alexwolf
lurks in the shadows
You do realize we are talking about an offensive Pokemon here right? Not a tank, not a wall, but a bulky, fast, and very hard to wall offensive Pokemon. M-Metagross's bulk is nothing sort of amazing, being able to tank even Earthquake from Scarf Lando-T from full health and OHKO back. You say that it loses 50% from Latios's Draco Meteor like it's too much, when in reality it's too little. Offensive teams use Pokemon that can only check dangerous threats once all the time. For example, Mega Gardevoir is a common check to Lati@s in offense, even though it can only switch into them once. Same goes for stuff such as Azumarill and Keldeo, which can check a wide array of threats once or at best twice, but not more. The same is true with Mega Metagross, except it has more Speed and power than both of those Pokemon. Mega Metagross's main role is to nuke the hell out of everything, using its good typing and bulk to switch in easier and check many Pokemon, not to check threats for an extended period of time. You didn't see people saying that Keldeo should drop from S rank in XY because it could only check Mega Gyarados, Greninja without Grass moves, and Mega Tyranitar once did you?Metagross = A+
Metagross, in my opinion, has no business in S-rank. While it is a lovely mon, its good traits are far overstated.
1. Bulk.
Metagross does have stellar defensive stats, but in actual play, they are underwhelming. Metagross forced to both run uninvested (with the exception of agility sets) and live with Steel/Psychic typing. This gives Metagross four very common weaknesses in Fire, Ground, Dark, and Ghost. Gross is blessed with a number of resistances, but many of these resistances (normal, poison, steel) are rarely used offensive types, and are easily covered by other mons. On top of that, its very nice resistances to Dragon, Flying, Rock and Ice are somewhat futile given that they are almost always paired with moves that give Metagross hell. Examples include Landorus-T (EdgeQuake, though scarf lando does not possess the ability to use both), Talonflame (Fire/Flying), Weavile (Ice, Dark), any physical dragon, since fire/ground coverage is standard. Even a switch into Latios will result in losing about 50%. Combine this with a lack of recovery, and Metagross is not taking nearly as many hits as one would desire. On the special spectrum, it is taking at least 50% from nearly any non-resisted special attack, and things like Keldeo's hydro pump can straight-up KO it with a bit of prior damage. While its bulk does give it a decent amount of staying power while it is on the field, its switchin opportunities are limited, and this is a huge problem given that a large selling point is ease of coming in as a result of its bulk. The fact that Gross needs to spend a turn Megavolving before it has that outstanding bulk/speed only adds to the issue.
It's complete bs in this case too, as Mega Metagross has plenty of room for everything it needs on a single set. Good luck switching into a set of dual STABs / Hammer Arm / Grass Knot, which outside of physically defensive Landorus-T and bulky Mega Scizor is unwallable. Just because Mega Metagross has a ton of viable options and is versatile doesn't mean that you can't fit everything you need on a single set, while the few Pokemon that stop Mega Metagross can be dealt by teammates. Bullet Punch, Pursuit, HP Fire, and other similar useful but niche moves don't make Mega Metagross strapped for moveslots, they make it able to fit on tons of teams and take tons of different roles and niches, while Agility gives Mega Metagross legit versatility outside of niche moves used solely for the sake of dealing with few and very specific threats. Some of your examples of why certain moves are needed are also very bad, such as Hammer Arm being unable to KO Heatran and Ferrothorn, when Heatran is 2HKOed by MM + Hammer Arm with SR up and Ferrothorn loses 60% minimum from Hammer Arm and the best it can do back is use Leech Seed. This is like saying that Greninja has troubles against Heatran because it can't OHKO it and Heatran can Toxic it and then use Protect, or that Terrakion has troubles with Ferrothorn because it can't OHKO it and Ferrothorn OHKOes back with Gyro Ball.2. Coverage
Metagross has great coverage, but heavy 4MSS. Typically the 4mss argument is complete bs, because it is used on mons like Greninja where it is simply blessed with a large movepool. Metagross, on the other hand, is a huge victim as a result of its typing. Its two stabs, steel and psychic, provide poor coverage. Running stabs is close to mandatory on 'gross, though, due to their boost in power, but this leaves metagross with only two slots to fulfill the rest of its needs. This could mean Ice Punch for Lando/Dragons, Earthquake for Heatran/Metagross, hammer arm for Ferrothorn/Heatran, Bullet punch for lots of stuff, Agility for sweeping potential, Grass knot for Slowbro/Hippo, Pursuit for trapping. Hammer arm fails to nab some ko's such as on Heatran and ferro, and ferro can even leech seed stall if given the opportunity. It also drops metagross' speed, which is hugely problematic in terms of being revenged or even outsped and ko'd by the opposing mon. Metagross' lackluster stab coverage means that it will have quite a bit of redundancy with its coverage moves, limiting further how many mons it can handle. Without specific preparation, almost all teams will have at least a few checks to metagross, simply because of its heavy need to pick and choose coverage moves.
This is another statement often thrown in arguments just to give them more legitimacy, but is mostly irrelevant for a MEvo that needs zero support, is so unique in what it does, and is so dominant in the metagame.3. Mega Probs
Now more than ever, the competition for a mega slot is cut-throat. Using metagross is, of course, giving up the ability to use other megas. The power creep among megas has also gone through the roof, to the point where even Charizard-X no longer seems so incredibly strong. Metagross has a difficult time dealing with the turn of Megavolving. Its switchin prospects are made even slimmer as a result of its slow, less-bulky normal form. Add the fact that so many mons in this meta can do major damage to 'gross, and it has a harder time megavolving than one would initially think. Clear body gives it a bit of a buffer as far as Lando is concerned, but this is nothing compared to Prankster or Intimidate held by sableye and salamence respectively.
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