Heaven or Hell... ~A giant ceramic bowl 30 feet tall by 50 feet wide is filled to the brim with delicious, hot soup. Several Unown-shaped noodles float lazily on the warm broth, making it nearly impossible to view what's underneath. The soup's strong aroma wafts through the air, filling the nostrils with exotic spices and flavors. It begs for indulgence, yet the drive of battle overpowers such temptation.~ RULES Battle Type: 2v2 Doubles DQ Time: 2 Days (48 hour period) Restoration: 2 Recoveries/Unlimited Chills Substitutions: One Abilities: All Items: On Music: East West Japan - Acid Line Arena: Unown Soup Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Field Type = Neutral Complexity = Moderate Format = Multiples!!! No Restrictions The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again. Yarnus of Bethany OO Hiss! the Persian (19 moves) (Move your mouse to reveal the content) Hiss! the Persian (19 moves) (open) Hiss! the Persian (19 moves) (close) Persian [Hiss!] (F) Nature: Naughty +1 in attack -1 in Sp.Def Type: Normal Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Limber:Type: Innate This Pokemon’s body is well trained and immune to paralysis. P Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE] Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 (-) Spe: 115 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 7 DC: 5/5 Attacks: Scratch Growl Bite Pay Day Fake Out Fury Swipes Faint Attack Screech Switcheroo Taunt Slash Night Slash Feint Hyponisis Foul Play Assist Thunderbolt Work Up Return Dig Whoosh! The Togetic (18 moves) (Move your mouse to reveal the content) Whoosh! The Togetic (18 moves) (open) Whoosh! The Togetic (18 moves) (close) Togetic [Whoosh!] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 2/5 Moves: Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Ancient Power Follow Me Bestow Psycho Shift Future Sight Morning Sun Magic Coat Protect Shadow Ball Thunder Wave Flamethrower VS. Ragnarokalex OO Ragnarok the Gallade (Move your mouse to reveal the content) Ragnarok the Gallade (open) Ragnarok the Gallade (close) *Gallade (Ragnarok) Male* Nature: Adamant Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified: (Dreamworld) Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 DC: 5/5 MC: 0 Attacks: 64 Total Growl* Confusion* Teleport* Double Team* Lucky Chant* Magical Leaf* Heal Pulse* Calm Mind* Psychic Hypnosis Leaf Blade Night Slash Slash Swords Dance Fury Cutter Close Combat Psycho Cut False Swipe Helping Hand Psychic Imprison Will o Wisp* Confuse Ray* Shadow Sneak* Disable Pain Split Encore Destiny Bond Mean Look Fire Punch Ice Punch Thunder Punch Endure Destiny Bond Knock Off Zen Headbutt Psych Up Magic Coat Sleep Talk Icy Wind Body Slam Thunder Wave* Protect* Safeguard* Drain Punch Stone Edge Earthquake Taunt Light Screen Reflect Brick Break Focus Punch Snatch Toxic Facade Torment Sunny Day Substitute Low Sweep Rain Dance X-Scissor Return Rest Bulldoze Therail the Abra (Move your mouse to reveal the content) Therail the Abra (open) Therail the Abra (close) Abra (Therail) Male Nature: Timid Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DreamWorld): Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Stats: HP: 80 Atk: 0 (-) Def: 1 SpA: 4 SpD: 2 Spe: 104 (+) (+30% Accuracy & Evasion Size Class: 2 Weight Class: 2 Base Rank Total: 12 EC: 1/9 DC: 1/5 MC: 0 Attacks: 12 Total Teleport Encore Skill Swap Light Screen Counter Magic Coat Endure Psyshock Taunt Energy Ball Shadow Ball Torment Yarnus of Bethany sends out first and equips items. Ragnarokalex sends out after, equips items, and attacks first. Yarnus of Bethany attacks after.