a) very easy to beat and b) quite outclassed. It has pretty much zero offensive presence and it is set up on by a myriad of deadly Pokemon. From sitting in NU last gen, it has gained very little (pretty much just the ability to use assault vest + klutz) to make itself worth using over other Pokemon in the generation shift.
 
Everyone underestimates Lopunny so much it's annoying, try it out yourself before making bad judgments about it. She is certainly no award-winning normal type but if played to her strengths she can be an annoying thorn in your opponent's side and a worthy teammate.
 
You realise Taunt accomplishes the same thing, without wasting a teamslot or giving the opponent a free SpD boost, right?
Lopunny's stats are atrocious, its Baton Passing is shut down easily by taunt / a phazing move, it has little to no offensive presence, and it can't do shit against a Mega.
I'm not saying Lopunny's a bad Pokemon, it just has no real place in OU. Baton Passing is done better by so many things; Espeon, Mr Mime, Scizor, Vaporeon, etc. Priority Taunt from the likes of Sableye and Whimicott completely shut it down, and Lopunny is basically dead weight after using Switcheroo.
 
For people who want to write analyses and keep suggesting random Pokemon, here's some food for thought: Do you truly believe in your heart that the Pokémon you are suggesting deserves an analysis? Have you battled with it for weeks, even months on Showdown, know everything about it, are fully aware of its strengths and weaknesses, and know exactly how to use it?

Or, are you just desperate to write an analysis?

There's nothing wrong with wanting to help, but randomly suggesting Pokemon wastes time for the staff tbh, and doesn't help your reputation on Smogon. Like CyclicCompound said, writing analyses is not the only thing you can do to contribute. If your favorite Pokemon that you really, really wanted to do is already reserved, go to the analysis and help out! Make suggestions on how to make the analysis better. If everyone wrote analyses and nobody came along to fix them up, make suggestions, etc., this forum would be in a terrible mess right now.

Do your research before you suggest a Pokemon. Battle and experiment with the Pokémon, get to know the ins and outs of it. As I said before, there's nothing wrong with trying to help-we strongly encourage it here on Smogon-but please, think of why you want to reserve that Pokemon. If it's just that you want to contribute, battle with the Pokémon for a while, then decide truthfully decide whether or not the Pokemon deserves an analysis. If you do, make a constructive argument (which includes pros AND cons) on why you think it deserves an analysis. If you made a good argument and did your research, chances are you'll get to write up an analysis for the Pokémon.
This quote basically sums up what I want to say.

About Lopunny, the argument for it seems to be that it can use Switcheroo, Encore, Healing Wish, and Baton Pass, while possibly running Magic Coat to ward off Taunt(I got Encore and Healing Wish from Lopunny's BW NU analysis). Quite a number of Pokemon in the metagame can use Trick or Switcheroo to cripple stuff, and are actually useful afterwards, but are better off running a coverage move. However, some Pokemon, such as Latios, can viably run Trick. Baton Pass is rather useless to Lopunny's cause, as it will undoubtedly be OHKOed before it can escape. Encore is somewhat useful to ward off setup sweepers, but it is rather frail, so said setup sweepers(pardon my alliteration) can just OHKO it on the spot and setup later. Healing Wish can be useful at times to heal crippled teammates, though again, it will probably be OHKOed before it can pull it off.

Lopunny takes up a precious moveslot in order to (mainly) cripple a Pokemon, when Pokemon such as Latios can do the EXACT SAME THING while contributing to the team afterwards. That's mainly why it doesn't deserve an analysis, it hinders its team by taking a team slot more than it helps its team. It also has bad stats which are outclassed by OU Pokemon. It looks like Lopunny will be rejected. Sorry pal, I know how it feels (Vivillon I still think you're awesome), you just have to carry on.
 
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Actually, after looking into it, Lopunny is the only pokemon that can Baton Pass Cosmic Power and use Switcheroo (aside from Smeargle). It is also one of two evolutionary lines that can use Klutz in tandem with Trick or Switcheroo. However, I do not think this merits it much of a niche in OU. Baton Passing a Cosmic Power with Lopunny is extremely difficult to do because the tier is filled with really fast and hard-hitting pokemon. Sorry, but I really don't see Lopunny getting anywhere in OU. Its stats are very mediocre and it has no way to remedy this whatsoever.
 
Just to put it out there, Lopunny has 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

Not the greatest stats in the world, but not necessarily terrible either.
 
