YOOOOOO WHAT'S GOOD!!!!
tfw naruto is over :'(
ANALYSIS:
Sasori (Klinklang) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Substitute
Okay, so here is the star of the show right here. Why not start with him. Alright, so I'm pretty sure the EVs are like standard from Smogon or something so everyone should be familiar with them, but I'll explain them anyway I guess. I've got 168 speed so I can outspeed scarf Pyroar after a Shift Gear and KO it with Return in the following turn after rocks ofc. Then I just threw all the rest into HP to give its subs a little extra bulk (88 gives him an odd number which is ofc helpful) and he's got max attack adamant nature so he can be sure to decimate anything that thinks it's okay to switch in. Except Seismitoad. Sasori doesn't fuck with that fat frog, but as you'll see I have plenty of checks to it so I can ensure that my man Sasori can get a sweep late game.
A little added note: it's actually very smart to switch this guy in on opposing Ferrothorn because although you can't really hurt it, you can just set up to +6 and stall it out of all of its attacks--therefore causing the opponent to get really pissed and break their computer, which in turn allows you to win the game due to timeout :]
Itachi (Archeops) (M) @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 0 HP / 0 Def / 0 SpD
- Taunt
- Stealth Rock
- Endeavor
- Head Smash
Itachi's next, and he's here to do exactly what he did in the anime: take one for the team. Bro is one of the most reliable rock setters in the tier and has one of the fastest taunts in the game, so of course he's my dedicated lead most of the time, unless I'm facing opposing lead Archeops. Then the deal is to generally lead off with Sasori and just Gear Grind them to death as they attempt to Taunt predicting a Shift Gear. Literally works every time. But anyway, more about this poke. I've got max speed jolly ofc to outspeed most other things that want to set up hazards and taunt them as I proceed to set up my rocks and basically die. If I find that I'm at 1 HP after doing all that fun stuff, then ofc I Endeavor the opponent down before I die so I can just have another person come in and revenge them. Endeavor is generally the best move to go for unless the opponent can potentially Defog or spin, then I just go for Head Smash to basically kill myself so they can't go for either of those pathetic moves and I can switch in the appropriate counter. The IVs are just to ensure I get down to 1 HP with most attacks, and I just have max attack to give Head Smash a lot of power (it 100% OHKOs Haunter even in Defeatist range after rocks if the opponent tries to switch it in to be a smartass predicting an Endeavor, so it's pretty damn useful)
Madara (Pyroar) (M) @ Life Orb
Ability: Unnerve
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
Apparently it wasn't enough for Madara to destroy the ninja world; he has to come and destroy the Pokemon world too, which is just what he does. I've got Life Orb + four attacks because I just find it to be the most beneficial to me since this is my only special sweeper so I need all the coverage I can get. Plus, I don't really need will-o on this since there's a 30% burn chance from Lanturn's Scald and there's a 10% burn chance if something even touches Vileplume, so I think I'm good on the burns. I guess Unnerve is useful against pokes that have berries (man I wish this thing got a better ability but then again it wouldn't be NU anymore huh) and HP Grass is extremely helpful against Seismitoad, as it OHKOs all physically defensive forms (which is what most people run anyway) so yeah. Most toads expect it though, so what I do most of the time is just bluff that I don't have it by switching out when they switch in to my obvious fire attack and just pop em with it next time.
Kurenai (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 224 Def / 28 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Aromatherapy
- Moonlight
Okay, so this is just standard plume. I'm pretty sure I just copied this set from smogon, so I don't even know what the EVs are really for, but I'm too lazy to really edit them in depth and they work pretty well anyway so I don't really see a need to. I just switch this thing in on fighting types and Seismitoads and everything works out right and I win. I've got Aromatherapy to just negate burns on Klinklang and Sawk, enabling them to sweep. Plus, this helps against ground types somewhat (I know I have a huge weakness to ground but it doesn't really trouble me because there aren't any fast ground types in the tier).
Kisame (Lanturn) (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Confuse Ray
- Thunder Wave
Before I start talking about Kisame, I'd like to send my regards to all the computers that were broken due to this set right here. This set is basically here to annoy everyone with parafusion hax until they die or until I die. Then when that happens it's not even a problem because I can basically guarantee a free sub with Klinklang because the opponent is highly likely to experience extreme hax if they stay in against me or just switch out. The EVs are pretty standard once again lol I'm pretty sure I didn't personally edit any EVs on any poke okay. Scald is there to just get damage while my opponent is in the process of destroying my computer and Volt Switch assists in making this poke a great pivot. Lanturn's really underrated imo.
Guy (Sawk) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Earthquake
- Knock Off
I literally place this poke on every NU team that I make lol. Scarfed Sawk is one of the most reliable scarfers in the tier just due to its raw power and pretty decent speed, notably allowing it to outspeed every shell smasher in the tier so long as they don't have a positive speed nature (barring barbaracle ofc). I run Mold Breaker so that pokes like Rotom can't switch in to absorb an eq coming for a Dragalge or something. Just basically, Guy is the best and he never lets me down. There's nothing left to say.
THREATLIST:
CONCLUSION:
Ok, so that's basically it lol. Here's a pastebin to the team: http://pastebin.com/qqefDJtb
glhf!! :]
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