View attachment 10447
So, this is how i ended up doing with Cinccino. This is the set I used:
Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn
Pretty standard, I used Knock Off > Rock Blast because hitting Ghosts and Metagross/Jirachi is more important than the coverage Rock Blast gets imo. As for my thoughts on it, it was decent at best. Against any even semi-defensive team, it struggled, because it really isn't too strong even with a choice band and has little hope of breaking most Steel-types. Against offensive teams, it would usually kill like their haxorus or something and then get forced out by their scarfer, but getting at least one kill most of the time is good enough. And good luck switching in on literally ANYTHING, even the ghost immunity is extremely risky (Chandelure's Fire Blast says hi). Overall, it isn't a bad choice because its fast and can OHKO a lot of offensive pokemon, but it needs quite a bit of support to function.
edit: here's a log where it cleans up pretty nicely (or would have if not for the forfeit): http://replay.pokemonshowdown.com/uubeta-96087095
So, this is how i ended up doing with Cinccino. This is the set I used:
Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn
Pretty standard, I used Knock Off > Rock Blast because hitting Ghosts and Metagross/Jirachi is more important than the coverage Rock Blast gets imo. As for my thoughts on it, it was decent at best. Against any even semi-defensive team, it struggled, because it really isn't too strong even with a choice band and has little hope of breaking most Steel-types. Against offensive teams, it would usually kill like their haxorus or something and then get forced out by their scarfer, but getting at least one kill most of the time is good enough. And good luck switching in on literally ANYTHING, even the ghost immunity is extremely risky (Chandelure's Fire Blast says hi). Overall, it isn't a bad choice because its fast and can OHKO a lot of offensive pokemon, but it needs quite a bit of support to function.
edit: here's a log where it cleans up pretty nicely (or would have if not for the forfeit): http://replay.pokemonshowdown.com/uubeta-96087095