Just to put it out there, Lopunny has 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

Not the greatest stats in the world, but not necessarily terrible either.
The only somewhat notable stat on Lopunny is its speed stat. It has very mediocre bulk and little to no offensive presence. Talonflame, one of the most popular pokemon in the tier, OHKO's the standard Lopunny set, but if it were to be a set similar to what MyNameIsVeryCreative suggested: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Lopunny: 189-223 (56.5 - 66.7%) -- guaranteed 2HKO. This surprised me a little bit, but due to Lopunny having no access to reliable recovery outside of Drain Punch, all you are left with is a mediocre Baton Passer at best. Overall, Lopunny is completely outclassed by Smeargle. Smeargle can access to every move in the game, giving it amazing versatility. It has pathetic offensive stats, but that's what Lopunny and Smeargle have in common. If you really want to Trick or Switcheroo an AV, then feel free to use Lopunny, I guess. Smeagle gives infinitely more support than Lopunny with access to all forms of entry hazards and the best boosting moves to Baton Pass you can find in the game. I'm sorry, but I can't see Lopunny getting an analysis. Is there something I'm missing here that would give Lopunny an advantage?
 
Ah. I must have typed Porygon2 wrong into the search bar. My bad.

As for this silly Lopunny business, it is, unlike some of the rejected pokemon, completely mediocre to say the least. At least some of them, like Trevenant and Honchkrow, can pull their weight in OU effectively, but with Lopunny once you have done one move you are either fainted or at a point where you are just dead weight on a team. Also, in this prioroty-invested metagame, its main roll is pretty terrible. It has one mediocre set that could possibly do anything in OU, being the Klutz Crippler (below), but that isn't exactly good as it is ruined by the aformentioned prioroty.

Klutz Crippler
########
name: Klutz Crippler
move 1: Switcheroo
move 2: Entrainment
move 3: Healing Wish
move 4: Endeavour / Magic Coat / Encore
ability: Klutz
item: Lagging Tail
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

This set is mediocre, but it is Lopunny's only really usable set. Switcheroo to cripple something and, if you take a hit, you can Entrainment Klutz onto something else if you predict a switch in order to avoid Endeavour, Healing Wish to heal something and/or get a free switch into something else as lopunny is pretty useless by that point as it is, or use the filler move below (aside from Magic Coat, which is only there to avoid Taunt). If you're not running max speed positive, you may as well run something that is bulkier (although you should be doing that anyway), and maxed out HP and put 4 in defense to max out Lopunny's overall bulk with the remaining EVs according to the defense calculator. AV set details as it can cripple Chansey, Blissey etc., but you may as well just use Knock Off on the former and a wallbreaker for most walls.

Fake Out and Heal Bell for OO as they are outclassed by Endeavour/Encore and Healing Wish, respectively. Also Baton Pass for OO as it is outclassed in that roll by literally every pokémon which gets it in that roll, even Furret - the second worst baton passer in the game (including Lopunny in that list) with only 5/6 moves it can pass, being Amnesia, Defense Curl Power-Up Punch, Work Up and Double Team - the latter of which is illegal in OU's ruleset - and possibly Whirlpool (which I'm not 100% sure if it can pass the trapping effect of or not).

In a similar vein to Baton Pass, it is outclassed by the same pokemon, Furret, in the mediocre, Normal-type Trick Scarfer roll as well due to Furret actually being able use the item and play mind games with Double Edge, Shadow Claw and U-Turn rather than only be able to trick on turn one of it being in and then doing nothing else (unless Lopunny somehow survives the hit of the attacker you come in to cripple).

Honestly, if you're using Lopunny or Furret seriously there is a big flaw in your idea of what is good in OU - unless you are just using them for fun/lolz, that is (as I often do with Furret as it is my favourite pokemon if you couldn't tell from my avy).
 
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I suppose the thing is that Lopunny's just far too situational to use.

The set mentioned is literally the only way Lopunny will ever be remotely useful, making it one-dimensional and easy to play around. If it shows up, just switch to your Mega; the most it can do is Baton Pass out on the switch, since it's basically useless if it can't use Switcheroo. Add to that the fact that this will only work against stall, and due to the more offensive nature of the current metagame, Lopunny's basically a waste of a team slot. Your set consisting of Encore / Magic Coat, Baton Pass, Switcheroo, and Cosmic Power means that Lopunny actually has ZERO offensive presence, so while you set up Cosmic Powers after a wall's been forced out, a sweeper can come in and starting setting up because you longer have AV and need to waste a turn Baton Passing to something. This also means that Lopunny is absolutely useless after swapping its AV away, essentially becoming death fodder. The fact that Lopunny holds AV means that Pokemon who can run AV more effectively won't be able to be used due to item clause, such as Conkeldurr, Tyranitar, and Goodra.

Sure, it might have a niche no other Pokemon does, but is it really worth giving up the option of Assault Vest on something and a team slot just to possibly cripple something? All in all, I'd actually go as far as to say that using Lopunny is a waste of a teamslot, and actually hinders your team.
 
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